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Empire of Two Worlds

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by Barrington J. Bayley




  EMPIRE OF TWO WORLDS

  Barrington J. Bayley

  www.sfgateway.com

  Enter the SF Gateway …

  In the last years of the twentieth century (as Wells might have put it), Gollancz, Britain's oldest and most distinguished science fiction imprint, created the SF and Fantasy Masterworks series. Dedicated to re-publishing the English language's finest works of SF and Fantasy, most of which were languishing out of print at the time, they were – and remain – landmark lists, consummately fulfilling the original mission statement:

  ‘SF MASTERWORKS is a library of the greatest SF ever written, chosen with the help of today's leading SF writers and editors. These books show that genuinely innovative SF is as exciting today as when it was first written.’

  Now, as we move inexorably into the twenty-first century, we are delighted to be widening our remit even more. The realities of commercial publishing are such that vast troves of classic SF & Fantasy are almost certainly destined never again to see print. Until very recently, this meant that anyone interested in reading any of these books would have been confined to scouring second-hand bookshops. The advent of digital publishing has changed that paradigm for ever.

  The technology now exists to enable us to make available, for the first time, the entire backlists of an incredibly wide range of classic and modern SF and fantasy authors. Our plan is, at its simplest, to use this technology to build on the success of the SF and Fantasy Masterworks series and to go even further.

  Welcome to the new home of Science Fiction & Fantasy. Welcome to the most comprehensive electronic library of classic SFF titles ever assembled.

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  Contents

  Title Page

  Gateway Introduction

  Contents

  One

  Two

  Three

  Four

  Five

  Six

  Seven

  Eight

  Nine

  Ten

  Eleven

  Twelve

  Thirteen

  Fourteen

  Website

  Also by Barrington J. Bayley

  About the Author

  Copyright

  One

  The sun was not bright for us that day we fled from Klittmann City, riding at seventy miles per hour across the grey stone plain.

  Behind us Klittmann filled the landscape, a stupendous grey castle quarried and raised out of the cold rock terrain.

  I had been out in the open only once before, so the scene was a great novelty to me and despite the weirdness of our situation I took time to examine it from this new, unnatural angle.

  Seen from the outside Klittmann scarcely had the appearance of an artificial construct at all. It was a vast pile, a rough-hewn mountain. A titanic mass of rock that had risen from the ground in some natural catastrophe, breaking out in slabs, blocks, gullies and canyons, ramp-like slides and roofs. It was all roughened and lumpy, and excess building materials spilled down the sides in frozen avalanches.

  Which was as it would be. To the inhabitants of Klittmann the external wall was incidental, unconscious. No windows or doors except the one ground-level portal which was almost never opened. The city was completely internalised. When there was any rebuilding or extension the work was done from the inside; nobody ever visualised the exterior.

  Unpretty though it was, for us the view had a not small degree of poignancy. We had no doubt that it was our last look at home. At that, we nearly didn’t make it. I was keeping my eye on the upright ring of the portal at the foot of the steel and concrete pile. A police sloop shot out bullet-like and came chasing after us.

  “There’s one of them on our tail!” I said to Becmath.

  Becmath was in the driving seat. He glanced in a mirror, grunting.

  “I thought they would. Cops got no sense. Hold on, we’ll take him.”

  He decelerated fiercely to about forty. Soon the cop-ship was pacing us, racing parallel at a respectful distance over the grey rock surface. I saw more sloops emerging from the portal.

  Becmath grunted again. “He thinks he can play with us. Chase a mobster out of the city. Feel brave in the open. O.K., let’s go.” He hurled the sloop round in a screaming curve that took us on a convergent course with the cop vehicle.

  We had built the sloop originally to operate in the lowest Klittmann streets where the cops do not usually dare to enter. But we had built it with that eventuality in mind and consequently we were bigger, with more fire-power. The sloop was thirty-five feet in length and twelve feet in the beam, and it was armed with Jain repeaters and Hacker cannon. Becmath was laughing now. Before the cop ship could change course we were sending Hacker shells whining away to smash through the other’s armour. Bullets rattled against our plating. Then the cop-ship swerved crazily from side to side and finally rolled over, a mass of junk.

  Bec drove in a wide arc, keeping the range steady. A couple of cops were crawling out of the wreck, torn and bleeding. Our Jains rattled out a hail of lead. The cops twitched and jerked, then lay still.

  “What about those other klugs?” Bec asked.

  Reeth and I were already peering back towards Klittmann. The other sloops had started forward, but the fate of their brothers seemed to make them more cautious. They stopped, then reversed back towards the portal,

  “They’re staying put,” I said.

  “I thought so. Well, let’s get out of here.”

  So he charged up the engines and we lit out towards the horizon. Gradually, ever so slowly. Klittmann began to sink in the distance behind us and we were alone in the wilderness. But it was a long time before it disappeared altogether.

  The action had kept our minds off the horror of the situation. Now a silence descended on the sloop, broken only by the whine of the engines and the creak of the bodywork. The big balloon tyres rolled soundlessly over the dead rock. We all looked bleakly, frightened, at the deadness that surrounded us on all sides.

  So we were thrown out of Klittmann City State for trying to be too big. But where to now? I had a sick feeling in my stomach, like you get when an elevator drops from the top to the bottom in ten seconds flat. Somebody switched on the lights inside the sloop, which only made the scene outside even more dismal.

  Grey. Grey, flat landscape. Grey sky. Grey light. Even the air is grey on Killibol. Grey and dead. Nothing grows. Nothing moves. The only life is human life, the only food that which is grown in the tanks of human cities or in the vans of a handful of nomad tribes. How, in this world without charity, could we eat?

  When we were well out of sight of the exit portal we stopped for repairs. The sloop had taken a beating in the battle in the city, but had stood up well. We also got rid of the bodies of Brogatham and Fleg, who had been laid out at the back of the main cabin but were bleeding all over the place.

  “Bec,” I said, “we lost two. That gives us food for about two and a half months, if we half starve ourselves.”

  There were seven of us left: Becmath, me, Grale, Reeth and Hassmann, and the two passengers — Tone the Taker, who like a fool had jumped aboard at the last moment, and Harmen, the alk, whom Becmath had put in the storage hold for reasons of his own.

  “I’m thinking about it, Klein,” Bec said tonelessly, “I’m thinking pretty hard.”

  I had to feel sorry for Bec. For him it must have been bitter, desperate, to see the shattering of all his dreams and ambitions. But hell, we were all desperate too.

  “But, Bec,” I urged in a low voice, “what’re we gonna do? We can’t get back inside Klittmann. We can’t get in anywhere.”

  While the repairs were in progress the boys seemed to develop a slightly hys
terical hilarity. There’s always a kind of mobster comradeship after a close shave; now, though, I think the hopelessness of our position had brought it on. They wanted to show each other they weren’t afraid.

  Grale opened some cans to celebrate our successful retreat into the wilderness. Becmath was silent throughout it all. As soon as the repairs were completed he set the sloop in motion again, even though the sun was now lower in the sky and it was getting darker. I thought ruefully of the comforts I was used to back in Klittmann.

  I dropped into the seat next to Bec’s. “We’ve got to decide soon, while our supplies last. Maybe we could make it to some other city and take a chance on getting in there.”

  “And what chance would we have in another city — or of getting in, for that matter?” Bec replied wryly. “Cease worrying, we’ll make it. We got us a practitioner of the Hermetic Art.”

  I was bewildered. “What, that old fool in the back? Why did we bring him, Bec? We can’t afford to feed him, we ought to throw him off.”

  “If anybody’s thrown off, I’ll tell you who.”

  “But, Bec,” I said, staring at the endless, bare landscape into which we were plunging like a bullet, “where are we gonna go?”

  Bec glanced at me with his hard black eyes.

  “Earth.”

  Earth? I shook my head, not understanding. If Bec doesn’t want to tell you, he won’t. But I knew we couldn’t get to Earth. There wasn’t any way of getting off Killibol.

  Two

  A Killibol city is a lot like one of those termite hills they have on Earth and Luna.

  The inside is big enough to be a whole, totally enclosed world. It’s monotonous. On all sides there is grey: the cold grey of metal and the warmer grey of stone and concrete.

  Our city, Klittmann, is a typical example. Some parts of it are bustling with life, in others there’s a deathly quiet. Wherever you go you’re surrounded by a maze of streets, ramps, alleys, rickety chasms, buttresses and girders. In the busier districts everything vibrates slightly and dust is always falling through the air.

  Nuclear furnaces provide enough power; food comes from the protein tanks. Nobody ever managed to grow food in Killibol’s utterly dead, inert soil. By a long, difficult process it is possible to break down the Killibol rock and use a fraction of its material in the food-producing process, and that way they make up for loss and waste; but most of the material in the tanks is recycled by reclaiming sewage and garbage.

  The tanks are the most important things on Killibol. Everybody’s life focuses around his connection with a Tank. By the letter of the law of practically any city a citizen’s right to food is inalienable; the most severe penalty is to be turned outside, into the open where you starve to death. But in practice it’s possible to lose your connection and have to try to make a living by scavenging, by performing irregular services, or by crime. The tanks are attached to all the organisations that exist inside the city. The police have their own tanks, the construction workers have their own tanks, and so do the manufacturers as well as the city government. So any of those people might become displeased with you and cut off your connection and there’s not much you can do about it because the law is rough and ready in Klittmann. Even if you work for the government, if they fire you they tear up your allotment card.

  In Klittmann there are thousands of such people and most of them are to be found in the bowels of the city, in the seedy, dangerous quarter that bustles around the foundations. The cops never came in there much; although they would have liked to, the hard facts of life had created something of a boundary between the domain of the police and the domain of crime.

  Well, that gives you a fragment of the picture. A Killibol city is isolated, absorbed in itself — there’s no ionosphere for long-range radio and the trading caravans that once in a while set out fall foul more often than not of nomad bands, so there’s not much scope for adventure or travel — but it needs to be said that the affairs of a place like Klittmann scarcely vary at all from generation to generation. There’s no progress, and no decline. The citizens carry out their work and life habits with a blind instinct, exactly like those termites I was talking about. And naturally, change is something the cops, the government, practically everybody, wants to see least of all.

  But I guess nothing lasts forever. Even in the changeless conditions of those big termite hills a man like Becmath was bound to turn up eventually.

  The constructional urge in Klittmann is to build up. The magnates and government bosses who build themselves lavish apartments or put city extension schemes into operation always place them on the outer, upper part of the pile. It’s an instinct with them. Sometimes their efforts go too far and the new excrescences collapse and go avalanching down the outer wall, taking hundreds of workmen with them. Efforts at rescue are brief and halfhearted; by reflex the people inside seal off the affected section, embarrassed at their mistake.

  In general, though, the work of Klittmann engineers is sound. And as the pile masses itself further up, the buttresses and bastions down below become broader and more solid, to take the strain. Parts of the Basement — the vast sprawling district right down in the guts of the city — are little more than slums huddled beneath massive arches of steel and concrete.

  Hidden under the curve of Tenth North Bastion is Mud Street. Its name is because the buildings are jerry-built from a hastily made concrete mix that looks like mud. Mud Street is what passes in Klittmann for an outlying shanty town — in fact it looks a little like some primitive villages I saw on Luna later. It’s dusty, the buildings are thrown together and badly shaped. The only difference is that the bastion, with the whole weight of Klittmann above it, leans over and seems to press down with a crushing presence. The light from the overhead arcs is a sickly yellow.

  Just where the bastion comes to an end, and Mud Street opens into a mile-long metal carriageway that’s deserted now, there’s a place known locally as Klamer’s. You enter the door through a curtain and inside there are tables and wall machines for games like Ricochet and Spin-Ball. Sometimes you can get pop there, too, so the place tends to fill up with addicts.

  At that time Klamer’s belonged to Darak Klamer, a smalltime operator who more or less controlled Mud Street. When I first met Becmath, which was in the games room on Mud Street, I worked for Klamer. You might say he owned me, too. Bec changed that.

  The first I knew of the raid was when I heard shouts and screams mingled with gunfire from the main games room. I was in the back with another of Klamer’s boys when a third looking scared, scuttled in from the main room to join us.

  I didn’t stop to ask questions. “Let’s get to the car,” I said. We left through the back door that opened on a side alley, at the end of which our vehicle was parked.

  The raiders had already put a man in the alley to nab us if we came out, but I guess he didn’t expect us so soon. As it was I practically came out firing. The bullets from his gun showered powder from the soft stone of the wall near my head, while mine sent him sprawling right up against the back of the alley.

  “Let’s push out of here fast,” Hersh said as we jumped in the vehicle. I remember he was a spry little guy who never liked to take chances he couldn’t calculate.

  “No,” I said.

  As we came out of the alley, I saw that two bigger cars were parked on the other side of Mud Street, looking like humpbacked beetles against the massive rise of the bastion. The cars were occupied; not all the newcomers were inside the gaming rooms.

  I swung round and crashed the car into the entrance, blocking it. Then I flung open the nearside door and we piled out, back into the gaming room.

  There were four gunmen in there. Apparently they thought they already had the place secure. Our customers — those who were still alive — were streaming out the back way. Good, I thought, now the back way’s blocked too.

  I only had a handgun, firing heavy, solid slugs. Hersh had a repeater he’d grabbed just before we left — as a mat
ter of fact it was the only repeater in Klamer’s gang. He sprayed the club with it, shooting down raiders and clients indiscriminately.

  The gunplay only lasted seconds, but it made the kind of racket that seems to last an eternity and makes everything confused. Finally I realised the only gun firing was my own. The four outsiders were dead. So was Hersh and the other guy — I forget his name now. The club was empty.

  I took a quick look through the front entrance, peering through the car’s windows to the outside. The two strangers were still in position. Our vehicle was jammed solidly in the doorway and I didn’t think they’d move it in a hurry. So I upended a table and took up a position covering the way in from the back.

  Just about now it began to occur to me that perhaps after all I hadn’t been so smart. I was cornered and my only hope was that Klamer would turn up with reinforcements, which knowing Klamer I wasn’t too sure of. I wondered who the raiders were. Maybe they had it in for Klamer.

  Something moved the curtain at the back of the room. I fired. A body slumped down, bulging the curtain awkwardly.

  Silence. A long wait that strained my nerves. I glanced behind me, at the car stuffed through the doorway. But I felt fairly safe from that quarter. I was out of the line of fire from the door and to come through they would have to clamber with difficulty through the car from door to door.

  I was wrong. Even while I looked there was a sudden blast and part of the wall caved in.

  I just gaped. Dust billowed into the room and obscured everything. When it cleared they were in, pointing their repeaters at me. And I felt pretty foolish.

  They looked around, at the bodies on the floor, and clearly weren’t pleased. One of them turned back to me, an expression of sublime unpleasantness on his face.

  “Well, well. Look what we got here.”

  Slowly I stood up, the gun hanging limp in my hand. Nasty-Face came towards me, leaned forward and took it from my fingers. He put it in his pocket and then stepped back, looking at me with a gloating smile and pointing his repeater at my belly.

 

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