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Berserker Base

Page 3

by Fred Saberhagen


  Thinking she ought to go to the next room and try another shaft, find out how serious the problem was, Temple trotted back to the capsule chamber door.

  This time, it didn't open for her.

  That was so unexpected that she ran into the door—which startled more than hurt her. In her nearly thirty years, she had never seen an automatic door fail. All doors opened except locked doors; and locked doors had an exterior status light no one could miss. Yet the indicators for this door showed open and normal.

  She tried again.

  The door didn't open.

  That wasn't just strange. It was serious. A severe malfunction. Which didn't show up on diagnostics? Or had it just now happened? Either way, it was time to stop playing. Aster's Hope needed help. Frowning, Temple looked for the nearest speaker so she could call Gracias and tell him what was going on.

  It was opposite her, on the wall beside the shaft. She started toward it.

  Before she got there, the door to the chamber slid open.

  A nonchalant look on his dark face, a tuneless whistle puckering his mouth, Gracias came into the room. He was carrying a light sleeping pallet over one shoulder. The door closed behind him normally.

  "Going somewhere?" he asked in a tone of casual curiosity.

  Temple knew that look, that tone. In spite of herself, she gave him a wide grin. "Damn you all to pieces," she remarked. "How did you do that?"

  He shrugged, trying to hide the sparkle in his eyes. "Nothing to it. Auxcompcom's right over there." He nodded in the direction of the comp command room she had passed. "Ship motion sensors knew where you were. Saw you come in here. Did a temporary repro. Told the comp not to react to any body mass smaller than mine. You're stuck in here for another hour."

  "You ought to be ashamed." She couldn't stop grinning. His ploy delighted her. "That's the most irresponsible thing I've ever heard. If the ether puters spend their time doing repros, the comp won't be good for alphabet soup by the time we get where we're going."

  He didn't quite meet her happy gaze. "Too late now. Still pretending he was nonchalant—in spite of some obvious evidence to the contrary—he put the pallet on the floor by front of him. "Stack here for another hour." Then he did look at her, his black eyes smoldering. "Don't want to waste it."

  She made an effort to sound exasperated. "Idiot." But she practically jumped into his arms when he gave her the chance.

  They were still doing their duty when the ship's, brapper sounded, and the comp snapped Aster's Hope onto emergency alert.

  Temple and Gracias were, respectively, the nician and puter of their duty shift. The Service had trained them for their jobs almost from birth. They had access, both by education and through the comp, to the best knowledge Aster had evolved, the best resources her planners and builders had been able to cram into Aster's Hope. In some ways, they were the pinnacle of Aster's long climb toward the future: they represented, more surely than any of the diplomats or librarians, what the Asterins had been striving toward for three thousand years.

  But the terms themselves, "nician" and "puter," were atavisms, pieces of words left over from before the Crash— sounds which had become at once magic and nonsense during the period of inevitable barbarism that had followed the Crash. Surviving legends spoke of the puters and nicians who had piloted the great colonization ship Aster across the galactic void from Earth, lightyears measured in hundreds or thousands from the homeworld of the human race. In Aster, as in all the great ships which Earth had sent out to preserve humankind from some now-forgotten crisis, most of the people had slept through the centuries of space-normal travel while the nicians and puters had spent their lives and died, generation after generation, to keep the ship safe and alive as the comp and its scanners hunted the heavens for some world where Aster's sleepers could live.

  It was a long and heroic task, that measureless vigil of the men and women who ran the ship. In one sense, they succeeded; for when Aster came to her last resting place it was on the surface of a planet rich in compatible atmosphere and vegetation but almost devoid of competitive fauna. The planet's sun was only a few degrees hotter than Sol: its gravity, only a fraction heavier. The people who found their way out of sleep onto the soil and hope of the new world had reason to count themselves fortunate.

  But in another sense the nicians and puters failed. While most of her occupants slept, Aster had been working for hundreds or thousands of years—and entropy was immutable. Parts of the ship broke down. The puters and nicians made repairs. Other parts broke down and were fixed. And then Aster began to run low on supplies and equipment. The parts that broke down were fixed at the expense of other parts. The nicians and puters kept their ship alive by nothing more in the end than sheer ingenuity and courage. But they couldn't keep her from crashing.

  The Crash upset everything the people of Earth had planned for the people of Aster. The comp was wrecked, its memory banks irretrievable, useless. Fires destroyed what physical books the ship carried. The pieces of equipment which survived tended to be ones which couldn't be kept running without access to an ion generator and couldn't be repaired without the ability to manufacture microchips. Aster's engines had flared out under the strain of bringing her bulk down through the atmosphere and were cold forever.

  Nearly nine hundred men and women survived the Crash, but they had nothing to keep themselves alive with except the knowledge and determination they carried in their own heads.

  That the descendants of those pioneers survived to name their planet Aster—to make it yield up first a life and then a future… to dream of the stars and space flight and Earth-—was a tribute more to their determination than to their knowledge. A significant portion of what they knew was of no conceivable value. The descendants of the original puters and nicians knew how to run Aster; but the theoretical questions involved in how she had run were scantly understood. And none of those personnel had been trained to live in what was essentially a jungle. As for the sleepers: according to legend, a full ten percent of them had been politicians. And another twenty percent had been people the politicians deemed essential— secretaries, press officers, security guards, even cosmeticians. That left barely six hundred individuals who were accustomed to living in some sort of contact with reality.

  And yet they found a way to live.

  First they survived by experimentation (some of it fatal), they learned to distinguish edible from inedible vegetation; they remembered enough about the importance of fire to procure some from Aster's remains before the wreckage burned itself out; they organized themselves enough to assign responsibilities.

  Later they persisted: they found rocks and chipped them sharp in order to work with the vegetation; they made clothing out of leaves and the skins of small animals; they taught themselves how to weave shelter; they kept their population going.

  Next they struggled. After all, what good did it do them to have a world if they couldn't fight over it?

  And eventually they began to reinvent the knowledge they had lost.

  The inhabitants of Aster considered all this a slow process. From their point of view, it seemed to take an exceptionally long time. But judged by the way planetary civilizations usually evolved, Asterin history moved with considerable celerity. A thousand years after the Crash, Aster's people had remembered the wheel. (Some theorists argued that the wheel had never actually been forgotten. But to be useful it needed someplace to roll—and Aster was a jungle. For several centuries, no wheel could compare in value with a good axe. Old memories of the wheel failed to take hold until after the Asterins had cleared enough ground to make its value apparent.) A thousand years after the wheel, the printing press came back into existence. (One of the major problems the Asterins had throughout their history to this point was what to do with all the dead lumber they created by making enough open space for their towns, fields, and roads. The reappearance of paper offered only a trivial solution until the printing press came along.) And a thousand years after the
printing press, Aster's Hope was ready for her mission. Although they didn't know it, the people of Aster had beaten Earth's time for the same development by several thousand years.

  Determination had a lot to do with it. People who came so far from Earth in order to procure the endurance of the human race didn't look kindly on anything that was less than what they wanted. But determination required an object: people had to know what they wanted. The alternative was a history full of wars, since determined people who didn't know what they wanted tended to be unnecessarily aggressive.

  That object—the dream which shaped Asterin life and civilization from the earliest generations, the inborn sense of common purpose and yearning which kept the wars short, caused people to share what they knew, and inspired progress—was provided by the legends of Earth and Aster.

  Within two generations after the Crash, no one knew even vaguely where Earth was: the knowledge as well as the tools of astrogation had been lost. Two generations after that, it was no longer clear what Earth had been like. And after two more generations, the reality of space flight had begun to pass out of the collective Asterin imagination.

  But the ideas endured.

  Earth.

  Aster.

  Nicians and puters.

  Sleep.

  On Aster perhaps more than anywhere else in the Galaxy, dreams provided the staff of purpose. On Aster evolved a civilization driven by legends. Communally and individually, the images and passions which fared the mind daring physical sleep became the goals which shaped the mind while it was awake.

  To rediscover Earth.

  And go back.

  For centuries, of course, this looked like nonsense. If it had been a conscious choice rather than a planetary dream, it would have been discarded long ago. Bat since it was a dream, barely articulate except in poetry and painting and the secret silence of the heart, it held on until its people were ready for it.

  Until, that is, the Asterins had reinvented radio telescopes and other receiving gear of sufficient sophistication to begin interpreting the signals they heard from the heavens.

  Some, of those signals sounded like they came from Earth.

  This was a remarkable achievement. After all, the transmissions the Asterins were looking at hadn't been intended for Aster. (Indeed, they may not have been intended for anybody at all. It was far more likely that these signals were random emissions—the detritus, perhaps, of a world talking to itself and its planets.) They had been traveling for so long, had passed through so many different gravity wells on the way, and were so diffuse, that not even the wildest optimist in Aster's observatories could argue these signals were messages. In fact, they were scarcely more than whispers in the ether, sighs compared to which some of the more distant stars were shouting.

  And yet, impelled by an almost unacknowledged dream, the Asterins had developed equipment which enabled them not only to hear those whispers, sort them out of the cosmic radio cacophony, and make some surprisingly acute deductions about what (or who) caused them, but also to identify a possible source on the star charts.

  The effect on Aster was galvanic. In simple terms, the communal dream came leaping suddenly out of the unconscious.

  Earth. EARTH.

  After that, it was only a matter of minutes before somebody said, "We ought to try to go there."

  Which was exactly—a hundred years and an enormous expenditure of global resources, time, knowledge, and determination later—what Aster's Hope was doing.

  Naturally enough—people being what they were—there were quite a few men and women on Aster who didn't believe in the mission. And there was also a large number who did believe who still had enough common sense or native pessimism to be cautious. As a result, there was a large planet-wide debate while Aster's Hope was being planned and built. Some people insisted on saying things like, "What if it isn't Earth at all? What, if it's some alien planet where they don't know humanity from bat-dung and don't care?"

  Or, "At this distance, your figures aren't accurate within ten parsecs. How do you propose to compensate for that?"

  Or, "What if the ship encounters someone else along the way? Finding intelligent life might be even more important than finding Earth. Or they might not like having our ship wander into their space. They might blow Aster's Hope to pieces—and then come looking for us."

  Or, of course, "What if the ship gets all the way out there and doesn't find anything at all?"

  Well, even the most avid proponent of the mission was able to admit that it would be unfortunate if Aster's Hope were to run a thousand lighthtyears across the galaxy and then fail. So the planning and preparation spent on designing the ship and selecting and training the crew was prodigious. But the Asterins didn't actually start to build their ship until they found an answer to what they considered the most fundamental question, about the mission.

  On perhaps any other inhabited planet in the Galaxy, that question would have been the question of speed. A thousand lightyears was too far away. Some way of traveling faster than the speed of light was necessary. Bat the Asterins had a blind spot. They knew from legend that their ancestors had slept during a centuries-long, space-normal voyage; and they were simply unable to think realistically about traveling in any other way. They learned, as Earth had millennia ago, that c was a theoretical absolute limit: they believed it and turned their attention in other directions.

  No, the question which troubled them was safety. They wanted to be able to send out Aster's Hope certain that no passing hostile, meteor shower, or accident of diplomacy would be able to destroy her.

  So she wasn't built until a poorly-paid instructor at an obscure university suddenly managed to make sense out of a field of research that people had been laughing at for years:

  C-vector.

  For people who hadn't done their homework in theoretical mathematics or abstract physics, "c-vector" was defined as "at right angles to the speed of light." Which made no sense to anyone—but that didn't stop the Asterins from having fun with it. Before long, they discovered that they could build a generator to project a c-vector field.

  If that field were projected around an object, it formed an impenetrable shield—a screen against which bullets and laser cannon and hydrogen torpedoes had no effect. (Any projectile or force which hit the shield bounced away "at right angles to the speed of light" and ceased to exist in material space. When this was discovered, several scientists spent several years wondering if a c-vector field could somehow be used as a faster-than-light drive for a spaceship. But no one was able to figure out just what direction "at right angles to the speed of light" was.) This appeared to have an obvious use as a weapon—project a field at an object, watch the object disappear—until the researchers learned that the field couldn't be projected either at or around any object unless the object and the field generator were stationary in relation to each other. But fortunately the c-vector field had an even more obvious application for the men and women who were planning Aster's Hope.

  If the ship were equipped with c-vector shields, she would be safe from any disaster short of direct collision with a star. And if the ship were equipped with a c-vector self-destruct, Aster would be safe from any disaster which might happen to—or be caused by—the crew of Aster's Hope.

  Construction on the ship commenced almost immediately.

  And eventually it was finished. The linguists and biologists and physicists were trained. The meditechs and librarians were equipped. The diplomats were instructed. Each of the nician and puter teams knew how to take Aster's Hope down to her microchips and rebuild (not to mention repro) her from spare parts.

  Leaving orbit, setting course, building up speed, the ship arced past Philomel and Periwinkle on her way into the galactic void of the future. For the Asterins, it was as if legends had come back to life—as if a dream crouching in the human psyche since before the Crash had stood up and become real.

  But six months later, roughly .4 lightyears from Aster,
Temple and Gracias weren't thinking about legends. They didn't see themselves as protectors of a dream. When the emergency brapper went off, they did what any dedicated, well-trained, and quick-thinking Service personnel would have done: they panicked.

  But while they panicked they ran naked as children in the direction of the nearest auxcompcom.

  In crude terms, the difference between nician and puter was the difference between hardware and software—although there was quite a bit of overlap, of course. Temple made equipment work: Gracias told it what to do. It would've taken her hours to figure out how to do what he'd done to the door sensors. But when they heard the brapper and rolled off the pallet with her ahead of him and headed out of the capsule chamber, and the door didn't open, he was the one who froze.

  "Damn," he muttered, "That repro won't cancel for another twenty minutes."

  He looked like he was thinking something abusive about himself, so she snapped at him, "Hold it open for me, idiot."

  He thudded a palm against his forehead. "Right."

  Practically jumping into range of the sensor, he got the door open; and she passed him on his way out into the corridor. But she had to wait for him again at the auxcompcom door. "Come on. Come on," she fretted. "Whatever that brapper means, it isn't good."

  "I know." Leftover sweat made his face slick, gave him a look of too much fear. Grimly, he pushed through the sensor field into the auxcompcom room and headed for his chair at the main com console.

  Temple followed, jumped into her seat in front of her hardware controls. But for a few seconds neither of them looked at their buttons and readouts. They were fixed on the main screen above the consoles.

  The ship's automatic scanners were showing a blip against the deep background of the stars. Even at this distance, Temple and Gracias didn't need the comp to tell them the dot of light on the phosphors of the screen was moving. They could see it by watching the stars recede as the scanners focused in on the blip.

 

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