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Masters of Doom

Page 36

by David Kushner


  McLuhan, Marshall. Understand Media: The Extensions of Man. New York: McGraw-Hill, 1964.

  Mendoza, John. The Official Doom Survivor’s Strategies and Secrets. Alameda, Calif.: SYBEX, 1994.

  Packer, Randall, and Ken Jordan. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton, 2001.

  Player Handbook: Advanced Dungeons and Dragons. Renton, Wash.: TSR, 1995.

  Poole, Steven. Trigger Happy: Video Games and the Entertainment Revolution. New York: Arcade, 2000.

  Quake Authorized Strategy Guide. Indianapolis: Brady, 1995.

  Rheingold, Howard. The Virtual Community: Homesteading on the Electronic Frontier. New York: HarperCollins, 1993.

  Rucker, Rudy, R. U. Sirius, and Queen Mu. Mondo 2000: User’s Guide to the New Edge. New York: HarperCollins, 1992.

  Salzman, Marc. Game Design: Secrets of the Sages. Indianapolis: Brady, 1999.

  Sheff, David. Game Over: Press Start to Continue. Wilton, Conn.: GamePress, 1999.

  Stephenson, Neal. Snow Crash. New York: Bantam Spectra, 1993.

  Turkle, Sherry. Life on Screen: Identity in the Age of the Internet. New York: Touchstone, 1995.

  White, Michael. Acid Tongues and Tranquil Dreams: Tales of Bitter Rivalry That Fueled the Advancement of Science and Technology. New York: HarperCollins, 2001.

  ACKNOWLEDGMENTS

  A BFT (Big Fucking Thanks, if you need to know) goes to everyone I interviewed while living in Dallas, traveling the country, and phoning or e-mailing from Brooklyn. Your recollections brought the past to life.

  I’d like especially to thank the Two Johns. I had no idea how they would feel about answering all my questions, but they remained nothing less than gracious throughout our many late nights. John Carmack was as generous with his thoughts and memories as he is with his code. He also took me out to launch rockets and let me experience the turbo Ferrari firsthand; thanks for the ride. John Romero was always willing to dig into his vast archives of everything: games, art, comics, Burger King receipts, et cetera, et cetera, et cetera. He and Stevie even let me crash at their ranch to dig for myself; I’m grateful.

  Thanks to all my magazine editors who believed in (and assigned) stories over the years.

  I’m-not-worthy bows for my unbeatable clan: my agent, Mary Ann Naples at the Creative Culture, Inc., my editors, Jonathan Karp and Timothy Farrell, Jon’s assistant, Jake Greenberg, my production editor, Benjamin Dreyer, and everyone else at Random House.

  And thanks to my family and friends, for help and inspiration along the way.

  ABOUT THE AUTHOR

  DAVID KUSHNER has written for numerous publications, including The New York Times, Rolling Stone, Wired, The Village Voice, and Spin. He has also worked as a senior writer and producer for the music website SonicNet. He lives in New York City.

  Copyright © 2003 by David Kushner

  All rights reserved under International and Pan-American Copyright Conventions. Published in the United States by Random House,

  an imprint of The Random House Ballantine Publishing Group,

  a division of Random House, Inc., New York.

  Random House and colophon are registered

  trademarks of Random House, Inc.

  Library of Congress Cataloging-in-Publication Data

  Kushner, David.

  Masters of Doom: how two guys created an empire and transformed pop culture / David Kushner.

  p. cm.

  Includes bibliographical references.

  1. Romero, John. 2. Carmack, John. 3. Computer games—History. 4. Computer games—Programming—History. 5. Computer programmers—United States—Biography. I. Title.

  GV1469.15 .K87 2003

  794.8´092´2—dc21

  [B] 2002026598

  Random House website address: www.atrandom.com

  eISBN: 978-1-58836-289-6

  v3.0_r2

 

 

 


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