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Books of Skyrim

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by Bethesda Softworks


  It will be recalled that Uriel IV was not a Septim by birth. His mother, though she reigned as Empress for many years, was a Dark Elf married to a true Septim Emperor, Pelagius III. Uriel's father was actually Katariah I's consort after Pelagius' death, a Breton nobleman named Gallivere Lariat. Before taking the throne of Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire. Cassynder had no children, so he legally adopted his half-brother Uriel and abdicated the kingdom. Seven years later, Cassynder inherited the Empire at the death of his mother. Three years after that, Uriel once again found himself the recipient of Cassynder's inheritance.

  Uriel IV's reign was a long and difficult one. Despite being a legally adopted member of the Septim Family, and despite the Lariat Family's high position -- indeed, they were distant cousins of the Septims -- few of the Elder Council could be persuaded to accept him fully as a blood descendant of Tiber. The Council had assumed much responsibility during Katariah I's long reign and Cassynder I's short one, and a strong-willed "alien" monarch like Uriel IV found it impossible to command their unswerving fealty. Time and again the Council and Emperor were at odds, and time and again the Council won the battles. Since the days of Pelagius II, the Elder Council had consisted of the wealthiest men and women in the Empire, and the power they wielded was conclusive.

  The Council's last victory over Uriel IV was posthumous. Andorak, Uriel IV's son, was disinherited by vote of Council, and a cousin more closely related to the original Septim line was proclaimed Cephorus II in 3E247. For the first nine years of Cephorus II's reign, those loyal to Andorak battled the Imperial forces. In an act that the Sage Eraintine called "Tiber Septim's heart beating no more," the Council granted Andorak the High Rock kingdom of Shornhelm to end the war, and Andorak's descendants still rule there.

  By and large, Cephorus II had foes that demanded more of his attention than Andorak. "From out of a cimmerian nightmare," in the words of Eraintine, a man who called himself the Camoran Usurper led an army of Daedra and undead warriors on a rampage through Valenwood, conquering kingdom after kingdom. Few could resist his onslaughts, and as month turned to bloody month in the year 3E249, even fewer tried. Cephorus II sent more and more mercenaries into Hammerfell to stop the Usurper's northward march, but they were bribed or slaughtered and raised as undead.

  The story of the Camoran Usurper deserves a book of its own. (It is recommended that the reader find Palaux Illthre's The Fall of the Usurper for more detail.) In short, however, the destruction of the forces of the Usurper had little do with the efforts of the Emperor. The result was a great regional victory and an increase in hostility toward the seemingly inefficacious Empire.

  Uriel V, Cephorus II's son and successor, swivelled opinion back toward the latent power of the Empire. Turning the attention of Tamriel away from internal strife, Uriel V embarked on a series of invasions beginning almost from the moment he took the throne in 3E268. Uriel V conquered Roscrea in 271, Cathnoquey in 276, Yneslea in 279, and Esroniet in 284. In 3E288, he embarked on his most ambitious enterprise, the invasion of the continent kingdom of Akavir. This ultimately proved a failure, for two years later Uriel V was killed in Akavir on the battlefield of Ionith. Nevertheless, Uriel V holds a reputation second only to Tiber as one of the two great Warrior Emperors of Tamriel.

  The last four Emperors, beginning with Uriel V's infant son, are described in the fourth and final volume of this series.

  Part Four

  by Stronach k'Thojj III

  Imperial Historian

  The first book of this series described, in brief, the first eight Emperors of the Septim Dynasty beginning with Tiber I. The second volume described the War of the Red Diamond and the six Emperors who followed. The third volume described the troubles of the next three Emperors-the frustrated Uriel IV, the ineffectual Cephorus II, and the heroic Uriel V.

  On Uriel V's death across the sea in distant, hostile Akavir, Uriel VI was but five years old. In fact, Uriel VI was born only shortly before his father left for Akavir. Uriel V's only other progeny, by a morganatic alliance, were the twins Morihatha and Eloisa, who had been born a month after Uriel V left. Uriel VI was crowned in the 290th year of the Third Era. The Imperial Consort Thonica, as the boy's mother, was given a restricted Regency until Uriel VI reached his majority. The Elder Council retained the real power, as they had ever since the days of Katariah I.

  The Council so enjoyed its unlimited and unrestricted freedom to promulgate laws (and generate profits) that Uriel VI was not given full license to rule until 307, when he was already 22 years old. He had been slowly assuming positions of responsibility for years, but both the Council and his mother, who enjoyed even her limited Regency, were loath to hand over the reins. By the time he came to the throne, the mechanisms of government gave him little power except for that of the imperial veto.

  This power, however, he regularly and vigorously exercised. By 313, Uriel VI could boast with conviction that he truly did rule Tamriel. He utilized defunct spy networks and guard units to bully and coerce the difficult members of the Elder Council. His half-sister Morihatha was (not surprisingly) his staunchest ally, especially after her marriage to Baron Ulfe Gersen of Winterhold brought her considerable wealth and influence. As the Sage Ugaridge said, "Uriel V conquered Esroniet, but Uriel VI conquered the Elder Council."

  When Uriel VI fell off a horse and could not be resuscitated by the finest Imperial healers, his beloved sister Morihatha took up the imperial tiara. At 25 years of age, she had been described by (admittedly self-serving) diplomats as the most beautiful creature in all of Tamriel. She was certainly well-learned, vivacious, athletic, and a well-practised politician. She brought the Archmagister of Skyrim to the Imperial City and created the second Imperial Battlemage since the days of Tiber Septim.

  Morihatha finished the job her brother had begun, and made the Imperial Province a true government under the Empress (and later, the Emperor). Outside the Imperial Province, however, the Empire had been slowly disintegrating. Open revolutions and civil wars had raged unchallenged since the days of her grandfather Cephorus II. Carefully coordinating her counterattacks, Morihatha slowly claimed back her rebellious vassals, always avoiding overextending herself.

  Though Morihatha's military campaigns were remarkably successful, her deliberate pace often frustrated the Council. One Councilman, an Argonian who took the Colovian name of Thoricles Romus, furious at her refusal to send troops to his troubled Black Marsh, is commonly believed to have hired the assassins who claimed her life in 3E 339. Romus was summarily tried and executed, though he protested his innocence to the last.

  Morihatha had no surviving children, and Eloisa had died of a fever four years before. Eloisa's 25-year-old son Pelagius was thus crowned Pelagius IV. Pelagius IV continued his aunt's work, slowly bringing back under his wing the radical and refractory kingdoms, duchies, and baronies of the Empire. He exercised Morihatha's poise and circumspect pace in his endeavours-but alas, he did not attain her success. The kingdoms had been free of constraint for so long that even a benign Imperial presence was considered odious. Nevertheless, when Pelagius died after a notably stable and prosperous twenty-nine-year reign, Tamriel was closer to unity than it had been since the days of Uriel I.

  Our current Emperor, His Awesome and Terrible Majesty, Uriel Septim VII, son of Pelagius IV, has the diligence of his great-aunt Morihatha, the political skill of his great-uncle Uriel VI, and the military prowess of his great grand-uncle Uriel V. For twenty-one years he reigned and brought justice and order to Tamriel. In the year 3E389, however, his Imperial Battlemage, Jagar Tharn, betrayed him.

  Uriel VII was imprisoned in a dimension of Tharn's creation, and Tharn used his sorcery of illusion to assume the Emperor's aspect. For the next ten years, Tharn abused imperial privilege but did not continue Uriel VII's schedule of reconquest. It is not yet entirely known what Tharn's goals and personal accomplishments were during the ten years he masqueraded as his li
ege lord. In 3E399, an enigmatic Champion defeated the Battlemage in the dungeons of the Imperial Palace and freed Uriel VII from his other-dimensional jail.

  Since his emancipation, Uriel Septim VII has worked diligently to renew the battles that would reunite Tamriel. Tharn's interference broke the momentum, it is true -- but the years since then have proven that there is hope of the Golden Age of Tiber Septim's rule glorifying Tamriel once again.

  The Brothers of Darkness

  by Pellarne Assi

  As their name suggests, the Dark Brotherhood has a history shrouded in obfuscation. Their ways are secret to those who are not themselves Brothers of the Order ("Brother" is a generic term; some of their deadliest assassins are female, but they are often called Brothers as well). How they continue to exist in shadow, but be easily found by those desperate enough to pay for their services, is not the least of the mysteries surrounding them.

  The Dark Brotherhood sprang from a religious order, the Morag Tong, during the Second Era. The Morag Tong were worshippers of the Daedra spirit Mephala, who encouraged them to commit ritual murders. In their early years, they were as disorganized as only obscure cultists could be-there was no one to lead the band, and as a group they dared not murder anybody of any importance. This changed with the rise of the Night Mother.

  All leaders of the Morag Tong, and then afterward the Dark Brotherhood, have been called the Night Mother. Whether the same woman (if it is even a woman) has commanded the Dark Brotherhood since the Second Era is unknown. What is believed is that the original Night Mother developed an important doctrine of the Morag Tong-the belief that, while Mephala does grow stronger with every murder committed in her name, certain murders were better than others. Murders that came from hate pleased Mephala more than murders committed because of greed. Murders of great men and women pleased Mephala more than murders of relative unknowns.

  We can approximate the time this belief was adopted with the first known murder committed by the Morag Tong. In the year 324 of the Second Era, the Potentate Versidue-Shaie was murdered in his palace in what is today the Elsweyr kingdom of Senchal. In a brash move, the Night Mother announced the identity of the murderers by painting "MORAG TONG" on the walls in the Potentate's own blood.

  Previous to that, the Morag Tong existed in relative peace, more or less like a witches' coven-occasionally persecuted but usually ignored. In remarkable synchronicity at a time when Tamriel the Arena was a fractured land, the Morag Tong was outlawed throughout the continent. Every sovereign gave the cult's elimination his highest priority. Nothing more was officially heard of them for a hundred years.

  It is more difficult to date the Era when the Morag Tong re-emerged as the Dark Brotherhood, especially as other guilds of assassins have sporadically appeared throughout the history of Tamriel. The first mention of the Dark Brotherhood that I have found is from the journals of the Blood Queen Arlimahera of Hegathe. She spoke of slaying her enemies by her own hand, or if necessary "with the help of the Night Mother and her Dark Brotherhood, the secret arsenal my family has employed since my grandfather's time." Arlimahera wrote this in 2E412, so one can surmise that the Dark Brotherhood had been in existence since at least 360 if her grandfather had truly made use of them.

  The important distinction between the Dark Brotherhood and the Morag Tong was that the Brotherhood was a business as much as it was a cult. Rulers and wealthy merchants used the order as an assassin's guild. The Brotherhood gained the obvious rewards of a profitable enterprise, as well as the secondary benefit that rulers could no longer actively persecute them: They were needed. They were purveyors of an essential commodity. Even an extremely virtuous leader would be unwise to mistreat the Brotherhood.

  Not long after Alimahera's journal entry came perhaps the most famous series of executions in the history of the Dark Brotherhood. The Colovian Emperor-Potentate Savirien-Chorak and every one of his heirs were murdered on one bloody night in Sun's Dawn in 430. Within a fortnight, the Colovian Dynasty crumbled, to the delight of its enemies. For over four hundred years, until the advent of the Warrior Emperor Tiber Septim, chaos reigned over Tamriel. Though no comparably impressive executions have been recorded, the Brotherhood must have grown fat with gold during that interregnum.

  The Buying Game

  By Ababael Timsar-Dadisun

  So many people simply buy the items they need at the price they are given. It's a very sad state of affairs, when the game is really open to all, you don't need an invitation. And it is a game, the game of bargaining, to be played seriously and, I hasten to add, politely. In Elsweyr, it is common for the shop-owner to offer the prospective buyer tea or sweetmeats and engage in polite conversation before commencing the business. This eminently civilized tradition has a practical purpose, allowing the buyer to observe the wares for sale. It is considered impolite not to accept, though it does not imply obligation on the part of the buyer.

  Whether this particular custom is part of the culture or not, it's wise for the buyer and seller to greet one another with smiles and warm salutations, like gladiators honoring one another before the battle.

  Bargaining is expected all over Tamriel, but the game can be broken if one's offer is so preposterously low that it insults the shop-keeper. If you are offered something for ten gold pieces, try offering six and see where that takes you.

  Do not look like you're very interested, but do not mock the quality of the goods, even if they deserve it. Much better to admire the quality of workmanship, but comment that, regretfully, you simply cannot afford such a price. When the shop-keeper compliments your taste, smile, but try to resist the flattery.

  A lot of the game depends on recognizing the types of shop-keepers and not automatically assuming that the rural merchant is ignorant and easily fooled, or the rapacious city merchant is selling shoddy merchandise. Caravans, it should be mentioned, are always good places to go to buy or trade.

  Knowing what you're buying and from whom is a talent bought only after years of practice. Know the specialties of certain regions and merchants before you even step foot in a shop. Recognize too the prejudices of the region. In Morrowind where I hail from, for example, Argonians are viewed with a certain amount of suspicion. Don't be surprised or insulted if the shopkeepers follow you around the shop, assuming you're going to steal something. Similarly, Nords, Bretons, and Cyrodiils are sometimes treated coolly by merchants in the Summurset Isles. Of course, I don't know any shopkeepers anywhere, no matter their open- mindedness, who aren't alerted when a Khajiit or a Bosmer enters their shop. Even Khajiiti and Bosmeri shopkeepers.

  If you see something you really like or need, buy it then and there at the best price you can get. I cannot tell you how many times I passed up a rare and interesting relic, assuming that I could find it elsewhere in the region, perhaps at a larger town at a better price. Too late, I discovered I was wrong, and when I returned to the shop weeks later, the item I wanted was gone. Better to get a great purchase at a decent price and discover it again at a worse price than to miss out on your opportunities for ownership. Occasionally impulsiveness is the best buying strategy.

  Sense the moves of the game, and everyone can win.

  The Cabin in the Woods

  Volume II

  As Told By Mogen Son of Molag

  Late one night a few seasons ago, a soldier was returning home after several bloody battles. He decided he would save some gold and decided to cross the pine forest on foot.

  The first day of his journey was rather uneventful, the soldier stuck to the main path and kept a brisk pace. When it started getting dark he setup his bedroll, built a small fire and cooked up some rabbit he had caught. "A fine day indeed" he thought to himself as he fell asleep.

  Partway through the evening the soldier was woken up by soft sobbing in the distance. He grabbed his sword assuming it to be a bandit trick, but pretended to sleep so he could get the jump on them. After a few minutes the sobbing started moving away from his camp until he could n
o longer hear it. For the rest of the night slept with one eye open.

  Day two the soldier awoke from what rotten sleep he could catch and started off through the forest at a quicker pace, intending to put distance between himself and whatever he had heard last night. As the day went on it began to rain heavy so the soldier built himself a little shelter for the evening so he could remain dry while he slept.

  It took him a little longer to fall asleep with thoughts of the previous night fresh in his mind but he eventually slept.

  This time he awoke to sobbing that sounded like it was right outside his shelter. The soldier grabbed his sword and crawled out of the shelter. In front of the fire he saw the back of a ghostly woman sobbing into her hands.

  The soldier mustered his courage and asked her what was wrong.

  No answer.

  He began to slowly approach but before he could reach her she turned and screamed at him. The ghostly woman raised an axe and began to run at the soldier, disappearing before she made contact.

  The soldier took off into the night with just his sword in hand. He ran until the first light of dawn where he started down the road again, as fast as he could move.

 

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