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Books of Skyrim

Page 58

by Bethesda Softworks


  Lifts-Her-Tail

  Very well, but I'm afraid my oven isn't hot enough. It could take hours!

  Crantius Colto

  Plenty of time, my sweet. Plenty of time.

  END OF ACT VII, SCENE II

  Lycanthropic Legends of Skyrim

  by Lentulus Inventius

  Order of the Horn

  I had heard the same rumors as everyone else -- that the province of Skyrim was awash in various forms of Lycanthropy. I had studied werewolves for some time, and was keen to see if these rumors of werebears were actually substantiated. I elected to pursue these studies in the warmer summer months in deference to my fragile constitution.

  One quickly finds that common villagers are of practically no use in this land. Whereas in Cyrodiil, even the youngest child can tell you the true fauna that inhabit its environs, here I find alleged "wise men" recounting tales of unicorns and flying horses directly alongside their stories of werebears, so I don't put any stock in the rumors. They certainly have their traditions for warding off werebears (certain plants and ceremonies), but nobody can attest to even having seen one first-hand, much less possess any sort of artifact. Everyone has a cousin or a friend who saw one once, but when pressed, these stories fall apart.

  I don't wish to completely discount these stories, but I also must conclude that they may have spun out of some wild retelling of a particularly vicious, but mundane, bear. Legends can take a life of their own, particularly when there are grains of truth, as here we have the very real threat of werewolves. I worry that by spreading stories of a potentially false (or at least rare) beast, people may begin to discount the threat that real beasts pose. But if Skyrim's people choose to lead a backwards life, shrieking at shadows and clouds, I will not stop them.

  The werewolves of this land are a curious sort. At least the legends of them. Given the Nord flair for bravado, I had expected to see werewolf pelts lining walls in the cities, werewolf heads on pikes, that sort of gaudy show. Instead, few people in civilized society ever mentioned them, and my questions were usually met with nervous stares.

  Thinking that perhaps the common folk were simply more cowardly than I had been lead to believe by my Nordic acquaintances in Cyrodiil, I sought out those known for actual bravery. The supposedly fearless warrior band of Whiterun, the Companions, lost all color when I broached the subject, and asked me to leave. I had thought better of them, and was disappointed at how quickly brave men and women can be intimidated by stories.

  Pressing into the wilderness, away from any sort of settlement, I would often find hunters, willing to recount stories of their kills. It was finally through one of them (a certain Karsten Hammer-Back) that I heard my first (and unfortunately only) verifiable stories of werewolves in the province, accompanied by pelts and claws to prove the killing. Just as I was thrilling to finding some actual evidence of the local beasts, he got a wild, conspiratorial look in his eyes and began spinning tales of some band of werewolf hunters and their exploits in hunting down the creatures. I left him to mop his drool and continued my journeys.

  In the end, I regret that my trip to Skyrim did not prove more productive. If it is indeed true that their breeds of lycanthropes are distinct from and more powerful than our local ones, they could prove to be powerful allies in our conflict against the influx of werevultures in Valenwood. If they have grown as great and terrible as my friend Gaelian asserts, they could soon threaten the interior of Tamriel. When the summer next crests, I plan to travel there for a better accounting of the winged cretins, so that I may make more fitting report to the council.

  Mace Etiquette

  Warriors sometimes make the mistake of thinking that there are no tactics with a mace. They assume that the sword is all about skill and the mace is only about strength and stamina. As a veteran instructor of mace tactics, I can tell you they are wrong.

  Wielding a mace properly is all about timing and momentum. Once the swing of the mace has begun, stopping it or slowing it down is difficult. The fighter is committed to not just the blow, but also the recoil. Begin your strike when the opponent is leaning forward, hopefully off balance. It is completely predictable that he will lean backward, so aim for a point behind his head. By the time the mace gets there, his head will be in it's path.

  The mace should be held at the ready, shoulder high. The windup should not extend past the shoulders by more than a hand's width. When swinging, lead with the elbow. As the elbow passes the height of your collarbone, extend the forearm like a whip. The extra momentum will drive the mace faster and harder, causing far more damage.

  At the moment of impact, let the wrist loosen. The mace will bounce and hurt a stiff wrist. Allow the recoil of the blow to drive the mace back into the ready position, thereby preparing the warrior for a quicker second strike.

  The "Madmen" of the Reach: A Cultural Treatise on the Forsworn

  by Arrianus Arius

  Imperial Scholar

  Since the legendary victory of Tiber Septim over the "barbarian natives" in the Battle of Old Hroldan, Imperial and Nord scholarship has cast the people of the Reach as little more than savages, prone to irrational fits of violence, worshipping old, heretical gods, and fetishizing beasts and nature spirits that any civilized person would best well avoid. In truth, these accounts are little more than "victor's essays," a perspective narrowed by the Empire's constant strife with the ancient, proud people that lived in this land far before Tiber Septim walked the soil of Tamriel. In light of this, I hope to create a more complete, accurate, and fair assessment of a group that has long suffered under the role of "enemy," "troublemakers," and "them."

  Let us begin with the Forsworn, the so-called "madmen" of the Reach. The Imperial Legion classifies them as little more than brigands, noting their constant raids and ambushes within the Hold. But none of their military reports asks the question of "why?" If they were merely a group of bandits, surely they would be focused on acquiring gold and minimizing deaths among their own. But the opposite is true in Forsworn attacks. Large sums of coin are often left behind, and their fighters easily throw away their lives rather than risk capture by Imperial soldiers.

  It is this incongruity that led me to Markarth, the capital city of the Reach, in search of answers. There, I met one of the native peoples, an old woman who preferred to not be named in my writings. She told me of her family's long history. How she believes they originally came from High Rock, home of the Bretons (which would explain the similar faces and stature of the two peoples). How the Nords came and took their lands, their gods, and their culture from them. When asked about the Forsworn, the old woman would say that they are the "real" men and women of the Reach: those that refused to give in to the Nords. Those that still practiced the ancient traditions that the rest of their people had abandoned in exchange for peace.

  In time, I was able to create trust with many more natives in my search that corroborated the old woman's story. By chance, one of them arranged a meeting between myself and what I thought was an elder member of his village. I was shocked to find that I was led to a camp, filled with the animal skulls, severed heads, and still beating hearts that I had read about from the military reports back in the Imperial City. There, I met Cortoran, a Forsworn, who seemed amused at the prospect of me writing down his story. Which I quote in full below:

  "You want to know who the Forsworn are? We are the people who must pillage our own land. Burn our own ground. We are the scourge of the Nords. The axe that falls in the dark. The scream before the gods claim your soul. We are the true sons and daughters of the Reach. The spirits and hags have lived here from the beginning, and they are on our side. Go back. Go back and tell your Empire that we will have our own kingdom again. And on that day, we will be the ones burying your dead in a land that is no longer yours."

  The Madness of Pelagius

  by Tsathenes

  The man who would be Emperor of all Tamriel was born Thoriz Pelagius Septim, a prince of the royal family of W
ayrest in 3E 119 at the end of the glorious reign of his uncle, Antiochus I. Wayrest had been showered by much preference during the years before Pelagius' birth, for King Magnus was Antiochus' favorite brother.

  It is hard to say when Pelagius' madness first manifested itself, for, in truth, the first ten years of his life were marked by much insanity in the land itself. When Pelagius was just over a year old, Antiochus died and a daughter, Kintyra, assumed the throne to the acclaim of all. Kintyra II was Pelagius' cousin and an accomplished mystic and sorceress. If she had sufficient means to peer into the future, she would have surely fled the palace.

  The story of the War of the Red Diamond has been told in many other scholarly journals, but as most historians agree, Kintyra II's reign was usurped by her and Pelagius' cousin Uriel, by the power of his mother, Potema -- the so-called wolf queen of Solitude. The year after her coronation, Kintyra was trapped in Glenpoint and imprisoned in the Imperial dungeons there.

  All of Tamriel exploded into warfare as Prince Uriel took the throne as Uriel III, and High Rock, because of the imprisoned Empress' presence there, was the location of some of the bloodiest battles. Pelagius' father, King Magnus, allied himself with his brother Cephorus against the usurper Emperor, and brought the wrath of Uriel III and Queen Potema down on Wayrest. Pelagius, his brothers and sisters, and his mother Utheilla fled to the Isle of Balfiera. Utheilla was of the line of Direnni, and her family manse is still located on that ancient isle even to this day.

  There is thankfully much written record of Pelagius' childhood in Balfiera recorded by nurses and visitors. All who met him described him as a handsome, personable boy, interested in sport, magic, and music. Even assuming diplomats' lack of candor, Pelagius seemed, if anything, a blessing to the future of the Septim Dynasty.

  When Pelagius was eight, Cephorus slew Uriel III at the Battle of Ichidag and proclaimed himself Emperor Cephorus I. For the next ten years of his reign, Cephorus battled Potema. Pelagius' first battle was the Siege of Solitude, which ended with Potema's death and the final end of the war. In gratitude, Cephorus placed Pelagius on the throne of Solitude.

  As king of Solitude, Pelagius' eccentricities of behavior began to be noticeable. As a favorite nephew of the Emperor, few diplomats to Solitude made critical commentary about Pelagius. For the first two years of his reign, Pelagius was at the very least noted for his alarming shifts in weight. Four months after taking the throne, a diplomat from Ebonheart called Pelagius "a hale and hearty soul with a heart so big, it widens his waist"; five months after that, the visiting princess of Firsthold wrote to her brother that "the king's gripped my hand and it felt like I was being clutched by a skeleton. Pelagius is greatly emaciated, indeed."

  Cephorus never married and died childless three years after the Siege of Solitude. As the only surviving sibling, Pelagius' father Magnus left the throne of Wayrest and took residence at the Imperial City as the Emperor Magnus I. Magnus was elderly and Pelagius was his oldest living child, so the attention of Tamriel focused on Sentinel. By this time, Pelagius' eccentricities were becoming infamous.

  There are many legends about his acts as King of Sentinel, but few well-documented cases exist. It is known that Pelagius locked the young princes and princesses of Silvenar in his room with him, only releasing them when an unsigned Declaration of War was slipped under the door. When he tore off his clothes during a speech he was giving at a local festival, his advisors apparently decided to watch him more carefully. On the orders of Magnus, Pelagius was married to the beautiful heiress of an ancient Dark Elf noble family, Katariah Ra'athim.

  Nordic kings who marry Dark Elves seldom improve their popularity. There are two reasons most scholars give for the union. Magnus was trying to cement relations with Ebonheart, where the Ra'athim clan hailed. Ebonheart's neighbor, Mournhold, had been a historical ally of the Empire since the very beginning, and the royal consort of Queen Barenziah had won many battles in the War of the Red Diamond. Ebonheart had a poorly-kept secret of aiding Uriel III and Potema.

  The other reason for the marriage was more personal: Katariah was as shrewd a diplomat as she was beautiful. If any creature was capable of hiding Pelagius' madness, it was she.

  On the 8th of Second Seed, 3E 145, Magnus I died quietly in his sleep. Jolethe, Pelagius' sister took over the throne of Solitude, and Pelagius and Katariah rode to the Imperial City to be crowned Emperor and Empress of Tamriel. It is said that Pelagius fainted when the crown was placed on his head, but Katariah held him up so only those closest to the thrones could see what had happened. Like so many Pelagius stories, this cannot be verified.

  Pelagius III never truly ruled Tamriel. Katariah and the Elder Council made all the decisions and only tried to keep Pelagius from embarrassing all. Still, stories of Pelagius III's reign exist.

  It was said that when the Argonian ambassador from Blackrose came to court, Pelagius insisted on speaking in all grunts and squeaks, as that was the Argonian's natural language.

  It is known that Pelagius was obsessed with cleanliness, and many guests reported waking to the noise of an early-morning scrubdown of the Imperial Palace. The legend of Pelagius while inspecting the servants' work, suddenly defecating on the floor to give them something to do, is probably apocryphal.

  When Pelagius began actually biting and attacking visitors to the Imperial Palace, it was decided to send him to a private asylum. Katariah was proclaimed regent two years after Pelagius took the throne. For the next six years, the Emperor stayed in a series of institutions and asylums.

  Traitors to the Empire have many lies to spread about this period. Whispered stories of hideous experiments and tortures performed on Pelagius have almost become accepted as fact. The noble lady Katariah became pregnant shortly after the Emperor was sent away, and rumors of infidelity and, even more absurd, conspiracies to keep the sane Emperor locked away, ran amok. As Katariah proved, her pregnancy came about after a visit to her husband's cell. With no other evidence, as loyal subjects, we are bound to accept the Empress' word on the matter. Her second child, who would reign for many years as Uriel IV, was the child of her union with her consort Lariate, and publicly acknowledged as such.

  On a warm night in Suns Dawn, in his 34th year, Pelagius III died after a brief fever in his cell at the Temple of Kynareth in the Isle of Betony. Katariah I reigned for another forty six years before passing the scepter onto the only child she had with Pelagius, Cassynder.

  Pelagius' wild behavior has made him perversely dear to the province of his birth and death. The 2nd of Suns Dawn, which may or may not be the anniversary of his death (records are not very clear) is celebrated as Mad Pelagius, the time when foolishness of all sorts is encouraged. And so, one of the least desirable Emperors in the history of the Septim Dynasty, has become one of the most famous ones.

  Magic from the Sky

  by Irlav Jarol

  The ancient Ayleids believed that Nirn was composed of four basic elements -- earth, water, air, and light -- and of these four elements, they believed the most sublime form of light was star light. The stars are our links to the plane of Aetherius, the source of all magical power, and therefore, light from the stars is the most potent and exalted of all magical powers.

  From time to time, fragments of Aetherius fall from the heavens. The people know these fragments as 'shooting stars', and from time to time, such Aetherial fragments are found on Nirn. The most common varieties are known as 'meteoric iron'; this metal is prized by armorers and enchanters for its properties in the forging of enchanted weapons and armors. This meteoric iron is also the primary component in 'Ayleid Wells,' ancient enchanted artifacts found throughout Cyrodiil.

  Another, rarer form of Aetherial fragment is called 'meteroic glass'. It is from such fragments that other rare Ayleid enchanted artifacts are crafted -- Welkynd Stones and Varla Stones.

  Ayleids Wells are scattered across Cyrodiil's landscape. Their siting is a mystery; they are not associated with any known Ayleid cities or se
ttlements. It is presumed that, in some manner, they harvest magical power from starlight. It is also suggested, without evidence or support, that they are located at the meeting points of ancient lines of magical power; however, modern arcane arts have discovered no perceptible evidence of such lines of power.

  Those with magical talents can draw magicka from Ayleid wells to restore their own reservoirs of magical power. No ritual or arcane knowledge is necessary, suggesting that these wells were designed to serve persons not skilled in the magical arts. Once drained, the wells replenish again only at magical midnight. Once recharged, they appear to radiate magical power back into the sky, which prompts some to theorize they are also objects with religious or magical ritual significance -- perhaps a means of offering magic back to the heavens.

  Welkynd Stones [Aldmeris - "sky stone," "heaven stone"; literally, "sky child"] are pieces of cut and enchanted meteoric glass which apparently act as storage devices for magical power. A magical talent can restore his reseroirs of magicka from such stones. Alas, the means of restoring power to these stones may have been lost with the Ayleids. Currently, these objects simply crumble to dust after they have been used.

 

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