Book Read Free

The Lion Returns

Page 26

by John Dalmas


  As if by agreement, they dropped the subject. Macurdy asked Blue Wing how he'd gotten the stone. Blue Wing then described the events at Copper River, as told by Finn Greatsword on the one hand, and on the other, recorded in the hive mind of the great ravens. It relieved Macurdy to hear it; it made the voitik threat seem less severe. And when Blue Wing had finished telling it, Macurdy said as much.

  «Less severe perhaps,» said Vulkan, «but still extremely dangerous.»

  * * *

  Macurdy spent three days at Ferny Cove. Along with the Ozmen, the Kormehri had been his most effective troops in the Quaie War, and they'd been more numerous. They'd be good again, he had no doubt.

  The first day he spent with King Arliss, describing what he knew of the Voitusotar, and of the war so far. On the other two days, and evenings, he spent most of the time in a hall with Arliss, his ranking officers, and Arliss's entire elite guard company. There they discussed the principles of guerrilla raids, even imagining possible circumstances, and what might be appropriate in them.

  From time to time, Macurdy took questions from the ranks. He warned them not to take their imaginary scripts as more than mental exercises—against scripting an action in advance, when one didn't know the actual on-site circumstances. Let alone the choices and events that might occur within them. "Stay light on your feet," he said. "Ready to adjust, and take advantage of opportunities that come up. And always keep the goals in mind: to disrupt their supplies, kill their men and horses, and wreck their morale."

  Vulkan and Blue Wing sat in on those sessions, which made an impression on both the troops and the officers. The troops and officers in turn impressed the three visitors.

  Macurdy told them about the monsters and the panic waves. He also told them he doubted they'd have to face any. If they did, he said, they could break off contact, ride for the woods and reassemble.

  They were not afraid, only grim. It seemed to him their fearlessness grew mainly from a sense of tribal superiority.

  If voitik sorcery was sufficiently adaptive to use against raiders, it seemed to him that fearlessness would not survive. And that breaking contact, and riding for the woods, would fail as a tactic. He worried that the monsters would prove intelligent. Clearly they knew enough to flail their chain whips. Felstroin had said they hadn't begun to flail till they reached the docks. Then they'd seemed to strike at targets.

  Macurdy didn't voice those thoughts though. It would attach too much of their attention, to no good purpose.

  Nor did he mention the ravens as Yuulith's version of radio communication between forces. He hadn't had time to give it much thought. He did, however, set Arliss up for it. He told him to be ready in case another great raven came to see him. "He may stay with you for a while," Macurdy added. "We can consult with each other through them."

  Arliss whistled silently, as if seeing the potential.

  * * *

  When his officers and men had gone to their quarters for the night, the king left the building with his guests. "There's more to the three of you traveling together than meets the eye," he said thoughtfully.

  It was Vulkan who replied. «The three of us constitute a team. Each has powers the others do not, or has certain powers more strongly. The combination makes us far more able than any of us could be singly. But the Lion is the center, the keystone. The decisions must be his.»

  Then Macurdy walked Vulkan and Blue Wing to the stable. Blue Wing flew to the top of a large spreading white oak for the night. Macurdy groomed Vulkan for a quarter of an hour, drawing an occasional aaah of pleasure.

  "About me as the keystone," Macurdy said. "Each of us is the keystone. We're like a three-legged stool: no leg more important than the others."

  «A flawed analogy,» Vulkan replied. «Your task would be much more difficult without us, and the odds of success much poorer. But still you would have a chance. A small chance. And you are the only one who would. As I said previously, my role cannot be as warrior. Nor can Blue Wing's. Only you can destroy the enemy's heart and brain. Which I believe is what it will take.

  «But do not be overawed by the size and difficulty of the task. Remember Schloss Tannenberg and the Bavarian Gate. You carried that off. It is reasonable to hope you might carry this one off as well.»

  Reasonable to hope. Might. Not all that reassuring, Macurdy told himself, but maybe it'll keep my feet on the ground and my head out of my butt.

  Vulkan knew Macurdy's thoughts, but kept his own private. Indeed, my friend. By your own telling, you are given to episodes of total disheartenment. Perhaps a little inoculation in advance, along with the medicine of honest praise, will strengthen you against them.

  30 Sisters! Guardsmen! Tigers!

  "My name's Macurdy. I've come to see Sergeant Koslovi Rillor." Macurdy handed the young red-haired woman the letter from Queen Raev of Miskmehr, another Sister. "But the ambassadress," he added, "needs to see this first."

  This Sister really was young; he could tell by her aura. She glanced at the letter, sealed with wax and marked with the queen's signet. Then she looked again at Macurdy, got to her feet, gracefully of course, and disappeared into a hallway.

  Macurdy looked the room over. By Rude Lands standards its furnishings were rich but not extravagant. Anything more would have been undiplomatic in Miskmehr, which was picturesque but poor. Even the building was small for an embassy, as was its staff—four Sisters and a single squad of Guardsmen. With no more foreign trade and connections than Miskmehr had, even that was only marginally economical. Or so the queen had said. A small Outland crafthouse was the largest export manufactory in the kingdom, weaving handsome carpets from Miskmehri wool. The Cloister planned to build another crafthouse there the next year, to make stoves. Reportedly, the royal residence and the embassy had the only stoves in the kingdom. Everything else had fireplaces. And the Great Muddy was only a dozen miles west down the Maple River, a highway for export.

  The receptionist returned. The ambassadress, she said, was at breakfast; she'd be out shortly. Actually it was only two or three minutes. Physically she looked as young as her receptionist. Her aura suggested a few decades older. "What do you want to see Sergeant Rillor about?" she asked.

  "In Duinarog last Six-Month, he tried to poison Varia and me, and Varia's husband, the emperor's deputy. I want to congratulate him on his failure. Success would have scuttled diplomatic relations with the empire, and threatened your Outland operations. Then even Idri couldn't have saved him."

  A frown darkened the pretty face. "What possible good," she asked, "would it do either of you, or the Sisterhood, to tell him that? It could provoke a fight."

  Macurdy's smile was relaxed and easy. "I don't actually know what good. Maybe I just want to see his expression. But I don't have a fight in mind. If you want, I'll let you hold my saber." He almost offered her his knife, too, then thought better of it. It was his life insurance.

  "Keep your saber," she said drily. "Sergeant Rillor has a reputation for volatility." She turned to the receptionist. "Find the sergeant. Have him come here and talk with Marshal Macurdy. And give them a few minutes of privacy." She watched the younger Sister leave the room, then turned to Macurdy again. "The privacy will save the sergeant some face; otherwise he might well do something foolish. He still hasn't recovered from the humiliation of his demotion and flogging."

  With that she left. Macurdy was impressed with her.

  It took Rillor several minutes to show up. His face was flushed, his expression surly. His aura reflected hatred and fear. The sonofabitch blames us for his troubles, Macurdy realized. "Hello, Rillor," he said mildly. "Your aura doesn't look too good, but the rest of you looks recovered. I wonder if you know how lucky you are. If Varia had died, or Cyncaidh, even Idri couldn't have saved you."

  Rillor stood stony-faced, his mouth clamped shut.

  "That's all right," Macurdy added. "No need to talk. I can understand that. But there's something else you should know. Vulkan tracked you. Tracked your
horse to the livery stable, then tracked you to the boat dock. And said nothing about it when he got back. Otherwise you'd have been caught at Riverton for sure, and been tried for murder. Of a kitchen girl who drank the wine, and the policeman that lit the lamp.

  "And if I'd died, Vulkan would have shoved one of those big tusks up your sorry ass and turned you inside out."

  Macurdy didn't suppose that Vulkan would have done any such thing, but it sounded good. Meanwhile his face had lost none of its mildness. "You still don't admit you were lucky. I can read it in your aura. But think about it. And think about how easily Idri sent you into a situation where, if you'd been caught, they'd have hung you. I suppose she's a good screw, but she's not worth it."

  He paused. "Anything you want to say?"

  Rillor's expression didn't change.

  "Well then, better luck with the rest of your life."

  Macurdy turned and left. The man hadn't learned a damn thing, he told himself. He still thought he was a victim.

  * * *

  From Miskmehr, Macurdy and Vulkan crossed the Great Muddy River into Oz, where they spent two weeks including travel time. Macurdy talked with the chief and his council, and watched the Heroes demonstrate their fighting and riding skills. God but they're good! he told himself. Better than the Kormehri! He wished there were more of them.

  The Heroes were at least as delighted with Vulkan as with Macurdy. And Vulkan, of course, added to Macurdy's already considerable legend there.

  They also went to Wolf Springs, Macurdy riding a warhorse borrowed from the Heroes, to give Vulkan a vacation. There they spent two evenings with Arbel and Kerin. On the Six-Day in between, they watched the local militia train on horseback. The chief had heeded his earlier urging, and the militias were preparing to fight as both cavalry and mounted infantry. He galloped with them on a wild, headlong race through forest, riding almost as recklessly as Heroes. Their fighting skills wouldn't match the Heroes', but they were good, and had a lot of the same attitude.

  Back at Oztown, the chief told Macurdy to keep the warhorse, then asked what the empires would pay for troops. So far from the war, and having little commerce with the east, he wasn't interested in simply a share in hypothetical spoils. He wanted a guaranteed minimum. Acting as agent for the West Ylvin government, Macurdy retained three companies of Heroes—the active company and two of reservists—along with a cohort of Ozian militia. He stressed that winters in the empire were much colder than in Oz. They'd need heavy woolens and sheepskin coats.

  The Heroes were to leave for the Teklan military reservation in ten days. The militia would follow as soon as they could muster with suitable gear, supplies, and packhorses. They'd be assembled from ten different districts, sixty men from each. Their commanders would be appointed by the chief, from Heroes who'd completed their service. They'd get to know each other on the road. That had worked passably during Quaie's War; it ought to for this one.

  Free passage had already been arranged through Miskmehr and Tekalos. Kings Norkoth and Wollerda expected the Ozians. They were to arrange for supplies.

  The Ozians were to behave themselves in transit. With Ozmen one could only hope, but Macurdy left a firm policy with them: thieves, rapists and murderers were to be summarily executed.

  * * *

  Riding eastward beside Vulkan, Macurdy considered the sort of army he was assembling: a lot of small forces that would operate as individual companies, or pairs of companies. Operate independently. Where coordination was needed, they'd have to work it out for themselves, through the great ravens. But guerrillas had operated effectively in similar circumstances during World War II. Often not smoothly, but effectively.

  Provisions were a more worrisome uncertainty. Behind voitik lines they'd depend on captured supplies. He had no idea how that would go. They'd have to wait and see.

  He hated to think what might happen if he'd misjudged voitik sorcery. If the monsters had human-level intelligence, this could turn into a catastrophe.

  Or if Kurqôsz had major sorceries of sorts he hadn't shown before. Now that was a worrisome thought.

  * * *

  Jeremid was at Wollerda's palace when Macurdy arrived. The three of them reviewed together the Teklan forces to be sent. The Royal Cavalry Cohort had been reequipped as light, instead of heavy, cavalry. The chief remaining question was how to insert them behind voitik lines.

  Macurdy rode north into the Kullvordi Hills to watch the Royal Cavalry train with the Kullvordi 2nd. Companies took turns being escorts and raiders and road patrols, chasing and fleeing pell-mell down roads and through forest, replete with ambushes. They looked damned good, in make-believe.

  The next day, through Blue Wing, Macurdy described the training to every kingdom he'd stopped at.

  When saying good-bye, Jeremid told him "don't pass through Asrik without stopping to see the king." He refused to elaborate. Simply grinned.

  * * *

  En route from Teklapori to the Cloister, Macurdy would have stopped at Asrik's royal residence anyway. To his surprise, Wofnemst Birgar received him with something like enthusiasm. Finn Greatsword had invited the wofnemst into the Mountain, and there laid out for him the dangers of the voitik invasion. He'd urged him to contribute troops, and after taking it up with the People's Council, Birgar had agreed. General Jeremid, during his visit, had suggested he send two companies of scouts: mountain men, fur hunters who could travel quietly and quickly, and had an instinct for finding their way. They would, Jeremid had said, be good for reconnaissance and as guides.

  Acting in character, Birgar agreed to send one company instead of two. He already had a great raven staying in the hayloft of the royal stable. The dwarf king had arranged it.

  Macurdy left wondering what leverage Greatsword had applied to the Asriki. Or had he simply convinced them of the danger? He asked Blue Wing what he thought.

  The bird focused his attention, scanning. "I find no definite answer in the hive mind," he replied. "Until these last few weeks, we had rather little political information. However, the Silver Mountain dwarves are rich and powerful neighbors to the Asriki. And a few hundred years ago, according to a tomttu storyteller, Indrossa coveted the Granite Range for silver deposits believed to exist there.

  "We generally treat information from tomttur as gossip. But you are well aware, I know, of their invisiility spell, which is adequate for most situations. Along with their native curiosity, it results in eavesdropping from time to time.

  "So one might speculate that the dwarves, preferring a stable and acquiescent Asrik as a neighbor, discouraged an Indrossan takeover. And if all that gossip and speculation is correct, Finn Greatsword may have chosen this time to call in an old favor."

  Macurdy was impressed with Blue Wing's reasoning. He wouldn't be surprised if it was a lot like the truth.

  * * *

  Weeks earlier, via the ravens, Macurdy had messaged Amnevi that he wanted to train and lead the Tigers as raiders behind voitik lines. Amnevi had messaged him back that Sarkia had approved. He'd assumed that Idri would block the move, but hadn't heard anything back on it.

  When he arrived at the Cloister, he learned he'd been right. "When Idri was informed," Amnevi told him, "she said if Sarkia forced the issue, she'd take over the Administration Building with them."

  "Why didn't you let me know sooner?"

  Amnevi smiled slightly. "Because Sarkia hasn't given up on it. She has a plan to bypass Idri, and take her power from her. We've had to keep it secret, of course. If Idri found out, she'd block it, and follow through on her threat. She'll try to anyway, but she's less likely to succeed then." Amnevi gestured toward the door of Sarkia's sickroom. "I'm to explain it to you in the dynast's presence, so she can elaborate, or answer questions. I must ask, though, that you do not stress her. She is very weak, and on Five-Day she'll need all the strength she can muster."

  Macurdy frowned. Five-Day, he thought, must be the day when Sarkia would make her move.

  The dynas
t seemed asleep when they went in. Her body aura was even weaker than when he'd seen her in the spring, but her spirit aura was steady, and ... serene was the word that came to him, a word and concept he seldom thought of.

  Omara sat beside her. "How is she?" Macurdy murmured.

  "She is persisting," Omara replied. "And awake, incidentally. With her it is not always easy to tell." She looked at Amnevi. "You've prepared him, I believe."

  Amnevi nodded, then described the plan to Macurdy. Sarkia never stirred, never even opened her eyes while her deputy spoke. Macurdy didn't notice. His attention was on Amnevi's words: In a public ceremony on Five-Day, he'd be named the Cloister's new military commandant, over both the Guards and Tigers. "Are you willing?" Amnevi asked.

  "Yes," he said, nodding slowly. He hadn't foreseen the proposal, but it didn't surprise him. The dynast had taken a lot for granted, he told himself, but she'd had little choice. And it was simple. It could even work; it felt right. "On Five-Day," he said. "Good. That gives me two days to take care of other business."

 

‹ Prev