Twisty Little Passages
Page 29
Spellcasting 101: Sorcerers Get All the Girls. 1990. Steve Meretzky; Legend Entertainment.
Spellcasting 201: The Sorcerer's Appliance. 1991. Steve Meretzky; Legend Entertainment.
Spellcasting 301: Spring Break. 1992. Steve Meretzky; Legend Entertainment.
Spider and Web. 1998. Andrew Plotkin. Z-Machine/Inform. (IF Archive.)
Spycatcher: Date unknown. Jonathan R. Farrington; Cambridge University. IBM 370/Phoenix.
Starcross. 1982. Dave Lebling; Infocom. Z-Machine/ZIL.
Stationfall. 1987. Steve Meretzky; Infocom. Z-Machine/ZIL.
Suspect. 1984. Dave Lebling; Infocom. Z-Machine/ZIL.
Suspended. 1983. Michael Berlyn; Infocom. Z-Machine/ZIL.
Tempest. 1997. Graham Nelson, writing as William Shakespeare. Z-Machine/Inform. (IF Archive.)
TextFire Golf 1998. Adam Cadre;TextFire. Z-Machine/Inform. (IF Archive.)
Timequest. 1991. Bob Bates; Legend Entertainment. MS-DOS.
Trinity. 1986. Brian Moriarty; Infocom. Z-Machine/ZIL.
Uncle Zebulon'sWill. 1995. Magnus Olsson.TADS. (IF Archive.)
Varicella. 1999. Adam Cadre. Z-Machine/Inform. (IF Archive.)
Verb! 1998. Neil deMause; TextFire. TADS. (IF Archive.)
Warp. Date unknown. Author unknown. HP-1000.
Wishbringer. 1985. Brian Moriarty; Infocom. Z-Machine/ZIL.
Witness, The. 1983. Stu Galley; Infocom. Z-Machine/ZIL.
Wonderland. 1990. David Bishop; Magnetic Scrolls. Magnetic Windows.
Worm in Paradise, The. 1985. Mike Austin, Nick Austin, and Pete Austin; Level 9. Acode.
Xeno. Date unknown. Jonathan Mestel; Cambridge University. IBM 370/Phoenix.
Xerb. Date unknown. Andrew Lipson; Cambridge University. IBM 370/Phoenix.
Zork. 1978-1979. Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling; Massachusetts Institute of Technology. PDP-10/MDL. A FORTRAN port is called Dungeon. (IF Archive.)
Zork I: The Great Underground Empire. 1980. Marc Blank and Dave Lebling; Infocom. Z-Machine/ZIL.
Zork II: The Wizard of Frobozz. 1981. Marc Blank and Dave Lebling; Infocom. ZMachine/ZIL.
Zork III: The Dungeon Master 1982. Marc Blank and Dave Lebling; Infocom. ZMachine/ZIL.
Zork Zero: The Revenge of Megaboz. 1988. Steve Meretzky; Infocom. Z-Machine/ZIL.
Zork: The Undiscovered Underground. 1997. Marc Blank and Michael Berlyn. ZMachine/Inform.Activision. (IF Archive.)
Zugzwang: The Interactive Life of a Chess Piece. 1998. Magnus Olsson; TextFire. ZMachine/Inform. (IF Archive.)
Aarseth, Espen. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins University Press.
Abrahams, Roger D. 1980. "Between the Living and the Dead." Folklore Fellows Conumrnications 95(2): 224.
Adams, Rick. 2002. "A History of `Adventure."' Available online at
Addams, Shay. 1984. "The Wizards of Infocom." Computer Games (February): 34-37, 52.
Adler, Darin. 1996. "20 Years of Computer Software." Available online at
Agnes, Rogers. 1953. How Come? NewYork: Doubleday.
Amit, Ilan. 1996. "Squaring the Circle." In Untying the Knot: On Riddles and Other Enigmatic Modes, ed. Galit Hasan-Rokem and David Shulman, 284-293. NewYork: Oxford University Press.
Amonlirdviman, Kevin, ed. 1996. How to GetAround MIT. 27th ed. June.
Anderson,Tim. 1985a."The History of Zork-First in a Series." The New ZorkTimes 4(1)(Winter): 6-7, 11. Available online at
Anderson, Tim. 1985b. "The History of Zork-Second in a Series." The New Zork Times 4(2)(Spring): 3-5. Available online at
Anderson, Tim. 2001. Personal interview. January 9. Cambridge, MA.
Apollodorus. 1921. The Library. Ed. and trans. Sir James George Frazer. Loeb Classical Library. Cambridge: Harvard University Press. Available online at
Aristotle. 1961. Poetics. Trans. S. H. Butcher. Intro. Francis Fergusson. NewYork: Hill and Wang. Trans. Available online at
Atkinson, George W. 1993. Chess and Machine Intuition. Norwood, NJ: Ablex.
Bachelard, Gaston. 1994. The Poetics of Sparc. Trans. Maria Jolas. Boston: Beacon Press.
Baggett, David. 1993. "NEW Unnkulian Unventures! Commerical Quality Text Adventures for FTP." Posted on
Baker, John. 1995. "Release of `John's Fire Witch."' Posted on
Barthes, Roland. 1974. S/Z. Trans. Richard Miller. NewYork: Hill and Wang.
Barthes, Roland. 1974. The Pleasure of the Text. Trans. Richard Miller. NewYork: Hill and Wang.
Baudrillard, jean. 1983. The Ecstacy of Communication. NewYork: Semiotext[e].
Bennahum, David. 1998. Extra Life: Coming ofAge in Cyberspace. NewYork: Basic Books.
Bennett, John M. 1990. "Early Computer Days in Britain and Australia-Some Autobiographical Snippets." Annals of the History of Computing 12(4): 281-285.
Berners-Lee, Tim. 1989. "Information Management: A Proposal." March. Available online at
Bolter, Jay. 2001. Writing Space: Computers, Hypertext, and The Remediation of Print. 2d ed. Mahwah, NJ: Lawrence Earlbaum Associates.
Bonner,Anthony. 1997. "WhatWas Llull Up To?" Transformation-Based Reactive Systems Development, 114. 4th International AMAST Workshop on Real-Time Systems and Concurrent and Distributed Software,ARTS '97. Palma, Mallorca, Spain, May 21-23.
Briceno, Hector, Wesley Chao, Andrew Glenn, Stanley Hu, Ashwin Krishnamurthy, and Bruce Tsuchida. "Down from the Top of Its Game: The Story of Infocom, Inc." Available online at
Britton, Susan. 1998. "The TextFire Hoax." Part of The World of Interactive Fiction. Available online at
Brucker, RogerW, and Richard A.Watson. 1987. The Longest Cave. 2d ed. NewYork: Knopf.
Buckles, Mary Ann. 1985. Interactive Fiction:The Computer Storygame `Adventure.' Ph.D. diss. University of California at San Diego.
Burroughs, William S. 2003. "The Cut-Up Method of Brion Gysin." In The New Media Reader, ed. Noah Wardrip-Fruin and Nick Montfort, 89-91. Cambridge, MA: The MIT Press. Originally published in The Third Mind, William S. Burroughs and Brion Gysin, 29-33. NewYork: Seaver Books, 1978.
Cadre, Adam. 1998. "The Photopia Phaq." Version 1.0. November 18. Available online at
Cadre,Adam. 2000. "Cascade Mountain Publishing." Calendar entry at adamcadre.ac for April 30. Available online at
Cadre, Adam. 2001. Personal interview. August 1. Brooklyn, NY.
Cadre, Adam. 2002a. Interview in L'avventura e L'avventura. January. Available online at
Cadre, Adam. 2002b. "Re: Default Parser Responses: How Do They Affect the Gaming/Authorship Experience?" Posted on
Campbell, P. Michael. 1987. "Interactive Fiction and Narrative Theory: Towards an Anti-Theory." New England Journal and Bread Loaf Quarterly 10: 76-84.
Campbell, Keith. 1988. Review of Fish! Computer and Video Games. August. Available online at
Carbol, Roger. 2001. "Locational Puzzle Theory." Posted on
Chatnan, Seymour. 1975. "Towards a Theory of Narrative." New Literary History 6(2)
(Winter): 295-318.
Clarvoe, Anthony. 1991. PICK UPAX. NewYork: Broadway Play Publishing.
Cohen, Shlomith. 1996. "Connecting Through Riddles, or the Riddle of Connecting." In Untying the Knot: On Riddles and Other Enigmatic Modes, ed. Galit Hasan-Rokem and David Shulman, 294-315. NewYork: Oxford University Press.
Cole, James. 1998. "Adam C. Engst on rec.arts.int-fiction." Posted on
Cornhill Magazine. 1891. Cornhill Magazine 17(101)(July): 512-522. Available online at
Cree, Graeme. 1995. Reviews of Stationfall and Wishbringer. SPAG (Society for the Promotion of Adventure Games) #5. April 19. Available online at
Cree, Graeme. 2001. "Infonotes: Incredibly Niggling Facts About Infocom Gauzes." November 11. Available online at
Crossley-Holland, Kevin, trans. 1993. The Exeter Book Riddles. Rev. ed. London: Penguin.
Crowe, Malcolm, trans. 1996. "The Verses of Heraclitus of Ephesus." Systemist 18: 161-176. Available online at
Crowther, Will. 1994. Interview by Katie Hafner. DJVU format. Available online at
Darling, Sharon. 1985. "Inside View: Douglas Adams and Steve Meretzky-Designers Behind The Hitchhiker's Guide to the Galaxy." COMPUTE!'s Gazette. April. Available online at
DaCosta, Frank. 1982. Writing BASIC Adventure Programs for theTRS-80. Blue Ridge Summit, PA: Tab Books.
de Boer, Jelle Zeilinga, Jeffrey R. Hale, and John Chanton. 2001."New Evidence of the Geological Origins of the Ancient Delphic Oracle (Greece)." Geology 29: 707-710.
de Bono, Edward. 1967. New Think: The Use of Lateral Thinking in the Generation of New Ideas. NewYork: Basic Books.
de Filippis, Michele. 1948. The Literary Riddle in Italy to the End of the Sixteenth Century. Berkeley: University of California Press.
de Filippis, Michele. 1953. The Literary Riddle in Italy in the Seventeenth Century. Berkeley: University of California Press.
de Filippis, Michele. 1967. The Literary Riddle in Italy in the Eighteenth Century. Berkeley: University of California Press.
de Geus, A. F., J. H. Jongean, and A. M. Koelmans. 1985. Adventure Description Language: A New Way to Generate Adventure Games. Wilmslow, UK: Sigma Press.
Desilets, Brendan. 1999. "Interactive Fiction vs. the Pause that Distresses: How Computer-Based Literature Interrupts the Reading Process Without Stopping the Fun." Currents in Electronic Literacy 1. Available online at
Dewdney, A. K. 1989. "Turing Machines: The Simplest Computers." In The Turing Omnibus: 61 Excursions in Computer Science, 186-194. Rockville, MD: Computer Science Press.
Dickinson, Emily. 1960. The Complete Poems of Emily Dickinson, ed. Thomas H. Johnson. Boston: Little, Brown, and Company.
Disch,Thomas. 1990. Interviewed by Larry McCaffrey. In Across the Wounded Galaxy: Interviews with Contemporary American Science Fiction Writers, 105-129, ed. Larry McCaffrey. Urbana: University of Illinois Press.
Dornbrook, Mike. 2000. Conversation with author. February 10. MIT, Cambridge, MA.
Dorst, John D. "Neck-Riddle as a Dialogue of Genres: Applying Bakhtin's Genre Theo ry."Journal ofAmerican Folklore 96 (October-December): 413-433.
Douglas, J. Yellowlees. 2000. The End of Books-Or Books Without End?: Reading Interactive Narratives. Ann Arbor: University of Michigan Press.
Dyer, Richard. 1984. "Masters of the Game." The Boston Globe Magazine. May 6. Available online at
Fames, Charles, and Ray Fames. 1973. A Computer Perspective. Cambridge: Harvard University Press.
Edelmann, Peter. 2000. Note on Wild America. Available online at
Filinore, Thomas. 1980. "The Play's the Thing ..." In Best of the Dragon: From The Strategic Review and The Dragon Vols. I & II, 17. Consists of material first published in 1975-1978. Lake Geneva,WI:TSR Hobbies, Inc.
Fontenrose, Joseph. 1978. The Delphic Oracle, Its Responses and Operations. Berkeley: University of California Press.
Foust, John. 2001. "The UCSD P-System Museum." Available online at
Friedland, Nat. 1984. "Coming Adventures: State-of-the-art Interactive Fiction." Antic 3(7)(November): 28. Available online at
Frye, Northrop. 1976. Spiritus Mundi. Bloomington: Indiana University Press.
Gaiman, Neil. 1993. Don't Panic: Douglas Adams &The Hitchhiker's Guide to the Galaxy. London: Titan Books.
Galley, Stu. 1985. "The History of Zork-The Final(?) Chapter: MIT, MDL, ZIL, ZIP" The New ZorkTimes 4(3)(Summer) [misnumbered as 4(2)]:4-5.Available online at
Garfinkel, Simson. 1999."Fountain of Ideas." Technology Review 102(3)(May/June): 82-85.
Genette, Gerard. 1980. Narrative Discourse: An Essay in Method. Trans. Jane E. Lewin. Ithaca, NY: Cornell University Press.
Georges, Robert A., and Alan Dundes. 1963. "Toward a Structural Definition of the Riddle."Journal ofAmerican Folklore 76(300)(April June): 111-118.
Gildemeister, David. 1996. Email published in the "Letters" Section. XYZZYnews #8. March-April. Available online at
Gillies, James, and Robert Cailliau. 2000. How the Web Was Born. NewYork: Oxford University Press.
Glasser, David, maintainer. 2000. "Interactive Fiction Authorship [rec.arts.int-fiction] FAQ." March 27. Available online at
Goetz, Phil. 1994. "Interactive Fiction and Computers." Interactive Fantasy 1, 98-115. Crashing Boar Books.Available online at
Graetz, J. M. 1981. "The Origin of Spacewar." Creative Computing. August. Available online at
Granade, Stephen. 1999x. "History of IF: Scott Adams." About.com. June 28. Available online at
Granade, Stephen. 1999b. "History of IF: Level 9." About.com. July 19. Available online at
Granade, Stephen. 2001a."What Killed Cascade Mountain Publishing?"About.com. May 8. Available online at
Granade, Stephen. 2001b. "History of IF: Magnetic Scrolls." About.com. July 26. Available online at
Granade, Stephen. 2002. "A Brief History of Interactive Fiction." Poster. Design by Misty Granade. Timeline available online at
Graves, David. 1987."Second Generation Adventure Ganges." The Journal of Computer Game Design. 1(2)(August): 4-7. Available online at
Green, Bert F. Jr., Alice K. Wolf, Carol Chomsky, and Kenneth Laughery. 1963. "BASEBALL: An Automatic Question Answerer." In Computers and Thought, ed. Edward A. Feigenbaum and Julian Feldman, 207-216. NewYork: McGraw-Hill.
Greenlee, Steven. 1996. "Where Are They Now?" Computer Game Review (April), 82-88. Available online at
Greville, Fulke. 2000. "Caelica #100." January. Available online at
Guest,Tiin. 2002. "Mortal Kombat and the new narrative architecture." The Telegraph. May 18. Available online at
Gutman, Dan. 1984. "Shoot Your Own Men! And Other Weird Ways to Play." Computer Games. December/January. Available online at
Guy, Neil K. 2001. "A Brief History ofAmateur IF" October 18. Available online at
Gygax, Gary. 1980. "Gary Gygax on Dungeons & Dragons: Origins of the Game." In Best (?f the Dragon: From The Strategic Review and The Dragon Vols. I & II, 29. Consists of material first published in 1975-1978. Lake Geneva,WI:TSR Hobbies, Inc.
Gysin, Brion. 1982. Here to Go: Planet R-101. Brion Gysin Interviewed by Terry Wilson. San Francisco: Re/Search Publications.
Hale-Evans, Ron. 1994."HELP! Preserve Enormous Interactive Fiction Collection!" Posted on
Hartman, Jed. 1993. "rec.puzzles Archive (logic), part 24 of 35." August 17. Available online at
Hartman, Jed. 1998. "Lateral Thinking?" August 27. Available online at
Hartman, Jed. 1999. "Situation Puzzles List." July 18. Available online at
Hasan-Rokem, Galit, and David Shulman. 1996. "Introduction," and "Afterword." In Untying the Knot: On Riddles and Other Enigmatic Modes, ed. Galit HasanRokem and David Shulman, 3-9, 316-320. NewYork: Oxford University Press.
Haverson, Ira, and Tiffany Fulton-Pearson, eds. 1996. "Is This the Way to Baker House?": A Compendium of MIT Hacking Lore. Cambridge, MA: MIT Museum.
Herz, J. C. 1997. Joystick Nation: How Videogames Gobbled Our Money, Won Our Hearts and Rewired Our Minds. London: Abacus.
Hewison, Richard. 1992. "Level 9: Past Masters of the Adventure Game? A Personal Review of Level 9 by Richard Hewison." Red Herring 7. October. Available online at