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Galactic Empires

Page 6

by Neil Clarke


  Once Awt disembarked Kels might never see him again. It had been true of every passenger over the years, but it had never mattered to him before. This, then, was why he couldn’t sleep. There were things he wanted to say, that he didn’t know if he should say, or even if he possibly could.

  He traced the path he would have on his rounds, but met no one, not even his counterpart on third watch. The passengers’ cabins were shut, the ship felt deserted and lonely. He wished someone would come out and nod, or give some perfunctory greeting, just to break the unsettling feeling that he was invisible, a disembodied ghost alone on an abandoned and drifting ship.

  It was because of this feeling that he did something he almost never did—he approached the two Watch officers standing outside the door behind which the pilot guided the ship.

  He raised a hand in greeting, expected the same gesture in return, and questions about why he roamed the corridors at this hour. A perfunctory sentence or two about not being able to sleep was on his tongue, ready for the question, but the two officers stood masked and unmoving at the end of the narrow corridor.

  He stopped, bewildered. “The days are longer near the end, are they not?” he essayed.

  No answer. The feeling of invisibility increased, and for a moment Kels wasn’t so much alarmed at the thought that something might be wrong with the guards as he was despairing of his own substantial existence. But common sense exerted itself. He put a hand on one silent watchman’s shoulder. “Honored!” Nothing. He pushed gently, and the man turned slowly to the side, as though he were in some sort of suggestible trance.

  Kels drew his gun, and pushed past the two unresponding men to open the door to the pilots’ station.

  The pilot was in his seat, back to the door, and before him were the ship’s controls. A dark-haired figure in kilt and embroidered blouse bent over him, a small recorder in his hand. They were both close enough that Kels might have reached out to touch either man. Kels was on the verge of firing when Awt Emnys straightened and looked at him with Ghem Echend’s eyes.

  The moment of hesitation was enough. Awt grabbed the gun, pulling it upwards and away, twisting Kels’ arm around painfully until he was forced to let go his weapon. Awt pointed the gun at Kels, and pushed him against the bulkhead.

  “Why?” Kels gasped, his arm still hurting from Awt’s grip.

  “It’s my job,” Awt said. “Did you think warehouse inventory suited me?”

  “Have you no regard for your own people?” asked Kels. “Or is the Gerentate truly our enemy?”

  Awt smiled, a little sadly. “The Gerentate is not your enemy. The Radch, on the other hand . . . ” He shrugged.

  “Radchaai,” Kels whispered in horror. “We are destroyed.”

  “On the contrary. To destroy any part of the world would be to destroy its value. No one who submits will be harmed. Those who don’t submit . . . ” He shrugged, gun still aimed at Kels. “They choose their own fate. But if you mean some indefinable quality of being Ghaonish, or that splendid pride and isolation . . . I would have thought that you of all people would have understood that it wasn’t worth preserving.” He cocked an eyebrow, sardonic. “It wasn’t only you the Ghem agnate treated badly. I know more of my grandmother than I said.”

  Kels was dizzy, and breathing was difficult, as though the air had turned to water and he was drowning. Awt had understood, had already known the things that Kels had so wanted to say to him.

  “I owe Ghaon nothing,” Awt continued. “Nor the Gerentate. And the Radchaai pay me well for my services.” He let go of Kels, who didn’t move, still frozen with the revelation, and the threat of the gun. “Don’t accuse yourself. Nothing would be gained if you had killed me. Do you think this is the first successful attempt? None of you will remember anything, just like every other time an agent has made this run.” Awt put a hand on Kels’ shoulder, gave a consoling squeeze. “I won’t kill you unless you make me. And I would regret that very much.” Then he turned away, gun still in hand, and resumed his quiet questioning of the pilot.

  Kels’ arm hurt, but distantly, as though the pain was part of some dream he would wake from shortly. He tried to make his breaths deeper, but only felt even more starved for air. Had he himself ever stood entranced beside the pilot’s station as a Radchaai spy carefully probed for the keys to Ghaon’s strongest defense? How many times? His failure was galling, even more so the thought that he had failed over and over again, and never known it. He was afraid to die, afraid to risk his life and indeed his death might well be purposeless, as his life had been. But what difference would it make? If what Awt had said was true, Ghaon was already doomed, and he himself would have no memories to reproach himself with.

  Awt spoke to the pilot, quietly, and the pilot murmured in response. He recalled Awt speaking to him in the lounge, six months back. Have you held to something you should have let go? Awt had judged him well. It speaks poorly of the Watch that such a one would be selected.

  “Awt Emnys.”

  Awt turned, one ear still towards the murmuring pilot.

  “Don’t do this. Destroy the recording, return to your cabin. I will tell no one.” Without answering, Awt turned back again.

  No more hesitation. This was the moment. Kels shoved himself away from the bulkhead, grabbed Awt’s arm as he turned. The gun fired, the bullet grazing Kels’ ear and burying itself in the bulkhead behind him. Alarms sounded, faint and distant beneath the pounding of Kels’ heart. He brought his knee up hard between Awt’s legs, yanked the gun from his hand, brought the muzzle up to Awt’s head, and fired.

  The alarms brought first and second watches. Blood was splattered on Kels, the still senseless pilot’s body, the deck. Ninan was speaking but Kels could only hear the roaring silence that had followed the gunshot.

  “ . . . in shock,” said a distant voice. But Awt wasn’t in shock, he was dead.

  “He’s not injured.” Ninan’s mouth moved with the sound. Ninan speaking. His mask was askew. “None of this blood’s his. Iraon! Look at it all!” Someone made retching noises, and the need to vomit was overpowering for a moment, but Kels managed to suppress it.

  “Lying bastard!” Tris. Kels couldn’t see him. “I bet there’s no Ghaon-ish grandmother at all. I knew he was no good, that kind never are.”

  “Inarakhat Kels, you’re a hero!” said Ninan, and patted Kels lightly on his jaw. “Caught a spy!”

  Kels drew in a long, ragged breath. Ninan was saying something about promotions and pay raises, and someone said, “Now they’ll know they can’t fool the Watch.” They were all familiar and foreign at the same moment.

  “Let’s get you to your bunk,” said Ninan.

  “It doesn’t matter,” said Kels.

  Ninan was pulling him up by his arm. “What?”

  “It doesn’t matter. It wasn’t worth it.” Ninan looked at him, uncomprehending. “None of you are worth it.” Kels shook his head. Ninan would never understand, or Tris, or any of them. Awt Emnys might, but Awt Emnys was dead.

  “Of course,” said Ninan reassuringly. “It’s upsetting. But he chose his own fate. You did nothing more than your duty.”

  “He wouldn’t submit,” said Kels.

  “Exactly. A fatal mistake.” Ninan clapped Kels on the shoulder. “But enough of this. Let’s get you to your bunk. And something strong to drink.”

  “One thinks,” said Inarakhat Kels, “that a cup of tea would be sufficient.”

  Gwendolyn Clare’s debut novel—Ink, Iron, and Glass—is the first in a ste-ampunk duology about a young mad scientist with the ability to write new worlds into existence, forthcoming from Imprint in 2018. Her short stories have appeared in Clarkesworld, Asimov’s, Analog, and Beneath Ceaseless Skies, among others, and her poetry has been nominated for the Rhysling Award. She holds a BA in Ecology, a BS in Geophysics, a PhD in Mycology, and swears she’s done collecting acronyms. She lives in North Carolina with too many cats, too many ducks, and never enough books.

&nb
sp; ALL THE PAINTED STARS

  Gwendolyn Clare

  They are not the Brights, and so I hesitate to save them. Part of me is eager, and part of me ashamed. Even through the haze of plasma blasts dispersing over their shields, I recognize the ship as a Bright construct—too much glass, arranged in sharp geometric panels so the entire upper surface glitters with reflected starlight. Still, I know the pilots must not be Brights. First, because they fly clumsily and appear not to know how to fire the main cannon. Second, because the Brights went extinct some twelve hundred solar cycles ago.

  I decide to take a closer look at their attackers, and the fibers in my flesh tauten with anticipation—though I tell myself I will just look, not engage. Intent ripples down my middle tentacles to the interface between flesh and machine, and my little stellate-class fighter zips nearer. The attackers have seven mid-size cruisers, nothing so cumbersome as the Bright ship nor so whimsical—boxy and compact, and decked with weapons. I do not recognize the design. Some backwater species, no doubt. I am patrolling near the edge of protected space, so it is to be expected.

  I choose a wide selection of frequencies and broadcast an audial message to all the ships in the vicinity. “Hostile vessels, please be informed you have entered protected space. Under the laws of the Sheekah, acts of genocide are punishable by death. Power down your plasma weapons.”

  The attackers do not respond. But then, if they do not know our laws, what is the chance they know our language?

  I broadcast the same message in the Bright language, and then add, “You must provide evidence of personal grievance to a Sheekah enforcer prior to engaging in interspecies violence.”

  I wish I did not feel a surge of excitement at their silence, at the continued barrage of plasma fire.

  I spin the fighter nervously, considering my options. The aggressor may hold a legitimate grievance and simply suffer from an onboard system too crude to translate the transmissions. Or they may have chosen to ignore me, assuming my tiny fighter poses no threat. A compromise then: I will destroy one ship at a time until they relent.

  My neurochemical balance adjusts, heightening awareness and reducing reaction time, and I cannot help but enjoy the feel of neurons singing for battle. I trigger the thrusters and slice through the void toward the nearest ship, my body fibers tensing against the heavy acceleration. My fighter is a difficult target to hit—shaped like an eight-pointed geometric star, with just enough room for my core mass in the middle and a tentacle stretching down each ray of the star for interfacing. Stellate-class fighters are highly maneuverable, but I am still outnumbered six to one. This is why I am an enforcer: I am one of the few Sheekah violent enough to accept such odds with glee.

  I fire my own weapons in quick, precise bursts, and the reactors of the first cruiser explode in a glorious ultraviolet light-show. Now I have the attention of the rest; two of the remaining cruisers break off from their engagement with the Bright ship to pursue me. I dance away like a comet on an eccentric orbit, there and gone again before they can look twice.

  When I repeat the transmission, I should be saddened that they still do not cease fire, though in truth the challenge thrills me. I dart through their fleet and destroy two more cruisers, pausing between each explosion, but the remaining cruisers seem if anything incensed to further violence.

  I am closing in on the fourth cruiser when my fighter is hit.

  Stellate-class fighters are much too small to carry shield generators, relying instead on maneuverability to avoid getting hit. Ironically, it is not a plasma blast that finds my little fighter, but a shred of shrapnel from one of the cruisers I destroyed. Through the interface, I feel the shrapnel impact as if it were slicing my own flesh, and then one of my tentacles goes numb, a safety precaution against excess stimulation. I run diagnostics and discover that one ray of the star is badly damaged, the thrusters useless.

  Well. This changes things.

  My fighter has a Stillness Bomb installed, though I have never before activated it. Use of the Stillness is tightly regulated under Sheekah law— it is considered a last resort. But here I am, damaged and outnumbered, and the Brights were never formally removed from our list of treatised allies so I am justified in using the Stillness to defend the Bright ship. A technicality, of course, since I know the inhabitants aren’t Brights, but it allows me to use the weapon nonetheless.

  To save them, I need to maneuver into contact with their hull, a task I struggle to accomplish without my full array of thrusters. After long seconds of angling, I pass through the Bright shields and stab into the ship, one of the rays of my fighter penetrating the hull. The ray unfolds, sealing the two vessels together and leaving one of my tentacles dangling down through an open aperture into a hallway in the Bright ship. This fusion complete, I can now calibrate the Stillness Bomb to avoid the Bright ship and its occupants. When I am certain the weapon identifies the Bright ship as an extension of my fighter, I meticulously disengage three levels of safeties and activate the Stillness.

  My fighter shudders, straining to stay attached to the Bright ship, then goes still. For a moment, nothing seems to have changed, and I wonder if perhaps the weapon was damaged in the firefight. Then the attackers’ plasma weapons sputter and die out, and the four remaining cruisers start to drift very slowly out of formation. The motion is barely perceptible, but it fills me with a cold, sick dread. All those lives snuffed out, and what if my judgment was wrong? What a wretched Sheekah am I, who would choose this life of killing.

  I do not have long to think on it, though, because the stress of activating the weapon has exacerbated the damage, and my fighter’s systems are failing. I must abandon it or die with it. I consider the second option— after all, what am I without my fighter?—but the automated preferences are set for survival, so the fighter disconnects me without waiting for my decision.

  As soon as the emergency disconnect triggers, I am blind and suffocating. I fall through the aperture of my fighter into the Bright ship, bits of metal interface still clinging to my tentacles, and I land hard. I flop helplessly on the deck, unadapted for artificial gravity, and without my fighter I sense nothing. My circulatory fluid is slowly turning toxic, and even if the atmospheric composition were appropriate, I have no organs designed for interfacing with air.

  I need lungs or I will die. I need visual and auditory organs, too. Immobile as I am, I must wait for the telltale vibration of feet upon the deck, heralding the arrival of the aliens. I think I feel it now, I can’t be sure—even my ability to feel the shudder of metal against my flesh is dulled without the electronic stimulus of my fighter.

  I flail my tentacles, panicking, and find nothing but empty air. To calm myself, I focus on the task of slowing all nonessential bodily functions. This will buy me a little time, I hope. I cannot quite think rationally with all my neurochemical feedbacks screaming at me to adapt, to survive.

  Again, I flail desperately, but this time one tentacle lands on bare flesh. Yes! I eagerly wrap my tentacle around the limb and begin probing for genetic information. Stem cells are ideal—they retain the broadest memory of how the organism as a whole works—though gametes provide a useful perspective, too. I do not dare to hope for embryonic cells, because that would require an incredible stroke of luck and my luck has not been good today.

  The stem cells of this species have disappointingly limited potency, but I explore enough to start appropriating their genetic design. The toxin buildup in my circulatory system clouds my thoughts and slows my progress. I hope what I can glean from this individual will be sufficient.

  I begin to understand this species as my body begins to integrate their design. They are bilaterally symmetric, endoskeletal, bipedal, endo-thermic, sexually dimorphic. (Definitely not Brights—if I had any doubts about that, they are gone now.) They have sensory organs for electromagnetic radiation, compression waves, and chemicals. I grow the lung tissue first, so I will be able to breathe as soon as my cellular respiration has altered, then I
focus on retinas and cochleae.

  As my new senses sharpen and stabilize, I gain awareness of the aliens. There are several of them encircling me, black handheld weapons cradled in their arms. They raise their weapons menacingly, and raise their voices as well; the one I am touching emits a shrill warning call. I begin to realize how very dire my situation is. Have I violated a taboo against physical contact? Perhaps they are a race of clinical xenophobes? I do not know what I have done to agitate them so quickly after I saved their lives.

  I was never meant to be an ambassador—I do not have the training, and I am too violent besides. I have spent the last thirty-six solar cycles alone inside my fighter, engaging with other species only in my capacity as an enforcer of Sheekah law. And now I find myself in contact with a new species, trying to remember how to mimic physiology, to become one of them. I fear I have already ruined any chance of rapport.

  When I am sure I have collected sufficient genetic data to survive in their atmosphere, I unwrap my tentacle, releasing the gene donor. I suck down my first lungfuls of oxygen through newly formed facial orifices.

  And the difficult part begins.

  They do not kill me right away. I take this as a good sign. They lift me onto a mobile platform and move me to a room with other platforms, some of them occupied by members of their own species. These ones do little in the way of moving or vocalizing, but they also leave me with two males holding weapons. I do not try to ask the killers for more gene donation.

  Time passes. Other aliens—ones who do not carry weapons—are often present, watching me, waving diagnostic equipment over me, trying to communicate. I have no translating abilities without my fighter, so I must learn their language the slow way. I grow legs and arms, I learn to metabolize their sugars, I grow vocal chords and lips and a tongue to shape their words. I wonder if my fighter is irreparably damaged, which would mean all this effort to survive is a waste.

 

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