The white-luck warrior ta-2
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The white-luck warrior
( The Aspect-Emperor - 2 )
R. Scott Bakker
R. Scott Bakker
The white-luck warrior
The heavens, the sun, the whole of nature is a corpse. Nature is given over to the spiritual, and indeed to spiritual subjectivity; thus the course of nature is everywhere broken in upon by miracles.
— Hegel, Lectures on the History of Philosophy III
WHAT HAS COME BEFORE…
Wars, as a rule, fall within the compass of history. They mark the pitch of competing powers, the end of some and the ascendency of others, the ebb and flow of dominance across the ages. But there is a war that Men have waged for so long they have forgotten the languages they first used to describe it. A war that makes mere skirmishes out of the destruction of tribes and nations.
There is no name for this war; Men cannot reference what transcends the short interval of their comprehension. It began when they were little more than savages roaming the wilds, in an age before script or bronze. An Ark, vast and golden, toppled from the void, scorching the horizon, throwing up a ring of mountains with the violence of its descent. And from it crawled the dread and monstrous Inchoroi, a race who had come to seal the World against the Heavens and so save the obscenities they called their souls.
The Nonmen held sway in those ancient days, a long-lived people that surpassed Men not only in beauty and intellect but in wrath and jealousy as well. With their Ishroi heroes and Quya mages, they fought titanic battles and stood vigilant during epochal truces. They endured the Inchoroi weapons of light. They survived the treachery of the Aporetics, who provided their foe with thousands of sorcery-killing Chorae. They overcame the horrors their enemy crafted to people his legions: the Sranc, the Bashrag, and, most fearsome of all, the Wracu. But their avarice at last betrayed them. After centuries of intermittent war, they made peace with the invaders in return for the gift of ageless immortality-a gift that was in fact a fell weapon, the Plague of Wombs.
In the end, the Nonmen hunted the Inchoroi to the brink of annihilation. Exhausted, culled of their strength, they retired to their underworld mansions to mourn the loss of their wives and daughters and the inevitable extinction of their glorious race. Their surviving mages sealed the Ark, which they had come to call Min-Uroikas, and hid it from the world with devious glamours. And from the eastern mountains, the first tribes of Men began claiming the lands the Nonmen had abandoned-Men who had never known the yoke of slavery. Of the surviving Ishroi Kings, some fought, only to be dragged under by the tide of numbers, while others simply left their great gates unguarded, bared their necks to the licentious fury of a lesser race.
And so human history was born, and perhaps the Nameless War would have ended with the fading of its principals. But the golden Ark still existed, and the lust for knowledge has ever been a cancer in the hearts of Men.
Centuries passed, and the mantle of human civilization crept along the great river basins of Earwa and outward, bringing bronze where there had been flint, cloth where there had been skins, and writing where there had been recital. Great cities rose to teeming life. The wilds gave way to cultivated horizons.
Nowhere were Men more bold in their works, or more overweening in their pride, than in the North, where commerce with the Nonmen had allowed them to outstrip their more swarthy cousins to the South. In the legendary city of Sauglish, those who could discern the joints of existence founded the first sorcerous Schools. As their learning and power waxed, a reckless few turned to the rumours they had heard whispered by their Nonman teachers-rumours of the great golden Ark. The wise were quick to see the peril, and the Schoolmen of Mangaecca, who coveted secrets above all others, were censured and finally outlawed.
But it was too late. Min-Uroikas was found-occupied.
The fools discovered and awakened the last two surviving Inchoroi, Aurax and Aurang, who had concealed themselves in the labyrinthine recesses of the Ark. And at their hoary knees the outlaw Schoolmen learned that damnation, the burden that all sorcerers bore, need not be inevitable. They learned that the world could be shut against the judgment of Heaven. So they forged a common purpose with the twin abominations, a Consult, and bent their cunning to the aborted designs of the Inchoroi.
They relearned the principles of the material, the Tekne. They mastered the manipulations of the flesh. And after generations of study and searching, after filling the pits of Min-Uroikas with innumerable corpses, they realized the most catastrophic of the Inchoroi's untold depravities: Mog-Pharau, the No-God.
They made themselves slaves to better destroy the world.
And so the Nameless War raged anew. What has come to be called the First Apocalypse destroyed the great Norsirai nations of the North, laying ruin to the greatest glories of Men. But for Seswatha, the Grandmaster of the Gnostic School of Sohonc, the entire world would have been lost. At his urging, Anasurimbor Celmomas II, the High-King of the North's mightiest nation, Kuniuri, called on his tributaries and allies to join him in a Holy War against Min-Uroikas, which Men now called Golgotterath. But his Ordeal foundered, and the might of the Norsirai perished. Seswatha fled south to the Ketyai nations of the Three Seas, bearing the greatest of the legendary Inchoroi weapons, the Heron Spear. With Anaxophus, the High-King of Kyraneas, he met the No-God on the Plains of Mengedda and, by dint of valour and providence, overcame the dread Whirlwind.
The No-God was dead, but his slaves and his stronghold remained. Golgotterath had not fallen, and the Consult, blasted by ages of unnatural life, continued to plot their salvation.
The years passed, and the Men of the Three Seas forgot, as Men inevitably do, the horrors endured by their fathers. Empires rose and empires fell. The Latter Prophet, Inri Sejenus, reinterpreted the Tusk, the First Scripture, and within a few centuries, the faith of Inrithism, organized and administered by the Thousand Temples and its spiritual leader, the Shriah, came to dominate the entire Three Seas. The great Anagogic Schools arose in response to the Inrithi persecution of sorcery. Using Chorae, the Inrithi warred against them, attempting to purify the Three Seas.
Then Fane, the self-proclaimed Prophet of the so-called Solitary God, united the Kianene, the desert peoples of the Great Carathay, and declared war against the Tusk and the Thousand Temples. After centuries and several jihads, the Fanim and their eyeless sorcerer-priests, the Cishaurim, conquered nearly all the western Three Seas, including the holy city of Shimeh, the birthplace of Inri Sejenus. Only the moribund remnants of the Nansur Empire continued to resist them.
War and strife ruled the South. The two great faiths of Inrithism and Fanimry skirmished, though trade and pilgrimage were tolerated when commercially convenient. The great families and nations vied for military and mercantile dominance. The minor and major Schools squabbled and plotted. And the Thousand Temples pursued earthly ambitions under the leadership of corrupt and ineffectual Shriahs.
The First Apocalypse had become little more than legend. The Consult and the No-God had dwindled into myth, something old wives tell small children. After two thousand years, only the Schoolmen of the Mandate, who relived the Apocalypse each night through the eyes of Seswatha, could recall the horror of Mog-Pharau. Though the mighty and the learned considered them fools, their possession of the Gnosis, the sorcery of the Ancient North, commanded respect and mortal envy. Driven by nightmares, they wandered the labyrinths of power, scouring the Three Seas for signs of their ancient and implacable foe-for the Consult.
And as always, they found nothing.
Some argued that the Consult, which had survived the armed might of empires, had finally succumbed to the toll of ages. Others thought that they had turned inward, seeking less arduous
means to forestall their damnation. But since the Sranc had multiplied across the northern wilds, no expedition could be sent to Golgotterath to settle the matter. The Mandate alone knew of the Nameless War. They alone stood guard, but they suffocated in a pall of ignorance.
The Thousand Temples elected a new, enigmatic Shriah, a man called Maithanet, who demanded the Inrithi recapture the holy city of the Latter Prophet, Shimeh, from the Fanim. Word of his call spread across the Three Seas and beyond, and faithful from all the great Inrithi nations-Galeoth, Thunyerus, Ce Tydonn, Conriya, High Ainon, and their tributaries-travelled to the city of Momemn, the capital of the Nansurium, to swear their swords and their lives to Inri Sejenus. To become Men of the Tusk.
And so was born the First Holy War. Internal feuds plagued the campaign from the very beginning, for there was no shortage of those who would bend the Holy War to their selfish ends. Not until the Second Siege of Caraskand and the Circumfixion of one of their own would this fractiousness be overcome. Not until the Men of the Tusk found a living prophet to follow-a man who could see into the hearts of Men. A man like a god.
Anasurimbor Kellhus.
Far to the north, in the very penumbra of Golgotterath, a group of ascetics called the Dunyain had concealed themselves in Ishual, the secret redoubt of the Kuniuric High-Kings. For two thousand years they had pursued their sacred study, breeding for reflex and intellect, training in the ways of limb, thought, and face-all for the sake of reason, the Logos. In the effort to transform themselves into the perfect expression of the Logos, the Dunyain had dedicated their entire existence to mastering the irrationalities of history, custom, and passion-all those things that determine human thought. In this way, they believed, they would eventually grasp what they called the Absolute, and so become true self-moving souls.
But their glorious isolation had been interrupted. After thirty years of exile, one of their number, Anasurimbor Moenghus, reappeared in their dreams, demanding they send to him his son, Kellhus. Knowing only that Moenghus dwelt in a distant city called Shimeh, the Dunyain dispatched Kellhus on an arduous journey through lands long abandoned by Men-sent him to kill his father.
But Moenghus knew the world in ways his cloistered brethren could not. He knew well the revelations that awaited his son, for they had been his revelations thirty years previous. He knew that Kellhus would discover sorcery, whose existence the forefathers of the Dunyain had suppressed. He knew that given his son's abilities, Men would be little more than children to him, that Kellhus would see their thoughts in the nuances of their expression, and that with mere words he would be able to exact any devotion, any sacrifice. He knew, moreover, that eventually Kellhus would encounter the Consult, who hid behind faces that only Dunyain eyes could see-that he would come to see what Men with their blinkered souls could not: the Nameless War.
For centuries the Consult had evaded their old foe, the School of Mandate, by creating doppelgangers, spies who could take on any face, any voice, without resorting to sorcery and its telltale Mark. By capturing and torturing these abominations, Moenghus learned that the Consult had not abandoned their ancient plot to shut the world against Heaven, that within a score of years they would be able to resurrect the No-God and bring about a second Apocalypse. For years he walked the innumerable paths of the Probability Trance, plotting future after future, searching for the thread of act and consequence that would save the world. For years he crafted his Thousandfold Thought.
Moenghus knew, and so prepared the way for Kellhus. He sent out his world-born son, Maithanet, to seize the Thousand Temples from within, so that he might craft the First Holy War, the weapon Kellhus would need to seize absolute power, and so unite the Three Seas against the doom that was their future. What he did not know, could not know, was that Kellhus would see further than he had, think beyond his Thousandfold Thought…
And go mad.
Little more than an impoverished wayfarer when he first joined the Holy War, Kellhus used his bearing, intellect, and insight to convince ever more Men of the Tusk that he was the Warrior-Prophet, come to save Mankind from the Second Apocalypse. He understood that Men, who embrace baseless beliefs the way drunkards imbibe wine, would render anything to him, so long as they believed he could save their souls. He also befriended the Schoolman the Mandate had dispatched to watch the Holy War, Drusas Achamian, knowing that the Gnosis, the sorcery of the Ancient North, would provide him with inestimable power. And he seduced Achamian's lover, Esmenet, knowing that her intellect made her the ideal vessel for his seed-for sons strong enough to bear the onerous burden of Dunyain blood.
By the time the battle-hardened remnants of the campaign at last invested Holy Shimeh, he possessed the host body and soul. The Men of the Tusk had become his Zaudunyani, his Tribe of Truth. While the Holy War assailed the city's walls, he confronted his father, Moenghus, mortally wounding him, explaining that only with his death could the Thousandfold Thought be realized. Days later Anasurimbor Kellhus was acclaimed Aspect-Emperor, the first in a millennium, by none other than the Shriah of the Thousand Temples, his half-brother, Maithanet. Even the School of Mandate, who saw his coming as the fulfillment of their most hallowed prophecies, knelt and kissed his knee.
But he had made one mistake. He had allowed Cnaiur urs Skiotha, a Scylvendi chieftain who had accompanied him on his trek to the Three Seas, to learn too much of his true nature. Before his death, the barbarian revealed these truths to Drusas Achamian, who had harboured heartbreaking suspicions of his own.
Before the eyes of the entire Holy War, Achamian repudiated Kellhus, whom he had worshipped, Esmenet, whom he had loved, and the Mandate masters he had served. Then he fled into the wilderness, becoming the world's only sorcerer without a school. A Wizard.
Now, after twenty years of conversion and bloodshed, Anasurimbor Kellhus plots the conclusion of his father's Thousandfold Thought. His New Empire spans the entirety of the Three Seas, from the legendary fortress of Auvangshei on the frontiers of Zeum to the shrouded headwaters of the River Sayut, from the sweltering coasts of Kutnarmu to the wild rim of the Osthwai Mountains-all the lands that had once been Fanim or Inrithi. It was easily the equal of the old Ceneian Empire in terms of geographical extent and likely far greater when it came to population. A hundred mighty cities, and almost as many languages. A dozen proud nations. Two thousand years of mangled history.
And the Nameless War is nameless no longer. Men call it the Great Ordeal.
THE JUDGING EYE
Achamian:
For twenty years Drusas Achamian has kept a painstaking record of his Dreams of the First Apocalypse.
He lives as an exile, the world's only Wizard, on the savage northeastern frontier of the empire Anasurimbor Kellhus has raised about his supposed divinity. The Sranc once besieged his half-ruined tower, but the scalpers have driven the inhuman creatures over the mountains, chasing the Holy Bounty. For years now Achamian has lived in peace, hunting his sleep for hints and rumours of Ishual, the hidden fastness of the Dunyain. If he can find Ishual, he believes, he can answer the question that burns so bright in so many learned souls…
Who is the Aspect-Emperor?
This peace is shattered when Anasurimbor Mimara, the daughter of his former wife, arrives demanding that he teach her sorcery. Her resemblance to her mother, Esmenet-who has become Empress of the Three Seas-returns the old Wizard to all the pains he sought to escape. He refuses her demand, bids her to leave time and again, but she defies him and takes up a vigil outside his tower.
Mimara, who has never forgiven her mother for selling her into childhood slavery, has fled the Imperial Court with no intention of returning. She is one of the Few. She possesses the ability to see the fabric of existence and so the power to learn sorcery-and this, she has decided, is the one thing that will lift her from the mire of shame and recrimination that is her life. She believes she has nothing else.
But she also possesses a different kind of sight, one both more precious and more sign
ificant: on rare occasions, she can see the morality of things, the goodness and the evil inherent to them. She has what the ancients called the Judging Eye.
Day and night she howls at the old Wizard in his tower, demanding that he teach her. The first time he comes down, he strikes her. The second time he tries to reason with her. He explains his lifelong quest to discover the truth of Anasurimbor Kellhus-her stepfather. He seeks the location of Ishual because it is the Aspect-Emperor's birthplace, and the truth of a man, he insists, always lies in his origins. He tells her how his Dreams have slowly transformed, abandoning the epic atrocities of the First Apocalypse and focusing more and more upon the mundane details of Seswatha's ancient life. Because of this, he now knows how to find Ishual: he must recover a map that lies hidden in the ruins of ancient Sauglish, far to the north.
"You have become a prophet," she tells him. "A prophet of the past."
And then, in yet one more attempt to win his tutelage, she seduces him.
Only in the shameful aftermath does she tell the old Wizard that he has dwelt upon his suspicions for too long. The Aspect-Emperor has already embarked on his quest to destroy the Consult and so save the world from a Second Apocalypse. The Great Ordeal marches.
Achamian abandons Mimara at his tower and strikes out for the nearest scalper outpost. Here he contracts a company called the Skin Eaters to join his quest, deceiving them with promises of the Coffers, the Holy Library's famed treasury. The Captain of the company, a Veteran of the First Holy War named Lord Kosoter, troubles him, as does Incariol, his mysterious Nonman companion, but time is short, and he can think of no one else who would accompany him on such a mad trek. He must somehow reach the Library of Sauglish, and thence Ishual, before the Great Ordeal reaches the gates of Golgotterath. The scalper company departs shortly thereafter, planning to cross the Osthwai Mountains into the Sranc-infested North.