Fire on the Water
Page 16
(274) Replaced ‘Crowns and’ with ‘Crowns, and’. Replaced ‘first floor’ with ‘first-floor’.
(276) It makes sense to restore your ENDURANCE points to the total you had before the match regardless of whether you win or lose. We changed this to be more clear. The original read:
If you lose, restore your ENDURANCE points to the same total that you had before the contest, and turn to 192.
(277) Replaced ‘staffbearer’ with ‘staff-bearer’.
(279) Replaced ‘Hammerdal mountains’ with ‘Hammerdal Mountains’.
(280) Replaced ‘equipment and’ with ‘equipment, and’.
(283) Replaced ‘above Items’ with ‘above items’.
(284) Added a period to the end of the illustration's caption. Added ‘(You do not need to adjust your Action Chart.)’.
(287) Replaced ‘click’ with ‘click’.
(289) Replaced ‘Jala’ with ‘jala’. Replaced ‘seal’ with ‘Seal’.
(297) Replaced ‘door, and’ with ‘door and’.
(298) Replaced ‘If you do not have a Weapon, you’ with ‘You’ since Lone Wolf has had no opportunity to acquire Weapons.
(Section 299) The original edition of this book reads: ‘If you wish to give him your Magic Spear, so that he can defend the tunnel entrance, turn to 102. If you do not possess a Magic Spear, or do not wish to give it to Rhygar, turn to 118.’ Later editions came out reversing these two choices (i.e. the first choice leads to Section 118, the second choice to Section 102). Both of these versions are very problematic to game flow and inspired a controversy among the members of Project Aon. The version that you see in our text is a mixed scenario intended to most closely match the author's surmised original intention, even though it does not appear in either previously published version.
If you wish to use either of the previously published versions, then refer to the appropriate choice as listed here. Discussion of the different versions follows:
Original version: The choices appear to serve no other purpose other than punishing Lone Wolf with certain death for mercifully handing Rhygar the Spear. The fact that this version was revised and the path that Lone Wolf is given in the Legends of Lone Wolf series also both appear to refute the correctness of this version.
Revised version: Under this version, it is impossible for Lone Wolf to succeed without taking the left path back at the beginning of the Durenor Forest (Section 150), ignoring the warning of the Szalls, and fighting the Helghast. This directly contradicts the statement in Kai Wisdom that a wise choice of Disciplines enables you to succeed regardless of your starting COMBAT SKILL and ENDURANCE scores.
Project Aon version: Although never previously published, this scenario allows Lone Wolf to succeed despite giving the Magic Spear to Rhygar.
Replaced ‘Hammerdal mountains’ with ‘Hammerdal Mountains’. Replaced ‘Hammerdal range’ with ‘Hammerdal Range’. Replaced ‘Spear, so’ with ‘Spear so’.
(300) Replaced ‘Wanlo’ with ‘wanlo’.
(301) Replaced ‘Daggers and’ with ‘Daggers, and’.
(302) Replaced ‘climb the watchtower stairs and quickly search the’ with ‘set about a quick search of these’ in harmony with the Collector's Edition. Replaced ‘whatever Items’ with ‘whatever items’.
(305) Replaced ‘on to’ with ‘onto’.
(306) Replaced ‘score reaches zero’ with ‘score reaches zero or below’. Replaced ‘points to zero’ with ‘points to zero or below’. Replaced ‘to try and’ with ‘to try to’.
(308) Replaced ‘Each dice’ with ‘Each die’.
(312) Replaced ‘rainswept’ with ‘rain-swept’. Replaced ‘on to’ with ‘onto’.
(313) Added ‘(Erase the Magic Spear from your Action Chart.)’.
(314) Replaced ‘at work when’ with ‘at work and’ as this is a direct quote of Captain Kelman's words in Section 300. Moved the Hunting choice into the first position. Replaced ‘tomorrow.’ says’ with ‘tomorrow,’ says’. Added a period to the end of the illustration's caption. Replaced ‘key and make’ with ‘key, and make’.
(315) Moved the Mind Over Matter choice into the first position. Replaced ‘maps and’ with ‘maps, and’.
(321) Replaced ‘Kai lord’ with ‘Kai Lord’.
(323) Replaced ‘to start to’ with ‘and start to’.
(326) Added a period to the end of the illustration's caption.
(328) Replaced ‘If you possess a Crystal Star Pendant, turn to 113’ with ‘If you have ever been given a Crystal Star Pendant, turn immediately to 113’ based in part on the Collector's Edition. This makes it clear that the reader should take this path in preference to the Tracking path leading to Section 204.
(331) Replaced ‘Dagger and’ with ‘Dagger, and’. Replaced ‘these Items’ with ‘these items’.
(332) Added ‘This creature is immune to Mindblast.’ to the end of the final paragraph. Replaced ‘forest, and’ with ‘forest and’.
(333) Replaced ‘blood-stained’ with ‘bloodstained’.
(334) Moved the Tracking choice into the first position. Replaced ‘Durenor forest’ with ‘Durenor Forest’.
(336) Replaced ‘tokmor and’ with ‘tokmor, and’.
(337) Moved the Hunting choice into the first position. Replaced ‘Backpack and’ with ‘Backpack, and’. Replaced ‘Any weapons’ with ‘Any Weapons and Backpack Items’ based on a clarification made in Lone Wolf Club Newsletter No.2
(338) Added ‘erase the Magic Spear from your Action Chart and’.
(345) Replaced ‘jet black’ with ‘jet-black’.
(346) Replaced ‘Hunting cannot be used on your journey through the Wildlands’ with ‘Hunting cannot be used when instructed to eat a Meal on your journey through the Wildlands’.
(347) Replaced ‘leap on’ with ‘leap onto’.
(348) Replaced ‘door, and’ with ‘door and’.
(350) Replaced ‘Durncrag mountains’ with ‘Durncrag Mountains’. Replaced ‘air, continually’ with ‘air continually’. Added a period to the end of the illustration's caption. Replaced ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series.
(Combat Rules Summary) Replaced ‘cross reference’ with ‘cross-reference’. Replaced ‘top of chart’ with ‘top of the chart’. ‘fall to 0’ with ‘falls to 0 or below’. Replaced ‘Pick number from’ with ‘Pick a number from the’. Replaced ‘Turn to Combat’ with ‘Turn to the Combat’. Replaced ‘to random number’ with ‘to the random number’. Replaced ‘when ENDURANCE’ with ‘when the ENDURANCE’. Replaced ‘ignored, only’ with ‘ignored; only’.
Footnotes
[1] (Section 31) If you do not have a Backpack, you may choose to assume here that you are outfitted with one by Rhygar.
[2] (Section 47) You must have learned the password (i.e. have read Section 15) during this same adventure (not only during a previous reading) in order to use it.
[3] (Section 79) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemy's ENDURANCE point loss if it is undead.
[4] (Section 91) It is probably best to consider each Meal as one item of the merchant's cargo.
[5] (Section 103) This Meal of Laumspur may be consumed when instructed to eat a Meal in which case it fulfils the Meal requirement in addition to restoring 3 ENDURANCE points. Laumspur may also be consumed at any other time to restore 3 ENDURANCE points without having any significance as a Meal.
[6] (Section 113) It is likely that the information provided here is a combination of the information given to you previously by Banedon and the Kai Discipline of Sixth Sense, both of which
you must have in order to receive the Crystal Star Pendant.
[7] (Section 116) Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marble's location and Mind Over Matter allows you to see the marble in your mind's eye in the process of moving it telekinetically.
[8] (Section 145) Due to the loss of ENDURANCE after consuming the Laumspur, it is probably intended that you may not restore 3 ENDURANCE points from eating the Laumspur as you normally would.
[9] (Section 181) According to Lone Wolf Club Newsletter #12: ‘Realistically, you can only wear one Backpack at a time, and carry a maximum of eight Backpack Items (Special Items not included).’
[10] (Section 194) In the Collector's Edition, you lose only your Weapons and the Seal of Hammerdal here. You may choose to follow these instructions instead.
[11] (Section 238) The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.
[12] (Section 238) In the game of ‘Cartwheel’, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.
[13] (Section 242) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemy's ENDURANCE point loss if it is undead.
[14] (Section 262) You have lost your Backpack and therefore cannot carry the Meal or the Orange Potion.
[15] (Section 289) To preserve continuity, if you no longer possess the Seal of Hammerdal, you leave the shop immediately. Turn to Section 186.
[16] (Section 299) See the erratum for this section for details of the gameplay changes made to this section. Note: the results of the choices presented here are discussed.
[17] (Section 311) If you have not already been told, the Helghast are the riders who attacked your party. Helghast are ‘fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons.’
[18] (Section 314) Remember to deduct 3 ENDURANCE points if you turn to Section 178. Depending on how strictly you interpret the text, you may also need to deduct 3 points if you turn to Section 290 (remember that Hunting cannot be used in the Wildlands to find Meals).
[19] (Section 327) If you do not have 6 Gold Crowns, the boy will sell the papers to you for however many you have, including 0 Crowns. These papers need not be marked on your Action Chart (and thus do not require a Backpack to carry them in). Without these papers, it would be possible to wander endlessly in Port Bax.
Table of Illustrations
The following is a list of all Sections containing illustrations found in this book:
Primary Illustrations
Illustration I (Section 9)
Illustration II (Section 26)
Illustration III (Section 37)
Illustration IV (Section 69)
Illustration V (Section 79)
Illustration VI (Section 100)
Illustration VII (Section 118)
Illustration VIII (Section 134)
Illustration IX (Section 144)
Illustration X (Section 166)
Illustration XI (Section 176)
Illustration XII (Section 200)
Illustration XIII (Section 222)
Illustration XIV (Section 238)
Illustration XV (Section 249)
Illustration XVI (Section 268)
Illustration XVII (Section 284)
Illustration XVIII (Section 314)
Illustration XIX (Section 326)
Illustration XX (Section 350)
Map of the Lastlands
Action Chart
Secondary Illustrations
Equipment
Kai Disciplines
Section 1
Section 4
Section 6
Section 12
Section 18
Section 31
Section 41
Section 55
Section 62
Section 73
Section 82
Section 95
Section 109
Section 127
Section 138
Section 146
Section 150
Section 160
Section 173
Section 181
Section 191
Section 202
Section 215
Section 230
Section 240
Section 245
Section 257
Section 276
Section 300
Section 303
Section 335
Section 342
Project Aon License
21 August 2009
0. Preamble
Joe Dever, author of the Lone Wolf game books, and Ian Page, author of the World of Lone Wolf books are providing certain of their works for free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham Round, and Brian Williams are similarly offering the illustrations that they did for these books. This license is intended to protect the rights of the authors and the illustrators, grant rights to their readers, and preserve the quality of the books distributed in this way.
By viewing or downloading the books or the illustrations, you agree to refrain from redistributing them in any format for any reason. This is intended to protect readers from getting poor quality, unofficial versions or from being asked for payment in exchange for the books by someone who is redistributing them unofficially.
Anyone who wishes to simply view or download the Internet Editions for their own personal use need not worry about running afoul of the terms of this License. These activities are within acceptable behaviour as defined by this License.
This section does not contain the legally binding terms of this license. Please read the precise terms and conditions of this license that follow.
The current version of this license can be found at the following URL:
http://www.projectaon.org/en/Main/License
1. Definitions
1.0
‘License’ shall hereafter refer to this document.
1.1
‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, copyright holders for the literary works covered by this license. Where Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be referred to by name.
1.2
‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of portions of The Magnamund Companion; Paul Bonner, holder of the copyrights for the illustrations of the World of Lone Wolf books; Gary Chalk, holder of the copyrights for the illustrations of Lone Wolf books one through eight counted inclusively, holder of the copyrights of portions of The Magnamund Companion, and holder of the copyrights for The Lone Wolf Poster Painting Book; Melvyn Grant, holder of the copyrights for the illustrations of Freeway Warrior 1: Highway Holocaust; Richard Hook, copyright holder of portions of The Magnamund Companion; Peter Andrew Jones, copyright holder for the illustrations used in the Lone Wolf 10th Anniversary Calendar; Cyril Julien, copyright holder of portions of The Skull of Agarash; Peter Lyon, copyright holder of portions of The Magnamund Companion; Trevor Newton, copyright holder of the illustrations of Voyage of the Moonstone; Peter Parr, copyright holder of the illustrations of Black Baron and White Warlord, Emerald Enchanter and Scarlet Sorcerer; Graham Round, copyright holder of portions of The Magnamund Companion; and Brian Williams, holder of the copyrights for the illustrations of Lone Wolf books nine through twenty-eight counted inclusively with the exception of th
e illustrations for book twenty-one, The Voyage of the Moonstone, holder of the copyrights of portions of The Skull of Agarash, and holder of the copyrights for the illustrations of books two through four, counted inclusively, of the Freeway Warrior series. Where Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr Graham Round, or Brian Williams is mentioned singly, they will be referred to by name.
1.3
‘Internet’ shall hereafter refer to any means of transferring information electronically between two or more ‘Licensees’. (The term ‘Licensee’ is defined in Section 1.5 of the License)
1.4
‘Internet Editions’ shall hereafter refer to the document or documents, any parts thereof or derivative works thereof (including translations) made available to the public under the terms of this License via the Internet. The term ‘Internet Editions’ is limited to the electronic transcription of certain text and illustrations by the Authors and Illustrators respectively as listed hereafter.
The following are the works written by Joe Dever which are being offered in English and Spanish under the terms of this license:
Flight from the Dark;
© 1984 Joe Dever and Gary Chalk.
Fire on the Water;
© 1984 Joe Dever and Gary Chalk.
The Caverns of Kalte;
© 1984 Joe Dever and Gary Chalk.
The Chasm of Doom;
© 1985 Joe Dever and Gary Chalk.
Shadow on the Sand;
© 1985 Joe Dever and Gary Chalk.
The Kingdoms of Terror;