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The Last Threshold tns-4

Page 43

by R. A. Salvatore


  And the years became a decade, and the legend of Drizzt lived on, but the body, it seemed, did not.

  Drizzt had been taken by the wind, lost among the legends, a name for another time.

  Chapter 29

  THE LONG NIGHT’S SLEEP

  Moonlight.

  A distinct beam reached down to the sleeping drow, penetrating the veil of his slumber, beckoning him back to consciousness. Lying flat on his back, Drizzt opened his eyes and focused on the pale orb high in the sky above him, peeking at him through a tangle of scraggly, leafless branches. He had slept for many hours, he realized, though it made little sense to him. For he had fallen asleep in the early evening, and judging by the moon, the night couldn’t be more than half over.

  Gradually the memories came drifting to him: the sound of sweet music, the return of Artemis Entreri to the camp, the overwhelming desire to lie back down and go to sleep.

  The starlight stolen by the heavy canopy above … but now that blanketing canopy was no more.

  Drizzt felt the thick grass at his side. But when he propped himself up on his elbows, he realized this immediate area was the only remaining hint of the lush forest in which he had previously awakened. He blinked and shook his head, trying to make sense of the scene before him. His five companions lay around him, their rhythmic breathing, the snoring of Ambergris, showing them to be fast asleep. This one area, perhaps ten strides in diameter, seemed exactly as it had been in the “dream,” but everything else, everything beyond this tiny patch, was as it had been when first the six had come to this spot. No small, well-kept house. No pond. Exactly as it had been before his dream.

  No, not exactly, for the snow lay thick on the ground immediately beyond the enchanted bedroom, but there had been no snow, nor any sign of an approaching storm, when they had come out from Easthaven.

  Drizzt stood up and walked to the edge of the grassy anomaly. The moonlight was bright enough to give him a clear view as he inspected the snowpack, and from its formation, it seemed to him that the lower levels of snowpack, compacted and icy, had been in place for many tendays. He looked up at the clear sky, sorting the constellations.

  Late winter?

  But they had come out here from Easthaven just two days before, and in the early autumn.

  Drizzt tried to sort it all out. Had it all been a dream? Only then did he realize that he still held an object in his hand, and he lifted it up before his eyes and confirmed the scrimshaw statuette of Catti-brie and Taulmaril.

  “Entreri,” he whispered and nudged the assassin with his foot. The dangerous man, ever a light sleeper, awakened immediately and bolted upright, as if expecting an attack and already prepared to defend against it.

  And in an instant, the assassin wore the same expression, Drizzt knew, as was upon the drow’s own face. He blinked repeatedly, face contorted with confusion, as he glanced around at the curious, impossible sight.

  “The music?” Entreri asked quietly. “The forest?”

  Drizzt shrugged, having no answers.

  “A dream then,” said Entreri.

  “If so, then a common one,” Drizzt replied, and showed him the scrimshaw. “And look around! Our encampment is in summertime, it seems, but the rest of the world is not.”

  They let the others sleep, both going out and breaking branches from the scraggly trees around the area so they could start a fire if winter closed in. They noticed, too, that the camp remained warm, summertime warm, but the air outside that small cluster proved wickedly cold, and a strong wind swept across the lake from the northwest. But that wind, like the winter itself, did not penetrate the magically protected area, almost as if that small patch of summertime grass existed in a different plane.

  Drizzt started a fire and began preparing breakfast just before the dawn, and the others awakened, and each wore the same expression and remembered the sweet music in the summertime forest and asked the same questions and lacked the same answers. None of this made any sense, of course.

  Any thoughts they might entertain of spending more time in this enchanted spot, to see if the forest returned, were lost with the break of dawn, for the daylight broke the enchantment fully, and the wind howled in at them, blowing snow stealing their summertime beds.

  Drizzt alone heard the music again, then, but it was a different song, or at least, the closing notes to the previous song.

  The closing notes, the end. A sense of finality engulfed him, for he knew that he was watching this forest, Iruladoon, die away, lost to the ages forevermore.

  “Across the frozen lake?” Ambergris asked, breaking the drow’s contemplation.

  Drizzt considered the words, then shook his head. He wasn’t sure of the exact month, but he knew it to be late in the winter season, or early in the spring, and he had no idea how thick the ice might be.

  “The same path that took us here,” he replied, and he started to the south, moving down toward the even ground of the lake bed. “To Easthaven.”

  “Ye plannin’ to tell us what’s what?” Ambergris asked.

  “If I had any idea what might be happening, I would,” Drizzt replied.

  “Well, ye seem to be knowin’ our path,” the dwarf protested.

  “I know where our path is not,” Drizzt clarified. “And it is not straight across the lake, with no cover from the wind, and where the ice might prove too thin to support us.”

  The dwarf shrugged, satisfied with that, and off they went, trudging through the snowpack, pulling their inadequate cloaks tight around them. Drizzt couldn’t begin to sort out any of this mystery, but he was glad indeed that they hadn’t awakened in midwinter, or surely they would have soon perished.

  They were still moving along the lake bed, their progress slow, when the sun began to dip off to their right-hand side.

  “We need to find a cave or a sheltered dell,” Drizzt explained, turning from the lake and into the small foothills that lined the western shore of Lac Dinneshere. As the daylight began to fade, he moved to the top of one small hill, trying to get his bearings. To the south, he saw the lights of Easthaven, still many hours of walking away, but he noted, too, an encampment much nearer, nestled in the foothills. A barbarian tribe, he knew, and judging from the location and the estimated time of year, likely the Tribe of the Elk, Wulfgar’s people, who knew the legend of Drizzt well.

  He left his five friends in a sheltered vale near to the barbarian fires and moved in alone, breathing a sigh of relief when he determined that it was indeed the Tribe of the Elk. He entered with his hands upraised, unthreatening, and introduced himself clearly as many suspicious looks came his way.

  One large barbarian wearing the garb of the chieftain stepped forward and paced right up to the drow, staring down at him from barely a hand’s breadth away. “Drizzt Do’Urden?” he asked, and he seemed less than convinced. He lifted his weapon, a very familiar and magnificent warhammer, Drizzt’s way. “What ghost are you?”

  “Aegis-fang,” Drizzt breathed, for surely it was indeed the warhammer Bruenor had crafted for Wulfgar a century before, and truly it did Drizzt’s heart good to see the hammer in the hands of the leader of this barbarian tribe, a proper legacy for a great man of Icewind Dale.

  “No ghost,” he assured the man. He looked around, trying to find some face he might recognize, though he had not seen any of the tribe for some time. He spotted one large young man, barely more than a teenager with blond hair and sparkling blue eyes, one who immediately sparked some note of recognition in the drow.

  But no, Drizzt realized. He was surely confused, and conflating this one with a barbarian he had known so many years before. The sight of Aegis-fang, the smell of Icewind Dale, the sound of the wind in his ears once more-it all seemed enough to transport Drizzt back those many decades.

  “I have friends nearby, just five,” Drizzt explained. “We’re bound for Easthaven, but ill-equipped for the season. If we could spend the night …”

  The chieftain looked around at his people,
then back at the drow. “Drizzt Do’Urden?” he asked again, seeming unconvinced. “Drizzt Do’Urden is long lost to the world, they say, taken by the tundra many years ago.”

  “If they say that, then they are wrong. I passed through Easthaven only recently, coming out to find … well, you or some other tribe, to investigate rumors of a forest on the banks of Lac Dinneshere.”

  “Why would you seek us?”

  “I was told that three of your tribesmen spoke of such a forest.”

  “I know of no such rumors,” said the chieftain and he seemed to stiffen at the suggestion.

  “I have heard this talk,” interjected one of the others, an older woman. “But not for many years.”

  Drizzt glanced at her, but found his gaze drawn instead to the young man who reminded Drizzt so much of young Wulfgar, who, Drizzt suspected, might be a descendant of his friend, so strong, uncanny even, seemed the resemblance. The young man shied away from his glance.

  “You are Drizzt Do’Urden?” the chieftain asked him directly.

  “As surely as your hammer was forged by King Bruenor Battlehammer for Wulfgar, son of Beornegar,” Drizzt answered. “A hammer named Aegis-fang, and etched upon its mithral head with the intertwined symbols of the three dwarf gods, Moradin, Dumathoin, and Clangeddin. I was there when it was forged, and there when it was given to Wulfgar-and indeed, with Wulfgar did I travel to the lair of Ingeloakastamizilian, Icingdeath, the white dragon, and there where I came upon this very weapon.” As he finished, he drew out his diamond-edged scimitar, which he had named after the slain dragon, and held it up before the chieftain, letting the firelight catch the brilliant edge. He rolled it over in his hand to display the black adamantine handle shaped as the head of a hunting cat.

  “Gather your friends,” the chieftain said, nodding in recognition of the distinctive scimitar and smiling widely, for as Drizzt had hoped, the legend of Drizzt and particularly of Wulfgar, remained strong in the oral tradition of the Tribe of the Elk. “Share our fire and our food, and we will dress you warmly for the road to Easthaven.”

  “Long dead,” said the young ferryman. “Drowned in ’73. Saved the boat, but not old Spiblin.”

  The six companions looked to each other curiously, not knowing what to make of the strange words. They had made the southeastern corner of Lac Dinneshere, the egress point of the ferry, early the next afternoon, and luck had been with them, for they saw the boat’s sails not far off the shore. A signal fire had brought it sailing in, but to their surprise, the captain was not the crusty graybeard who had dropped them at this spot only a few days earlier.

  “There are several ferries from Easthaven’s docks, then,” Drizzt reasoned.

  “Nay, just this one,” said the young skipper.

  “And the former captain?”

  “Long dead, like I telled you.”

  “Wait, you said ’73,” Afafrenfere put in.

  “Aye, we speak of it as the Year of the Wave, for such a storm blew down from the north that half the waters of Dinneshere took the docks of Easthaven, and most of our fleet as well. Spiblin was too stubborn to run to higher ground, saying he’d save his boat if he had to die doing it. And so he did, to both. Eleven years, it’s been since then.”

  “1484?” Drizzt asked, and behind him, Effron sucked in his breath. Drizzt turned around, to see the monk and the tiefling staring at each other.

  “By Dalereckoning. It is 1484?” Effron asked the ferryman, who nodded. Effron looked back at the monk and said, “The Year of the Awakened Sleepers.”

  They disembarked the ferry at Easthaven’s docks, and indeed these were not the same structures from which they had departed, though remnants of those “old” docks were still to be seen. They didn’t even enter the town, though, despite the late hour, but instead brought forth the nightmare and the unicorn. Drizzt, Dahlia, and Effron on Andahar, the other three on Entreri’s steed, they thundered off down the Eastway, making for Bryn Shander and Kelvin’s Cairn, determining that Clan Battlehammer seemed their best hope for answers.

  Another riddle met them the next morning at Bryn Shander’s gate, for they were denied entrance.

  “No friend of Ten-Towns drags a demon in his wake, then runs off!” the captain of the Bryn Shander garrison shouted to them from the wall when he at last arrived to the summons of the guards. “What menace chases you here this time, Drizzt Do’Urden?”

  “No menace,” Drizzt replied, and he wanted to say much more, but found the words impossible to find. The city looked much the same, but he knew none of the guards, nor the captain, though he had met the captain on his last journey through the city, which seemed only a tenday previous.

  “What demon?” Artemis Entreri asked when it became obvious that Drizzt was overwhelmed, and tongue-tied.

  “A mighty balor, seeking Drizzt Do’Urden,” the captain replied from on high. “And praise that Master Tiago was around, to slay the demon before our western gate!”

  A huzzah went up from the other guards at the mention of … Tiago?

  Entreri turned and stared open-mouthed at Drizzt and both shook their heads. “And pray tell, what year was this battle?” Entreri asked the captain of the guard.

  The captain looked at him curiously.

  “The year?” Entreri repeated.

  “The very year my son was born,” the captain answered. “1466. Eighteen years ago this coming fall.”

  “1484,” Entreri muttered, doing the math.

  “The Year of the Awakened Sleepers,” Afafrenfere remarked.

  “No wonder me belly’s grumbling with hunger,” Ambergris put in dryly.

  “I have ever been a friend to Ten-Towns,” Drizzt called out. “Something … strange has happened here. Beyond reason or all sense. I bid you let me enter, that I might speak with the ruling council, perhaps a gathering of all the towns-”

  “Ride around, drow,” the captain replied sternly. “Your previous reputation wards you from the wrath of the people, perhaps, but you have used up all your good will here. You’ll not be allowed entry here, nor to any of the other towns, once word has spread of your return.”

  “I did not bring the demon-not knowingly, at least,” Drizzt tried to argue.

  “Go to the dwarves, then,” the captain offered, and he winced as he spoke, as if trying to reconcile the Drizzt of legend with the Drizzt who had brought ruin to much of Bryn Shander with this shaken drow standing before him. “Stokely Silverstream will have you, to be sure. Let him call a gathering of Ten-Towns. Let him plead the case of Drizzt Do’Urden.”

  The advice seemed sound enough, a pocket of clarity within this tumultuous, illogical sea of absurdity. Drizzt and Entreri dismissed their mounts and the six hiked off around the city, taking the southerly route. When they came to the western gate, they found it flanked by two stone guard towers, much larger than the meager structures that had been there when last they had passed through, still further confirmation that they had lost many years in their night of long sleep in the strange forest on the banks of Lac Dinneshere.

  “It’s true, then,” Ambergris said, staring at the gate, for of course these could not have been constructed in the tenday they believed they had been gone. Before the gate and just south of it, was a wide circle of blackness, surrounded by a rock wall and with a small stone statue of a drow warrior, sword and shield upraised.

  “ ‘On this spot did Master Tiago slay the demon,’ ” Afafrenfere read from the plaque beneath it. “ ‘And the snows will cover it nevermore.’ ”

  “We have all gone insane, then,” said Dahlia, shaking her head. “I have walked the planes to the Shadowfell, I have existed as a statue of stone, and now I have awakened from a slumber of eighteen winters? What madness this?”

  She walked off a bit to the west and stood facing away from the others, hands on hips and head down.

  “Madness indeed,” muttered Entreri.

  “But if it’s all true, then Draygo Quick’s long lost interest,” Ambergris sa
id, and she slapped Afafrenfere on the back and gave a great snort. “But why’s the long faces?” she asked of them all. “None had family now gone, eh? We come to the dale to be rid o’ Tiago’s hunters.”

  “And Draygo’s eyes,” Effron reminded.

  “Aye, and Cavus Dun, too,” said Afafrenfere.

  “So fugitives we been, and now one long nap’s fixed it for us!” Ambergris said with a belly-laugh. “Slate’s as clean as an Icewind Dale snowstorm, and every road’s open!”

  “You would dismiss this loss of time so easily?” Drizzt asked incredulously.

  “Ye thinkin’ ye know anything I might be doing against it?” the dwarf replied. “It is what it is, elf, and what it is is a blessin’ more than any curse to any one o’ us! Least-ways, that’s what I be thinkin’!”

  Effron nodded his agreement and managed a smile, as did Afafrenfere, but neither Entreri nor Drizzt could find the line of thinking to join in their relief, or whatever it was. The shock of this all had them both reeling, particularly Drizzt, who dropped a hand into his belt pouch and rolled a small piece of scrimshaw around in his fingers. They had found an enchanted forest, so it seemed obvious, and one where time had all but stopped through a long night’s slumber. He had heard the song of Mielikki, so he believed, and had found a reminder to a long-lost friend.

  But what did it all mean? How did it all make any sense, and what implications might he draw?

  Overwhelmed, Drizzt led the others away from Bryn Shander at a leisurely, meandering pace. They got into the foothills of Kelvin’s Cairn as night descended and, exhausted and overwhelmed, set their camp.

  Drizzt didn’t know it, but it was the night of the Spring Equinox, the holiest day in the calendar of Mielikki, in the Year of the Awakened Sleepers.

  Drizzt got the fire burning, and Ambergris brought it to great heights. At one point, the dwarf giggled that she would surely “turn the night orange.”

  “Truly?” Effron replied. “I prefer purple!” With that, he cast a spell, and a colored bolt reached out from his fingers to the flames, his cantrip altering the color indeed-to purple.

 

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