The Writer's Journey
Page 18
NEGATIVE ANIMUS OR ANIMA
Sometimes in the journey of our lives we confront negative projections of the anima or animus. This can be a person who attracts us but isn't good for us, or a bitchy or bastardly part of ourselves that suddenly asserts itself like Mr. Hyde taking over from Dr. Jekyll. Such a confrontation can be a life-threatening Ordeal in a relationship or in a person's development. The hero of Fatal Attraction finds that a casual lover can turn into a lethal force if crossed or rejected. An ideal partner can turn into the Boston Strangler or a loving father can become a killer as in The Shining.
The wicked stepmothers and queens of the Grimms' fairy tales were, in the original versions, mothers whose love turned deadly.
GOING PSYCHO
One of the most disturbing and subversive uses of the Supreme Ordeal is in Alfred Hitchcock's Psycho. The audience is made to identify and sympathize with Marion (Janet Leigh), even though she is an embezzler on the run. Through the first half of Act Two, there is no one else to identify with except the drippy innkeeper, Norman Bates (Anthony Perkins), and no audience wants to identify with him — he's weird. In a conventional film, the hero always survives the Ordeal and lives to see the villain defeated in the climax. It's unimaginable that a star like Janet Leigh, an immortal heroine of the screen, will be sacrificed at the midpoint. But Hitchcock does the unthinkable and kills our hero halfway through the story. This is one Ordeal that is final for the hero. No reprieve, no resurrection, no curtain call for Marion.
The effect is shattering. You get that odd feeling of being a disembodied ghost, floating around the frame as you watch Marions blood pour down the drain. Who to identify with? Who to be? Soon it's clear: Hitchcock is giving you no one to identify with but Norman. Reluctantly we enter Norman's mind, see the story through his eyes, and even begin to root for him as our new hero. At first we're supposed to think Norman is covering up for his insane mother, but later we discover Norman himself was the killer. We have been walking around in the skin of a psycho. Only a master like Hitchcock can pull off such a defiance of the rules about heroes, death, and Ordeals.
FACING THE GREATEST FEAR
The Ordeal can be defined as the moment the hero faces his greatest fear. For most people this is death, but in many stories it's just whatever the hero is most afraid of: facing up to a phobia, challenging a rival, or roughing out a storm or a political crisis. Indiana Jones inevitably must come face-to-face with what he fears most — snakes.
Of the many fears faced by heroes, the greatest dramatic power seems to come from the fear of standing up to a parent or authority figure. The family scene is the core of most serious drama, and a confrontation with a parent figure can provide a strong Ordeal.
STANDING UP TO A PARENT
In Red River Montgomery Clift's character, Matthew Garth, faces this fear halfway through the story when he tries to take away control of a cattle drive from his foster-father, Tom Dunson (John Wayne), who has become a formidable Shadow. Dunson started the story as hero and Mentor, but traded those masks for that of a tyrant in the Approach phase. He's turned into a demented god, wounded, drunk, and cruel: an abusive father to his men, carrying duty too far. When Matt challenges his Mentor and role model, he is facing his greatest fear in an Ordeal.
Dunson decrees he will play god and hang men who broke the laws of his little world. Matt stands up to him at the risk of being shot himself. Dunson, the Lord Death rising from his throne, draws to kill him; but Matt's Allies, earned in the Testing phase, step in and blow the gun out of Dunson's hand. Matt's power as a hero is now such that he doesn't need to lift a finger against his opponent. His will alone is strong enough to defeat death. In effect he dethrones Dunson and becomes king of the cattle drive himself, leaving his foster-father with nothing but a horse and a canteen. In stories like this, facing the greatest fear is depicted as youth standing up to the older generation.
YOUTH VERSUS AGE
The challenging of the older generation by the younger is a timeless drama, and the Supreme Ordeal of standing up to a forbidding parent is as old as Adam and Eve, Oedipus, or King Lear. This ageless conflict provides much of the power of playwriting. The play On Golden Pond deals with a daughter's frantic effort to please her father, and its Ordeals are the daughter standing up to the father, and the father experiencing his own mortality.
This generational drama is sometimes played out on a world stage. The Chinese dissident students who took over Tiananmen Square and blocked the tanks with their bodies were challenging the status quo imposed by their parents and grandparents.
Fairy-tale struggles with wolves and witches may be ways of expressing conflicts with parents. The witches are the dark aspect of the mother; the wolves, ogres, or giants the dark aspect of the father. Dragons and other monsters can be the Shadow side of a parent or a generation that has held on too long. Campbell spoke of the dragon as a Western symbol of a tyrant who has held fast to a kingdom or a family until all the life has been squeezed out of it.
The conflict between youth and age can be expressed internally as well as in external battles between children and parents. The smoldering combat that ignites in the Ordeal may be an inner struggle between an old, comfortable, well-defended personality structure and a new one that is weak, unformed, but eager to be born. But the new Self can't be born until the old one dies or at least steps aside to leave more room on the center stage.
In rare cases an Ordeal can be the occasion for a healing of deep wounds between a hero and a parent. Campbell calls this possibility "Atonement with the Father." Sometimes a hero, by surviving an Ordeal or by daring to challenge the authority of a parental figure, will win the parent's approval and the seeming conflicts between them will be resolved.
DEATH OF THE EGO
The Ordeal in myths signifies the death of the ego. The hero is now fully part of the cosmos, dead to the old, limited vision of things and reborn into a new consciousness of connections. The old boundaries of the Self have been transcended or annihilated. In some sense the hero has become a god with the divine ability to soar above the normal limits of death and see the broader view of the connectedness of all things. The Greeks called this a moment of apotheosis, a step up from enthusiasm where you merely have the god in you. In a state of apotheosis you are the god. Tasting death lets you sit in God's chair for a while.
The hero facing an Ordeal has moved her center from the ego to the Self, to the more godlike part of her. There may also be a movement from Self to group as a hero accepts more responsibility than just looking out for herself. A hero risks individual life for the sake of the larger collective life and wins the right to be called "hero."
THE WIZARD OF OZ
Dorothy and friends, trapped by the Wicked Witch and her Threshold Guardian army, now face their Supreme Ordeal The Witch is enraged at them for having penetrated her Inmost
Cave and stolen her greatest treasure, the Ruby Slippers. She descends on the foursome and threatens to kill them one by one, saving Dorothy until last.
The threat of death makes the stakes of the scene clear. The audience now knows it's going to be a battle between forces of life and death.
The Witch begins with the Scarecrow. She lights her broomstick and uses it as a torch to set him on fire. His straw blazes up and it looks like all is lost. Every child in the audience believes the Scarecrow is doomed and feels the horror of death with him.
Dorothy operates on instinct and does the only thing she can think of to save her friend: She grabs up a bucket of water and splashes it all over the Scarecrow. It puts out the fire, but it also wets down the Witch. Dorothy had no intention of killing the Witch, didn't even realize water would make her melt, but has killed her just the same. Death was in the room, and Dorothy merely deflected it onto another victim.
But the Witch does not just go "poof" and disappear. Her death is protracted, agonizing, and pathetic. "Oh, my beautiful wickedness! What a world, what a world!" By the time it's over you feel sor
ry for the Witch, and have had a real taste of death.
Our heroes have gone face-to-face with death and can walk away to tell about it. After a moment of being stunned, they are elated. They go on to reap the consequences of defying death, in the next step: Reward, or Seizing the Sword.
QUESTIONING THE JOURNEY
1. What is the Ordeal in The Silence of the Lambs? The Prince of Tides? Pretty Woman?
2. What is the Ordeal in your story? Does your story truly have a villain? Or is there simply an antagonist?
3. In what way is the villain or antagonist the hero's Shadow?
4. Is the villain's power channeled through partners or underlings? What special functions do these parts perform?
5. Can the villain also be a Shapeshifter or Trickster? What other archetypes might a villain manifest?
6. In what way does your hero face death in the Ordeal? What is your hero's greatest fear?
With the crisis of the Ordeal passed, heroes now experience the consequences of surviving death. With the dragon that dwelt in the Inmost Cave slain or vanquished, they seize the sword of victory and lay claim to their Reward. Triumph may be fleeting but for now they savor its pleasures.
We Seekers look at one another with growing smiles. We've won the right to be called heroes. For the sake of the Home Tribe we faced death, tasted it, and yet lived. From the depths of terror we suddenly shoot up to victory. It's time to fill our empty bellies and raise our voices around the campfire to sing of our deeds. Old wounds and grievances are forgotten. The story of our journey is already being woven.
You pull apart from the rest, strangely quiet. In the leaping shadows you remember those who didn't make it, and you notice something. You're different. You've changed. Part of you has died and something new has been born. You and the world will never seem the same. This too is part of the Reward for facing death.
Encountering death is a big event and it will surely have consequences. There will almost always be some period of time in which the hero is recognized or rewarded for having survived death or a great ordeal. A great many possibilities are generated by living through a crisis, and Reward, the aftermath of the Ordeal, has many shapes and purposes.
CELEBRATION
When hunters have survived death and brought down their game, it's natural to want to celebrate. Energy has been exhausted in the struggle, and needs to be replenished. Heroes may have the equivalent of a party or barbecue at this stage in which they cook and consume some of the fruits of victory. The heroes of The Odyssey always offered a sacrifice and had a meal to give thanks and celebrate after surviving some ordeal at sea. Strength is needed for the return to the upper world, so time is given for rest, recuperation, and refueling. After the buffalo hunt (a Supreme Ordeal and brush with death) in Dances with Wolves, Dunbar and the tribe celebrate with a buffalo barbecue in which his Reward for saving a young man from death is greater acceptance by the Lakota.
CAMPFIRE SCENES
Many stories seem to have campfire-type scenes in this region, where the hero and companions gather around a fire or its equivalent to review the recent events. It's also an opportunity for jokes and boasting. There is understandable relief at having survived death. Hunters and fishermen, pilots and navigators, soldiers and explorers all like to exaggerate their accomplishments. At the barbecue in Dances with Wolves, Dunbar is forced to retell the story of the buffalo hunt many times.
There may be conflict over the campfire, fighting over spoils. Dunbar gets into an argument over his hat, which has been picked up by a Sioux warrior after Dunbar dropped it during the buffalo hunt.
A campfire scene may also be a chance for reminiscence or nostalgia. Having crossed the abyss of life and death, nothing will ever be the same. Heroes sometimes turn back and remember aloud what got them to this point. A loner hero might recall the events or people who influenced him, or speak about the unwritten code by which he runs his life.
These scenes serve important functions for the audience. They allow us to catch our breath after an exciting battle or ordeal. The characters might recap the story so far, giving us a chance to review the story and get a glimpse of how they perceive it. In Red River, Matthew Garth reviews the plot for a newcomer to the story, Tess (Joanne Dru), in a campfire scene. He reveals his feelings about his foster-father and gives the audience a perspective on the complex, epic story.
In these quiet moments of reflection or intimacy we get to know the characters better. A memorable example is the scene in Jaws in which Robert Shaw's character, Quint, tells about his horrible World War II experiences with sharks in the Pacific. The men compare scars and sing a drinking song. It's a "getting-to-know-you" scene, built on the intimacy that comes from having survived an Ordeal together.
In Walt Disney's classic animated features such as Pinocchio or Peter Pan, the pace is usually frantic, but Disney was careful to slow them down from time to time and get in close on the characters in an emotional moment. These quieter or more lyric passages are important for making a connection with the audience.
LOVE SCENES
The aftermath of a Supreme Ordeal may be an opportunity for a love scene. Heroes don't really become heroes until the crisis; until then they are just trainees. They don't really deserve to be loved until they have shown their willingness to sacrifice. At this point a true hero has earned a love scene, or a "sacred marriage" of some kind. The Red River campfire scene described above is also a highly effective love scene.
In the thriller Arabesque, Gregory Peck and Sophia Loren, having survived an Ordeal together, are bonded in a love scene. She is a bewildering Shapeshifter who has told him a string of lies, but he has seen through to her essential core of goodness, and now trusts her.
The romantic waltz in Beauty and the Beast is the Beasts Reward for having survived an Ordeal with the townspeople and Belle's Reward for having seen past the Beast's monstrous appearance.
TAKING POSSESSION
One of the essential aspects of this step is the hero taking possession of whatever she came seeking. Treasure hunters take the gold, spies snatch the secret, pirates plunder the captured ship, an uncertain hero seizes her self-respect, a slave seizes control of his own destiny. A transaction has been made — the hero has risked death or sacrificed life, and now gets something in exchange. The Norse god Odin, in his Supreme Ordeal, gives up an eye and hangs on the World-Tree for nine days and nights. His Reward is the knowledge of all things and the ability to read the sacred runes.
SEIZING THE SWORD
I also call this unit of the journey Seizing the Sword because often it's an active movement of the hero who aggressively takes possession of whatever was being sought in the Special World. Sometimes a reward like love is given. But more frequently the hero takes possession of a treasure or even steals it, like James Bond taking the Lektor, a Soviet translating device, in From Russia with Love.
A moment of taking possession follows the death-and-rebirth crisis in King Kong. A transformation had occurred in the monster ape during the Approach phase. King Kong shifted from being Fay Wray's abductor to being her protector, fighting off a tyrannosaur on the way to his Inmost Cave. By the time he reaches the Supreme Ordeal, defending her in a battle to the death with a giant serpent, he has become a full-fledged hero. Now he takes possession of his Reward. Like any good hero, he gets the girl.
In a tender but erotic scene, he takes her out onto the "balcony" of his cave and examines her, cradled in his enormous palm. He pulls off her clothes, strip by strip, sniffing her perfume curiously. He tickles her with his finger. The love scene is interrupted by another dinosaur threat, but it was definitely a Reward moment, a payback for having faced death head-on during the crisis.
The idea of a hero Seizing the Sword comes from memories of stories in which heroes battle dragons and take their treasure. Among the treasures there may be a magic sword, perhaps the sword of the hero's father, broken or stolen by the dragon in previous battles. The image of the sword, as
portrayed in the Tarot deck's suit of swords, is a symbol of the hero's will, forged in fire and quenched in blood, broken and remade, hammered and folded, hardened, sharpened, and focused to a point like the light-sabers of Star Wars.
But a sword is only one of many images for what is being seized by the hero at this step. Campbell's term for it is "The Ultimate Boon." Another concept is the Holy Grail, an ancient and mysterious symbol for all the unattainable things of the soul that knights and heroes quest after. A rose or a jewel may be the treasure in another story. The wily Monkey King of Chinese legends is seeking the sacred Buddhist sutras that have been taken to Tibet.
ELIXIR THEFT
Some heroes purchase the treasure in effect, buying it with their lives or the willingness to risk life. But other heroes steal the magic thing at the heart of the story. The prize is not always given, even if it has been paid for or earned. It must be taken. Campbell calls this motif "elixir theft."
Elixir means a medium or vehicle for medicine. It could be a harmless sweet liquid or powder to which other medicine is added. Administered alone or mixed with other useless chemicals, it might still work by what's known as the "placebo effect." Studies have shown that some people get better on a placebo, a substance with no medicinal value, even when they know it's just a sugar pill — testimony to the power of suggestion.
An elixir can also be a medicine that heals every ill, a magical substance that restores life. In alchemy the elixir is one of the steps towards the philosopher's stone which can transmute metals, create life, and transcend death. This ability to overcome the forces of death is the real Elixir most heroes seek.
The hero is often required to steal the Elixir. It is the secret of life and death, and much too valuable to be given up lightly. Heroes may turn Trickster or thief to make off with the treasure, like Prometheus stealing fire from the gods for mankind, or Adam and Eve tasting the apple. This theft may intoxicate the hero for a time, but there is often a heavy price to pay later.