The Inevitable

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The Inevitable Page 34

by Kevin Kelly


  accelerometers, 221

  accessing and accessibility, 109–33

  and clouds, 125–31

  and communications, 125

  and decentralization, 118–21, 125, 129–31

  and dematerialization, 110–14, 125

  and emergence of the “holos,” 293–94

  as generative quality, 70–71

  ownership vs., 70–71

  and platform synergy, 122–25

  and real-time on demand, 114–17

  and renting, 117–18

  and right of modification, 124–25

  accountability, 260–64

  Adobe, 113, 206

  advertising, 177–89

  aggregated information, 140, 147

  Airbnb, 109, 113, 124, 172

  algorithms and targeted advertising, 179–82

  Alibaba, 109

  Amazon

  and accessibility vs. ownership, 109

  and artificial intelligence, 33

  cloud of, 128, 129

  and on-demand model of access, 115

  as ecosystem, 124

  and filtering systems, 171–72

  and recommendation engines, 169

  and robot technology, 50

  and tracking technology, 254

  and user reviews, 21, 72–73

  anime, 198

  annotation systems, 202

  anonymity, 263–64

  anthropomorphization of technology, 259

  Apache software, 69, 141, 143

  API (application programming interface), 23

  Apple, 1–2, 123, 124, 246

  Apple Pay, 65

  Apple Watch, 224

  Arthur, Brian, 193, 209

  artificial intelligence (AI), 29–60

  ability to think differently, 42–43, 48, 51–52

  as accelerant of change, 30

  as alien intelligence, 48

  in chess, 41–42

  and cloud-based services, 127

  and collaboration, 273

  and commodity consumer attention, 179

  and complex questions, 47

  concerns regarding, 44

  and consciousness, 42

  corporate investment in, 32

  costs of, 29, 52–53

  data informing, 39

  and defining humanity, 48–49

  and digital storage capacity, 265, 266–67

  and emergence of the “holos,” 291

  as enhancement of human intelligence, 41–42

  and filtering systems, 175

  of Google, 36–37

  impact of, 29

  learning ability of, 32–33, 40

  and lifelogging, 251

  networked, 30

  and network effect, 40

  potential applications for, 34–36

  questions arising from, 284

  specialized applications of, 42

  in tagging book content, 98

  technological breakthroughs influencing, 38–40

  ubiquity of, 30, 33

  and video games, 230

  and visual intelligence, 203

  See also robots

  arts and artists

  artist/audience inversion, 81

  and augmented reality, 232

  and authenticity, 70

  and creative remixing, 209

  and crowdfunding, 156–61

  and low-cost reproduction, 87

  and patronage, 72

  public art, 232

  attention, 168–69, 176, 177–89

  audience, 88, 148–49, 155, 156–57

  audio recording, 249. See also music and musicians

  augmented reality (AR), 216–17, 224, 226–27, 231–32

  authenticity, 70

  authority, 86, 88, 101

  authors, 86, 87, 88

  automation, 49–50, 55, 56, 57–58

  automobiles. See transportation

  avatars

  and filtering systems, 175

  and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234

  and virtual shopping, 173

  Bailenson, Jeremy, 234–35

  Barlow, John Perry, 138

  Battlestar Galactica (series), 206, 282

  Baxter, 51–53, 58

  Baylor College, 225

  Beats, 169

  becoming, 9–27

  and emergence of user-generated content, 19, 21–22

  and nascency of internet, 26–27

  our blindness to, 13–22

  and protopian narrative, 13–14

  and technology-spawned discontentment, 11–12

  and upgrading, 10–11

  Bell, Gordon, 247–48

  Benkler, Yochai, 142

  Bezos, Jeff, 111–12

  Bing, 285

  biofeedback, 225–26

  biometrics and biodata, 235–36, 249, 263

  Bitcoin, 120–21

  BitTorrent, 66

  blockbuster films, 196–97, 204, 208

  blockchain technology, 120–21

  blogs, 63, 89, 149

  blood factor tracking, 238, 244

  books

  cognitive aspects of, 104

  as conceptual state of imagination, 91

  and consumer attention, 103, 178

  culture of, 86–87, 88, 90

  definition of, 90–91

  durability of, 100–101

  and embodiment, 71

  filtering superabundance of choices, 168

  fixity of, 78–79

  and immediacy of hardcovers, 68

  impact of mass-produced, 85–86

  included in the universal library, 102

  and literacy techniques and innovations, 200

  and reader reviews, 72–73

  and rewindability, 204

  scanning of, 207

  and tracking technology, 254

  See also ebooks and readers

  brain-machine interfaces (BMIs), 225

  brands and branding, 167, 184

  Brin, David, 260

  Brooks, Rodney, 51, 53–54

  Bush, Vannevar, 18, 19

  caller identification, 253, 263

  Call of Duty, 227

  cameras, 221, 252

  Carlsen, Magnus, 41–42

  Carr, Nick, 78

  car tracking. See transportation

  Casablanca (1942), 202

  celebrities, 187–88

  censorship, 175–76

  centaurs, 41

  change, 5–7, 13–22, 30

  Chardin, Teilhard de, 292

  chess and artificial intelligence (AI), 41–42

  children and technology, 223

  China, 4, 32, 56

  cinematography, 198–200

  Cisco, 283

  civic duties, 271–72

  clan-based societies, 262

  “click dreaming,” 280

  clothing, 35, 224–25

  clouds, 65, 125–31

  code, 88, 90

  collaboration, 141–42

  and digital socialism, 146

  and emergence of the “holos,” 291

  and filtering systems, 171, 172

  and global connectivity, 276

  and increasing degree of coordination, 138

  and open source projects, 143

  and social impact of connectivity, 273

  and Wikipedia, 269–72

  collectivism, 142–44, 151–52, 270–71

  commercials, 197. See also advertising

  commodity attention,
177–79

  commodity prices, 189

  communications

  and decentralization, 118–19, 129–31

  and dematerialization, 110–11

  and free markets, 146

  inevitable aspects of, 3

  oral communication, 204

  and platforms, 125

  complexity and digital storage capacity, 265–66

  computers, 128, 231

  connectivity, 276, 292, 294–95

  consumer data, 256

  content creation

  advertisements, 184–85

  custom music, 77

  early questions about, 17

  and editors, 148–51, 152, 153

  and emergence of user-generated content, 19, 21–22, 184–85, 269–74, 276

  and Google search engines, 146–47

  and hierarchical/nonhierarchical infrastructures, 148–54

  impulse for, 22–23

  and screen culture, 88

  and sharing economy, 139

  value of, 149

  convergence, 291, 296

  cookies, 180, 254

  cooperation, 139–40, 146, 151

  copper prices, 189

  copying digital data

  and copy protection, 73

  and creative remixing, 206–9

  and file sharing sites, 136

  free/ubiquitous flow of, 61–62, 66–68, 80, 256

  generatives that add value to, 68–73

  and reproductive imperative, 87

  and uncopiable values, 67–68

  copyright, 207–8

  corporate monopolies, 294

  coveillance, 259–64

  Cox, Michael, 286–87

  Craigslist, 145

  Creative Commons licensing, 136, 139

  crowdfunding, 156–61

  crowdsourcing, 185

  Cunningham, Ward, 135–36

  curators, 150, 167, 183

  customer support, 21

  cyberconflict, 252, 275

  dark energy and matter, 284

  “dark” information, 258

  Darwin, Charles, 243

  data analysis and lifelogging, 250–51

  “database cinema,” 200

  data informing artificial intelligence, 39, 40

  decentralization, 118–21

  and answer-generating technologies, 289

  and bottom-up participation, 154

  and collaboration, 142, 143

  of communication systems, 129–31

  and digital socialism, 137

  and emergence of the “holos,” 295

  and online advertising, 182–85

  and platforms, 125

  and startups, 116–17

  and top-down vs. bottom-up management, 153

  Deep Blue, 41

  deep-learning algorithms, 40

  DeepMind, 32, 37, 40

  deep reinforcement machine learning, 32–33

  dematerialization, 110–14, 125, 131

  diagnoses and diagnostic technology, 31–32, 239, 243–44

  diaries and lifelogging, 248–49

  Dick, Philip K., 255

  diet tracking, 238

  Digg, 136, 149

  digitization of data, 258

  directional sense, 243

  discoverability, 72–73, 101

  DNA sequencing, 69

  documentaries, updating of, 82

  domain names, 25–26

  Doritos, 185

  Downton Abbey (series), 282

  drones, 227, 252

  Dropbox, 32

  drug research, 241

  DVDs, 205

  Dyson, Esther, 186

  Eagleman, David, 225

  e-banks, 254

  eBay, 154, 158, 185, 263, 272, 274

  ebooks and readers, 91–96

  and accessibility vs. ownership, 112

  advantages of, 93–95

  bookshelves for, 100

  fluidities of, 79

  interconnectedness of, 95–96, 98, 99–100, 101–2, 104

  and just-in-time purchasing, 65

  liquidity of, 93

  tagging content in, 98

  and tracking technology, 254

  echo chambers, 170

  economy, 21, 65, 67–68, 136–38, 193

  ecosystems of interdependent products and services, 123–24

  editors, 148–51, 152, 153

  education, 90, 232

  Einstein, Albert, 288

  electrical outlets, 253

  email, 186–87, 239–40

  embedded technology, 221

  embodiment, 71, 224

  emergent phenomena, 276–77, 295–97

  emotion recognition, 220

  employment and displaced workers, 49–50, 57–58

  Eno, Brian, 221

  entertainment costs, 190

  epic failures, 278

  e-retailers, 253

  etiquette, social, 3–4

  evolution, 247

  e-wallets, 254

  experience, value of, 190

  expertise, 279

  exports, U.S., 62

  extraordinary events, 277–79

  eye tracking, 219–20

  Facebook

  and aggregated information, 147

  and artificial intelligence, 32, 39, 40

  and “click-dreaming,” 280

  cloud of, 128, 129

  and collaboration, 273

  and consumer attention system, 179, 184

  and creative remixing, 199, 203

  face recognition of, 39, 254

  and filtering systems, 170, 171

  flows of posts through, 63

  and future searchability, 24

  and interactivity, 235

  and intermediation of content, 150

  and lifestreaming, 246

  and likes, 140

  nonhierarchical infrastructure of, 152

  number of users, 143, 144

  as platform ecosystem, 123

  and sharing economy, 139, 144, 145

  and tracking technology, 239–40

  and user-generated content, 21–22, 109, 138

  facial recognition, 39, 40, 43, 220, 254

  fan fiction, 194, 210

  fear of technology, 191

  Felton, Nicholas, 239–40

  Fifield, William, 288

  films and film industry, 196–99, 201–2

  filtering, 165–91

  and advertising, 179–89

  differing approaches to, 168–75

  filter bubble, 170

  and storage capacity, 165–67

  and superabundance of choices, 167–68

  and value of attention, 175–79

  findability of information, 203–7

  firewalls, 294

  first-in-line access, 68

  first-person view (FPV), 227

  fitness tracking, 238, 246, 255

  fixity, 78–81

  Flickr, 139, 199

  Flows and flowing, 61–83

  and engagement of users, 81–82

  and free/ubiquitous copies, 61–62, 66–68

  and generative values, 68–73

  move from fixity to, 78–81

  in real time, 64–65

  and screen culture, 88

  and sharing, 8

  stages of, 80–81

  streaming, 66, 74–75, 82

  and users’ creations, 73–74, 75–78

  fluidity, 66, 79, 282

  food as service (FaS), 113–14

 
footnotes, 201

  411 information service, 285

  Foursquare, 139, 246

  fraud, 184

  freelancers (prosumers), 113, 115, 116–17, 148, 149

  Freeman, Eric, 244–45

  fungibility of digital data, 195

  future, blindness to, 14–22

  Galaxy phones, 219

  gatekeepers, 167

  Gates, Bill, 135, 136

  gaze tracking, 219–20

  Gelernter, David, 244–46

  General Electric, 160

  generatives, 68–73

  genetics, 69, 238, 284

  Gibson, William, 214

  gifs, 195

  global connectivity, 275, 276, 292

  gluten, 241

  GM, 185

  goods, fixed, 62, 65

  Google

  AdSense ads, 179–81

  and artificial intelligence, 32, 36–37, 40

  book scanning projects, 208

  cloud of, 128, 129

  and consumer attention system, 179, 184

  and coveillance, 262

  and facial recognition technology, 254

  and filtering systems, 172, 188

  and future searchability, 24

  Google Drive, 126

  Google Glass, 217, 224, 247, 250

  Google Now, 287

  Google Photo, 43

  and intellectual property law, 208–9

  and lifelogging, 250–51, 254

  and lifestreaming, 247–48

  and photo captioning, 51

  quantity of searches, 285–86

  and smart technology, 223–25

  translator apps of, 51

  and users’ usage patterns, 21, 146–47

  and virtual reality technology, 215, 216–17

  and visual intelligence, 203

  government, 167, 175–76, 252, 255, 261–64

  GPS technology, 226, 274

  graphics processing units (GPU), 38–39, 40

  Greene, Alan, 31–32, 238

  grocery shopping, 62, 253

  Guinness Book of World Records, 278

  hackers, 252

  Hall, Storrs, 264–65

  Halo, 227

  Hammerbacher, Jeff, 280

  hand motion tracking, 222

  haptic feedback, 233–34

  harassment, online, 264

  hard singularity, 296

  Harry Potter series, 204, 209–10

  Hartsell, Camille, 252

  hashtags, 140

  Hawking, Stephen, 44

  health-related websites, 179–81

  health tracking, 173, 238–40, 250

  heat detection, 226

  hierarchies, 148–54, 289

  High Fidelity, 219

  Hinton, Geoff, 40

  historical documents, 101

  hive mind, 153, 154, 272, 281

  Hockney, David, 155

  Hollywood films, 196–99

  holodeck simulations, 211–12

  HoloLens, 216

  the “holos,” 292–97

  home surveillance, 253

 

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