by Kevin Kelly
   accelerometers, 221
   accessing and accessibility, 109–33
   and clouds, 125–31
   and communications, 125
   and decentralization, 118–21, 125, 129–31
   and dematerialization, 110–14, 125
   and emergence of the “holos,” 293–94
   as generative quality, 70–71
   ownership vs., 70–71
   and platform synergy, 122–25
   and real-time on demand, 114–17
   and renting, 117–18
   and right of modification, 124–25
   accountability, 260–64
   Adobe, 113, 206
   advertising, 177–89
   aggregated information, 140, 147
   Airbnb, 109, 113, 124, 172
   algorithms and targeted advertising, 179–82
   Alibaba, 109
   Amazon
   and accessibility vs. ownership, 109
   and artificial intelligence, 33
   cloud of, 128, 129
   and on-demand model of access, 115
   as ecosystem, 124
   and filtering systems, 171–72
   and recommendation engines, 169
   and robot technology, 50
   and tracking technology, 254
   and user reviews, 21, 72–73
   anime, 198
   annotation systems, 202
   anonymity, 263–64
   anthropomorphization of technology, 259
   Apache software, 69, 141, 143
   API (application programming interface), 23
   Apple, 1–2, 123, 124, 246
   Apple Pay, 65
   Apple Watch, 224
   Arthur, Brian, 193, 209
   artificial intelligence (AI), 29–60
   ability to think differently, 42–43, 48, 51–52
   as accelerant of change, 30
   as alien intelligence, 48
   in chess, 41–42
   and cloud-based services, 127
   and collaboration, 273
   and commodity consumer attention, 179
   and complex questions, 47
   concerns regarding, 44
   and consciousness, 42
   corporate investment in, 32
   costs of, 29, 52–53
   data informing, 39
   and defining humanity, 48–49
   and digital storage capacity, 265, 266–67
   and emergence of the “holos,” 291
   as enhancement of human intelligence, 41–42
   and filtering systems, 175
   of Google, 36–37
   impact of, 29
   learning ability of, 32–33, 40
   and lifelogging, 251
   networked, 30
   and network effect, 40
   potential applications for, 34–36
   questions arising from, 284
   specialized applications of, 42
   in tagging book content, 98
   technological breakthroughs influencing, 38–40
   ubiquity of, 30, 33
   and video games, 230
   and visual intelligence, 203
   See also robots
   arts and artists
   artist/audience inversion, 81
   and augmented reality, 232
   and authenticity, 70
   and creative remixing, 209
   and crowdfunding, 156–61
   and low-cost reproduction, 87
   and patronage, 72
   public art, 232
   attention, 168–69, 176, 177–89
   audience, 88, 148–49, 155, 156–57
   audio recording, 249. See also music and musicians
   augmented reality (AR), 216–17, 224, 226–27, 231–32
   authenticity, 70
   authority, 86, 88, 101
   authors, 86, 87, 88
   automation, 49–50, 55, 56, 57–58
   automobiles. See transportation
   avatars
   and filtering systems, 175
   and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234
   and virtual shopping, 173
   Bailenson, Jeremy, 234–35
   Barlow, John Perry, 138
   Battlestar Galactica (series), 206, 282
   Baxter, 51–53, 58
   Baylor College, 225
   Beats, 169
   becoming, 9–27
   and emergence of user-generated content, 19, 21–22
   and nascency of internet, 26–27
   our blindness to, 13–22
   and protopian narrative, 13–14
   and technology-spawned discontentment, 11–12
   and upgrading, 10–11
   Bell, Gordon, 247–48
   Benkler, Yochai, 142
   Bezos, Jeff, 111–12
   Bing, 285
   biofeedback, 225–26
   biometrics and biodata, 235–36, 249, 263
   Bitcoin, 120–21
   BitTorrent, 66
   blockbuster films, 196–97, 204, 208
   blockchain technology, 120–21
   blogs, 63, 89, 149
   blood factor tracking, 238, 244
   books
   cognitive aspects of, 104
   as conceptual state of imagination, 91
   and consumer attention, 103, 178
   culture of, 86–87, 88, 90
   definition of, 90–91
   durability of, 100–101
   and embodiment, 71
   filtering superabundance of choices, 168
   fixity of, 78–79
   and immediacy of hardcovers, 68
   impact of mass-produced, 85–86
   included in the universal library, 102
   and literacy techniques and innovations, 200
   and reader reviews, 72–73
   and rewindability, 204
   scanning of, 207
   and tracking technology, 254
   See also ebooks and readers
   brain-machine interfaces (BMIs), 225
   brands and branding, 167, 184
   Brin, David, 260
   Brooks, Rodney, 51, 53–54
   Bush, Vannevar, 18, 19
   caller identification, 253, 263
   Call of Duty, 227
   cameras, 221, 252
   Carlsen, Magnus, 41–42
   Carr, Nick, 78
   car tracking. See transportation
   Casablanca (1942), 202
   celebrities, 187–88
   censorship, 175–76
   centaurs, 41
   change, 5–7, 13–22, 30
   Chardin, Teilhard de, 292
   chess and artificial intelligence (AI), 41–42
   children and technology, 223
   China, 4, 32, 56
   cinematography, 198–200
   Cisco, 283
   civic duties, 271–72
   clan-based societies, 262
   “click dreaming,” 280
   clothing, 35, 224–25
   clouds, 65, 125–31
   code, 88, 90
   collaboration, 141–42
   and digital socialism, 146
   and emergence of the “holos,” 291
   and filtering systems, 171, 172
   and global connectivity, 276
   and increasing degree of coordination, 138
   and open source projects, 143
   and social impact of connectivity, 273
   and Wikipedia, 269–72
   collectivism, 142–44, 151–52, 270–71
   commercials, 197. See also advertising
   commodity attention, 
177–79
   commodity prices, 189
   communications
   and decentralization, 118–19, 129–31
   and dematerialization, 110–11
   and free markets, 146
   inevitable aspects of, 3
   oral communication, 204
   and platforms, 125
   complexity and digital storage capacity, 265–66
   computers, 128, 231
   connectivity, 276, 292, 294–95
   consumer data, 256
   content creation
   advertisements, 184–85
   custom music, 77
   early questions about, 17
   and editors, 148–51, 152, 153
   and emergence of user-generated content, 19, 21–22, 184–85, 269–74, 276
   and Google search engines, 146–47
   and hierarchical/nonhierarchical infrastructures, 148–54
   impulse for, 22–23
   and screen culture, 88
   and sharing economy, 139
   value of, 149
   convergence, 291, 296
   cookies, 180, 254
   cooperation, 139–40, 146, 151
   copper prices, 189
   copying digital data
   and copy protection, 73
   and creative remixing, 206–9
   and file sharing sites, 136
   free/ubiquitous flow of, 61–62, 66–68, 80, 256
   generatives that add value to, 68–73
   and reproductive imperative, 87
   and uncopiable values, 67–68
   copyright, 207–8
   corporate monopolies, 294
   coveillance, 259–64
   Cox, Michael, 286–87
   Craigslist, 145
   Creative Commons licensing, 136, 139
   crowdfunding, 156–61
   crowdsourcing, 185
   Cunningham, Ward, 135–36
   curators, 150, 167, 183
   customer support, 21
   cyberconflict, 252, 275
   dark energy and matter, 284
   “dark” information, 258
   Darwin, Charles, 243
   data analysis and lifelogging, 250–51
   “database cinema,” 200
   data informing artificial intelligence, 39, 40
   decentralization, 118–21
   and answer-generating technologies, 289
   and bottom-up participation, 154
   and collaboration, 142, 143
   of communication systems, 129–31
   and digital socialism, 137
   and emergence of the “holos,” 295
   and online advertising, 182–85
   and platforms, 125
   and startups, 116–17
   and top-down vs. bottom-up management, 153
   Deep Blue, 41
   deep-learning algorithms, 40
   DeepMind, 32, 37, 40
   deep reinforcement machine learning, 32–33
   dematerialization, 110–14, 125, 131
   diagnoses and diagnostic technology, 31–32, 239, 243–44
   diaries and lifelogging, 248–49
   Dick, Philip K., 255
   diet tracking, 238
   Digg, 136, 149
   digitization of data, 258
   directional sense, 243
   discoverability, 72–73, 101
   DNA sequencing, 69
   documentaries, updating of, 82
   domain names, 25–26
   Doritos, 185
   Downton Abbey (series), 282
   drones, 227, 252
   Dropbox, 32
   drug research, 241
   DVDs, 205
   Dyson, Esther, 186
   Eagleman, David, 225
   e-banks, 254
   eBay, 154, 158, 185, 263, 272, 274
   ebooks and readers, 91–96
   and accessibility vs. ownership, 112
   advantages of, 93–95
   bookshelves for, 100
   fluidities of, 79
   interconnectedness of, 95–96, 98, 99–100, 101–2, 104
   and just-in-time purchasing, 65
   liquidity of, 93
   tagging content in, 98
   and tracking technology, 254
   echo chambers, 170
   economy, 21, 65, 67–68, 136–38, 193
   ecosystems of interdependent products and services, 123–24
   editors, 148–51, 152, 153
   education, 90, 232
   Einstein, Albert, 288
   electrical outlets, 253
   email, 186–87, 239–40
   embedded technology, 221
   embodiment, 71, 224
   emergent phenomena, 276–77, 295–97
   emotion recognition, 220
   employment and displaced workers, 49–50, 57–58
   Eno, Brian, 221
   entertainment costs, 190
   epic failures, 278
   e-retailers, 253
   etiquette, social, 3–4
   evolution, 247
   e-wallets, 254
   experience, value of, 190
   expertise, 279
   exports, U.S., 62
   extraordinary events, 277–79
   eye tracking, 219–20
   Facebook
   and aggregated information, 147
   and artificial intelligence, 32, 39, 40
   and “click-dreaming,” 280
   cloud of, 128, 129
   and collaboration, 273
   and consumer attention system, 179, 184
   and creative remixing, 199, 203
   face recognition of, 39, 254
   and filtering systems, 170, 171
   flows of posts through, 63
   and future searchability, 24
   and interactivity, 235
   and intermediation of content, 150
   and lifestreaming, 246
   and likes, 140
   nonhierarchical infrastructure of, 152
   number of users, 143, 144
   as platform ecosystem, 123
   and sharing economy, 139, 144, 145
   and tracking technology, 239–40
   and user-generated content, 21–22, 109, 138
   facial recognition, 39, 40, 43, 220, 254
   fan fiction, 194, 210
   fear of technology, 191
   Felton, Nicholas, 239–40
   Fifield, William, 288
   films and film industry, 196–99, 201–2
   filtering, 165–91
   and advertising, 179–89
   differing approaches to, 168–75
   filter bubble, 170
   and storage capacity, 165–67
   and superabundance of choices, 167–68
   and value of attention, 175–79
   findability of information, 203–7
   firewalls, 294
   first-in-line access, 68
   first-person view (FPV), 227
   fitness tracking, 238, 246, 255
   fixity, 78–81
   Flickr, 139, 199
   Flows and flowing, 61–83
   and engagement of users, 81–82
   and free/ubiquitous copies, 61–62, 66–68
   and generative values, 68–73
   move from fixity to, 78–81
   in real time, 64–65
   and screen culture, 88
   and sharing, 8
   stages of, 80–81
   streaming, 66, 74–75, 82
   and users’ creations, 73–74, 75–78
   fluidity, 66, 79, 282
   food as service (FaS), 113–14
   
footnotes, 201
   411 information service, 285
   Foursquare, 139, 246
   fraud, 184
   freelancers (prosumers), 113, 115, 116–17, 148, 149
   Freeman, Eric, 244–45
   fungibility of digital data, 195
   future, blindness to, 14–22
   Galaxy phones, 219
   gatekeepers, 167
   Gates, Bill, 135, 136
   gaze tracking, 219–20
   Gelernter, David, 244–46
   General Electric, 160
   generatives, 68–73
   genetics, 69, 238, 284
   Gibson, William, 214
   gifs, 195
   global connectivity, 275, 276, 292
   gluten, 241
   GM, 185
   goods, fixed, 62, 65
   Google
   AdSense ads, 179–81
   and artificial intelligence, 32, 36–37, 40
   book scanning projects, 208
   cloud of, 128, 129
   and consumer attention system, 179, 184
   and coveillance, 262
   and facial recognition technology, 254
   and filtering systems, 172, 188
   and future searchability, 24
   Google Drive, 126
   Google Glass, 217, 224, 247, 250
   Google Now, 287
   Google Photo, 43
   and intellectual property law, 208–9
   and lifelogging, 250–51, 254
   and lifestreaming, 247–48
   and photo captioning, 51
   quantity of searches, 285–86
   and smart technology, 223–25
   translator apps of, 51
   and users’ usage patterns, 21, 146–47
   and virtual reality technology, 215, 216–17
   and visual intelligence, 203
   government, 167, 175–76, 252, 255, 261–64
   GPS technology, 226, 274
   graphics processing units (GPU), 38–39, 40
   Greene, Alan, 31–32, 238
   grocery shopping, 62, 253
   Guinness Book of World Records, 278
   hackers, 252
   Hall, Storrs, 264–65
   Halo, 227
   Hammerbacher, Jeff, 280
   hand motion tracking, 222
   haptic feedback, 233–34
   harassment, online, 264
   hard singularity, 296
   Harry Potter series, 204, 209–10
   Hartsell, Camille, 252
   hashtags, 140
   Hawking, Stephen, 44
   health-related websites, 179–81
   health tracking, 173, 238–40, 250
   heat detection, 226
   hierarchies, 148–54, 289
   High Fidelity, 219
   Hinton, Geoff, 40
   historical documents, 101
   hive mind, 153, 154, 272, 281
   Hockney, David, 155
   Hollywood films, 196–99
   holodeck simulations, 211–12
   HoloLens, 216
   the “holos,” 292–97
   home surveillance, 253