The Inevitable

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by Kevin Kelly


  HotWired, 18, 149, 150

  humanity, defining, 48–49

  hyperlinking

  antifacts highlighted by, 279

  of books, 95, 99

  of cloud data, 125–26

  and creative remixing, 201–2

  early theories on, 18–19, 21

  and Google search engines, 146–47

  IBM, 30–31, 40, 41, 128, 287

  identity passwords, 220, 235

  IMAX technology, 211, 217

  implantable technology, 225

  indexing data, 258

  individualism, 271

  industrialization, 49–50, 57

  industrial revolution, 189

  industrial robots, 52–53

  information production, 257–64. See also content creation

  innovation, competitions for, 160

  Instagram, 21, 139, 143, 199

  instruction services, 69

  Intel, 32

  intellectual property, 207–8

  intelligence, 41–47. See also artificial intelligence (AI)

  interaction, 211–36

  costs of, 236

  and depth of attention, 282

  evolution of virtual worlds, 218–19

  and human senses, 219–27

  and mass customization, 173

  and “presence,” 216–17

  and screening, 8

  social effects of virtual reality, 234–35

  state of current technology, 211–15

  and video games, 227–34

  interactive devices, 253. See also virtual reality

  Internal Revenue Service (IRS), 254

  International Monetary Fund (IMF), 189

  internet

  blindness to evolution of, 15–22

  commercialization of, 17–18

  and consumer attention, 177–78

  and copying digital data, 62

  creation of content on, 19, 21–22

  demographics for users of, 23

  and digital socialism, 137

  early expectations for, 15–16

  early worries about, 23

  and emergence of the holos, 293–94

  hyperlinked architecture of, 18–19, 21, 146–47

  inevitable aspects of, 3

  nascent stage of, 26–27

  and participation of users, 22–23

  as public commons, 122

  self-policing culture of, 21

  and sharing economy, 144

  view of humanity from, 20

  See also content creation; web

  internet of things, 175, 251, 283, 287

  interpretation, 69

  invention and inventiveness, 275

  iPads, 155, 223, 224

  iPhones, 123

  Iron Man (2008), 222

  It’s a Wonderful Life (1946), 201

  iTunes, 123, 266

  Jefferson, Thomas, 207–8

  just-in-time purchasing, 64–65

  Kahle, Brewster, 96–97

  Kaliouby, Rana el, 220

  Kapor, Mitch, 151

  Kasparov, Garry, 41

  Keeley, Larry, 148

  Kickstarter, 156–57

  Kindle, 254

  Kiva, 159

  Lanier, Jaron, 213–14, 215, 219, 234

  law and legal systems

  AI applications in field of, 55

  books of, 88, 90

  and clouds, 130

  code compared to, 88

  and creative remixing, 208

  and surveillance systems, 207

  Leary, Tim, 214

  Li, Fei-Fei, 203

  libertarianism, 271

  libraries

  Library of Everything, 165, 166–67, 190

  and printed books, 100–101

  public libraries, 86

  and tracking technology, 254

  universal library, 96–99, 101, 102

  lifelogging, 105–6, 207, 246–50

  lifestreaming, 244–51

  light field projection, 216–17

  LinkedIn, 32, 169

  Linux operating system, 141, 143, 151, 273

  liquidity, 66–67, 73–77, 88, 93. See also Flows and flowing

  literacy, 86, 89, 90, 200–202

  Local Motors, 160–61

  location tracking, 226, 238, 243

  Lost (series), 206, 282

  Lucas, George, 198

  luxury entertainment, 190

  Lyft, 62, 252

  machine intelligence, 266, 291. See also artificial intelligence

  “machine readable” information, 267

  Magic Leap, 216

  malaria, 241

  Malthus, Thomas, 243

  Mann, Steve, 247

  Manovich, Lev, 200

  manufacturing, robots in, 52–53, 55

  maps, 272

  mathematics, 47, 239, 242–43

  The Matrix (1999), 211

  maximum likelihood estimation (MLE), 265

  McDonalds, 25–26

  McLuhan, Marshall, 63, 127

  media fluency, 201

  media genres, 194–95

  medical technology and field

  AI applications in, 31, 55

  and crowdfunding, 157

  and diagnoses, 31

  future flows of, 80

  interpretation services in field of, 69

  and lifelogging, 250

  new jobs related to automation in, 58

  paperwork in, 51

  personalization of, 69

  and personalized pharmaceuticals, 173

  and pooling patient data, 145

  and tracking technology, 173, 237, 238–40, 241–42, 243–44, 250

  Meerkat, 76

  memory, 245–46, 249

  messaging, 239–40

  metadata, 258–59, 267

  microphones, 221

  Microsoft, 122–23, 124, 216, 247

  minds, variety of, 44–46

  Minecraft, 218

  miniaturization, 237

  Minority Report (2002), 221–22, 255

  MIT Media Lab, 219, 220, 222

  money, 4, 65, 119–21

  monopolies, 209

  mood tracking, 238

  Moore’s Law, 257

  movies, 77–78, 81–82, 168, 204–7

  Mozilla, 151

  MP3 compression, 165–66

  music and musicians

  AI applications in, 35

  creation of, 73–76, 77

  and crowdfunding, 157

  and free/ubiquitous copies, 66–67

  and intellectual property issues, 208–9

  and interactivity, 221

  liquidity of, 66–67, 73–78

  and live performances, 71

  low-cost reproduction of, 87

  of nonprofessionals, 75–76

  and patronage, 72

  sales of, 75

  soundtracks for content, 76

  total volume of recorded music, 165–66

  Musk, Elon, 44

  mutual surveillance (“coveillance”), 259–64

  MyLifeBits, 247

  Nabokov, Vladimir, 204

  Napster, 66

  The Narrative, 248–49, 251

  National Geographic, 278

  National Science Foundation, 17–18

  National Security Agency (NSA), 261

  Nature, 32

  Negroponte, Nicholas, 16, 219

  Nelson, Ted, 18–19, 21, 247

  Nest smart thermostat, 253, 283

  Netflix


  and accessibility vs. ownership, 109

  and crowdsourcing programming, 160

  and on-demand access, 64

  and recommendation engines, 39, 154, 169

  and reviews, 73, 154

  and sharing economy, 138

  and tracking technology, 254

  Netscape browser, 15

  network effect, 40

  neural networks, 38–40

  newbies, 10–11, 15

  new media forms, 194–95

  newspapers, 177

  Ng, Andrew, 38, 39

  niche interests, 155–56

  nicknames, 263

  nondestructive editing, 206

  nonprofits, 157

  noosphere, 292

  Northwestern University, 225

  numeracy, 242–43

  Nupedia, 270

  OBD chips, 251, 252

  obscure or niche interests, 155–56

  office settings, 222. See also work environments

  on-demand expectations, 64–65, 114–17

  OpenOffice, 151

  open source industry, 135, 141–42, 143, 271

  oral communication, 204

  Oscar Awards, 187–88

  overfitting, 170

  ownership, 112–13, 117–18, 121–22, 124–25, 127, 138

  Page, Larry, 36–37

  Pandora, 169

  parallel computation, 38–39, 40

  passive archives, 249

  passwords, 220, 235

  patents, 283

  PatientsLikeMe, 145

  patronage, 71–72

  PayPal, 65, 119–20, 124

  pedometers, 238

  peer-to-peer networks, 129–30, 184–85

  Periscope, 76

  “personal analytics” engine, 239

  personalization, 68–69, 172–73, 175, 191, 240–41, 261–62

  pharmaceutical research, 241–42

  pharmacies, 50

  phase transitions, 294–97

  phones

  automatic updates of, 62

  cameras in, 34

  and clouds, 126

  and decentralized communications, 129–31

  and on-demand model of access, 114

  directories, 285

  and interactivity, 219

  lifespan of apps for, 11

  as reading devices, 91–92

  in rural China, 56

  and self-tracking technology, 239–40

  and tracking technology, 239–40, 250, 253

  and virtual reality technology, 215, 222

  photography and images

  and artificial intelligence, 33–34

  and classic film production, 198–99

  and content recognition, 43, 203

  and Creative Commons licensing, 139

  democratization of, 77

  and digital storage capacity, 266

  and facial recognition, 39, 43

  flexible images, 204

  and Google Photo, 43

  and lifelogging, 248–49

  and new media genres, 195

  and photo captioning, 51

  and reproductive imperative, 87

  sharing of, 140

  Picard, Rosalind, 220

  Picasso, Pablo, 288

  Pichai, Sundar, 37

  Pine, Joseph, 172–73

  Pinterest, 32, 136, 139, 140, 183

  piracy, 124

  placebo effect, 242

  platform synergy, 122–25, 131

  PlayStation Now, 109

  porn sites, 202–3

  postal mail, 253

  postindustrial economy, 57

  “presence,” 216–17

  printing, 85, 87. See also books

  privacy, 124, 253, 255

  processing speeds, 293

  Progressive Insurance, 251

  Project Jacquard, 225

  Project Sansa, 218

  property rights, 207–8

  prosumers (freelancers), 113, 115, 116–17, 148, 149

  proxy data gathering, 255

  public commons, 121–22

  public key encryption, 260–61

  publishing and publishers, 149

  purchase histories, 169

  Quantified Self Meetup groups, 238–40

  Quantimetric Self Sensing, 247

  quantum computing, 284

  Quid, 32

  Quinn, David, 17

  Radiohead, 72

  randomized double-blind trials, 242

  reading, 89, 91–92, 94–95, 103–4. See also books; ebooks and readers

  realism, 211–14, 216

  real time, 66, 88, 104, 114–17, 131, 145

  recommendation engines, 169

  Red Dead Redemption, 227–30

  Reddit, 136, 140, 143, 149, 264

  Red Hat, 69

  reference transactions, 285

  relationship network analysis, 187

  relativity theory, 288

  remixing of ideas, 193–210

  and economic growth, 193–95

  and intellectual property issues, 207–10

  legal issues associated with, 207–10

  and reduced cost of creating content, 196–97

  and rewindability, 204–7

  and visual media, 197–203

  remixing video, 197–98

  renting, 117–18

  replication of media, 206–9

  Rethink Robotics, 51

  revert functions, 270

  reviews by users/readers, 21, 72–73, 139, 266

  rewindability, 204–7, 247–48, 270

  RFID chips, 283

  Rheingold, Howard, 148–49

  ride-share taxis, 252

  ring tones, 250

  Ripley’s Believe It or Not, 278

  robots

  ability to think differently, 51–52

  Baxter, 51–52

  categories of jobs for, 54–59, 60

  and digital storage capacity, 265

  dolls, 36

  emergence of, 49

  industrial robots, 52–53

  and mass customization, 173

  new jobs related to, 57–58

  and personal success, 58–59

  personal workbots, 58–59

  stages of robot replacement, 59–60

  training, 52–53

  trust in, 54

  Romer, Paul, 193, 209

  Rosedale, Phil, 219

  Rowling, J. K., 210

  RSS feeds, 63

  Rukeyser, Muriel, 103

  Samsung, 215, 219

  Santa Fe Institute, 193

  Scanadu, 243

  science, 98–99, 157

  Scout self-tracking device, 243

  screening and screens, 85–108

  and content creation, 88

  and cultural tension, 88–89

  culture of, 87–88

  eyeglasses as future of, 105

  growth of the internet of things, 283

  interactivity of, 8, 103–4

  and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104

  and rewindability of visual media, 204–7

  self-tracking with, 105–6

  ubiquity of screens, 86, 103

  and universal library, 96–99, 101, 102

  and virtual reality technology, 217

  See also ebooks and readers

  “Screen of All Knowledge,” 279

  scroll-back functions, 206

  search engines/browsers, 254, 286–88

  Second Life, 218–19<
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  security, 220, 235

  self-filtering, 167

  self-measurement, 237. See also lifestreaming

  self-tracking, 105–6, 237–38, 266. See also lifestreaming

  sensor technology, 226, 230, 267

  Sensory Substitution Vest, 225

  services, 6–7, 54, 62, 111–14, 125

  sex, virtual, 218–19

  sharing, 135–64

  and aggregated information, 140, 147

  and collaborative commenting sites, 136

  and consumers as content creators, 19

  and crowdfunding, 156–61

  and digital socialism, 136–38

  and flowing, 8

  and hierarchical/nonhierarchical infrastructures, 148–54

  and increasing degree of coordination, 138–42

  motivation behind, 144

  and obscure or niche interests, 155

  and open source industry, 135, 141–42, 143, 271

  power of, 146

  and social impact of connectivity, 271–75

  societal problems addressed through, 146

  technology facilitating, 145–46

  ubiquity of, 139

  Shirky, Clay, 138, 148

  Sidecar, 62

  Simon, Herbert, 176

  singularity, 295–97

  Siri, 287

  sleep tracking, 238, 240

  Smarr, Larry, 238

  smart technology, 225, 253

  smell, sense of, 226

  Snapchat, 63, 199

  Snowden, Edward, 261

  socialism, digital, 136–38, 139, 146

  social media

  and digital storage capacity, 265

  influence of, on public conversation, 140

  and intermediation of content, 150

  and privacy vs. transparency, 262

  and tracking technology, 254

  value of content created on, 149

  video and sound in, 76–77

  social networks, 170, 186–87

  software

  open source software, 135, 141–42, 143

  as service (SaS), 113

  The Sopranos (series), 282

  SoundCloud, 75

  Spielberg, Steven, 221

  Spotify, 74–75, 109, 138, 169, 254

  Square, 65, 124

  Squid (smart shirt), 225

  Stanford Artificial Intelligence Laboratory, 203

  Star Trek, 211

  startups, 27, 33, 116–17, 184

  Star Wars films, 198–99

  statistics, 242–43

  stickiness, 69

  Stoll, Cliff, 15–16

  storage capacity, 166, 264–67

  streaming devices, 254. See also lifestreaming

  StumbleUpon, 136, 145

  subscription services, 112–13, 114

  superabundance, 168–69, 176, 189

  Super Bowl, 183, 185

  superlatives, 277–79

  surfing the web, 188–89, 280–82

  surveillance, 230, 252–53, 255, 259–64

  survival skills, 243

  sustainable growth, 193

  Swift, Taylor, 75

 

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