by Kevin Kelly
   HotWired, 18, 149, 150
   humanity, defining, 48–49
   hyperlinking
   antifacts highlighted by, 279
   of books, 95, 99
   of cloud data, 125–26
   and creative remixing, 201–2
   early theories on, 18–19, 21
   and Google search engines, 146–47
   IBM, 30–31, 40, 41, 128, 287
   identity passwords, 220, 235
   IMAX technology, 211, 217
   implantable technology, 225
   indexing data, 258
   individualism, 271
   industrialization, 49–50, 57
   industrial revolution, 189
   industrial robots, 52–53
   information production, 257–64. See also content creation
   innovation, competitions for, 160
   Instagram, 21, 139, 143, 199
   instruction services, 69
   Intel, 32
   intellectual property, 207–8
   intelligence, 41–47. See also artificial intelligence (AI)
   interaction, 211–36
   costs of, 236
   and depth of attention, 282
   evolution of virtual worlds, 218–19
   and human senses, 219–27
   and mass customization, 173
   and “presence,” 216–17
   and screening, 8
   social effects of virtual reality, 234–35
   state of current technology, 211–15
   and video games, 227–34
   interactive devices, 253. See also virtual reality
   Internal Revenue Service (IRS), 254
   International Monetary Fund (IMF), 189
   internet
   blindness to evolution of, 15–22
   commercialization of, 17–18
   and consumer attention, 177–78
   and copying digital data, 62
   creation of content on, 19, 21–22
   demographics for users of, 23
   and digital socialism, 137
   early expectations for, 15–16
   early worries about, 23
   and emergence of the holos, 293–94
   hyperlinked architecture of, 18–19, 21, 146–47
   inevitable aspects of, 3
   nascent stage of, 26–27
   and participation of users, 22–23
   as public commons, 122
   self-policing culture of, 21
   and sharing economy, 144
   view of humanity from, 20
   See also content creation; web
   internet of things, 175, 251, 283, 287
   interpretation, 69
   invention and inventiveness, 275
   iPads, 155, 223, 224
   iPhones, 123
   Iron Man (2008), 222
   It’s a Wonderful Life (1946), 201
   iTunes, 123, 266
   Jefferson, Thomas, 207–8
   just-in-time purchasing, 64–65
   Kahle, Brewster, 96–97
   Kaliouby, Rana el, 220
   Kapor, Mitch, 151
   Kasparov, Garry, 41
   Keeley, Larry, 148
   Kickstarter, 156–57
   Kindle, 254
   Kiva, 159
   Lanier, Jaron, 213–14, 215, 219, 234
   law and legal systems
   AI applications in field of, 55
   books of, 88, 90
   and clouds, 130
   code compared to, 88
   and creative remixing, 208
   and surveillance systems, 207
   Leary, Tim, 214
   Li, Fei-Fei, 203
   libertarianism, 271
   libraries
   Library of Everything, 165, 166–67, 190
   and printed books, 100–101
   public libraries, 86
   and tracking technology, 254
   universal library, 96–99, 101, 102
   lifelogging, 105–6, 207, 246–50
   lifestreaming, 244–51
   light field projection, 216–17
   LinkedIn, 32, 169
   Linux operating system, 141, 143, 151, 273
   liquidity, 66–67, 73–77, 88, 93. See also Flows and flowing
   literacy, 86, 89, 90, 200–202
   Local Motors, 160–61
   location tracking, 226, 238, 243
   Lost (series), 206, 282
   Lucas, George, 198
   luxury entertainment, 190
   Lyft, 62, 252
   machine intelligence, 266, 291. See also artificial intelligence
   “machine readable” information, 267
   Magic Leap, 216
   malaria, 241
   Malthus, Thomas, 243
   Mann, Steve, 247
   Manovich, Lev, 200
   manufacturing, robots in, 52–53, 55
   maps, 272
   mathematics, 47, 239, 242–43
   The Matrix (1999), 211
   maximum likelihood estimation (MLE), 265
   McDonalds, 25–26
   McLuhan, Marshall, 63, 127
   media fluency, 201
   media genres, 194–95
   medical technology and field
   AI applications in, 31, 55
   and crowdfunding, 157
   and diagnoses, 31
   future flows of, 80
   interpretation services in field of, 69
   and lifelogging, 250
   new jobs related to automation in, 58
   paperwork in, 51
   personalization of, 69
   and personalized pharmaceuticals, 173
   and pooling patient data, 145
   and tracking technology, 173, 237, 238–40, 241–42, 243–44, 250
   Meerkat, 76
   memory, 245–46, 249
   messaging, 239–40
   metadata, 258–59, 267
   microphones, 221
   Microsoft, 122–23, 124, 216, 247
   minds, variety of, 44–46
   Minecraft, 218
   miniaturization, 237
   Minority Report (2002), 221–22, 255
   MIT Media Lab, 219, 220, 222
   money, 4, 65, 119–21
   monopolies, 209
   mood tracking, 238
   Moore’s Law, 257
   movies, 77–78, 81–82, 168, 204–7
   Mozilla, 151
   MP3 compression, 165–66
   music and musicians
   AI applications in, 35
   creation of, 73–76, 77
   and crowdfunding, 157
   and free/ubiquitous copies, 66–67
   and intellectual property issues, 208–9
   and interactivity, 221
   liquidity of, 66–67, 73–78
   and live performances, 71
   low-cost reproduction of, 87
   of nonprofessionals, 75–76
   and patronage, 72
   sales of, 75
   soundtracks for content, 76
   total volume of recorded music, 165–66
   Musk, Elon, 44
   mutual surveillance (“coveillance”), 259–64
   MyLifeBits, 247
   Nabokov, Vladimir, 204
   Napster, 66
   The Narrative, 248–49, 251
   National Geographic, 278
   National Science Foundation, 17–18
   National Security Agency (NSA), 261
   Nature, 32
   Negroponte, Nicholas, 16, 219
   Nelson, Ted, 18–19, 21, 247
   Nest smart thermostat, 253, 283
   Netflix
   and accessibility vs. ownership, 109
   and crowdsourcing programming, 160
   and on-demand access, 64
   and recommendation engines, 39, 154, 169
   and reviews, 73, 154
   and sharing economy, 138
   and tracking technology, 254
   Netscape browser, 15
   network effect, 40
   neural networks, 38–40
   newbies, 10–11, 15
   new media forms, 194–95
   newspapers, 177
   Ng, Andrew, 38, 39
   niche interests, 155–56
   nicknames, 263
   nondestructive editing, 206
   nonprofits, 157
   noosphere, 292
   Northwestern University, 225
   numeracy, 242–43
   Nupedia, 270
   OBD chips, 251, 252
   obscure or niche interests, 155–56
   office settings, 222. See also work environments
   on-demand expectations, 64–65, 114–17
   OpenOffice, 151
   open source industry, 135, 141–42, 143, 271
   oral communication, 204
   Oscar Awards, 187–88
   overfitting, 170
   ownership, 112–13, 117–18, 121–22, 124–25, 127, 138
   Page, Larry, 36–37
   Pandora, 169
   parallel computation, 38–39, 40
   passive archives, 249
   passwords, 220, 235
   patents, 283
   PatientsLikeMe, 145
   patronage, 71–72
   PayPal, 65, 119–20, 124
   pedometers, 238
   peer-to-peer networks, 129–30, 184–85
   Periscope, 76
   “personal analytics” engine, 239
   personalization, 68–69, 172–73, 175, 191, 240–41, 261–62
   pharmaceutical research, 241–42
   pharmacies, 50
   phase transitions, 294–97
   phones
   automatic updates of, 62
   cameras in, 34
   and clouds, 126
   and decentralized communications, 129–31
   and on-demand model of access, 114
   directories, 285
   and interactivity, 219
   lifespan of apps for, 11
   as reading devices, 91–92
   in rural China, 56
   and self-tracking technology, 239–40
   and tracking technology, 239–40, 250, 253
   and virtual reality technology, 215, 222
   photography and images
   and artificial intelligence, 33–34
   and classic film production, 198–99
   and content recognition, 43, 203
   and Creative Commons licensing, 139
   democratization of, 77
   and digital storage capacity, 266
   and facial recognition, 39, 43
   flexible images, 204
   and Google Photo, 43
   and lifelogging, 248–49
   and new media genres, 195
   and photo captioning, 51
   and reproductive imperative, 87
   sharing of, 140
   Picard, Rosalind, 220
   Picasso, Pablo, 288
   Pichai, Sundar, 37
   Pine, Joseph, 172–73
   Pinterest, 32, 136, 139, 140, 183
   piracy, 124
   placebo effect, 242
   platform synergy, 122–25, 131
   PlayStation Now, 109
   porn sites, 202–3
   postal mail, 253
   postindustrial economy, 57
   “presence,” 216–17
   printing, 85, 87. See also books
   privacy, 124, 253, 255
   processing speeds, 293
   Progressive Insurance, 251
   Project Jacquard, 225
   Project Sansa, 218
   property rights, 207–8
   prosumers (freelancers), 113, 115, 116–17, 148, 149
   proxy data gathering, 255
   public commons, 121–22
   public key encryption, 260–61
   publishing and publishers, 149
   purchase histories, 169
   Quantified Self Meetup groups, 238–40
   Quantimetric Self Sensing, 247
   quantum computing, 284
   Quid, 32
   Quinn, David, 17
   Radiohead, 72
   randomized double-blind trials, 242
   reading, 89, 91–92, 94–95, 103–4. See also books; ebooks and readers
   realism, 211–14, 216
   real time, 66, 88, 104, 114–17, 131, 145
   recommendation engines, 169
   Red Dead Redemption, 227–30
   Reddit, 136, 140, 143, 149, 264
   Red Hat, 69
   reference transactions, 285
   relationship network analysis, 187
   relativity theory, 288
   remixing of ideas, 193–210
   and economic growth, 193–95
   and intellectual property issues, 207–10
   legal issues associated with, 207–10
   and reduced cost of creating content, 196–97
   and rewindability, 204–7
   and visual media, 197–203
   remixing video, 197–98
   renting, 117–18
   replication of media, 206–9
   Rethink Robotics, 51
   revert functions, 270
   reviews by users/readers, 21, 72–73, 139, 266
   rewindability, 204–7, 247–48, 270
   RFID chips, 283
   Rheingold, Howard, 148–49
   ride-share taxis, 252
   ring tones, 250
   Ripley’s Believe It or Not, 278
   robots
   ability to think differently, 51–52
   Baxter, 51–52
   categories of jobs for, 54–59, 60
   and digital storage capacity, 265
   dolls, 36
   emergence of, 49
   industrial robots, 52–53
   and mass customization, 173
   new jobs related to, 57–58
   and personal success, 58–59
   personal workbots, 58–59
   stages of robot replacement, 59–60
   training, 52–53
   trust in, 54
   Romer, Paul, 193, 209
   Rosedale, Phil, 219
   Rowling, J. K., 210
   RSS feeds, 63
   Rukeyser, Muriel, 103
   Samsung, 215, 219
   Santa Fe Institute, 193
   Scanadu, 243
   science, 98–99, 157
   Scout self-tracking device, 243
   screening and screens, 85–108
   and content creation, 88
   and cultural tension, 88–89
   culture of, 87–88
   eyeglasses as future of, 105
   growth of the internet of things, 283
   interactivity of, 8, 103–4
   and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104
   and rewindability of visual media, 204–7
   self-tracking with, 105–6
   ubiquity of screens, 86, 103
   and universal library, 96–99, 101, 102
   and virtual reality technology, 217
   See also ebooks and readers
   “Screen of All Knowledge,” 279
   scroll-back functions, 206
   search engines/browsers, 254, 286–88
   Second Life, 218–19<
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   security, 220, 235
   self-filtering, 167
   self-measurement, 237. See also lifestreaming
   self-tracking, 105–6, 237–38, 266. See also lifestreaming
   sensor technology, 226, 230, 267
   Sensory Substitution Vest, 225
   services, 6–7, 54, 62, 111–14, 125
   sex, virtual, 218–19
   sharing, 135–64
   and aggregated information, 140, 147
   and collaborative commenting sites, 136
   and consumers as content creators, 19
   and crowdfunding, 156–61
   and digital socialism, 136–38
   and flowing, 8
   and hierarchical/nonhierarchical infrastructures, 148–54
   and increasing degree of coordination, 138–42
   motivation behind, 144
   and obscure or niche interests, 155
   and open source industry, 135, 141–42, 143, 271
   power of, 146
   and social impact of connectivity, 271–75
   societal problems addressed through, 146
   technology facilitating, 145–46
   ubiquity of, 139
   Shirky, Clay, 138, 148
   Sidecar, 62
   Simon, Herbert, 176
   singularity, 295–97
   Siri, 287
   sleep tracking, 238, 240
   Smarr, Larry, 238
   smart technology, 225, 253
   smell, sense of, 226
   Snapchat, 63, 199
   Snowden, Edward, 261
   socialism, digital, 136–38, 139, 146
   social media
   and digital storage capacity, 265
   influence of, on public conversation, 140
   and intermediation of content, 150
   and privacy vs. transparency, 262
   and tracking technology, 254
   value of content created on, 149
   video and sound in, 76–77
   social networks, 170, 186–87
   software
   open source software, 135, 141–42, 143
   as service (SaS), 113
   The Sopranos (series), 282
   SoundCloud, 75
   Spielberg, Steven, 221
   Spotify, 74–75, 109, 138, 169, 254
   Square, 65, 124
   Squid (smart shirt), 225
   Stanford Artificial Intelligence Laboratory, 203
   Star Trek, 211
   startups, 27, 33, 116–17, 184
   Star Wars films, 198–99
   statistics, 242–43
   stickiness, 69
   Stoll, Cliff, 15–16
   storage capacity, 166, 264–67
   streaming devices, 254. See also lifestreaming
   StumbleUpon, 136, 145
   subscription services, 112–13, 114
   superabundance, 168–69, 176, 189
   Super Bowl, 183, 185
   superlatives, 277–79
   surfing the web, 188–89, 280–82
   surveillance, 230, 252–53, 255, 259–64
   survival skills, 243
   sustainable growth, 193
   Swift, Taylor, 75