by Kevin Kelly
HotWired, 18, 149, 150
humanity, defining, 48–49
hyperlinking
antifacts highlighted by, 279
of books, 95, 99
of cloud data, 125–26
and creative remixing, 201–2
early theories on, 18–19, 21
and Google search engines, 146–47
IBM, 30–31, 40, 41, 128, 287
identity passwords, 220, 235
IMAX technology, 211, 217
implantable technology, 225
indexing data, 258
individualism, 271
industrialization, 49–50, 57
industrial revolution, 189
industrial robots, 52–53
information production, 257–64. See also content creation
innovation, competitions for, 160
Instagram, 21, 139, 143, 199
instruction services, 69
Intel, 32
intellectual property, 207–8
intelligence, 41–47. See also artificial intelligence (AI)
interaction, 211–36
costs of, 236
and depth of attention, 282
evolution of virtual worlds, 218–19
and human senses, 219–27
and mass customization, 173
and “presence,” 216–17
and screening, 8
social effects of virtual reality, 234–35
state of current technology, 211–15
and video games, 227–34
interactive devices, 253. See also virtual reality
Internal Revenue Service (IRS), 254
International Monetary Fund (IMF), 189
internet
blindness to evolution of, 15–22
commercialization of, 17–18
and consumer attention, 177–78
and copying digital data, 62
creation of content on, 19, 21–22
demographics for users of, 23
and digital socialism, 137
early expectations for, 15–16
early worries about, 23
and emergence of the holos, 293–94
hyperlinked architecture of, 18–19, 21, 146–47
inevitable aspects of, 3
nascent stage of, 26–27
and participation of users, 22–23
as public commons, 122
self-policing culture of, 21
and sharing economy, 144
view of humanity from, 20
See also content creation; web
internet of things, 175, 251, 283, 287
interpretation, 69
invention and inventiveness, 275
iPads, 155, 223, 224
iPhones, 123
Iron Man (2008), 222
It’s a Wonderful Life (1946), 201
iTunes, 123, 266
Jefferson, Thomas, 207–8
just-in-time purchasing, 64–65
Kahle, Brewster, 96–97
Kaliouby, Rana el, 220
Kapor, Mitch, 151
Kasparov, Garry, 41
Keeley, Larry, 148
Kickstarter, 156–57
Kindle, 254
Kiva, 159
Lanier, Jaron, 213–14, 215, 219, 234
law and legal systems
AI applications in field of, 55
books of, 88, 90
and clouds, 130
code compared to, 88
and creative remixing, 208
and surveillance systems, 207
Leary, Tim, 214
Li, Fei-Fei, 203
libertarianism, 271
libraries
Library of Everything, 165, 166–67, 190
and printed books, 100–101
public libraries, 86
and tracking technology, 254
universal library, 96–99, 101, 102
lifelogging, 105–6, 207, 246–50
lifestreaming, 244–51
light field projection, 216–17
LinkedIn, 32, 169
Linux operating system, 141, 143, 151, 273
liquidity, 66–67, 73–77, 88, 93. See also Flows and flowing
literacy, 86, 89, 90, 200–202
Local Motors, 160–61
location tracking, 226, 238, 243
Lost (series), 206, 282
Lucas, George, 198
luxury entertainment, 190
Lyft, 62, 252
machine intelligence, 266, 291. See also artificial intelligence
“machine readable” information, 267
Magic Leap, 216
malaria, 241
Malthus, Thomas, 243
Mann, Steve, 247
Manovich, Lev, 200
manufacturing, robots in, 52–53, 55
maps, 272
mathematics, 47, 239, 242–43
The Matrix (1999), 211
maximum likelihood estimation (MLE), 265
McDonalds, 25–26
McLuhan, Marshall, 63, 127
media fluency, 201
media genres, 194–95
medical technology and field
AI applications in, 31, 55
and crowdfunding, 157
and diagnoses, 31
future flows of, 80
interpretation services in field of, 69
and lifelogging, 250
new jobs related to automation in, 58
paperwork in, 51
personalization of, 69
and personalized pharmaceuticals, 173
and pooling patient data, 145
and tracking technology, 173, 237, 238–40, 241–42, 243–44, 250
Meerkat, 76
memory, 245–46, 249
messaging, 239–40
metadata, 258–59, 267
microphones, 221
Microsoft, 122–23, 124, 216, 247
minds, variety of, 44–46
Minecraft, 218
miniaturization, 237
Minority Report (2002), 221–22, 255
MIT Media Lab, 219, 220, 222
money, 4, 65, 119–21
monopolies, 209
mood tracking, 238
Moore’s Law, 257
movies, 77–78, 81–82, 168, 204–7
Mozilla, 151
MP3 compression, 165–66
music and musicians
AI applications in, 35
creation of, 73–76, 77
and crowdfunding, 157
and free/ubiquitous copies, 66–67
and intellectual property issues, 208–9
and interactivity, 221
liquidity of, 66–67, 73–78
and live performances, 71
low-cost reproduction of, 87
of nonprofessionals, 75–76
and patronage, 72
sales of, 75
soundtracks for content, 76
total volume of recorded music, 165–66
Musk, Elon, 44
mutual surveillance (“coveillance”), 259–64
MyLifeBits, 247
Nabokov, Vladimir, 204
Napster, 66
The Narrative, 248–49, 251
National Geographic, 278
National Science Foundation, 17–18
National Security Agency (NSA), 261
Nature, 32
Negroponte, Nicholas, 16, 219
Nelson, Ted, 18–19, 21, 247
Nest smart thermostat, 253, 283
Netflix
and accessibility vs. ownership, 109
and crowdsourcing programming, 160
and on-demand access, 64
and recommendation engines, 39, 154, 169
and reviews, 73, 154
and sharing economy, 138
and tracking technology, 254
Netscape browser, 15
network effect, 40
neural networks, 38–40
newbies, 10–11, 15
new media forms, 194–95
newspapers, 177
Ng, Andrew, 38, 39
niche interests, 155–56
nicknames, 263
nondestructive editing, 206
nonprofits, 157
noosphere, 292
Northwestern University, 225
numeracy, 242–43
Nupedia, 270
OBD chips, 251, 252
obscure or niche interests, 155–56
office settings, 222. See also work environments
on-demand expectations, 64–65, 114–17
OpenOffice, 151
open source industry, 135, 141–42, 143, 271
oral communication, 204
Oscar Awards, 187–88
overfitting, 170
ownership, 112–13, 117–18, 121–22, 124–25, 127, 138
Page, Larry, 36–37
Pandora, 169
parallel computation, 38–39, 40
passive archives, 249
passwords, 220, 235
patents, 283
PatientsLikeMe, 145
patronage, 71–72
PayPal, 65, 119–20, 124
pedometers, 238
peer-to-peer networks, 129–30, 184–85
Periscope, 76
“personal analytics” engine, 239
personalization, 68–69, 172–73, 175, 191, 240–41, 261–62
pharmaceutical research, 241–42
pharmacies, 50
phase transitions, 294–97
phones
automatic updates of, 62
cameras in, 34
and clouds, 126
and decentralized communications, 129–31
and on-demand model of access, 114
directories, 285
and interactivity, 219
lifespan of apps for, 11
as reading devices, 91–92
in rural China, 56
and self-tracking technology, 239–40
and tracking technology, 239–40, 250, 253
and virtual reality technology, 215, 222
photography and images
and artificial intelligence, 33–34
and classic film production, 198–99
and content recognition, 43, 203
and Creative Commons licensing, 139
democratization of, 77
and digital storage capacity, 266
and facial recognition, 39, 43
flexible images, 204
and Google Photo, 43
and lifelogging, 248–49
and new media genres, 195
and photo captioning, 51
and reproductive imperative, 87
sharing of, 140
Picard, Rosalind, 220
Picasso, Pablo, 288
Pichai, Sundar, 37
Pine, Joseph, 172–73
Pinterest, 32, 136, 139, 140, 183
piracy, 124
placebo effect, 242
platform synergy, 122–25, 131
PlayStation Now, 109
porn sites, 202–3
postal mail, 253
postindustrial economy, 57
“presence,” 216–17
printing, 85, 87. See also books
privacy, 124, 253, 255
processing speeds, 293
Progressive Insurance, 251
Project Jacquard, 225
Project Sansa, 218
property rights, 207–8
prosumers (freelancers), 113, 115, 116–17, 148, 149
proxy data gathering, 255
public commons, 121–22
public key encryption, 260–61
publishing and publishers, 149
purchase histories, 169
Quantified Self Meetup groups, 238–40
Quantimetric Self Sensing, 247
quantum computing, 284
Quid, 32
Quinn, David, 17
Radiohead, 72
randomized double-blind trials, 242
reading, 89, 91–92, 94–95, 103–4. See also books; ebooks and readers
realism, 211–14, 216
real time, 66, 88, 104, 114–17, 131, 145
recommendation engines, 169
Red Dead Redemption, 227–30
Reddit, 136, 140, 143, 149, 264
Red Hat, 69
reference transactions, 285
relationship network analysis, 187
relativity theory, 288
remixing of ideas, 193–210
and economic growth, 193–95
and intellectual property issues, 207–10
legal issues associated with, 207–10
and reduced cost of creating content, 196–97
and rewindability, 204–7
and visual media, 197–203
remixing video, 197–98
renting, 117–18
replication of media, 206–9
Rethink Robotics, 51
revert functions, 270
reviews by users/readers, 21, 72–73, 139, 266
rewindability, 204–7, 247–48, 270
RFID chips, 283
Rheingold, Howard, 148–49
ride-share taxis, 252
ring tones, 250
Ripley’s Believe It or Not, 278
robots
ability to think differently, 51–52
Baxter, 51–52
categories of jobs for, 54–59, 60
and digital storage capacity, 265
dolls, 36
emergence of, 49
industrial robots, 52–53
and mass customization, 173
new jobs related to, 57–58
and personal success, 58–59
personal workbots, 58–59
stages of robot replacement, 59–60
training, 52–53
trust in, 54
Romer, Paul, 193, 209
Rosedale, Phil, 219
Rowling, J. K., 210
RSS feeds, 63
Rukeyser, Muriel, 103
Samsung, 215, 219
Santa Fe Institute, 193
Scanadu, 243
science, 98–99, 157
Scout self-tracking device, 243
screening and screens, 85–108
and content creation, 88
and cultural tension, 88–89
culture of, 87–88
eyeglasses as future of, 105
growth of the internet of things, 283
interactivity of, 8, 103–4
and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104
and rewindability of visual media, 204–7
self-tracking with, 105–6
ubiquity of screens, 86, 103
and universal library, 96–99, 101, 102
and virtual reality technology, 217
See also ebooks and readers
“Screen of All Knowledge,” 279
scroll-back functions, 206
search engines/browsers, 254, 286–88
Second Life, 218–19<
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security, 220, 235
self-filtering, 167
self-measurement, 237. See also lifestreaming
self-tracking, 105–6, 237–38, 266. See also lifestreaming
sensor technology, 226, 230, 267
Sensory Substitution Vest, 225
services, 6–7, 54, 62, 111–14, 125
sex, virtual, 218–19
sharing, 135–64
and aggregated information, 140, 147
and collaborative commenting sites, 136
and consumers as content creators, 19
and crowdfunding, 156–61
and digital socialism, 136–38
and flowing, 8
and hierarchical/nonhierarchical infrastructures, 148–54
and increasing degree of coordination, 138–42
motivation behind, 144
and obscure or niche interests, 155
and open source industry, 135, 141–42, 143, 271
power of, 146
and social impact of connectivity, 271–75
societal problems addressed through, 146
technology facilitating, 145–46
ubiquity of, 139
Shirky, Clay, 138, 148
Sidecar, 62
Simon, Herbert, 176
singularity, 295–97
Siri, 287
sleep tracking, 238, 240
Smarr, Larry, 238
smart technology, 225, 253
smell, sense of, 226
Snapchat, 63, 199
Snowden, Edward, 261
socialism, digital, 136–38, 139, 146
social media
and digital storage capacity, 265
influence of, on public conversation, 140
and intermediation of content, 150
and privacy vs. transparency, 262
and tracking technology, 254
value of content created on, 149
video and sound in, 76–77
social networks, 170, 186–87
software
open source software, 135, 141–42, 143
as service (SaS), 113
The Sopranos (series), 282
SoundCloud, 75
Spielberg, Steven, 221
Spotify, 74–75, 109, 138, 169, 254
Square, 65, 124
Squid (smart shirt), 225
Stanford Artificial Intelligence Laboratory, 203
Star Trek, 211
startups, 27, 33, 116–17, 184
Star Wars films, 198–99
statistics, 242–43
stickiness, 69
Stoll, Cliff, 15–16
storage capacity, 166, 264–67
streaming devices, 254. See also lifestreaming
StumbleUpon, 136, 145
subscription services, 112–13, 114
superabundance, 168–69, 176, 189
Super Bowl, 183, 185
superlatives, 277–79
surfing the web, 188–89, 280–82
surveillance, 230, 252–53, 255, 259–64
survival skills, 243
sustainable growth, 193
Swift, Taylor, 75