The Inevitable
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accelerometers, 221
accessing and accessibility, 109–33
and clouds, 125–31
and communications, 125
and decentralization, 118–21, 125, 129–31
and dematerialization, 110–14, 125
and emergence of the “holos,” 293–94
as generative quality, 70–71
ownership vs., 70–71
and platform synergy, 122–25
and real-time on demand, 114–17
and renting, 117–18
and right of modification, 124–25
accountability, 260–64
Adobe, 113, 206
advertising, 177–89
aggregated information, 140, 147
Airbnb, 109, 113, 124, 172
algorithms and targeted advertising, 179–82
Alibaba, 109
Amazon
and accessibility vs. ownership, 109
and artificial intelligence, 33
cloud of, 128, 129
and on-demand model of access, 115
as ecosystem, 124
and filtering systems, 171–72
and recommendation engines, 169
and robot technology, 50
and tracking technology, 254
and user reviews, 21, 72–73
anime, 198
annotation systems, 202
anonymity, 263–64
anthropomorphization of technology, 259
Apache software, 69, 141, 143
API (application programming interface), 23
Apple, 1–2, 123, 124, 246
Apple Pay, 65
Apple Watch, 224
Arthur, Brian, 193, 209
artificial intelligence (AI), 29–60
ability to think differently, 42–43, 48, 51–52
as accelerant of change, 30
as alien intelligence, 48
in chess, 41–42
and cloud-based services, 127
and collaboration, 273
and commodity consumer attention, 179
and complex questions, 47
concerns regarding, 44
and consciousness, 42
corporate investment in, 32
costs of, 29, 52–53
data informing, 39
and defining humanity, 48–49
and digital storage capacity, 265, 266–67
and emergence of the “holos,” 291
as enhancement of human intelligence, 41–42
and filtering systems, 175
of Google, 36–37
impact of, 29
learning ability of, 32–33, 40
and lifelogging, 251
networked, 30
and network effect, 40
potential applications for, 34–36
questions arising from, 284
specialized applications of, 42
in tagging book content, 98
technological breakthroughs influencing, 38–40
ubiquity of, 30, 33
and video games, 230
and visual intelligence, 203
See also robots
arts and artists
artist/audience inversion, 81
and augmented reality, 232
and authenticity, 70
and creative remixing, 209
and crowdfunding, 156–61
and low-cost reproduction, 87
and patronage, 72
public art, 232
attention, 168–69, 176, 177–89
audience, 88, 148–49, 155, 156–57
audio recording, 249. See also music and musicians
augmented reality (AR), 216–17, 224, 226–27, 231–32
authenticity, 70
authority, 86, 88, 101
authors, 86, 87, 88
automation, 49–50, 55, 56, 57–58
automobiles. See transportation
avatars
and filtering systems, 175
and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234
and virtual shopping, 173
Bailenson, Jeremy, 234–35
Barlow, John Perry, 138
Battlestar Galactica (series), 206, 282
Baxter, 51–53, 58
Baylor College, 225
Beats, 169
becoming, 9–27
and emergence of user-generated content, 19, 21–22
and nascency of internet, 26–27
our blindness to, 13–22
and protopian narrative, 13–14
and technology-spawned discontentment, 11–12
and upgrading, 10–11
Bell, Gordon, 247–48
Benkler, Yochai, 142
Bezos, Jeff, 111–12
Bing, 285
biofeedback, 225–26
biometrics and biodata, 235–36, 249, 263
Bitcoin, 120–21
BitTorrent, 66
blockbuster films, 196–97, 204, 208
blockchain technology, 120–21
blogs, 63, 89, 149
blood factor tracking, 238, 244
books
cognitive aspects of, 104
as conceptual state of imagination, 91
and consumer attention, 103, 178
culture of, 86–87, 88, 90
definition of, 90–91
durability of, 100–101
and embodiment, 71
filtering superabundance of choices, 168
fixity of, 78–79
and immediacy of hardcovers, 68
impact of mass-produced, 85–86
included in the universal library, 102
and literacy techniques and innovations, 200
and reader reviews, 72–73
and rewindability, 204
scanning of, 207
and tracking technology, 254
See also ebooks and readers
brain-machine interfaces (BMIs), 225
brands and branding, 167, 184
Brin, David, 260
Brooks, Rodney, 51, 53–54
Bush, Vannevar, 18, 19
caller identification, 253, 263
Call of Duty, 227
cameras, 221, 252
Carlsen, Magnus, 41–42
Carr, Nick, 78
car tracking. See transportation
Casablanca (1942), 202
celebrities, 187–88
censorship, 175–76
centaurs, 41
change, 5–7, 13–22, 30
Chardin, Teilhard de, 292
chess and artificial intelligence (AI), 41–42
children and technology, 223
China, 4, 32, 56
cinematography, 198–200
Cisco, 283
civic duties, 271–72
clan-based societies, 262
“click dreaming,” 280
clothing, 35, 224–25
clouds, 65, 125–31
code, 88, 90
collaboration, 141–42
and digital socialism, 146
and emergence of the “holos,” 291
and filtering systems, 171, 172
and global connectivity, 276
and increasing degree of coordination, 138
and open source projects, 143
and social impact of connectivity, 273
and Wikipedia, 269–72
collectivism, 142–44, 151–52, 270–71
commercials, 197. See also advertising
commodity attention,
177–79
commodity prices, 189
communications
and decentralization, 118–19, 129–31
and dematerialization, 110–11
and free markets, 146
inevitable aspects of, 3
oral communication, 204
and platforms, 125
complexity and digital storage capacity, 265–66
computers, 128, 231
connectivity, 276, 292, 294–95
consumer data, 256
content creation
advertisements, 184–85
custom music, 77
early questions about, 17
and editors, 148–51, 152, 153
and emergence of user-generated content, 19, 21–22, 184–85, 269–74, 276
and Google search engines, 146–47
and hierarchical/nonhierarchical infrastructures, 148–54
impulse for, 22–23
and screen culture, 88
and sharing economy, 139
value of, 149
convergence, 291, 296
cookies, 180, 254
cooperation, 139–40, 146, 151
copper prices, 189
copying digital data
and copy protection, 73
and creative remixing, 206–9
and file sharing sites, 136
free/ubiquitous flow of, 61–62, 66–68, 80, 256
generatives that add value to, 68–73
and reproductive imperative, 87
and uncopiable values, 67–68
copyright, 207–8
corporate monopolies, 294
coveillance, 259–64
Cox, Michael, 286–87
Craigslist, 145
Creative Commons licensing, 136, 139
crowdfunding, 156–61
crowdsourcing, 185
Cunningham, Ward, 135–36
curators, 150, 167, 183
customer support, 21
cyberconflict, 252, 275
dark energy and matter, 284
“dark” information, 258
Darwin, Charles, 243
data analysis and lifelogging, 250–51
“database cinema,” 200
data informing artificial intelligence, 39, 40
decentralization, 118–21
and answer-generating technologies, 289
and bottom-up participation, 154
and collaboration, 142, 143
of communication systems, 129–31
and digital socialism, 137
and emergence of the “holos,” 295
and online advertising, 182–85
and platforms, 125
and startups, 116–17
and top-down vs. bottom-up management, 153
Deep Blue, 41
deep-learning algorithms, 40
DeepMind, 32, 37, 40
deep reinforcement machine learning, 32–33
dematerialization, 110–14, 125, 131
diagnoses and diagnostic technology, 31–32, 239, 243–44
diaries and lifelogging, 248–49
Dick, Philip K., 255
diet tracking, 238
Digg, 136, 149
digitization of data, 258
directional sense, 243
discoverability, 72–73, 101
DNA sequencing, 69
documentaries, updating of, 82
domain names, 25–26
Doritos, 185
Downton Abbey (series), 282
drones, 227, 252
Dropbox, 32
drug research, 241
DVDs, 205
Dyson, Esther, 186
Eagleman, David, 225
e-banks, 254
eBay, 154, 158, 185, 263, 272, 274
ebooks and readers, 91–96
and accessibility vs. ownership, 112
advantages of, 93–95
bookshelves for, 100
fluidities of, 79
interconnectedness of, 95–96, 98, 99–100, 101–2, 104
and just-in-time purchasing, 65
liquidity of, 93
tagging content in, 98
and tracking technology, 254
echo chambers, 170
economy, 21, 65, 67–68, 136–38, 193
ecosystems of interdependent products and services, 123–24
editors, 148–51, 152, 153
education, 90, 232
Einstein, Albert, 288
electrical outlets, 253
email, 186–87, 239–40
embedded technology, 221
embodiment, 71, 224
emergent phenomena, 276–77, 295–97
emotion recognition, 220
employment and displaced workers, 49–50, 57–58
Eno, Brian, 221
entertainment costs, 190
epic failures, 278
e-retailers, 253
etiquette, social, 3–4
evolution, 247
e-wallets, 254
experience, value of, 190
expertise, 279
exports, U.S., 62
extraordinary events, 277–79
eye tracking, 219–20
Facebook
and aggregated information, 147
and artificial intelligence, 32, 39, 40
and “click-dreaming,” 280
cloud of, 128, 129
and collaboration, 273
and consumer attention system, 179, 184
and creative remixing, 199, 203
face recognition of, 39, 254
and filtering systems, 170, 171
flows of posts through, 63
and future searchability, 24
and interactivity, 235
and intermediation of content, 150
and lifestreaming, 246
and likes, 140
nonhierarchical infrastructure of, 152
number of users, 143, 144
as platform ecosystem, 123
and sharing economy, 139, 144, 145
and tracking technology, 239–40
and user-generated content, 21–22, 109, 138
facial recognition, 39, 40, 43, 220, 254
fan fiction, 194, 210
fear of technology, 191
Felton, Nicholas, 239–40
Fifield, William, 288
films and film industry, 196–99, 201–2
filtering, 165–91
and advertising, 179–89
differing approaches to, 168–75
filter bubble, 170
and storage capacity, 165–67
and superabundance of choices, 167–68
and value of attention, 175–79
findability of information, 203–7
firewalls, 294
first-in-line access, 68
first-person view (FPV), 227
fitness tracking, 238, 246, 255
fixity, 78–81
Flickr, 139, 199
Flows and flowing, 61–83
and engagement of users, 81–82
and free/ubiquitous copies, 61–62, 66–68
and generative values, 68–73
move from fixity to, 78–81
in real time, 64–65
and screen culture, 88
and sharing, 8
stages of, 80–81
streaming, 66, 74–75, 82
and users’ creations, 73–74, 75–78
fluidity, 66, 79, 282
food as service (FaS), 113–14
footnotes, 201
411 information service, 285
Foursquare, 139, 246
fraud, 184
freelancers (prosumers), 113, 115, 116–17, 148, 149
Freeman, Eric, 244–45
fungibility of digital data, 195
future, blindness to, 14–22
Galaxy phones, 219
gatekeepers, 167
Gates, Bill, 135, 136
gaze tracking, 219–20
Gelernter, David, 244–46
General Electric, 160
generatives, 68–73
genetics, 69, 238, 284
Gibson, William, 214
gifs, 195
global connectivity, 275, 276, 292
gluten, 241
GM, 185
goods, fixed, 62, 65
Google
AdSense ads, 179–81
and artificial intelligence, 32, 36–37, 40
book scanning projects, 208
cloud of, 128, 129
and consumer attention system, 179, 184
and coveillance, 262
and facial recognition technology, 254
and filtering systems, 172, 188
and future searchability, 24
Google Drive, 126
Google Glass, 217, 224, 247, 250
Google Now, 287
Google Photo, 43
and intellectual property law, 208–9
and lifelogging, 250–51, 254
and lifestreaming, 247–48
and photo captioning, 51
quantity of searches, 285–86
and smart technology, 223–25
translator apps of, 51
and users’ usage patterns, 21, 146–47
and virtual reality technology, 215, 216–17
and visual intelligence, 203
government, 167, 175–76, 252, 255, 261–64
GPS technology, 226, 274
graphics processing units (GPU), 38–39, 40
Greene, Alan, 31–32, 238
grocery shopping, 62, 253
Guinness Book of World Records, 278
hackers, 252
Hall, Storrs, 264–65
Halo, 227
Hammerbacher, Jeff, 280
hand motion tracking, 222
haptic feedback, 233–34
harassment, online, 264
hard singularity, 296
Harry Potter series, 204, 209–10
Hartsell, Camille, 252
hashtags, 140
Hawking, Stephen, 44
health-related websites, 179–81
health tracking, 173, 238–40, 250
heat detection, 226
hierarchies, 148–54, 289
High Fidelity, 219
Hinton, Geoff, 40
historical documents, 101
hive mind, 153, 154, 272, 281
Hockney, David, 155
Hollywood films, 196–99
holodeck simulations, 211–12
HoloLens, 216
the “holos,” 292–97
home surveillance, 253