The Wheel of Time

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The Wheel of Time Page 278

by Robert Jordan


  Byar, Jaret (BY-ahr, JAH-ret): An officer of the Children of the Light.

  Caemlyn (KAYM-lihn): The capital city of Andor.

  Cairhien (KEYE-ree-EHN): Both a nation along the Spine of the World and the capital city of that nation. The city was burned and looted during the Aiel War, as were many other towns and villages. The consequent abandonment of farmland near the Spine of the World made necessary the importation of great quantities of grain. The assassination of King Galldrian (998 NE) has resulted in a civil war among the noble Houses for succession to the Sun Throne, in the disruption of grain shipments, and in famine. The sign of Cairhien is a many-rayed golden sun rising from the bottom of a field of sky blue.

  Callandor (CAH-lahn-DOOR): The Sword That Is Not a Sword, the Sword That Cannot Be Touched. A crystal sword held in the Stone of Tear, in the chamber called the Heart of the Stone. No hand can touch it except that of the Dragon Reborn. According to the Prophecies of the Dragon, one of the major signs of the Dragon’s Rebirth and the approach of Tarmon Gai’don will be that the Dragon Reborn has taken Callandor.

  Cauthon, Mat (CAW-thon, MAT): A young man from Emond’s Field in the Two Rivers. Full name: Matrim (MAT-trim) Cauthon.

  channel: (verb) To control the flow of the One Power. See also One Power.

  Children of the Light: A society holding strict ascetic beliefs, dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years by Lothair Mantelar (LOH-thayr MAHN-tee-LAHR) to proselytize against an increase in the numbers of Darkfriends, they evolved during the war into a completely military organization. They are extremely rigid in their beliefs, and certain that only they know the truth and the right. They hate Aes Sedai, considering them, and any who support or befriend them, Darkfriends. They are known disparagingly as Whitecloaks. Their sign is a golden sunburst on a field of white. See also Questioners.

  Chronicles, Keeper of the: Second in authority to the Amyrlin Seat among the Aes Sedai, she also acts as secretary to the Amyrlin. Chosen for life by the Hall of the Tower, and usually of the same Ajah as the Amyrlin. See also Amyrlin Seat; Ajah.

  Council of Nine: In Illian, a council of nine Lords who are supposed to advise the King, but who historically contend with him for power. Both the King and the Nine often must contend with the Assemblage, as well.

  cuendillar (CWAIN-deh-yar): See heartstone.

  Daes Dae’mar (DAH-ess day-MAR): The Great Game, also known as the Game of Houses. Name given the scheming, plots, and manipulations for advantage by the noble Houses. Great value is given to subtlety, to aiming at one thing while seeming to aim at another, and to achieving ends with the least visible effort.

  Damodred, Lord Galadedrid (DAHM-oh-drehd, gah-LAHD-eh-drihd): Half brother to Elayne and Gawyn. His sign is a winged silver sword, point down.

  Darkfriends: Those who follow the Dark One and believe they will gain great power and rewards, and even immortality, when he is freed from his prison.

  Darkhounds: See Wild Hunt.

  Dark One: Most common name, used in every land, for Shai’tan. The source of evil, antithesis of the Creator. Imprisoned by the Creator in Shayol Ghul at the moment of Creation. The attempt to free him from that prison brought about the War of the Shadow, the tainting of saidin, the Breaking of the World, and the end of the Age of Legends.

  Dark One, naming the: Saying the true name of the Dark One (Shai’tan) draws his attention, inevitably bringing ill fortune at best, disaster at worst. For that reason, many euphemisms are used, among them the Dark One, Father of Lies, Sightblinder, Lord of the Grave, Shepherd of the Night, Hearstbane, Soulsbane, Heartfang, Old Grim, Grassburner, and Leafblighter. Darkfriends call him the Great Lord of the Dark. Someone who seems to be inviting ill fortune is often said to be “naming the Dark One.”

  Daughter-Heir: Title of the heir to the throne of Andor. The eldest daughter of the Queen succeeds her mother on the throne. Without a surviving daughter, the throne goes to the nearest female blood relation of the Queen.

  Daughter of the Night: See Lanfear.

  Dragon, false: Occasionally men claim to be the Dragon Reborn, and sometimes one of these men gains following enough to require an army to put it down. Some have begun wars that involved many nations. Over the centuries most of these have been men unable to channel the One Power, but a few could do so. All, however, either disappeared or were captured or killed without fulfilling any of the Prophecies concerning the Rebirth of the Dragon. These men are called false Dragons. Among those who could channel, the most powerful were Raolin Darksbane (335–36 AB), Yurian Stonebow (circa 1300–1308 AB), Davian (FY 351), Guaire Amalasan (FY 939–43), and Logain (997 NE). See also Dragon Reborn.

  Dragon, Prophecies of the: Little known and seldom spoken of, the Prophecies, given in The Karaethon Cycle, foretell that the Dark One will be freed again to touch the world. And that Lews Therin Telamon, the Dragon, Breaker of the World, will be reborn to fight Tarmon Gai’don, the Last Battle against the Shadow. See also Dragon, the.

  Dragon, the: The name by which Lews Therin Telamon was known during the War of the Shadow. In the madness that overtook all male Aes Sedai, Lews Therin killed every living person who carried any of his blood, as well as everyone he loved, thus earning the name Kinslayer. See also Dragon Reborn; Dragon, Prophecies of the.

  Dragon Reborn: According to prophecy and legend the Dragon will be born again at mankind’s greatest hour of need to save the world. This is not something people look forward to, both because the Prophecies say the Dragon Reborn will bring a new Breaking to the world and because Lews Therin Kinslayer, the Dragon, is a name to make men shudder, even more than three thousand years after his death. See also Dragon, the; Dragon, false; Dragon, Prophecies of the.

  Dreadlords: Men and women able to channel the One Power, who went over to the Shadow during the Trolloc Wars, acting as commanders of the Trolloc forces. Occasionally confused with the Forsaken by the less well educated.

  Dreamer: See Talents.

  Elaida (eh-LY-da): An Aes Sedai of the Red Ajah. Former advisor to Queen Morgase of Andor. She sometimes has the Foretelling.

  Elayne of House Trakand (trah-KAND): Queen Morgase’s daughter, the Daughter-Heir to the throne of Andor. Now in training to be Aes Sedai. Her sign is a golden lily.

  Far Dareis Mai (FAHR DAH-rize MY): Literally “Maidens of the Spear.” A warrior society of the Aiel, which, unlike any of the others, admits women and only women. A Maiden may not marry and remain in the society, nor may she fight while carrying a child. Any child born to a Maiden is given to another woman to raise, in such a way that no one knows who the child’s mother was. (“You may belong to no man, nor may any man belong to you, nor any child. The spear is your lover, your child, and your life.”) These children are treasured, for it is prophesied that a child born of a Maiden will unite the clans and return the Aiel to the greatness they knew during the Age of Legends. See also Aiel; Aiel warrior societies.

  Fetches: See Myrddraal.

  Five Powers, the: There are threads to the One Power, and anyone who can channel can usually grasp some threads better than others. These threads are named according to the sorts of things that can be done using them—Earth, Air (sometimes called Wind), Fire, Water, and Spirit—and are called the Five Powers. Any wielder of the Power will have a greater degree of strength with one, or possibly two, of these, and lesser strength in the others. Some few may have great strength with three, but since the Age of Legends no one has had great strength with all five. Even then this was extremely rare. The degree of strength can vary greatly between individuals. Performing certain acts with the One Power requires the ability to weave flows in one or more of the Five Powers. For example, starting or controlling a fire requires Fire, and affecting the weather requires Air and Water, while Healing requires Air, Water and Spirit. While Spirit was found equally in men and in women, great ability with Earth and/or Fire was found much more often among men; with Water and
/or Air among women. There were exceptions, but it was so often so that Earth and Fire came to be regarded as male Powers, Air and Water as female. Generally, no ability is considered stronger than any other, though there is a saying among Aes Sedai: “There is no rock so strong that water and wind cannot wear it away, no fire so fierce that water cannot quench it or wind snuff it out.” It should be noted that any equivalent saying among male Aes Sedai is long lost.

  Flame of Tar Valon: Symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop with the point upward.

  Forsaken, the: Name given to thirteen of the most powerful Aes Sedai of the Age of Legends, which made them among the most powerful ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality. According to both legend and fragmentary records, they were imprisoned along with the Dark One when his prison was resealed. Their names—among them Lanfear, Be’lal, Sammael, Asmodean, Rahvin, and Ishamael—are still used to frighten children.

  Fortress of the Light: The great fortress of the Children of the Light, located in Amador (AH-mah-door), the capital of Amadicia (AH-mah-DEE-cee-ah). There is a King of Amadicia, but the Children rule in all but name. See also Children of the Light.

  Gaidin (GYE-deen): Literally “Brother to Battles.” A title used by Aes Sedai for the Warders. See also Warder.

  Galad (gah-LAHD): See Damodred, Lord Galadedrid.

  Game of Houses, the: See Daes Dae’mar.

  Gaul (GAHWL): An Aiel of the Imran sept of the Shaarad, a Shae’en M’taal, a Stone Dog.

  Gawyn (GAH-wihn) of House Trakand (trah-KAND): Queen Morgase’s son, and Elayne’s brother, who will be First Prince of the Sword when Elayne ascends to the throne. His sign is a white boar.

  gentling: The act, performed by Aes Sedai, of shutting off a male who can channel from the One Power. This is necessary because any man who learns to channel will go insane from the taint on saidin and will almost certainly do horrible things with the Power in his madness. A man who has been gentled can still sense the True Source, but he cannot touch it. Whatever madness has come before gentling is arrested by the act of gentling, but not cured by it, and if it is done soon enough death can be averted. See also One Power, the; stilling.

  gleeman: A traveling storyteller, musician, juggler, tumbler, and all-around entertainer. Known by their trademark cloaks of many-colored patches, gleemen perform mainly in the villages and smaller towns.

  Gray Man: Someone who has voluntarily surrendered his or her soul in order to become an assassin serving the Shadow. Gray Men are so ordinary in appearance that the eye can slide right past without noticing them. The vast majority of Gray Men are indeed men, but a small number are women.

  Great Blight, the: A region in the far north, entirely corrupted by the Dark One. A haunt of Trollocs, Myrddraal, and other creatures of the Shadow.

  Great Game, the: See Daes Dae’mar.

  Great Hunt of the Horn, The: A cycle of stories concerning the legendary search for the Horn of Valere, in the years between the end of the Trolloc Wars and the beginning of the War of the Hundred Years. If told in its entirety, the cycle would take many days. See also Horn of Valere.

  Great Lord of the Dark: The name by which Darkfriends refer to the Dark One, claiming that to use his true name would be blasphemous.

  Great Serpent: A symbol for time and eternity, ancient before the Age of Legends began, consisting of a serpent eating its own tail. A ring in the shape of the Great Serpent is awarded to women who have been raised to the Accepted among the Aes Sedai.

  Grim, Old: See Dark One; Wild Hunt.

  Halfman: See Myrddraal.

  Hawkwing, Artur: A legendary king (ruled FY 943–94) who united all the lands west of the Spine of the World. He even sent armies across the Aryth Ocean (FY 992), but all contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.

  Heart of the Stone: See Callandor.

  heartstone: An indestructible substance created during the Age of Legends. Any force used in an attempt to break it is absorbed, making heartstone stronger. Another name for cuendillar.

  hide: A unit of area for measuring land, equal to 100 paces by 100 paces.

  High Lords of Tear: Acting as a council, the High Lords are the rulers of the nation of Tear, which has neither king nor queen. Their numbers are not fixed, and have varied over the years from as many as twenty to as few as six. Not to be confused with the Lords of the Land, who are lesser Tairen lords.

  Hopper: A wolf.

  Horn of Valere (vah-LEER): The legendary object of the Great Hunt of the Horn. The Horn supposedly can call back dead heroes from the grave to fight against the Shadow.

  Hundred Companions, the: One hundred male Aes Sedai, among the most powerful of the Age of Legends, who, led by Lews Therin Telamon, launched the final stroke that ended the War of the Shadow by sealing the Dark One back into his prison. The Dark One’s counterstroke tainted saidin; the Hundred Companions went mad and began the Breaking of the World. See also Time of Madness; Breaking of the World; True Source; One Power.

  Illian (IHL-lee-an): A great port on the Sea of Storms, capital city of the nation of the same name.

  Illuminators, Guild of: A society that holds the secret of making fireworks. It guards this secret very closely, even to murder. The Guild gains its name from the grand displays, called Illuminations, that it provides for rulers and sometimes for great lords. Lesser fireworks are sold for use by others, but with dire warnings of the disaster that can result from attempting to learn what is inside them. The Guild chapter house is in Tanchico, the capital of Tarabon. The Guild established one other chapter house in Cairhien, but it is no longer active.

  Ishamael (ih-SHAH-may-EHL): In the Old Tongue, “Betrayer of Hope.” One of the Forsaken. Name given to the leader of the Aes Sedai who went over to the Dark One in the War of the Shadow. It is said that even he forgot his true name. See also Forsaken.

  Karaethon Cycle, The (ka-REE-ah-thon): See Dragon, Prophecies of the.

  Laman (LAY-mahn): A king of Cairhien, of House Damodred, who lost his throne in the Aiel War. See also Aiel War; Avendoraldera.

  Lan (LAN); al’Lan Mandragoran (AHL-LAN man-DRAG-or-an): A Warder, bonded to Moiraine. Uncrowned King of Malkier, Dai Shan, and the last surviving Malkieri lord. See also Warder; Moiraine; Malkier.

  Lanfear (LAN-fear): In the Old Tongue, “Daughter of the Night.” One of the Forsaken, perhaps the most powerful next to Ishamael. Unlike the other Forsaken, she chose this name herself. She is said to have been in love with Lews Therin Telamon, and to have hated his wife, Ilyena. See also Forsaken; Dragon, the.

  league: See length, units of.

  Leane (lee-AHN-eh): An Aes Sedai of the Blue Ajah, and Keeper of the Chronicles. See also Ajah; Chronicles, Keeper of the.

  length, units of: 10 inches = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.

  Lews Therin Telamon; Lews Therin Kinslayer: See Dragon, the.

  Liandrin (lee-AHN-drihn): An Aes Sedai formerly of the Red Ajah, from Tarabon. Now known to be of the Black Ajah.

  Light, Children of the: See Children of the Light.

  Loial (LOY-ahl) son of Arent son of Halan: An Ogier from Stedding Shangtai.

  Malkier (mahl-KEER): A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.

  Manetheren (mahn-EHTH-ehr-ehn): One of the Ten Nations that made the Second Covenant. Also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars.

  Masema (mah-SEE-mah): A Shienaran soldier who hates Aiel.

  Mayene (may-EHN): City-state on the Sea of Storms that derives its wealth and its independence from knowledge of where to find the oilfish shoals, which rival in economic importance the olive groves of Tear, Illian, and Tar
abon. Oilfish and olives provide nearly all lamp oil. The current ruler of Mayene is Berelain, the First of Mayene. The Rulers of Mayene claim to be descendants of Artur Hawkwing. The sign of Mayene is a golden hawk in flight.

  Merrilin, Thom (MER-rih-lihn, TOM): A gleeman, and once the lover of Queen Morgase.

  mile: See length, units of.

  Min (MIN): A young woman with the ability to read things about people in the auras and images she sometimes sees surrounding them.

  Moiraine (mwah-RAIN): An Aes Sedai of the Blue Ajah. Born in House Damodred, though not in line of succession to the throne, she was raised in the Royal Palace in Cairhien.

  Morgase (moor-GAYZ): By the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Her sign is three golden keys. The sign of House Trakand is a silver keystone.

  Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. They have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look and the ability to vanish wherever there are shadows. They have few known weaknesses, but one of these is that they are reluctant to cross running water. In different lands they are known by many names, among them Halfman, the Eyeless, Shadowman, Lurk, Fetch, and Fade.

  Nedeal, Corianin: See Talents.

  Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.

 

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