The Wheel of Time

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The Wheel of Time Page 279

by Robert Jordan


  Oaths, Three: The oaths taken by an Accepted who is being raised to Aes Sedai. Spoken while holding the Oath Rod, a ter’angreal that makes oaths binding. They are: (1) To speak no word that is not true. (2) To make no weapon with which one man may kill another. (3) Never to use the One Power as a weapon except against Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. These oaths were not always required, but various events before and since the Breaking caused them to be necessary. The second oath was the first adopted, in reaction to the War of the Power. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.

  Ogier (OH-gehr): (1) A non-human race, characterized by great height (ten feet is average for adult males), broad, almost snoutlike noses, and long, tufted ears. They live in areas called stedding. Their separation from these stedding after the Breaking of the World (a time called the Exile by Ogier) resulted in what is called the Longing; an Ogier who is too long out of the stedding, sickens and dies. Widely known as wondrous stonemasons who built the great human cities after the Breaking, they consider stonework simply something learned during the Exile and not as important as tending the trees of the stedding, especially the towering Great Trees. Except for stonework, they rarely leave their stedding and typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only legends. Although believed to be a pacific people and extremely slow to anger, some old stories say they fought alongside humans in the Trolloc Wars, and call them implacable enemies. By and large, they are extremely fond of knowledge, and their books and stories often contain information lost to humans. A typical Ogier lifespan is at least three to four times that of a human. (2) Any individual of that non-human race. See also Breaking of the World; stedding; Treesinger.

  Old Grim: See Dark One.

  Old Tongue: The language spoken during the Age of Legends. It is generally expected that nobles and the educated will have learned to speak this, but most know only a few words.

  One Power, the: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. For these few there is no need to be taught; they will touch the True Source and channel the Power whether they want to or not, perhaps without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One’s taint on saidin. For a woman the death that comes without control of the Power is less horrible, but it is death just the same. Aes Sedai search for girls with the inborn ability as much to save their lives as to increase Aes Sedai numbers, and for men with it in order to stop the terrible things they inevitably do with the Power in their madness. See also Aes Sedai; channel; Five Powers; Time of Madness; True Source.

  Ordeith (OHR-deeth): In the Old Tongue, “Wormwood.” Name taken by a man who advises the Lord Captain Commander of the Children of the Light.

  Pattern of an Age: The Wheel of Time weaves the threads of human lives into the Pattern of an Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta’veren.

  Powers, the Five: See Five Powers, the.

  Questioners, the: An order within the Children of the Light. Their avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner that they know the truth already and must only make their victim confess to it. The Questioners refer to themselves as the Hand of the Light, the Hand that digs out truth, and at times act as if they were entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, who sits on the Council of the Anointed. Their sign is a blood-red shepherd’s crook.

  Red Shields: See Aiel warrior societies.

  Rhuarc (RHOURK): An Aiel, clan chief of the Taardad Aiel.

  Rogosh Eagle-eye: A legendary hero mentioned in a number of old stories.

  sa’angreal (SAH-ahn-GREE-ahl): Any one of a number of objects that allow an individual to channel much more of the One Power than would otherwise be possible or safe. A sa’angreal is like unto, but much more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount of the Power that can be handled with an angreal as the power wielded with the aid of an angreal does to the amount of the Power that can be handled unaided. Remnants of the Age of Legends, their making is no longer known. Only a handful remain, far fewer even than angreal.

  saidar (sah-ih-DAHR); saidin (sah-ih-DEEN): See True Source.

  Sea Folk: More properly, the Atha’an Miere (ah-thah-AHN mee-AIR), the People of the Sea. Inhabitants of islands in the Aryth (AH-rihth) Ocean and the Sea of Storms, they spend little time on those islands, living most of their lives on their ships. Most seaborne trade is carried by the Sea Folk’s ships.

  Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean. (2) The land from which the Seanchan come.

  Selene (seh-LEEN): A name used by the Forsaken called Lanfear.

  Servants, Hall of the: In the Age of Legends, the great meeting hall of the Aes Sedai.

  Shadar Logoth (SHAH-dahr LOH-goth): A city abandoned and shunned since the Trolloc Wars. It is tainted ground, and not a pebble of it is safe.

  Shai’tan (SHAY-ih-TAN): See Dark One.

  Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, the site of the Dark One’s prison.

  Sheriam (SHEER-ee-ahm): An Aes Sedai of the Blue Ajah. The Mistress of Novices in the White Tower.

  Siuan Sanche (SWAHN SAHN-chay): The daughter of a Tairen fisherman, she was, according to Tairen law, put on a ship to Tar Valon before the second sunset after it was discovered that she had the potential to channel. Formerly of the Blue Ajah. Raised to the Amyrlin Seat in 988 NE.

  Soulless: See Gray Man.

  span: See length, units of.

  Spine of the World, the: A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west.

  stedding (STEHD-ding): An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the True Source exists. Attempts to wield the One Power from outside a stedding have no effect inside a stedding boundary. No Trolloc will enter a stedding unless driven, and even a Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.

  stilling: The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but she cannot touch it. So seldom has it been done that novices are required to learn the names and crimes of all women who have suffered it.

  Stone Dogs: See Aiel warrior societies.

  Stone of Tear: A great fortress in the city of Tear, said to have been made soon after the Breaking of the World, and to have been made using the One Power. It has been besieged or attacked countless times, but never successfully. The Stone is mentioned twice in the Prophecies of the Dragon. Once they say the Stone will never fall until the People of the Dragon come. In another place, they say the Stone will never fall until the Dragon’s hand wields the Sword That Cannot Be Touched, Calland
or. Some believe that these Prophecies account for the antipathy of the High Lords to the One Power, and for the Tairen law that forbids channeling. Despite this antipathy, the Stone contains a collection of an’greal and ter’angreal rivaling that of the White Tower, a collection which was gathered, some say, in an attempt to diminish the glare of possessing Callandor.

  Sunday: A feastday and festival in midsummer, widely celebrated in many parts of the world.

  sung wood: See Treesinger.

  Talents: Abilities in the use of the One Power in specific areas. The best known of these, of course, is Healing. Some, such as Traveling, the ability to shift oneself from one place to another without crossing the intervening space, have been lost. Others such as Foretelling (the ability to foretell future events, but in a general way) are now found only rarely if at all. Another Talent long thought lost is Dreaming, which involves, among other things, interpreting the Dreamer’s dreams to foretell future events in more specific fashion than Foretelling does. Some Dreamers had the ability to enter Tel’aran’rhiod, the World of Dreams, and (it is said) even other people’s dreams. The last known Dreamer was Corianin Nedeal, who died in 526 NE.

  ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.” A great change in the Pattern of an Age, centered around one or more people who are ta’veren. See also Pattern of an Age; ta’veren.

  Tanreall, Artur Paendrag (tahn-REE-ahl, AHR-tuhr PAY-ehn-DRAG): See Hawkwing, Artur.

  Tarmon Gai’don (TAHR-mohn GAY-dohn): The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.

  ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads, to form a Web of Destiny. See also Pattern of an Age.

  Tear (TEER): A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear.

  Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.

  Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world glimpsed in dreams which was believed by the ancients to permeate and surround all other possible worlds. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still be there on awakening, and one who dies there does not wake at all.

  ter’angreal (TEER-ahn-GREE-ahl): Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. For example, one makes oaths taken with it binding. Some ter’angreal are used by Aes Sedai, but the original purposes of many others are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them. See also angreal; sa’angreal.

  Tigraine (tee-GRAIN): As Daughter-Heir of Andor, she married Taringail Damodred and bore his son Galadedrid. Her disappearance in 972 NE, shortly after her brother Luc vanished in the Blight, led to the struggle in Andor called the Succession, and caused the events in Cairhien that eventually brought on the Aiel War. Her sign was a woman’s hand gripping a thorny rose stem with a white blossom.

  Time of Madness: The years after the Dark One’s counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the world. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions; True Source; One Power.

  Traveling People: See Tuatha’an.

  Travels of Jain Farstrider, The: A very well-known book of travel stories and observations by a noted Malkieri writer and traveler. The book was first printed in 968 NE and has been reprinted continuously ever since. Jain Farstrider disappeared shortly after the Aiel War and is generally believed to be dead.

  Treekillers: An Aiel name for the Cairhienin, always said in tones of horror and disgust.

  Treesinger: An Ogier who has the ability to sing to trees (called “treesong”), either healing them, or helping them to grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called “sung wood” and are highly prized. Few Ogier remain who are Treesingers; the ability seems to be dying out.

  Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. They are divided into tribelike bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear.

  Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary.

  True Source: The driving force of the universe, which turns the Wheel of Time. It is divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.

  Tuatha’an (too-AH-thah-AHN): A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. Things mended by Tinkers are often better than new. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.

  Verin Mathwin (VEHR-ihn MAH-thwihn): An Aes Sedai of the Brown Ajah.

  Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuse to bond any Warders at all, while the Green Ajah believe an Aes Sedai may bond as many Warders as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.

  War of Power: See War of the Shadow.

  War of the Hundred Years: A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the present day were formed. See also Hawkwing, Artur.

  War of the Second Dragon: The war fought (FY 939–43) against the false Dragon Guaire Amalasan. During this war a young king named Artur Tanreall Paendrag, later known as Artur Hawkwing, rose to overwhelming prominence.

  War of the Shadow: Also known as the War of Power, this war ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where war had been forgotten, even the memory of it, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.

  weight, units of: 10 ounces = 41 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

  Wheel of Time, the: Time is a
wheel with seven spokes, each spoke an Age. As the Wheel turns, the Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.

  Whitecloaks: See Children of the Light.

  wilder: A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.

  Wild Hunt: It is believed by many that the Dark One (often called Grim, or Old Grim, in Tear, Illian, Murandy, Altara, and Ghealdan) rides out in the night with the “black dogs,” or the Darkhounds, hunting souls. This is the Wild Hunt. Rain can keep the Darkhounds out of the night, but once they are on the trail, they must be confronted and defeated or the victim’s death is inevitable. It is believed that merely seeing the Wild Hunt pass means imminent death, either for the viewer or for someone dear to the viewer.

  Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing, and foretelling the weather, as well as for common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the Mayor, and in some villages his superior. Unlike the Mayor, she is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Almost traditionally in conflict with the Mayor. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, Seeker, or Wise One.

  This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.

 

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