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Conan the Victorious

Page 23

by Robert Jordan


  An ardent huntress, Jondra set forth with her maid and her men-at-arms to slay Baskaran’s dragon. Baskaran captured the two women and was about to offer them to his pet as a snack when Conan intervened (Conan the Magnificent).

  Soon Conan was embroiled in another adventure. A stranger hired the youth to steal a casket of gems sent by the King of Zamora to the King of Turan. The stranger, a priest of the serpent-god Set, wanted the jewels for magic against his enemy, the renegade priest Amanar.

  Amanar’s emissaries, who were hominoid reptiles, had stolen the gems. Although wary of magic, Conan set out to recover the loot. He became involved with a bandette, Karela, called the Red Hawk, who proved the ultimate bitch; when Conan saved her from rape, she tried to kill him. Amanar’s party had also carried off to the renegade’s stronghold a dancing girl whom Conan had promised to help (Conan the Invincible).

  Soon rumors of treasure sent Conan to the nearby ruins of ancient Larsha, just ahead of the soldiers dispatched to arrest him. After all but their leader, Captain Nestor, had perished in an accident arranged by Conan, Nestor and Conan joined forces to plunder the treasure; but ill luck deprived them of their gains (“The Hall of the Dead”).

  Conan’s recent adventures had left him with an aversion to warlocks and Eastern sorceries. He fled northwestward through Corinthia into Nemedia, the second most powerful Hyborian kingdom. In Nemedia he resumed his profession successfully enough to bring his larcenies to the notice of Aztrias Petanius, ne’er-do-well nephew of the governor. Oppressed by gambling debts, this young gentleman hired the outlander to purloin a Zamorian goblet, carved from a single diamond, that stood in the temple-museum of a wealthy collector.

  Conan’s appearance in the temple-museum coincided with its master’s sudden demise and brought the young thief to the unwelcome attention of Demetrio, of the city’s Inquisitorial Council. This caper also gave Conan his second experience with the dark magic of the serpent-brood of Set, conjured up by the Stygian sorcerer Thoth-Amon (“The God in the Bowl”).

  Having made Nemedia too hot to hold him, Conan drifted south into Corinthia, where he continued to occupy himself with the acquisition of other persons’ property. By diligent application, the Cimmerian earned the repute of one of the boldest thieves in Corinthia. Poor judgment of women, however, cast him into chains until a turn in local politics brought freedom and a new career. An ambitious nobleman, Murilo, turned him loose to slit the throat of the Red Priest, Nabonidus, the scheming power behind the local throne. This venture gathered a prize collection of rogues in Nabonidus’s mansion and ended in a mire of blood and treachery (“Rogues in the House”).

  Conan wandered back to Arenjun and began to earn a semi-honest living by stealing back for their owners valuable objects that others had filched from them. He undertook to recover a magical gem, the Eye of Erlik, from the wizard Hissar Zul and return it to its owner, the Khan of Zamboula.

  There is some question about the chronology of Conan’s life at this point. A recently-translated tablet from Asshurbanipal’s library states that Conan was about seventeen at the time. This would place the episode right after that of “The Tower of the Elephant,” which indeed is mentioned in the cuneiform. But from internal evidence, this event seems to have taken place several years later. For one thing, Conan appears too clever, mature, and sophisticated; for another, the fragmentary medieval Arabic manuscript Kitab al-Qunn implies that Conan was well into his twenties by then.

  The first translator of the Asshurbanipal tablet, Prof. Dr. Andreas von Fuss of the Münchner Staatsmuseum, read Conan’s age as “17.” In Babylonian cuneiform, “17” is expressed by two circles followed by three vertical wedges, with a horizontal wedge above the three for “minus”—hence “twenty minus three.” But Academician Leonid Skram of the Moscow Archaeological Institute asserts that the depression over the vertical wedges is merely a dent made by the pick of a careless escavator, and the numeral properly reads “23.”

  Anyhow, Conan learned of the Eye of Erlik when he heard a discussion between an adventuress, Isparana, and her confederate. He invaded the wizard’s mansion, but the wizard caught Conan and deprived him of his soul. Conan’s soul was imprisoned in a mirror, there to remain until a crowned ruler broke the glass. Hissar Zul thus compelled Conan to follow Isparana and recover the talisman; but when the Cimmerian returned the Eye to Hissar Zul, the ungrateful mage tried to slay him (Conan and the Sorcerer).

  Conan, his soul still englassed, accepted legitimate employment as bodyguard to a Khaurani noblewoman, Khashtris. This lady set out for Khauran with Conan, another guard, Shubal, and several retainers. When the other servants plotted to rob and murder their employer, Conan and Shubal saved her and escorted her to Khauran. There Conan found the widowed Queen Ialamis being courted by a young nobleman who was not at all what he seemed (Conan the Mercenary).

  With his soul restored, Conan learned from an Iranistani, Khassek, that the Khan of Zamboula still wanted the Eye of Erlik. In Zamboula, the Turanian governor, Akter Khan, had hired the wizard Zafra, who ensorcelled swords so that they would slay on command. En route, Conan encountered Isparana, with whom he developed a lust-hate relationship. Unaware of the magical swords, Conan continued to Zamboula and delivered the amulet. But the nefarious Zafra convinced the Khan that Conan was dangerous and should be killed on general principles (Conan: the Sword of Skelos).

  Conan had enjoyed his taste of Hyborian-Age intrigue. It became clear that there was no basic difference between the opportunities in the palace and those in the Rats’ Den, whereas the pickings were far better in high places. Besides, he wearied of the furtive, squalid life of a thief.

  He was not, however, yet committed to a strictly law-abiding life. When unemployed, he took time out for a venture in smuggling. An attempt to poison him sent him to Vendhya, a land of wealth and squalor, philosophy and fanatacism, idealism and treachery (Conan the Victorious).

  Soon after, Conan turned up in the Turanian seaport of Aghrapur. A new cult had established headquarters there under the warlock Jhandar, who needed victims to be drained of blood and reanimated as servants. Conan refused the offer of a former fellow thief, Emilio, to take part in a raid on Jhandar’s stronghold to steal a fabulous ruby necklace. A Turanian sergeant, Akeba, did however persuade Conan to go with him to rescue Akeba’s daughter, who had vanished into the cult (Conan the Unconquered).

  After Jhandar’s fall, Akeba urged Conan to take service in the Turanian army. The Cimmerian did not at first find military life congenial, being too self-willed and hot-tempered to easily submit to discipline. Moreover, as he was at this time an indifferent horseman and archer, Conan was relegated to a low-paid irregular unit.

  Still, a chance soon arose to show his mettle. King Yildiz launched an expedition against a rebellious satrap. By sorcery, the satrap wiped out the force sent against him. Young Conan alone survived to enter the magic-maddened satrap’s city of Yaralet (“The Hand of Nergal”).

  Returning in triumph to the glittering capital of Aghrapur, Conan gained a place in King Yildiz’s guard of honor. At first he endured the gibes of fellow troopers at his clumsy horsemanship and inaccurate archery. But the gibes died away as the other guardsmen discovered Conan’s sledge-hammer fists and as his skills improved.

  Conan was chosen, along with a Kushite mercenary named Juma, to escort King Yildiz’s daughter Zosara to her wedding with Khan Kujula, chief of the Kuigar nomads. In the foothills of the Talakma Mountains, the party was attacked by a strange force of squat, brown, lacquer-armored horsemen. Only Conan, Juma, and the princess survived. They were taken to the subtropical valley of Meru and to the capital, Shamballah, where Conan and Juma were chained to an oar of the Meruvian state galley, about to set forth on a cruise.

  On the galley’s return to Shamballah, Conan and Juma escaped and made their way into the city. They reached the temple of Yama as the deformed little god-king of Meru was celebrating his marriage to Zosara (“The City of Skulls”).
r />   Back at Aghrapur, Conan was promoted to captain. His growing repute as a good man in a tight spot, however, led King Yildiz’s generals to pick the barbarian for especially hazardous missions. Once they sent Conan to escort an emissary to the predatory tribesmen of the Khozgari Hills, hoping to dissuade them by bribes and threats from plundering the Turanians of the lowlands. The Khozgarians, respecting only immediate, overwhelming force, attacked the detachment, killing the emissary and all but two of the soldiers, Conan and Jamal.

  To assure their safe passage back to civilization, Conan and Jamal captured Shanya, the daughter of the Khozgari chief. Their route led them to a misty highland. Jamal and the horses were slain, and Conan had to battle a horde of hairless apes and invade the stronghold of an ancient, dying race (“The People of the Summit”).

  Another time, Conan was dispatched thousands of miles eastward, to fabled Khitai, to convey to King Shu of Kusan a letter from King Yildiz proposing a treaty of friendship and trade. The wise old Khitan king sent his visitors back with a letter of acceptance. As a guide, however, the king appointed a foppish little nobleman, Duke Feng, who had entirely different objectives (“The Curse of the Monolith,” first published as “Conan and the Cenotaph”).

  Conan continued in his service in Turan for about two years, traveling widely and learning the elements of organized, civilized warfare. As usual, trouble was his bedfellow. After one of his more unruly adventures, involving the mistress of his superior officer, Conan deserted and headed for Zamora. In Shadizar he heard that the Temple of Zath, the spider god, in the Zamorian city of Yezud, was recruiting soldiers. Hastening to Yezud, Conan found that a Brythunian free company had taken all the available mercenary posts. He became the town’s blacksmith because as a boy he had been apprenticed in this trade.

  Conan learned from an emissary of King Yildiz, Lord Parvez, that High Priest Feridun was holding Yildiz’s favorite wife, Jamilah, in captivity. Parvez hired Conan to abduct Jamilah. Meanwhile Conan had set his heart on the eight huge gems that formed the eyes of an enormous statue of the spider god. As he was loosening the jewels, the approach of priests forced him to flee to a crypt below the naos. The temple dancing girl Rudabeh, with whom Conan was truly in love for the first time in his life, descended into the crypt to warn him of the doom awaiting him there (Conan and the Spider God).

  Conan next rode off to Shadizar to track down a rumor of treasure. He obtained a map showing the location of a ruby-studded golden idol in the Kezankian Mountains; but thieves stole his map. Conan, pursuing them, had a brush with Kezankian hillmen and had to join forces with the very rogues he was tracking. He found the treasure, only to lose it under strange circumstances (“The Bloodstained God”).

  Fed up with magic, Conan headed for the Cimmerian hills. After a time in the simple, routine life of his native village, however, he grew restless enough to join his old friends, the Æsir, in a raid into Vanaheim. In a bitter struggle on the snow-covered plain, both forces were wiped out—all but Conan, who wandered off to a strange encounter with the legendary Atali, daughter of the frost giant Ymir (“The Frost Giant’s Daughter”).

  Haunted by Atali’s icy beauty, Conan headed back toward the South, where, despite his often-voiced scorn of civilization, the golden spires of teeming cities beckoned. In the Eiglophian Mountains, Conan rescued a young woman from cannibals, but through overconfidence lost her to the dreaded monster that haunted glaciers (“The Lair of the Ice Worm”).

  Conan then returned to the Hyborian lands, which include Aquilonia, Argos, Brythunia, Corinthia, Koth, Nemedia, Ophir, and Zingara. These countries were named for the Hyborian peoples who, as barbarians, had 3,000 years earlier conquered the empire of Acheron and built civilized realms on its ruins.

  In Belverus, the capital of Nemedia, the ambitious Lord Albanus dabbled in sorcery to usurp the throne of King Garian. To Belverus came Conan, seeking a patron with money to enable him to hire his own free company. Albanus gave a magical sword to a confederate, Lord Melius, who went mad and attacked people in the street until killed. As he picked up the ensorcelled sword, Conan was accosted by Hordo, a one-eyed thief and smuggler whom he had known as Karela’s lieutenant.

  Conan sold the magical sword, hired his own free company, and taught his men mounted archery. Then he persuaded King Garian to hire him. But Albanus had made a man of clay and by his sorcery given it the exact appearance of the king. Then he imprisoned the king, substituted his golem, and framed Conan for murder (Conan the Defender).

  Conan next brought his free company to Ianthe, capital of Ophir. There the Lady Synelle, a platinum-blond sorceress, wished to bring to life the demon-god Al’Kirr. Conan bought a statuette of this demon-god and soon found that various parties were trying to steal it from him. He and his company took service under Synelle, not knowing her plans.

  Then the bandette Karela reappeared and, as usual, tried to murder Conan. Synelle hired her to steal the statuette, which the witch needed for her sorcery. She also planned to sacrifice Karela (Conan the Triumphant).

  Conan went on to Argos; but since that kingdom was at peace, there were no jobs for mercenaries. A misunderstanding with the law compelled Conan to leap to the deck of a ship as it left the pier. This was the merchant galley Argus, bound for the coasts of Kush.

  A major epoch in Conan’s life was about to begin. The Argus was taken by Bêlit, the Shemite captain of the pirate ship Tigress, whose ruthless black corsairs had made her mistress of the Kushite littoral. Conan won both Bêlit and a partnership in her bloody trade (“Queen of the Black Coast,” Chapter 1).

  Years before, Bêlit, daughter of a Shemite trader, had been abducted with her brother Jehanan by Stygian slavers. Now she asked her lover Conan to try to rescue the youth. The barbarian slipped into Khemi, the Stygian seaport, was captured, but escaped to the eastern end of Stygia, the province of Taia, where a revolt against Stygian oppression was brewing (Conan the Rebel).

  Conan and Bêlit resumed their piratical careers, preying mainly on Stygian vessels. Then an ill fate took them up the black Zarkheba River to the lost city of an ancient winged race (“Queen of the Black Coast,” Chapters 2–5).

  As Bêlit’s burning funeral ship wafted out to sea, a downhearted Conan turned his back on the sea, which he would not follow again for years. He plunged inland and joined the warlike Bamulas, a black tribe whose power swiftly grew under his leadership.

  The chief of a neighboring tribe, the Bakalahs, planned a treacherous attack on another neighbor and invited Conan and his Bamulas to take part in the sack and massacre. Conan accepted but, learning that an Ophirean girl, Livia, was held captive in Bakalah, he out-betrayed the Bakalahs. Livia ran off during the slaughter and wandered into a mysterious valley, where only Conan’s timely arrival saved her from being sacrificed to an extraterrestrial being (“The Vale of Lost Women”).

  Before Conan could build his own black empire, he was thwarted by a succession of natural catastrophes as well as by the intrigues of hostile Bamulas. Forced to flee, he headed north. After a narrow escape from pursuing lions on the veldt, Conan took shelter in a mysterious ruined castle of prehuman origin. He had a brush with Stygian slavers and a malign supernatural entity (“The Castle of Terror”).

  Continuing on, Conan reached the semicivilized kingdom of Kush. This was the land to which the name “Kush” properly applied; although Conan, like other Northerners, tended to use the term loosely to mean any of the black countries south of Stygia. In Meroê, the capital, Conan rescued from a hostile mob the young Queen of Kush, the arrogant, impulsive, fierce, cruel, and voluptuous Tananda.

  Conan became embroiled in a labyrinthine intrigue between Tananda and an ambitious nobleman who commanded a piglike demon. The problem was aggravated by the presence of Diana, a Nemedian slave girl to whom Conan, despite the jealous fury of Tananda, took a fancy. Events culminated in a night of insurrection and slaughter (“The Snout in the Dark”).

  Dissatisfied with his achievements in th
e black countries, Conan wandered to the meadowlands of Shem and became a soldier of Akkharia, a Shemite city-state. He joined a band of volunteers to liberate a neighboring city-state; but through the teachery of Othbaal, cousin of the mad King Akhîrom of Pelishtia, the volunteers were destroyed—all but Conan, who survived to track the plotter to Asgalun, the Pelishti capital. There Conan became involved in a polygonal power war among the mad Akhîrom, the treacherous Othbaal, a Stygian witch, and a company of black mercenaries. In the final hurly-burly of sorcery, steel, and blood, Conan grabbed Othbaal’s red-haired mistress, Rufia, and galloped north (“Hawks Over Shem”).

  Conan’s movements at this time are uncertain. One tale, sometimes assigned to this period, tells of Conan’s service as a mercenary in Zingara. A Ptolemaic papyrus in the British Museum alleges that in Kordava, the capital, a captain in the regular army forced a quarrel on Conan. When Conan killed his assailant, he was condemned to hang. A fellow condemnee, Santiddio, belonged to an underground conspiracy, the White Rose, that hoped to topple King Rimanendo. As other conspirators created a disturbance in the crowd that gathered for the hanging, Conan and Santiddio escaped.

  Mordermi, head of an outlaw band allied with the White Rose, enlisted Conan in his movement. The conspiracy was carried on in the Pit, a warren of tunnels beneath the city. When the King sent an army to clean out the Pit, the insurrectionists were saved by Callidos, a Stygian sorcerer. King Rimanendo was slain and Mordermi became king. When he proved as tyrannical as his predecessor, Conan raised another revolt; then, refusing the crown for himself, he departed (Conan: The Road of Kings).

  This tale involves many questions. If authentic, it may belong in Conan’s earlier mercenary period, around the time of Conan the Defender. But there is no corroboration in other narratives of the idea that Conan ever visited Zingara before his late thirties, the time of Conan the Buccaneer. Moreover, none of the rulers of Zingara mentioned in the papyrus appear on the list of kings of Zingara in the Byzantine manuscript Hoi Anaktes tês Tzingêras. Hence some students deem the papyrus either spurious or a case of confusion between Conan and some other hero. Everything else known about Conan indicates that, if he had indeed been offered the Zingaran crown, he would have grabbed it with both hands.

 

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