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Hammerhal & Other Stories

Page 41

by Various


  ‘Ahazian Kel. Last of the Ekran. Deathbringer. Heed your master’s voice.’

  In a land where the moon burned cold, and the dead walked freely, Ahazian Kel heard Volundr’s voice. Though it was like heated nails digging into his mind, he decided to ignore it. Given the situation, he thought Volundr would forgive him. Then again, perhaps not. In any event, it was done and Ahazian gave it no more thought.

  Instead, he concentrated on the dead men trying to kill him. Deathrattle warriors, animated skeletons still wearing the tattered remnants of the armour that had failed them in life, emerged from the shadows of the great stone pillars extending to either side of him. They pressed close in the moonlight, crowding the wide stone avenue. Rusted blades dug for his flesh, as corroded shields slammed into the ranks of his followers, bowling several of them over.

  Ahazian gave little thought to the bloodreavers’ plight. The living were a means to an end, and the dead merely one more obstacle between him and that which he sought. Ahead of them, past the ranks of the dead, at the end of the pillar-lined avenue, were the open gates of the mausoleum-citadel. Two skeletal giants, carved from stone, knelt to either side of that immense aperture, their skulls bowed over the pommels of their swords. Somewhere, a funerary bell tolled, rousing the dead from their slumber of ages.

  Deathrattle warriors flooded the avenue. They marched out between the shadowed pillars, or from within the mausoleum-citadel, singly and in groups. Not just the dead native to this place, but even those who’d been slain here more recently heeded the tolling of the unseen bell. Though their bones had been picked clean by the jackals and birds that haunted the ruins, he still recognised the sigils that adorned their ruptured armour – the runes of Khorne and Slaanesh, the baleful glyphs of a thousand lesser gods, all were in evidence among the silent ranks of the enemy.

  In Shyish, there was only one certainty. One the gods themselves could not defy. It was a land of endings, where even the strongest would eventually falter. There could be no true victory over that which conquered all. That didn’t stop some from trying.

  But conquest was not Ahazian’s goal. Not today.

  He stood head and shoulders taller than even the tallest of the tribesmen who fought alongside him. His broad frame was hidden beneath razor-edged plates of crimson and brass armour, and the skull-visage of his helmet curved upwards, coalescing into the rune of Khorne, clearly marking his allegiances. Heavy chains draped his form, their links decorated with barbs, hooks and the occasional scalp.

  He was surrounded by a phalanx of savage tribesmen, culled from the lowlands of this region. The heads of their former chieftains slapped against his thigh, their scalps knotted to his belt. If there were a simpler way of making others do what you wished, he hadn’t yet found it. The bloodreavers wore rattletrap armour scavenged from a thousand killing fields. It was decorated with totems meant to ward off the dead, even as their flesh was painted with ashes and bone dust, to make them invisible to ghosts. None of these protections seemed to be working particularly well at the moment. They didn’t appear to mind.

  The bulk of the bloodreavers fought fiercely to either side of him, hacking and stabbing at the silent dead. Ahazian held the vanguard, as was his right, and pleasure. The Deathbringer surged forwards like the tip of the spear, his goreaxe in one hand, skullaxe in the other. Both weapons thirsted for something this enemy could not provide, and their frustration pulsed through him. The thorns of metal set into their hafts dug painfully into his palms, opening old wounds, so that his fingers were soon slick with blood. He didn’t care – let them drink, if they would. So long as they served him faithfully and well, it was the least he could do. Blood must be spilled, even if that blood was his own.

  He chopped down through a shield marked with the face of a leering corpse, and splintered the bones huddling beneath. Brute strength was enough to win him some breathing room, but it wouldn’t last for long. What the dead claimed, they held with a cold ferocity that awed even some servants of the Blood God. One of the many lessons his time in Shyish had taught him. ‘Onward,’ he snarled, trusting in his voice to carry. ‘Khorne claim him who first dares to cry hold.’

  The bloodreavers closest to him gave a shout and redoubled their efforts. He growled in satisfaction and drove his head into the rictus grin of a skeleton, shattering its skull. He swept the twitching remains aside and bulled on, dragging his followers along in his wake. A spear struck his shoulder-plate and shivered to fragments, even as he crushed the spine of its wielder. Fallen skeletons groped for his legs, and he trampled them into the dust. Nothing would be allowed to stand between him and his goal.

  What lay beyond the gateway was his destiny. Khorne had set his feet upon the path, and Ahazian Kel had walked it willingly. For what else could he do? For a kel, there was only battle. War was – had been – the truest art of the Ekran. Its reasons did not matter. Causes were but distractions to the purity of war waged well.

  Ahazian Kel, last hero of the Ekran, had sought to become as one with war itself. And so he had given himself up to Khorne. He had offered the blood of his fellow kels in sacrifice, including that of Prince Cadacus. He cherished that memory above all others, for Cadacus, of all his cousins, had come the closest to killing him.

  Now, here, was simply the next step in his journey along the Eightfold Path. He had followed that path from the Felstone Plains of Aqshy to the Ashen Lowlands of Shyish, and he would not stop now. Not until he had claimed his prize.

  Ahazian let the rhythm of war carry him forwards, into the midst of the dead. Slowly but steadily, he carved himself a path towards the gateway. Broken, twitching skeletons littered the ground behind him. His followers shielded him from the worst blows, buying his life with their own. He hoped they found some satisfaction in that – it was an honour to die for one of Khorne’s chosen. To grease the wheels of battle with their blood, so that a true warrior could meet his fate in a more suitable fashion.

  He swept his skullhammer out, smashing a skeleton to flinders, and suddenly found himself clear of the enemy. A few dozen ­bloodreavers, stronger than the rest, or simply faster, stumbled free of the press alongside him. He did not pause, but forged on, running now. The bloodreavers followed him, with barely a backwards glance between them. Those who were still locked in combat with the dead would have to fend for themselves.

  The forecourt of the mausoleum-citadel was lit by amethyst will o’ the wisps, which swum languidly through the dusty air. By their glow, he could make out strange mosaics on the walls and floor, depicting scenes of war and progress. Statues, weathered by time and neglect, lurked in the corners, their unseeing eyes aimed eternally upwards.

  Ahazian led his remaining warriors through the silent halls. The bloodreavers huddled together, muttering among themselves. In battle, they were courageous beyond all measure. But here, in the dark and quiet, old fears were quick to reassert themselves. Night-terrors, whispered of around tribal fires, loomed close in this place. Every shadow seemed to hold a legion of wolf-fanged ghosts, ready to spring and rip the tribesmen apart.

  Ahazian said nothing to calm them. Fear would keep them alert. Besides, it was not his duty to keep their feet to the Eightfold Path – he was no slaughterpriest. If they wished to cower or flee, Khorne would punish them as he saw fit.

  The sounds of the battle outside had faded into a dim murmur. Shafts of cold light fell from great holes torn in the roof above, and the amethyst wisps swirled thickly about them, lighting the path ahead. Ahazian swept aside curtains of cobwebs with his axe, and smashed apart toppled columns and piles of obstructing debris with his ­hammer, clearing the way.

  The spirits of the dead clustered thick the deeper they went. Silent phantoms, ragged and barely visible, wandered to and fro. Lost souls, following the paths of fading memory. The ghosts displayed no hostility, lost as they were in their own miseries. But their barely intelligible whispers intruded on his tho
ughts with irritating frequency, and he swiped at them in frustration whenever one got too close. They paid him no mind, which only added to his annoyance.

  When they at last reached the inner chambers, his temper had frayed considerably, and his followers kept their distance. He found himself hoping for an enemy to appear. An ambush, perhaps. Anything to soothe his frustrations.

  The throne room of the mausoleum-citadel was a circular chamber, its rounded walls rising to a high dome, shattered in some long-forgotten cataclysm. Shafts of moonlight draped the ruined chamber, illuminating the fallen remains of broken statues, and glinting among the thick shrouds of cobwebs and dust that clung to every surface.

  ‘Spread out,’ Ahazian said. His voice boomed, shattering the stillness. His warriors shuffled to obey. He stalked towards the wide dais that occupied the centre of the chamber. It was topped by a massive throne of basalt. And upon the throne, a hulking shape sat slumped. Broken skeletons littered the floor around the dais and upon the steps, the scattered bones glowing faintly of witch fire.

  Ahazian climbed the dais warily. It was almost a given in this realm that a silent corpse was a dangerous one. But the broken form slumped on its throne didn’t so much as twitch. The heavy armour was covered so thickly in cobwebs that its crimson hue, as well as the bat-winged skulls that decorated it, were all but invisible. As he drew closer, he felt a touch of awe at the sheer size of the deceased potentate. The being had been massive, as was the great, black-bladed axe that hung loosely from one fleshless hand, its edge resting on the ground. The corpse wore a heavy, horned helm, topped by a frayed crest.

  He scraped away some of the cobwebs with the edge of his axe, revealing a long, gaping rent in the filthy chest-plate, as if some wide, impossibly sharp blade had passed through the metal and into whatever passed for the dead man’s heart. ‘Ha,’ Ahazian murmured, pleased. At last, he’d found it. He buried his goreaxe in the armrest of the throne and thrust his hand into the wound. Spiders spilled out, crawling up his arm, or tumbling to the floor. He ignored the panicked arachnids and continued to root through the mouldering chest cavity, until his fingers at last closed on that which he’d fought so long to find.

  He ripped the sliver of black steel free of the husk, and there was a sound halfway between a moan and a sigh. He held his prize up to the dim light. A splinter, torn free in the death-strike. It was a fragment from a weapon – and not just any weapon, but one forged in the shadow-fires of Ulgu. One of eight.

  EIGHT LAMENTATIONS: SPEAR OF SHADOWS

  by Josh Reynolds

  Eight mighty artefacts, crafted by the dark servants of Chaos, blight the Mortal Realms. The Ruinous Powers hunt them – and so do a group of heroes, chosen by Grungni for this dangerous and essential task.

  Find this title, and many others, on blacklibrary.com

  About the Authors

  David Annandale is the author of the Horus Heresy novels Ruinstorm and The Damnation of Pythos, and the Primarchs novel Roboute Guilliman: Lord of Ultramar. He has also written Warlord: Fury of the God-Machine, the Yarrick series, several stories involving the Grey Knights, including Warden of the Blade, and The Last Wall, The Hunt for Vulkan and Watchers in Death for The Beast Arises. For Space Marine Battles he has written The Death of Antagonis and Overfiend. He is a prolific writer of short fiction set in The Horus Heresy, Warhammer 40,000 and Age of Sigmar universes. David lectures at a Canadian university, on subjects ranging from English literature to horror films and video games.

  David Guymer wrote the Primarchs novel Ferrus Manus: Gorgon of Medusa, and for Warhammer 40,000 The Eye of Medusa and the two The Beast Arises novels Echoes of the Long War and The Last Son of Dorn. For Warhammer Age of Sigmar he wrote the audio dramas The Beasts of Cartha, Fist of Gork Fist of Mork, Great Red and Only the Faithful. He is also the author of the Gotrek & Felix novels Slayer, Kinslayer and City of the Damned. He is a freelance writer and occasional scientist based in the East Riding, and was a finalist in the 2014 David Gemmell Legend Awards

  for his novel Headtaker.

  Robbie MacNiven is a highland-born History graduate from the University of Edinburgh. He has written the Warhammer 40,000 novels Carcharodons: Red Tithe and Legacy of Russ as well as the short stories ‘Redblade’, ‘A Song for the Lost’ and ‘Blood and Iron’ for Black Library. His hobbies include re-enacting, football and obsessing over Warhammer 40,000.

  Josh Reynolds is the author of the Warhammer 40,000 novels Fabius Bile: Primogenitor and Deathstorm, and the novellas Hunter’s Snare and Dante’s Canyon, along with the audio drama Master of the Hunt. In the Warhammer world, he has written the End Times novels The Return of Nagash and The Lord of the End Times, the Gotrek & Felix tales Charnel Congress, Road of Skulls and The Serpent Queen. He has also written many stories set in the Age of Sigmar, including the novels Hallowed Knights: Plague Garden, Eight Lamentations: Spear of Shadows, Nagash: The Undying King, Fury of Gork, Black Rift and Skaven Pestilens. He lives and works in Sheffield.

  C L Werner’s Black Library credits include the Space Marine Battles novel The Siege of Castellax, the Age of Sigmar novel Overlords of the Iron Dragon and the novella ‘Scion of the Storm’ in Hammers of Sigmar. For Warhammer he has written the End Times novel Deathblade, Mathias Thulmann: Witch Hunter, Runefang, the Brunner the Bounty Hunter trilogy, the Thanquol and Boneripper series and Time of Legends: The Black Plague series. Currently living in the American south-west, he continues to write stories of mayhem and madness set in the worlds of Warhammer 40,000 and the Age of Sigmar.

  Matt Westbrook is one of Games Workshop’s newest authors. He has written The Realmgate Wars: Bladestorm for Age of Sigmar, and the Warhammer 40,000 novella Medusan Wings. He lives and works in Nottingham.

  Further Reading

  Warhammer Age of Sigmar

  Eight Lamentations: Spear of Shadows

  Josh Reynolds

  Hallowed Knights: Plague Garden

  Josh Reynolds

  Legends of the Age of Sigmar Omnibus

  Various

  Overlords of the Iron Dragon

  C L Werner

  The Realmgate Wars

  War Storm

  Guy Haley / Nick Kyme / Josh Reynolds

  Ghal Maraz

  Guy Haley / Josh Reynolds

  Hammers of Sigmar

  Darius Hinks / C L Werner

  Call of Archaon

  Various

  Wardens of the Everqueen

  C L Werner

  Warbeast

  Gav Thorpe

  Fury of Gork

  Josh Reynolds

  Bladestorm

  Matt Westbrook

  Mortarch of Night

  Josh Reynolds / David Guymer

  Lord of Undeath

  C L Werner

  Warhammer Chronicles

  The Legend of Sigmar Omnibus

  Graham McNeill

  The Rise of Nagash Omnibus

  Mike Lee

  As the storm breaks, a new force arrives in the Mortal Realms. The Stormcast Eternals, led by Vandus Hammerhand, have come to scour the taint of Chaos from the lands. The battle begins!

  A Black Library Publication

  ‘Vengeance Eternal’ first published in Bladestorm in 2016.

  ‘The Keys to Ruin’ first published in Fyreslayers in 2016.

  ‘Heartwood’ first published in Sylvaneth in 2016.

  ‘Great Red’ and ‘The Prisoner of the Black Sun’ first published in Mortarch of Night in 2016.

  ‘Beneath the Black Thumb’ first published in Call of Archaon in 2015.

  ‘Assault on the Mandrake Bastion’ first published in Black Rift in 2016.

  Overlords of the Iron Dragon first published in 2017.

  Skaven Pestilens first published in 2016.

  Eight Lamentations: Spear of Shadows first published in 2017.

  This edition published in Great Brit
ain in 2017 by

  Black Library,

  Games Workshop Ltd.,

  Willow Road,

  Nottingham,

  NG7 2WS, UK.

  Produced by Games Workshop in Nottingham.

  Cover illustration by Akim Kaliberda.

  Hammerhal & Other Stories © Copyright Games Workshop Limited 2017. Hammerhal & Other Stories, GW, Games Workshop, Black Library, Warhammer, Warhammer Age of Sigmar, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world.

  All Rights Reserved.

  A CIP record for this book is available from the British Library.

  ISBN: 978-1-78572-784-9

  This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.

  See Black Library on the internet at

  blacklibrary.com

  Find out more about Games Workshop’s world of Warhammer and the Warhammer 40,000 universe at

  games-workshop.com

  eBook license

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  Games Workshop Limited t/a Black Library, Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom (“Black Library”); and

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