Classic Home Video Games (1985-1988)

Home > Other > Classic Home Video Games (1985-1988) > Page 13
Classic Home Video Games (1985-1988) Page 13

by Brett Weiss


  is the key to success, since feeding him jelly

  BreakThru

  beans turns him into various helpful shapes,

  PUBLISHER: Data East. DEVELOPER: Data East.

  such as a ladder, a bridge, a rocket, a hole, or a

  Side-Scrolling Shooter, 1 or 2 players (alter-

  blow torch. There are 14 jellybean flavors, each

  nating). 1987.

  with a different effect on the blob. The action

  Not to be confused with BreakThru! for

  can get tedious, but it’s nice that the game re-

  the Super NES, which is a Tetris-inspired puz-quires players to think their way through each

  zler, BreakThru for the NES is a solid port of area.

  Data East’s 1986 arcade shooter. Players drive an

  assault vehicle from left to right, speeding up

  Bram Stoker’s Dracula

  and slowing down (the rate of speed deter-

  PUBLISHER: Sony Imagesoft. DEVELOPER: Probe

  mines the distance of the jump) to avoid or

  Software. Side-Scrolling Platform, 1 player.

  jump over landmines, rocks, missiles, de-

  1993.

  stroyed bridges, and other obstacles. There are

  Francis Ford Coppola’s opulent 1992 film

  also enemies to shoot, including infantrymen,

  comes to playable life on the NES. Gamers

  armored buggies, armored cars, jeeps, fire mo-

  guide Jonathan Harker through Castle Drac-

  biles, trucks, tanks, and helicopters. Grabbing

  ula, Hillingham Estate Mansion, Carfax Abbey

  power barrels, which come down from the sky,

  Crypt, and other creepy locales, battling and

  gives players three-way fire and extra lives. The

  NINTENDO NES

  53

  mission of the game, which takes place through

  onry (bombs, fire, thunder bubbles, earth-

  fortified mountains, bridges, prairies, cities,

  quakes, lightning, water), and temporary in-

  and airfields, is to retrieve a secret fighter plane.

  vincibility. Players can ride bubbles as well.

  The action is fast, and precision jumping is a

  There are two worlds, each containing 113

  must, but unlimited continues make the game

  screens. Includes password feature. Numerous

  beatable. Somewhat similar to: Moon Patrol.

  sequels followed.

  Bubble Bath Babes

  Bubble Bobble Part 2

  PUBLISHER: Panesian. DEVELOPER: Panesian.

  PUBLISHER: Taito. DEVELOPER: Taito. Non-

  Action Puzzle, 1 or 2 players (simultaneous).

  Scrolling Platform, 1 or 2 players (simultane-

  1991.

  ous). 1993.

  Easily the best of the three adult NES

  Much different than the vertically scroll-

  games produced by Panesian ( Peek-A-Boo Poker

  ing Rainbow Islands, which was the arcade se-

  and Hot Slots are the others), Bubble Bath Babes quel to Bubble Bobble, Bubble Bobble Part 2 for is a challenging puzzler in which moveable

  the NES plays a lot like Bubble Bobble, but adds: groupings of four bubbles rise from the bot-background graphics (clouds, trees, and the

  tom of the playfield into formations up above.

  like); clocks (to freeze enemies); pencils (to

  When four or more bubbles of the same color

  continue the game); bottles of wind (to create

  touch, they will burst, which is what the player

  wind bubbles); and basketball and volleyball

  wants. Spelling out magic (letters appear in cer-

  mini-games. In addition, the dinosaurs can

  tain bubbles) is a helpful strategy, and ran-

  now float (by inflating), jump extra high (while

  domly appearing transforming bubbles turn

  on top of a bubble), and blow super bubbles

  surrounding bubbles into the same color. Level

  (which can entrap several enemies at once). Re-

  progression treats players to pictures of seduc-

  leased late in the life of the NES, Bubble Bobble tively dressed (or undressed) women, and a

  Part 2 was an under-produced title, making it two-player split-screen mode provides some

  hard to find (and very expensive) in today’s

  nice competition. Unlicensed and very hard to

  collector’s market. Also released for the Game

  find. See also: Mermaids of Atlantis (NES).

  Boy. See also: Rainbow Islands (NES).

  Bubble Bobble

  Bucky O’Hare

  PUBLISHER: Taito. DEVELOPER: Taito. Non-

  PUBLISHER: Konami. DEVELOPER: Konami.

  Scrolling Platform, 1 or 2 players (simultane-

  Platform Shooter, 1 player. 1992.

  ous). 1988.

  Based on the animated series, Bucky O’Hare

  A stellar rendition of Taito’s oft-ported

  and the Toad Wars, Bucky O’Hare for the NES

  1986 arcade game, Bubble Bobble for the NES

  lets players guide the titular comic book hero

  has players guiding a pair of running, jumping

  through eight challenging levels (four color-

  dinosaurs (who look like cartoon dragons)

  coded planets and inside a Magma Tanker),

  named Bub and Bob around a series of non-

  rescuing his friends (AFC Blink, Deadeye

  scrolling, platform-heavy levels, blowing bub-

  Duck, Jenny, and Willy DuWitt) and battling

  bles to trap beasties with such names as Willy

  members of the fiendish Toad Empire (includ-

  Whistle, Baron Von Blubba, and Grumple

  ing Storm Toad Jet Trooper, Crater Centipede,

  Grommit. To remove the beasties from the

  and Robosnake). Once rescued, a friend be-

  playfield (which is the objective in each screen),

  comes a playable character. Each friend has a

  players should burst the bubbles trapping the

  different weapon and/or ability, such as a three-

  beasties. Bursting several enemy-holding bub-

  way pulse gun, bombs (for destroying walls and

  bles in concession grants extra points. Grab-

  ice), flying, or clinging to walls. Gameplay

  bing candy, crosses, parasols, shoes, bombs,

  evokes Mega Man, but Bucky O’Hare offers and other items gives players extra abilities,

  more variety. Excellent platforming and shoot-

  such as speed, faster and farther bubbles, weap-

  ing action, gorgeous visuals (including layered

  54

  CLASSIC HOME VIDEO GAMES, 1985–1988

  scrolling and colorful animation), and robust

  Similar in some respects to Spy Hunter,

  sound effects and music cement the deal. Kon-

  Bump ’n’ Jump is viewed from overhead, with

  ami released an arcade version the same year,

  players racing up roadways (in this case city,

  but it’s a side-scrolling combat game.

  country yard, mountain, and seaside road-

  ways). However, instead of shooting other cars,

  The Bugs Bunny Birthday Blowout

  players bump them into obstacles or jump on

  PUBLISHER: Seika. DEVELOPER: Kemco. Side-

  top of them. Players must also jump over

  Scrolling Platform, 1 player. 1990.

  water, buildings, and other road hazards (flash-

  ing exclamation points warn of such dangers).

  To celebrate Bugs Bunny’s 50th birthday,

  Enemy vehicles to crush or avoid include patrol

/>   Warner Bros. has planned a special celebration,

  cars, ambulances, jeeps, buggies, trucks (which

  prompting Daffy Duck, Elmer Fudd, and other

  deposit sand on the road), fuel trucks (which

  jealous Loony Tunes to plant various obstacles

  dump oil), cement mixers (which emit con-

  (shooting comets, poisonous frogs, exploding

  crete), and more. The game is a nice port of the

  alarm clocks, tarantulas, and more) between

  1982 Bally/Midway coin-op classic, going so

  Bugs and his party destination. To make it past

  far as to add an extra component: power bar-

  the animated foes and their fiendish contrap-

  rels to pick up for fuel and energy. Jumping is

  tions, Bugs, who can run, jump, climb, and

  only allowable when the car has reached 150

  gather carrots (which allow him to play Bonus

  km/hour, but the “Jump Ok!” text alert from

  Bingo), is outfitted with a large mallet. Levels

  the arcade game is missing. Also released for

  include Gentle Grassland, Deadly Desert,

  the Atari 2600, Intellivision, and ColecoVision.

  Mighty Mountain, Creepy Cave, Freaky For-

  est, and Haunted House. The Bugs Bunny

  Burai Fighter

  Birthday Blowout is a solid platformer that fans P

  of the franchise will enjoy.

  UBLISHER: Taxan. DEVELOPER: KID Corp.

  Side-Scrolling Shooter/Vertical Scrolling

  Shooter, 1 player. 1990.

  The Bugs Bunny Crazy Castle

  PUBLISHER: Seika. DEVELOPER: Kemco. Side-

  Burai Fighter features seven levels, two of

  Scrolling Platform/Vertical Scrolling Plat-

  which are viewed from a top-down perspec-

  form, 1 player. 1989.

  tive and require that the player locate and de-

  stroy a base, meaning it’s easy to get lost (de-

  Despite the fact that he’s a rabbit, Bugs

  spite the inclusion of a radar display). Instead

  Bunny can’t jump in Crazy Castle, making for

  of a ship, this game features a man wearing a

  a rather limited game. The Wascal Wabbit’s ob-

  proton pack. He begins with a simple eight-

  jective is to rescue Honey Bunny, which re-

  way gun, but can grab three different weapons—

  quires maneuvering through 60 relatively un-

  laser, missile, and ring — each of which has

  adorned levels of play, climbing stairs, entering

  three power levels. Additional pick-ups include

  doorways and pipes, gathering carrots, and

  speed, cobalt bombs, and rotating pods (ala R-

  avoiding Daffy Duck, Sylvester, Wiley Coyote,

  Type). Enemies include Giganticrab, Jawsipede, and Yosemite Sam. Bugs can drink magic car-and other robo-mutants. Three difficulty lev-

  rot juice for invisibility, pick up boxing gloves

  els are available.

  for punching, and drop safes, crates, buckets,

  and weights on the bad guys. Also released for

  the Game Boy. Followed by: The Bugs Bunny

  BurgerTime

  Crazy Castle 2 (Game Boy), Bugs Bunny in

  PUBLISHER: Data East. DEVELOPER: Data East.

  Climbing, 1 or 2 players (alternating). 1987.

  Crazy Castle 3 (Game Boy Color), and Bugs Bunny in Crazy Castle 4 (Game Boy Color).

  Though missing a few flourishes from the

  introductory sequence (including character

  Bump ’n’ Jump

  names and pictures), BurgerTime for the NES

  PUBLISHER: Vic Tokai. DEVELOPER: Vic Tokai.

  is a finely programmed port of Bally/Midway’s

  Demolition/Combat Racing, 1 player. 1988.

  1982 arcade game. Players guide Chef Peter

  NINTENDO NES

  55

  Pepper as he climbs ladders and walks across

  Video Poker, Blackjack, and The Big Six Money

  giant burger parts, including buns, lettuce, pat-

  Wheel, the latter of which is also known as

  ties, cheese, and tomatoes. The parts, which are

  Wheel of Fortune (perhaps explaining the

  lined up in vertical rows on several levels of

  Vanna White look-alike pictured on the box).

  platforms, fall when walked over, and the ulti-

  Naturally, the game is not as sophisticated as

  mate goal is to get all the parts stacked onto

  Super Caesar’s Palace for the Super NES (which plates positioned below. While Peter Pepper

  lets gamers walk around the casino playing

  builds burgers, Mr. Hot Dog, Mr. Pickle, and

  such games as Scratcher, Keno, and Red Dog),

  Mr. Egg will pursue him, and they can be

  but it is a nice, playable collection of gambling

  squashed by burger parts or stunned with pep-

  simulators. Also released for the Genesis, Game

  per, the latter of which is replenished by pick-

  Gear, and Game Boy. Followed by various se-

  ing up French fries, coffee, and ice cream cones.

  quels, including Caesar’s Palace II for the Game As in the arcade game, there are six different

  Boy Color.

  screens. Getting trapped while out of pepper is

  frustrating, but BurgerTime remains a timeless California Games

  classic. Also released for the Atari 2600, Intel-

  PUBLISHER: Milton Bradley. DEVELOPER: Rare.

  livision, and ColecoVision. Followed by: Burg-

  Sports/Extreme, 1–8 players (alternating).

  erTime Deluxe (Game Boy) and The Flintstones: 1989.

  BurgerTime in Bedrock (Game Boy Color).

  Like the original computer release (Epyx,

  1987), which broke ground for extreme sports

  Cabal

  video games, California Games for the NES in-PUBLISHER: Milton Bradley. DEVELOPER: Rare.

  cludes six events: Half Pipe Skateboarding

  Third-Person Shooter, 1 or 2 players (simulta-

  (side-view, perform stunts while riding back

  neous). 1990.

  and forth on ramp); BMX Bike Racing (side-

  Based on the 1988 Fabtek arcade game,

  view, perform jumps, wheelies, flips, 360s, table

  which offered sharper graphics and trackball

  tops); Surfing (ride wave, catch air, perform

  control (on certain cabinets), Cabal has play-360s); Roller Skating (skate boardwalk, jump,

  ers viewing a soldier from behind as he ma-

  avoid obstacles); Flying Disk (throw Frisbee

  neuvers right and left (including jumping,

  back-and-forth); and Foot Bag (a.k.a. hacky

  ducking, and rolling), firing an assault rifle, a

  sack). After every event, trophies are awarded

  machine gun, and a grenade launcher at battle

  to the top finishers. A practice mode is avail-

  tanks, choppers, sharpshooters, and other en-

  able. Also released for the Atari 2600 (impres-

  emies. There are five areas to battle through,

  sive for the system, but minus Flying Disk and

  including an old village, the beach, naval head-

  Roller Skating), Master System, and Genesis.

  quarters, the jungle, and the mountains. The

  Predictably, the Genesis version has the best vi-

  awkward control system uses a single button

  suals. Followed by: California Games II (SNES).

  to fire bullets and release grades (holding the

  A button fires bullets while tapping the A
but-

  Capcom’s Gold Medal Challenge ’92

  ton launches grenades), and the control pad to

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  simultaneously guide the soldier and the

  Sports/Olympics, 1–8 players (alternating, 2-

  crosshair.

  player simultaneous). 1992.

  Capcom’s Gold Medal Challenge ’92 fea-

  Caesar’s Palace

  tures high production values (detailed stadi-

  PUBLISHER: Virgin Games. DEVELOPER: Real-

  ums, nice character graphics, medal cere-

  time Associates. Gambling, 1 player. 1992.

  monies) and an impressive 18 events: 100 Meter

  Caesar’s Palace for the NES lets players

  Dash, 100 Meter Relay, 200 Meter Dash, 400

  blow virtual cash on five different types of Las

  Meter Dash, 110 Meter Hurdles, Marathon,

  Vegas-style games: Roulette, Slot Machines

  Long Jump, Javelin Throw, Triple Jump, Shot

  (two three-reel machines and one four-reel),

  Put, High Jump, Weightlifting, Vaulting Horse,

  56

  CLASSIC HOME VIDEO GAMES, 1985–1988

  100 Meter Backstroke, 100 Meter Breast, 100

  such oddly named creatures as Phlegmatism,

  Meter Butterfly, 100 Meter Freestyle, and 200

  Trimodel Ectosphere, and BirdBrother Skip.

  Meter Medley. Fast button-pressing is crucial in

  All the items from the PC game remain intact,

  certain events, but subtle methods (such as

  including keys, boots (for jumping higher),

  pacing and rhythm) are oftentimes more im-

  transport wands, lanterns (for lighting caves),

  portant, separating the game a bit from such

  corkscrew bullets, and Blastola Cola (ammo).

  previous titles as Track & Field and The Activi-Unlicensed.

  sion Decathlon. Modes of play include Train-

  ing and World Tournament. Includes battery

  Captain Planet and the Planeteers

  backup.

  PUBLISHER: Mindscape. DEVELOPER: Chris Gray

  Enterprises. Side-Scrolling Shooter, 1 player.

  Captain America and the Avengers

  1991.

  PUBLISHER: Data East. DEVELOPER: Data East.

  Based on the environmentally friendly

  Platform Shooter/Fighting, 1 or 2 players (si-

  1990s cartoon series, Captain Planet and the

  multaneous). 1991.

  Planeteers puts players in the role of the titular Unlike the Genesis, Game Gear, and SNES

  blue-skinned super-hero, who is the physical

  games of the same name, Captain America and

  embodiment of the five Planeteers’ ring powers:

  the Avengers for the NES is not based on the earth, wind, fire, water, and heart. During the

 

‹ Prev