Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 14

by Brett Weiss


  1991 Data East arcade classic. Rather, it’s an

  first part of each of the game’s five levels (the

  original (if repetitious) creation in which play-

  “outside” sections), players pilot a geo-cruiser,

  ers, as either Captain America or Hawkeye (de-

  an eco-copter, or an eco-sub, using the afore-

  pending on the stage and on the character se-

  mentioned ring powers to shoot enemy ships,

  lected), must battle bad guys (including

  drop rocks to plug up oil refinery smokestacks,

  Wizard, Mandarin, Ultron, and Crossbones),

  and more. During the second part of each level

  jump on platforms and over obstacles, activate

  (the “inside” sections), Captain Planet flies

  switches to turn off hazards, find the exit to

  around dodging pollution and punching ro-

  each level, and rescue Iron Man and Vision

  bots. Freeing animals from traps also plays a

  from the Red Skull. Captain America throws

  role. Throughout the game, Captain Planet can

  his mighty shield while Hawkeye fires arrows.

  grab a number of power-ups, including shields,

  Both can punch, but Hawkeye is more fun to

  faster shots, triple shots, and larger fire, rocks,

  control since he can shoot while jumping. A

  and water, but the levels are tough to get

  special non-scrolling Battle Mode lets player

  through nevertheless.

  one fight as Captain America or Hawkeye

  against player two, who can select from Cross-

  Captain Skyhawk

  bones, Ultron, and Wizard. The best, most

  PUBLISHER: Milton Bradley. DEVELOPER: Rare.

  evenly matched competition is Hawkeye vs. Ul-

  Vertical Scrolling Shooter, 1 player. 1989.

  tron.

  Captain Skyhawk is a solidly entertaining

  shooter that puts players in the cockpit of an

  Captain Comic: The Adventure

  F14VTS fighter, using a cannon, intercept mis-

  PUBLISHER: Color Dreams. DEVELOPER: Color

  siles, air-to-ground missiles, and hawk bombs

  Dreams. Platform Shooter, 1 player. 1989.

  to fend off an alien invasion. Mission objec-

  Adapted from the 1988 shareware PC

  tives include docking with space stations, drop-

  game The Adventures of Captain Comic, Captain ping off supplies, picking up a scientist, de-Comic: The Adventure is the best cartridge in stroying an alien space station, and, of course,

  Color Dreams’ admittedly weak library of NES

  destroying enemy planes. The viewpoint is

  titles. On a quest to recover stolen treasure,

  from above the action (thanks to a spy satellite

  Captain Comic must walk and jump through

  viewer), and the jet fighter, which flies over an-

  eight non-linear levels of planet Tambia (in-

  gular mountains and geometric landscapes, can

  cluding Lake Siri and Haunted Castle), blasting

  climb up, dive down, and bank and barrel roll

  NINTENDO NES

  57

  left and right. Effective quasi-3D graphics and

  Patterned after a late 1980s computer

  a nice variety of objectives make Captain Sky-

  game called Nebulus, Castelian is an oddly hawk a strong entry in the NES library.

  compelling (at least until frustration sets in)

  adventure with an impressive rotational effect.

  Casino Kid

  Players guide a frog-like creature named Julius

  PUBLISHER: Sofel. DEVELOPER: Sofel. Gambling,

  up eight different towers by entering doorways,

  1 player. 1989.

  jumping on platforms (some of which vanish),

  and going up stairs and elevators. When Julius

  In Casino Kid, players walk around the Las

  (called Pogo in the computer version) moves

  Vegas-style “Golden Crumbs” casino (viewed

  right and left, he stays in the center of the

  from overhead), hitting up other gamblers to

  screen, with the tower itself rotating to simu-

  play Blackjack or five-card draw Poker. Both

  late movement. Making things difficult are

  games play pretty well (Blackjack includes dou-

  lamely illustrated (if formidable) spheres and

  bling down, surrendering, and splitting the

  other enemies, some of which don’t die when

  hand), but exploring the casino is tedious,

  shot. The game was released as Tower Toppler

  thanks to many gamblers turning the player

  for the Atari 7800, but with a different storyline

  down (gamers must play the casino denizens

  and different bonus rounds ( Tower Toppler

  in a set order). Also, the computer tends to dis-

  bonus rounds offer side-scrolling shooter ac-

  play an unrealistic percentage of really good

  tion while Castelian has players hopping on

  poker hands, and the player and the computer

  clouds and gathering gems). Also released for

  oftentimes have similar hands. After beating

  the Game Boy.

  all the casino players, the Casino Kid is trans-

  ported to a mansion — with dramatic music to

  match — where he must play Poker against

  Castle of Deceit

  King, a high stakes gambler who is hard to beat.

  PUBLISHER: Bunch Games. DEVELOPER: Color

  Dreams. Side-Scrolling Platform, 1 player.

  Casino Kid II

  1990.

  PUBLISHER: Sofel. DEVELOPER: Sofel. Gambling,

  1 player. 1993.

  Hampered by sluggish controls, mediocre

  graphics, redundant music, and poorly pro-

  Instead of wandering around a single

  grammed enemy A.I., Castle of Deceit has play-casino as in the original game, Casino Kid II

  ers guiding a running, jumping magician

  lets players travel to 10 different locations to

  through themed, maze-like castles (Moons,

  take on the best gamblers in the world. The ac-

  Winds, Flame, and Poseidon), firing spheres of

  tion is less tedious since players can take on any

  magical energy at dragons, wraiths, skulls,

  of the ethnically diverse gamblers in virtually

  frogs, and other creatures. Players must also

  any order. Poker and Blackjack return as

  collect runes and find keys to enter doorways,

  playable games, but now there’s Roulette as well

  and there is some backtracking within each of

  (interestingly, players are given hints where the

  the game’s 10 levels. After making it through

  ball will land, adding some strategy to the

  each castle, a behind-the-magician perspective

  game). In addition, Poker hands seem more

  boss battle ensues. Unlicensed.

  random, giving the game a more realistic feel.

  As in Casino Kid, the cards are shown in close-up, with contestants’ and dealers’ faces and re-

  Castle of Dragon

  marks appearing in windows, but Casino Kid

  PUBLISHER: Seta. DEVELOPER: Athena. Side-

  II has better graphics and sounds.

  Scrolling Combat, 1 player. 1990.

  Castelian

  The evil Darklarza’s Dragon Cub has kid-

  PUBLISHER: Triffix Entertainment. DEVELOPER:

  napped the princess, and it is up to a brave
war-

  BITS Development. Climbing, 1 or 2 players

  rior named Geraden to rescue her. As Geraden,

  (alternating). 1991.

  players must walk through nicely rendered cas-

  58

  CLASSIC HOME VIDEO GAMES, 1985–1988

  tles, forests, and caverns, mindlessly hacking

  Castlequest

  and slashing ghost knights, blooodbats,

  PUBLISHER: Nexoft. DEVELOPER: ASCII. Side-

  sphinxes, zombies, cyclopean beasts, and other

  Scrolling Platform/Adventure, 1 player. 1989.

  enemies. Geraden begins with a basic sword

  In Castlequest, Prince Rafael must search

  and an ordinary shield (when he ducks, his

  100 simplistic looking rooms (comprised largely

  shield automatically rises), but he can acquire

  of columns and brick walls and floors) to locate

  a throwing knife, a mace, a sonic sword, a

  and rescue Princess Margarita, who has been

  lightning sword, armor, a crystal ball (prevents

  captured by Mizer, the Dark Lord of Groken

  Darklarza’s resurrection), a dragon scale shield,

  Castle. Each room as several color-coded

  and a dragon slayer. There’s not much plat-

  doors. To open a door, Rafael must use a key of

  forming, but Geraden must jump across the

  the same color. Keys are limited in number

  occasional hazardous gap, which can be frus-

  (there are no extras), so discretion is advised. In

  trating since players are only given one life.

  addition to opening doors, Rafael will pick up

  Based on the 1989 Seta arcade game, which of-

  treasures, ride elevators, jump on flying blocks,

  fered a two-player simultaneous mode.

  avoid needles, use items (barrels, bricks, jars,

  candles, and lockers), battle enemies

  (knights, wizards, attack cats, fire spir-

  its, bishops, and phantom flowers)

  with a short-range sword, and more.

  A map enables Rafael to track his loca-

  tion and avoid searching the same

  room twice, but tricky puzzles and

  awkward controls make the game a

  challenge. Similar to Milon’s Secret

  Castle (NES), Montezuma’s Revenge

  (Master System), and The Heist (Cole-

  coVision).

  Castlevania

  PUBLISHER: Konami. DEVELOPER: Kon-

  ami. Side-Scrolling Platform, 1 or 2

  players (alternating). 1987.

  One of the best games of the 8-

  bit era, Castlevania has players, as

  Simon Belmont, going up against none

  other than Count Dracula himself.

  Prior to that fateful encounter, Bel-

  mont must climb stairs, jump over ob-

  stacles and onto platforms, and face

  hoards of other monster movie-like

  creatures, including vampire bats,

  phantom bats, zombies, floating Me-

  dusa heads, skeletons, hunchbacks,

  knights, Frankenstein and Igor, and

  The Grim Reaper. Belmont is equipped

  with a fun-to-use magic whip and

  Six high profile NES games: Contra, Ghosts ’n Goblins, can grab the following weapons (car-

  Castlevania II, Castlevania III, Double Dragon, and Dou-

  ble Dragon II, all of which are shown in their original ried one at a time) found in candles

  packaging.

  and bricks throughout the creepy,

  NINTENDO NES

  59

  seven-story castle: daggers, axes, fire bombs,

  than previous entries (check out the gorgeous

  boomerangs, crosses (for destroying every

  stained glass windows and ivy growing up the

  enemy onscreen), invisibility potions, and

  castle walls in level one), and Trevor can trans-

  morning stars (for increasing the power of the

  form into three different partner spirits: Alu-

  whip). Hearts act as special weapons ammo

  card (Dracula’s son, who can turn into a bat

  while pork chops can be eaten to revive lost

  and fire a ball of destruction); Grant DaNasty

  health. Atmospheric graphics and sounds

  (a pirate who can stick to walls and ceilings and

  match the game’s awesome gameplay and in-

  wield an axe and a dagger); and Sypha Belnades

  ventive level design. Also released for the Game

  (a mystic warlord who attacks with flames,

  Boy Advance. Followed by numerous sequels,

  frozen crystals, lightning bolts, and a staff ).

  including Castlevania: Bloodlines (Genesis) and Trevor wields a whip and can find battle axes,

  Castlevania: Dracula X (SNES).

  boomerangs, daggers, and sacred water. The ac-

  tion evokes the original Castlevania, but with al-Castlevania II: Simon’s Quest

  ternate pathways leading to four different end-

  PUBLISHER: Konami. DEVELOPER: Konami.

  ings. Levels include Haunted Ship of Fools,

  Side-Scrolling Platform/Adventure, 1 player.

  Sunken City of Poltergeists, Clock Tower of

  1988.

  Untimely Death, and Curse Castle, among 13

  others. Includes password feature. Followed by:

  A radical departure from the original

  Super Castlevania IV (SNES).

  Castlevania, this sequel once again finds the whip-wielding Simon Belmont battling classic

  monsters (two-headed creatures, man-eating

  Caveman Games

  plants, spiders, skulls, The Wolf Man, The

  PUBLISHER: Data East. DEVELOPER: Data East.

  Sports/Olympics, 1–4 players (alternating, 2-

  Mummy, and the like), but this time the game-

  player simultaneous). 1990.

  play has been infused with a number of adven-

  ture/RPG elements. These include: talking to

  Caveman Games is basically the Olympics

  villagers to garner clues; purchasing magic

  set in prehistoric times, giving players six nicely

  weapons (daggers, silver knives, oak stakes,

  (and at times amusingly) illustrated events in

  chain whips, flame whips, and the like); and

  which to compete: Clubbing, Mate Toss, Saber

  searching for (and destroying) Dracula’s miss-

  Race, Fire Start, Dino Race, and Dino Vault,

  ing pieces (nail, eyeball, rib bone, ring, and

  each of which was included in the original

  heart). The non-linear action takes Belmont

  computer game (1988), which was called Cave-

  through six hauntingly beautiful levels: The

  man Ugh-Lympics. Activities range from one-

  Mansions, The Church, The Ferryman, The

  on-one fighting (using clubs) to throwing a girl

  Forest Primevil, Bridge Over the River Die, and

  by the hair to Track & Field-style racing. Tim-The Graveyard. Though the series would re-

  ing and rapid button pushing are a must, but

  turn to pure action with Castlevania III (a move clunky gameplay and poor controls ruin what

  most fans appreciated), Castlevania II was a could have been a fun little collection.

  precursor of sorts to the excellent Castlevania:

  Symphony of the Night (PlayStation). Includes Challenge of the Dragon

  password feature.

  PUBLISHER: Color Dreams. DEVELOPER: Color

  Dreams. Side-Scrolling Combat, 1 player.

  Castlevania III: Dracu
la’s Curse

  1990.

  PUBLISHER: Konami. DEVELOPER: Konami.

  In Challenge of the Dragon, Sir Burkelot

  Side-Scrolling Platform, 1 player. 1990.

  must battle his way through 10 worlds: Village,

  One of the two or three best games in the

  Grasslands, Big Wall, Master Ninja, Rocky

  entire series, Castlevania III takes place 100

  Haven, Forest, Wizard’s Village, Outer Castle,

  years prior to Castlevania, putting players in Graveyard, and Inner Castle. A master of kung

  the role of Trevor Belmont, a forefather of

  fu, Burkelot can run, superrun, jump, flip, and

  Simon. The game looks and sounds even better

  pull off five different attacks: sword, knee to the

  60

  CLASSIC HOME VIDEO GAMES, 1985–1988

  chest, side kick, flying dragon kick, and shoul-

  can also set spin on the ball, move the camera

  der butt. He can also pick up and throw magic

  around the table, zoom the camera in and out,

  at the various knights, dragons, lizardmen,

  view replays, and select from four different

  valkyries, ninjas, giants, and other enemies he

  modes: Tournament (8-ball and 9-ball World

  will encounter. His goal is to rescue his girl-

  Championship); Challenge (practice); Party

  friend, Lady Ninita, who was captured by the

  (up to eight players); and Freestyle (trick shots,

  evil Demiwind. Weak weaponry, sub par

  make up new rules). Game types include 14.1

  graphics, and limp gameplay make this game

  Continuous, Rotation, Fifteen Ball, Straight

  an easy one to skip. Unlicensed.

  Pool, Equal Offense, and Speed Pool. Champi-

  onship Pool for the NES is a fine game, but the Championship Bowling

  Genesis and SNES versions offer angled close-

  PUBLISHER: Romstar. DEVELOPER: Athena.

  ups and richer graphics and sounds. Also re-

  Sports/Bowling, 1–4 players (alternating).

  leased for the Game Boy.

  1989.

  A nice port of Romstar’s 1989 arcade

  The Cheetahmen II

  game, Championship Bowling for the NES offers PUBLISHER: Active Enterprises. DEVELOPER: Active Enterprises. Side-Scrolling Platform, 1

  a selection of four characters of seemingly sim-

  player. 1996.

  ilar abilities, each of whom the player must

  name: a blonde Caucasian male (the only left-

  The sequel to Cheetahmen, which only ap-

  hander in the bunch); an African-American

  peared on the multi-game cartridge Action 52, male; an Asian male; and a red-headed Cau-Cheetahmen II was never released officially, casian female. The action, which is viewed

 

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