Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 25

by Brett Weiss


  High Speed is based on Williams’ police

  phisticated title screen, and better, more col-

  chase-themed pinball machine of the same

  orful graphics. Also released for the Game Boy.

  name (1985), which takes place on the Santa

  Similar to: Dr. Mario, Puyo Puyo, Columns, and Monica freeway. The NES rendition adds a

  Dr. Robotnik’s Mean Bean Machine.

  number of features to the formula, including

  a lightning bomb weapon and the following en-

  Heavy Barrel

  emies: acid patch; water puddle; tumbleweed

  PUBLISHER: Data East. DEVELOPER: Data East.

  (picks up the ball and drops it between the flip-

  Overhead View Free-Roaming Shooter, 1 or 2

  pers); rust balls (dissolves the flipper mount-

  players (simultaneous). 1990.

  ing); heli-bombs; manic mechanic (stuns and

  Heavy Barrel for the NES lacks the rotary

  destroys the ball); magnetic helicopter (carries

  control of the visually sharper arcade original

  the ball off the playfield); and barriers. In addi-

  (Data East, 1987), meaning players can only fire

  tion, there are two bonus games: Pachinko and

  in the direction they are moving. Gameplay re-

  Race. Players can shake the playfield left and

  mains a blast, however, with players running

  right, and the screen scrolls to always show the

  around seven different levels (including a

  ball and splits to always show the flippers. In-

  quarry, a maze of stairways, and a weapons as-

  cludes voice effects.

  sembly area), using such weapons as guns,

  grenades, and a flamethrower to blow away ter-

  Hogan’s Alley

  rorists, tanks, helicopters, bunker doors, gun

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  turrets, and other enemies and obstacles. Find-

  Light Gun Shooter, 1 player. 1985.

  ing keys lets players open six different storage

  Hogan’s Alley has players pointing the

  lockers containing pieces of a special Heavy

  Nintendo Zapper gun at the screen, firing at

  Barrel weapon.

  targets. In game A, three panels appear in a row,

  facing sideways. The three panels will then turn

  Heavy Shreddin’

  in unison, displaying a drawing of a person on

  PUBLISHER: Parker Brothers. DEVELOPER: Imag-

  each panel. Players should shoot the gangster

  ineering. Sports/Snowboarding, 1 player. 1990.

  panels (there are three types of gangsters) while

  A precursor of sorts to such games as Cool

  avoiding the lady, the professor, and the police-

  Boarders (PlayStation) and SSX Tricky (Game-man. In game B, similar rules apply, but with

  Cube, PS2, Xbox), Heavy Shreddin’ has players panels appearing in the windows of buildings

  snowboarding down Poseur Peak, Scary Sum-

  and around said buildings. Game C is Trick

  mit, and Mt. Mortified, performing stunts (toe

  Shot, in which spinning cans move from right

  grab, hand-plant, mid-air 360, and mule-kick)

  to left across the screen. Players must shoot the

  and negotiating such obstacles as trees, cliffs,

  cans to keep them from falling too far and to

  ice ponds, rocks, tunnels, waterfalls, gates, semi

  guide them to platforms of varying point values.

  NINTENDO NES

  99

  A nice alternative to Duck Hunt, Hogan’s Alley is when the police arrive. Also released for the

  was a system launch title and a precursor to

  Game Boy, Game Gear, SNES, and Genesis.

  such games as the Lethal Enforcers series. Based on Nintendo’s 1984 arcade game.

  Home Alone 2: Lost in New York

  PUBLISHER: THQ. DEVELOPER: Imagineering.

  Hollywood Squares

  Side-Scrolling Platform, 1 player. 1992.

  PUBLISHER: GameTek. DEVELOPER: Rare. Game

  Based on the 1992 feature film, Home

  Show, 1 or 2 players (simultaneous). 1989.

  Alone 2 finds Kevin McCallister once again sep-Despite a conspicuous absence of real

  arated from his family, with “Wet Bandits”

  celebrities, Hollywood Squares is a fun, easy-Marv and Harry in hot pursuit. Kevin must

  to-play rendition of the classic TV game show

  run, jump, duck, and ride elevators in such

  (which is a cross of sorts between a trivia con-

  New York locales as the Plaza Hotel, Central

  test and tic-tac-toe). The playfield is a 3 × 3 grid

  Park, and his uncle’s townhouse. Other activ-

  of pseudo celebrities. When it’s the player’s

  ities include dodging suitcases, finding keys to

  turn, he or she must select a celebrity. That

  open doors, scaling the Christmas tree at the

  celebrity will be asked a question, and the

  Rockefeller Center, and much more. To battle

  player must decide whether or not the celebrity

  enemies, Kevin can use darts, a sliding attack,

  is giving the correct answer. If the player

  and flying fists. Power-ups enable Kevin to ac-

  guesses correctly, the space that celebrity occu-

  quire extra lives, replenish power, perform a

  pies will be filled with an X or an O. If a player

  spin-jump attack, gain extra speed, jump

  gets three Xs or Os in a row (horizontally, ver-

  higher, and become invulnerable. Regrettably,

  tically, or diagonally), he or she will win. The

  poor controls ruin the entire experience. Also

  fictional game show host (John Davidson, who

  released for the Game Boy, SNES, and Genesis.

  hosted the TV show from 1986 to 1989, is re-

  grettably absent) and other characters blink,

  Hook

  smile, and turn their heads a bit, and the jokey

  PUBLISHER: Sony Imagesoft. DEVELOPER: Ocean

  answers to the questions are oftentimes very

  Software. Side-Scrolling Platform, 1 or 2 play-

  funny. Unfortunately, there are fewer than 500

  ers (alternating). 1992.

  questions, meaning repetition occurs fairly

  Based on the 1991 fantasy film, Hook lets

  often.

  players guide Peter Pan through various areas

  of Neverland (including forests, caves, under-

  Home Alone

  ground caverns, lagoons, and icy regions), each

  PUBLISHER: THQ. DEVELOPER: Bethesda Soft-

  of which contains items that Pan must collect

  works. Side-Scrolling Platform, 1 player. 1991.

  in order to complete the level. Throughout the

  Characterized by glitch-ridden program-

  adventure (which is tepid, boring, and poorly

  ming, imprecise control (beginning a climb is

  programmed), Pan will climb ladders and

  especially unforgiving), and simple gameplay,

  ropes, swim and fly past obstacles, jump on

  Home Alone for the NES is based on the climax moving platforms, engage in swordfights with

  of the 1990 blockbuster film. Unlike the movie

  Rufio and Captain Hook, use a metal detector

  ending, however, the two bad guys are already

  to locate treasure, and call on Tink to help de-

  in the house when the game begins. The player,

  feat the pirates, spiders, penguin
s, banana-

  as Kevin (portrayed by Macaulay Culkin in the

  throwing monkeys, and other enemies. Also

  film), must run around his house, setting traps

  released for the Game Boy, Game Gear, Gene-

  for Marv and Harry, who remain in hot pursuit.

  sis, and SNES.

  Each trap, be it a light bulb, a soda can, a water

  balloon, or other such item, behaves the same,

  Hoops

  stalling the bumbling bandits for a few seconds.

  PUBLISHER: Jaleco. DEVELOPER: Jaleco.

  The objective is to avoid making contact with

  Sports/Basketball, 1 or 2 players (simultane-

  Marv and Harry for 20 real-time minutes, which

  ous). 1989.

  100

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Despite close-up dunk animations, Hoops

  Having to push boxes into place to reach cer-

  largely ignores the aesthetic established by Dou-

  tain areas adds minor puzzle elements to the

  ble Dribble (arcade, NES). Rather, the game is game. To fend off enemies, Hawk can punch

  a throwback to One-on-One, the old computer

  and throw softballs. Like the movie itself, Hud-

  title starring Dr. J. and Larry Bird. Viewed from

  son Hawk for the NES was widely panned upon

  above/behind the top of the key, Hoops features release. Also released for the Game Boy.

  one-on-one and two-on-two street ball, with

  players competing against one another or team-

  The Hunt for Red October

  ing up against the computer. There’s also a

  PUBLISHER: Hi Tech Expressions. DEVELOPER:

  nifty game of Around the World, the popular

  Beam Software. Side-Scrolling Shooter, 1

  shooting contest that is rarely seen in a video

  player. 1991.

  game. In addition, the game offers eight dis-

  Unlike many movie-based games, which

  tinctive characters, solid gameplay, and a vari-

  incorporate a variety of genres and locations,

  ety of foul calls. Hoops may be old fashioned, The Hunt for Red October is a simple side-but it’s a lot of fun.

  scroller. Players, as Captain Marko Ramius,

  pilot the Soviet Typhoon submarine Red Oc-

  Hot Slots

  tober through hazardous waters in hopes of

  PUBLISHER: Panesian. DEVELOPER: Panesian.

  reaching a U.S. port. The sub is equipped with

  Gambling, 1 player. 1991.

  the following: armor; Electronic Counter-Mea-

  One of the most sought after games in the

  sures (which act as decoys); upgradeable tor-

  NES library, Hot Slots, like Peek-A-Boo Poker pedoes (for horizontal shooting); missiles (for

  and Bubble Bath Babes, is an unlicensed adult vertical shooting); and caterpillar drive (for in-game from Panesian that is very hard to find.

  visibility). In addition to shooting enemy ships,

  The game features three different slot ma-

  players must grab fuel and avoid walls. Com-

  chines— Cutie Bunny, Juicy Fruit, and Las

  pared to the 1990 film (or to most any other

  Vegas— each of which is represented by a se-

  shooter), this game is decidedly weak, plagued

  ductive babe who flirts and takes her clothes

  as it is by repetitious sounds, lousy graphics

  off when the player wins lots of money. The di-

  (which include backgrounds consisting of pur-

  alogue is laughably bad, but makes humorous

  ple bricks), and slow, frustrating gameplay.

  use of such suggestively ambiguous words as

  Adding insult to injury, the playfield only takes

  “slot” and “cherry.”

  up 2/3 of the screen. Also released for the Game

  Boy and SNES, the latter version of which has

  Hudson Hawk

  missions and levels, including some that sup-

  PUBLISHER: Sony Imagesoft. DEVELOPER: Ocean

  port the Super Scope light rifle.

  Software. Side-Scrolling Platform, 1 player.

  1992.

  Hydlide

  Based on the 1991 box office bomb, Hud-

  PUBLISHER: FCI. DEVELOPER: T&E Soft. Third-

  Person Action Role-Playing Game, 1 player.

  son Hawk puts players in the title role, which 1989.

  was played by Bruce Willis in the movie. Hawk,

  an ex-cat burglar, is blackmailed into stealing

  The storyline for Hydlide, which revolves

  priceless works of art from a heavily guarded

  around Princess Ann being turned into three

  auction house and from the Vatican. This in-

  fairies, is as lame and as unimportant as the

  volves: running across floors of the buildings;

  game itself. Cast in the role of a brave young

  jumping over obstacles and up to high places;

  knight named Jim, players walk around an

  crawling under electric eyes and through

  overworld (forests, deserts, plains, and the like)

  booby-trapped ventilation shafts; climbing lad-

  and through caves (some of which are dark),

  ders and ropes; riding platform lifts; dodging

  leveling up by slaying goblins, wizards, drag-

  bullets, steam, and guard dogs; going through

  ons, zombies, vampire bats, and other enemies.

  doors, windows, and laundry chutes; and more.

  The limp, ill-conceived battle system has players

  NINTENDO NES

  101

  holding down the A button and simply running

  Ikari Warriors

  into the various creatures. Holding down B (in

  PUBLISHER: SNK. DEVELOPER: SNK. Vertical

  conjunction with A) unleashes fire, ice, shock-

  Scrolling Shooter, 1 or 2 players (simultane-

  waves, and other magical attacks while pressing

  ous). 1987.

  neither button puts Jim in defend mode. Trea-

  Despite a number of shortcomings (slow

  sures to find during this ugly little adventure in-

  characters, excessive usage of pink) and glitches

  clude a sword of the brave, a shield of justice,

  (including the possibility of getting stuck behind

  immortal medicine, an eternal lamp, and more.

  a wall), Ikari Warriors is a popular title for the Includes password feature. Followed by: Super

  NES, thanks in part to unlimited continues and

  Hydlide (Genesis) and Virtual Hydlide (Saturn).

  explosive two-player action. Gamers, as Rambo-

  style heroes Paul or Vince, must trudge through

  Ice Climber

  four overhead view levels of play (primarily jun-

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  gles), firing a machine gun and throwing hand

  Vertical Scrolling Platform, 1 or 2 players (si-

  grenades at soldiers, snipers, tanks, rock faces,

  multaneous). 1985.

  and other enemies. For enhanced firepower,

  Despite its title, Ice Climber is not a climb-gamers can occasionally hop into a tank (ala

  ing game. Each of the game’s 32 mountains is

  Front Line) or a helicopter. When compared to the a series of platforms consisting of small ice

  faster, more playable Tradewest arcade game

  blocks. To move upward and eventually to the

  (1986), the NES rendition lacks rotary control

  top of a mountain, players must jump into ice

  and forced scrolling. The 7800 version lacks
these

  blocks from below to create holes that can be

  elements as well, but moves faster and has a more

  jumped through. Enemies and obstacles to

  reasonable level of difficulty. The NES game does

  watch for include falling icicles, Toppies (which

  have better graphics than its 7800 counterpart,

  fill holes), Nitpicker birds (which can be de-

  though both are missing certain details found in

  feated with an ice hammer), and more. At the

  the arcade game. Also released for the Atari 2600.

  top of each mountain is a timed, vegetable-

  gathering bonus round. The controls are a bit

  Ikari Warriors II: Victory Road

  clunky, but Ice Climber oozes with old-school PUBLISHER: SNK. DEVELOPER: SNK. Vertical

  charms and challenges. A system launch title.

  Scrolling Shooter, 1 or 2 players (simultane-

  Also released for the Game Boy Advance.

  ous). 1988.

  After rescuing the colonel in the original

  Ice Hockey

  Ikari Warriors, Paul and Vince were trying to re-PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  turn home when they got zapped into the fu-

  Sports/Hockey, 1 or 2 players (simultaneous).

  ture, in which Zang Zip the War Dog has en-

  1988.

  slaved the people of Earth. Once again, Paul

  More cartoonish and decidedly less vio-

  and Vince must mow down bad guys (aliens in

  lent than Konami’s popular Blades of Steel, Ice this case) with machine guns and grenades, but

  Hockey for the NES lacks the one-on-one fight-they’ve added bazookas, boomerangs, and

  ing of the aforementioned classic, but never-

  swords to their arsenal. In addition, they can

  theless gives players an entertaining, highly ac-

  use landmines to blast through walls and rocks,

  cessible rendition of the manly sport. Armchair

  meaning players won’t get stuck like in the orig-

  athletes can select from five game speeds, and

  inal Ikari Warriors (NES version). Other new

  they can form their own team by selecting the

  features include: barshops (where players pur-

  physical attributes (thin, fat, and average) of

  chase thunder power, armor power, and other

  their players. These attributes determine the

  items); dark mirrors (for warping to bosses or

  players’ shot strength and sticking, checking,

  skeet shooting-style mini-games); and larger

  and face-off abilities. Between periods, Zam-

  characters (meaning Vince and Paul are bigger

  boni machines drive across the ice (which is

  targets). In comparison to Tradewest’s 1986 ar-

 

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