Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 28

by Brett Weiss


  Spaceship Factory.

  of vertical scrolling to allow Mowgli to scale

  trees and cliffs and otherwise explore all the

  Joust

  areas of each level. Also released for the Game

  P

  Boy, Genesis, and SNES.

  UBLISHER: HAL America. DEVELOPER: HAL

  Laboratory. Non-Scrolling Platform, 1 or 2

  players (simultaneous). 1988.

  Jurassic Park

  PUBLISHER: Ocean. DEVELOPER: Ocean. Over-

  Joust for the NES is a solid port of Williams’

  head View Free-Roaming Shooter/Adventure,

  1982 arcade classic, despite slightly downgraded

  1 or 2 players (alternating). 1993.

  visuals, weaker sound effects, superfluous intro

  Jurassic Park for the NES turns Steven

  music, and missing “survival wave” levels. The

  Spielberg’s 1993 film into a satisfying shooter/

  soft, wing-flapping accuracy of the controls re-

  adventure game. Players guide paleontologist

  mains intact, as do the basic objectives. Players

  Dr. Alan Grant as he runs around shooting and

  must keep their knight-mounted ostrich aloft

  bombing dinosaurs while avoiding volcanic

  and out of harm’s way in order to attack enemy

  rock, sparks, electrified gates, and other obsta-

  Buzzard Riders. To defeat a Buzzard Rider, the

  cles. Grant must also travel up river on an

  player’s mount must be positioned higher when

  inflatable raft, collect dinosaur eggs to earn

  the two make contact. Players should beware

  pass cards for entering buildings and accessing

  the pterodactyls, which must be met head on

  computer terminals, guide Tim Murphy (John

  (but are better avoided), and The Troll of the

  Hammond’s grandson) through a Triceratops

  Lava Pits, who lurks below and can reach up

  stampede, and more. The game is somewhat

  and pluck the player’s ostrich out of the air.

  similar to its SNES counterpart, but with in-

  Also released for the Atari 2600, Atari 5200,

  ferior (though still nice) graphics and no first-

  Atari 7800, and Atari Lynx. Joust spawned a se-person segments. Also released for the Game

  quel ( Joust 2: Survival of the Fittest for the ar-Boy.

  cades) and at least two imitators ( Balloon Fight

  for the arcades and NES and Sir Lancelot for Kabuki-Quantum Fighter

  the Atari 2600 and ColecoVision).

  PUBLISHER: HAL America. DEVELOPER: Human

  Corporation. Side-Scrolling Platform, 1 player.

  The Jungle Book

  1991.

  PUBLISHER: Virgin Games. DEVELOPER: Euro-

  com Entertainment Software. Side-Scrolling

  In the year 2056, Earth’s defense computer

  Platform, 1 player. 1994.

  has been infected by a virus, and it is up to the

  Quantum Fighter to save the day. Converted

  Based on Disney’s 1967 feature film (which

  to raw data and transferred into the computer’s

  was inspired by Rudyard Kipling’s “Mowgli”

  circuits (which include such oddities as a river

  110

  CLASSIC HOME VIDEO GAMES, 1985–1988

  and imbedded monster faces), the hero must

  as flying sticks, birds, and gusting winds.

  battle the infestation, which consists of such

  Daniel-San performs standard punches and

  enemies as robots, birds, mutants, blue pen-

  kicks as well as two special moves: the drum

  guins, humanoid lizards, flame throwers, and

  punch and his trademark crane kick (which

  snapping teeth. A whip-like Kabuki hair attack

  Ralph Macchio performed so memorably in the

  is the primary weapon, giving the game some-

  1984 feature film). Bonus stages find Daniel

  thing of a Castlevania feel, but players can also avoiding a swinging hammer, breaking ice

  punch, kick, shoot fireballs, lob quantum

  blocks, and catching flies with chopsticks.

  bombs, and wield a fusion gun and a remote

  control bolo. Kabuki-Quantum Fighter com-

  Karnov

  prises six timed stages, most of which are fairly

  PUBLISHER: Data East. DEVELOPER: Data East.

  brief. The platforming action, which features

  Platform Shooter/Side-Scrolling Platform, 1

  standard jumps as well as flips, includes such

  player. 1988.

  typical constructs as icy platforms and con-

  Karnov for the NES is a nice port of Data

  veyor belts.

  East’s 1987 arcade game, but it does have some

  differences. The title character, a circus strong-

  Karate Champ

  man, can take two hits instead of just one. Lev-

  PUBLISHER: Data East. DEVELOPER: Data East.

  els four through eight have been redesigned,

  Fighting, 1 or 2 players (simultaneous). 1986.

  and the final boss is a three-headed dragon in-

  Karate Champ for the NES outfits the

  stead of a wizard. Gameplay is essentially the

  gamer in traditional white karate clothes, fac-

  same as Karnov runs, jumps, and shoots (sin-

  ing an opponent who is clad in red. Fighters

  gle, double, and triple fireballs) his way through

  can pull off a variety of moves, including lunge

  nine levels of soldiers, demons, gargoyles, pi-

  punch, low punch, front kick, back kick, round

  geons, tricky platforms, and other enemies and

  kick, jumping kick, foot sweep, squat, block,

  obstacles. Throughout the game, Karnov can

  and more. Rounds last 30 seconds or until a

  collect such helpful items as boots (for double

  fighter gets two points. As in most modern

  jumping power), boomerangs, wings, a shield,

  fighting games, Karate Champ employs a best

  a swimming mask, and ladders. His ultimate

  two-out-of-three format. There are nine fight-

  goal is to retrieve the Lost Treasure of Babylon

  ing locations, each with different backgrounds,

  and defeat the evil Ryu (a huge dragon, not the

  such as palm trees, cliffs, or a desert. At the end

  Street Fighter character).

  of each match, the victor enters a special bonus

  round in which knocking down flying objects

  Kick Master

  earns extra points. Thanks to poor controls and

  PUBLISHER: Taito. DEVELOPER: Taito. Side-

  choppy animation, Karate Champ is hopelessly Scrolling Combat, 1 player. 1992.

  dated, but it’s a solid port of a historically im-

  In Kick Master, players guide the titular

  portant title, namely Data East’s 1984 arcade

  hero as he runs, jumps, squats, and kicks his

  classic, which was one of the first side-view,

  way through eight areas, including Witches’

  one-on-one fighting games.

  Forest, Cavern of No Return, and Belzed’s First

  Stronghold. The Kick Master begins the game

  The Karate Kid

  equipped with three fighting moves, but can

  PUBLISHER: LJN. DEVELOPER: LJN.

  add to his arsenal an assortment of fun, easy-

  Fighting/Side-Scrolling Combat, 1 or 2 players

  to-use combat maneuvers, including sliding

  (alterna
ting, simultaneous). 1987.

  kicks, double front kicks, double butterfly

  The Karate Kid for the NES incorporates

  kicks, and blazing flip kicks. In addition to

  scenes from the first two Karate Kid movies and fighting skills, Kick Master can acquire such

  offers two types of gameplay: one-on-one

  magic powers as bouncing bulbs (fire balls),

  fighting and side-scrolling combat, the latter

  magic boots (for walking on otherwise deadly

  of which includes platforms and such obstacles

  surfaces), lightning, earthquakes, harpy flying

  NINTENDO NES

  111

  (flight), pulse waves, force shields, and twin

  the limitations of the titular angel’s primary

  power (a shadow decoy). The game also has

  weapon, which fires short-range arrows. De-

  RPG-like qualities in which collecting coins

  pending on the level (Underworld, Overworld,

  raises the player’s experience points, which in

  Skyworld, or Palace in the Sky), the action

  turn increases maximum hit and magic points.

  scrolls horizontally or vertically (up only,

  Enemies include bats, frogs, Grim Reapers, big-

  meaning falling to your death is easy to do),

  eyed monsters, rat soldiers, karate soldiers, and

  with players shooting an assortment of oddball

  more. Despite uneven audio/visuals, Kick Mas-

  beasts and mythological creatures. Items,

  ter offers plenty of kicks for the action-oriented which include flaming arrows, mirror shields,

  gamer. Includes password feature.

  protective crystals, and more, are hard to come

  by and are unusable if Kid Icarus is low on

  Kickle Cubicle

  strength. Backgrounds are solid black, but the

  PUBLISHER: Irem. DEVELOPER: Irem. Maze/Ac-

  columns, creatures, and other visuals are nicely

  tion Puzzle, 1 player. 1990.

  rendered. Along with Metroid, Kid Icarus was the first video game cartridge to include a pass-Viewed from overhead, Kickle Cubicle is a

  word feature for saving progress. Followed by:

  charming maze puzzler starring a baby-faced

  Kid Icarus: Of Myths and Monsters (Game Boy).

  fellow who walks around frozen fantasy lands

  (Garden, Fruit, Cake, and Toy), rescuing in-

  Kid Klown in Night Mayor World

  nocents trapped in dream bags. Kickle can

  PUBLISHER: Kemco. DEVELOPER: Kemco. Side-

  freeze cutesy enemy creatures into ice cubes

  Scrolling Platform, 1 player. 1993.

  and kick them into the water to create ice path-

  ways to otherwise unreachable areas. Enemies

  Released late in the life of the NES, Kid

  include such characters as Myrtle the turtle,

  Klown is a typical side-scroller (run, duck, who uses her shell like a drill, and the Equalizer,

  jump on platforms) with colorful graphics,

  who shoots cannon balls. Addi-

  tional elements, including ham-

  mers (which turn cubes and knock

  enemies away), springs (which

  bounce cubes across the screen),

  and rocks (which stop cubes), fill

  the game with strategic challenges.

  Includes password feature. Similar

  to: Pengo (arcade, Atari 5200) and

  The Adventures of Lolo (NES).

  Kid Icarus

  PUBLISHER: Nintendo. DEVEL-

  OPER: Nintendo. Platform

  Shooter, 1 player. 1987.

  Set during an era “when

  Gods and Man lived in harmony,”

  Kid Icarus was an A-list title for

  the NES that failed where such

  franchises as Super Mario Bros.

  and The Legend of Zelda succeeded.

  Unlike the latter two games, which

  are user friendly, Kid Icarus is

  Four popular NES cartridges: Kid Icarus, Teenage Mutant

  frustratingly difficult, thanks in

  Ninja Turtles II—The Arcade Game, Ikari Warriors, and Bat-

  part to tricky platform jumps and

  tletoads.

  112

  CLASSIC HOME VIDEO GAMES, 1985–1988

  charming music, and lighthearted gameplay.

  filled gaps, and jumping on rock platforms that

  One unusual thing about the game is the

  move up and down, Kid Niki is truly a product weapon of choice wielded by the blue-haired

  of its time. Players guide the titular, spike-

  protagonist: balloons. Not only can balloons

  haired hero through seven cartoon-like rounds

  be thrown at the various fish, hedgehogs,

  (a forest, an icy world, and the like), using a

  snakes, bugs, and other enemies, they can be

  spinning sword to battle birds, foxes, masked

  used to float, jump higher, and find hidden

  devils, flying kites, and other standard enemies,

  treasures and doors. Levels include Forest, Toy-

  along with such memorable bosses as Death

  land, Beanstalk, Ice, Candy Land, and Castle.

  Breath and Stone Buddha. Despite spotty col-

  At the end of each level is a bonus stage, in

  lision detection during boss fights, Kid Niki can which the titular clown, viewed from behind,

  be beaten within a half hour by most anyone

  throws strawberries at hearts and fruit to earn

  with some degree of platforming experience.

  energy and extra lives. Beating the game reveals

  It’s a fun game, though, and does a very nice job

  a secret code for unlocking a harder mode of

  of imitating the original arcade version, which

  play. Followed by: Kid Klown in Crazy Chase

  Irem released the previous year.

  (SNES).

  King Neptune’s Adventure

  Kid Kool and the Quest for the Seven

  PUBLISHER: Color Dreams. DEVELOPER: Color

  Wonder Herbs

  Dreams. Side-Scrolling Shooter/Adventure, 1

  PUBLISHER: Vic Tokai. DEVELOPER: Vic Tokai.

  player. 1990.

  Side-Scrolling Platform, 1 player. 1990.

  In King Neptune’s Adventure, players guide

  In Kid Kool, the chubby, dorky looking

  the titular merman as he endeavors to retrieve

  title character (who looks nothing like the cool

  a stolen orb and eight valuable treasures. The

  kid on the box) must journey through seven

  good king swims up, down, right, and left, and

  levels (including Mountain Bulb and Aridian

  he can shoot bouncing light shots, detonate

  Desert), running, jumping, pole-vaulting (a

  bubble bombs, collect sea horses (for extra

  minor part of the game), and battling creatures

  lives), and kill stingrays (to refill health). There

  with such names as Snapping Dragon, Wooly

  are nine levels to journey through: King’s Cas-

  Sprite, Doorgnat, and Synthetico. The Kid can

  tle, The Maze, Open Ocean, Sunken Ship, Deep

  jump on most of his enemies, but his most ef-

  Sea, Dark Castle, Volcano, Atlantis, and Inner

  fective weapon is Wicky, a short, two-legged,

  Chamber, each filled with such enemies as pi-

  mop top little creature who frequently appears

  ranhas, jellyfish, crabs, dragons, and sharks.

  along the ground and can be picked up and

  Some exploration is involved, an
d players must

  thrown. Other helpful items include extra time

  grab keys to open specific doors. The graphics

  and temporary invincibility. Like Sonic the

  are decent enough, but the game is marred by

  Hedgehog, Kid skids when he comes to a run-

  cheap hits and limited animation. Unlicensed.

  ning stop. Gameplay resembles Super Mario

  Bros. , but is nowhere near as clever or as full of King of Kings: The Early Years

  secrets and surprises. It’s hard to believe this

  PUBLISHER: Wisdom Tree. DEVELOPER: Color

  juvenile game was produced by the same com-

  Dreams. Side-Scrolling Platform, 1 player.

  pany responsible for Golgo 13.

  1991.

  King of Kings is a surprisingly good plat-

  Kid Niki: Radical Ninja

  former with nice graphics, solid gameplay, and

  PUBLISHER: Data East. DEVELOPER: Data East.

  perky renditions of “We Three Kings,” “Go Tell

  Side-Scrolling Platform, 1 or 2 players (alter-

  it on the Mountain,” and “What Child is This?”

  nating). 1987.

  The game, one of several religious titles from

  Using such dated terminology as “rad

  Wisdom Tree, is divided into three selectable

  dude” and employing such side-scrolling staples

  stages: The Wise Men, in which players ride a

  as rescuing a girlfriend, jumping over water-

  surprisingly agile camel while collecting gifts

  NINTENDO NES

  113

  for baby Jesus; Flight to Egypt, in which Joseph

  Hawaii; Copacabana Beach, Rio de Janeiro; and

  and Mary take baby Jesus to Egypt on a sur-

  The Great White Beach, Australia. Multi-tap

  prisingly nimble donkey; and Jesus and the

  adapter required for four-player action.

  Temple, which finds Jesus’ parents looking for

  him. Depending on the level, the game has

  King’s Quest V

  players: avoiding creatures (such as bees, scor-

  PUBLISHER: Konami. DEVELOPER: Konami.

  pions, and mice); dodging falling objects

  Third-Person Graphic Adventure, 1 player.

  (rocks, ice, spikes, and the like); jumping on

  1992.

  ledges and platforms; spitting on or kicking en-

  emies; and jumping over polar bears, chasms,

  Adapted from Sierra On-Line’s point-

  and other obstacles. Health-replenishing Bible

  and-click computer game, which was called

  trivia appears at various points throughout.

  King’s Quest V: Absence Makes the Heart Go

  Yonder! (the CD-ROM version of which boasted

  King’s Knight

  digitized voices and hand-painted backgrounds),

 

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