Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 35

by Brett Weiss


  taneous action. The sequel to Pac-Man, Ms.

  In MotorCity Patrol, players take on the

  Pac-Man had numerous follow-ups, including

  role of a cop, driving around city streets, pa-

  Super Pac-Man (arcade, Atari 5200) and Jr.

  trolling five crisply drawn precincts: Financial

  Pac-Man (arcade, Atari 2600).

  District, Suburbs, Parks, Downtown Mo-

  torCity, and Waterfront. Objectives include ar-

  resting four types of people: citizens and speed-

  Ms. Pac-Man (Tengen)

  ers (by using the siren and giving chase); and

  PUBLISHER: Tengen. DEVELOPER: Tengen.

  Maze, 1 or 2 players (alternating, simultane-

  robbers and public enemies (by shooting their

  ous). 1990.

  tires or blocking their pathways). Vehicles to

  pursue include Matchbox versions of red vans

  The Tengen version of Ms. Pac-Man in-

  and blue sports cars. At the end of each shift,

  cludes a straightforward port of Midway’s 1981

  players can use merit points earned to purchase

  arcade classic, but it also offers a host of un-

  bullets, car repairs, or the following car up-

  conventional features, including the use of a

  grades: super steering, turbo acceleration,

  Pac Booster, which makes Ms. Pac-Man and

  higher top speeds, and super brakes. Although

  Pac-Man (the character player two controls in

  ambitious conceptually, MotorCity Patrol,

  simultaneous mode) move faster and leave

  which was the only Matchbox release for the

  speed streaks in their wake. Other unorthodox

  NES, suffers from repetitious gameplay and the

  options include: a pair of two-player simulta-

  disruptive necessity of switching back and forth

  neous modes (Cooperative and Competitive);

  between the playfield and the map screen (the

  four different difficulty levels (Normal, Easy,

  latter view courtesy of an “eye in the sky” po-

  Hard, and Crazy); and a whopping 36 differ-

  lice helicopter).

  ent mazes, including Big, Strange, Arcade

  (standard), and Mini (to cut down on vertical

  Ms. Pac-Man (Namco)

  scrolling). Unlike in the more conventional

  PUBLISHER: Namco. DEVELOPER: Namco. Maze,

  Atari 7800 version, players cannot level select.

  1 or 2 players (alternating). 1993.

  The Tengen version of Ms. Pac-Man was also

  released for the Genesis and SNES, with both

  The Namco version of Ms. Pac-Man for

  games incorporating the same extra features.

  the NES is an excellent, straight-up take on

  Unlicensed.

  Midway’s oft-ported arcade classic (1981), but

  nitpickers will find some differences. The

  playfield is square (as opposed to rectangular)

  M.U.L.E.

  P

  to accommodate the shape of television

  UBLISHER: Mindscape. DEVELOPER: Ozark

  Softscape. Business Simulator/Turn-Based

  screens, the coloring isn’t quite as rich, the in-

  Strategy, 1–4 players (simultaneous). 1990.

  troductory animation is missing, and the little

  clapperboards are absent from the intermis-

  A port of the 1983 computer game,

  sions (nitpicking indeed). The simple, yet ad-

  M.U.L.E. (which stands for Multiple Use Labor dicting and fun gameplay remains, with play-Elements) is an intriguing game of strategy and

  ers guiding the titular femme (Pac-Man’s best

  economics set on the distant planet of Irata

  NINTENDO NES

  137

  (which is Atari spelled backwards). The goal is

  has more in common in terms of gameplay

  to amass wealth, which requires purchasing

  with the coin-op classics Asteroids (1979), Space land, producing crops, mining minerals, mak-Dungeon (1981), and Robotron (1982). Armed ing trades, bidding at auctions, and even going

  with a jetpack (which rotates and thrusts sim-

  wumpus hunting. Mechanical donkeys per-

  ilar to the ship in Asteroids) and a vaccine

  form the dirty work (growing food, mining,

  blaster, players fly around a series of single-

  and producing energy) while earthquakes, acid

  screen rooms, shooting computer virus clus-

  rain, pirates, pest attacks, and other such

  ters while trying to avoid virus-infected areas.

  calamities randomly disrupt player progress.

  The blaster has three types of charges: auto-

  There are three modes of play: Beginner, Stan-

  matic, short fuse, and long fuse. In addition to

  dard, and Tournament, the latter of which in-

  viruses, the infected computer has bits of code

  cludes crystite, which is a particularly valuable

  (in the form of capsules) that act as power-ups.

  mineral, and collusion, which allows players

  These include shields, super guns (bullets

  to make private deals. Multi-tap adapter com-

  bounce off walls), and countermeasures (clus-

  patible.

  ters of antibodies). Regrettably, despite its old-

  school sensibilities, Mutant Virus lacks the fun, M.U.S.C.L.E. Tag Team Match

  intensity, and excitement of the aforemen-

  PUBLISHER: Bandai. DEVELOPER: Bandai.

  tioned arcade games.

  Sports/Wrestling, 1 or 2 players (simultane-

  ous). 1986.

  Mystery Quest

  P

  The acronym for “millions of unusual

  UBLISHER: Taxan. DEVELOPER: Carry Lab.

  Side-Scrolling Platform, 1 player. 1989.

  small creatures lurking everywhere,” M.U.S.

  C.L.E. for the NES is based on a Japanese comic On a quest to find four magic talismans

  book and cartoon called Kinnikuman, and on

  (wealth, wisdom, happiness, and peace), a

  the resultant line of tiny, rubbery toys (which

  young boy named Hao must explore in and

  was released in the U.S. by Mattel). Players se-

  around four mystery castles, each riddled with

  lect from eight different wrestlers: M.U.S.C.L.E.

  mazes, underground passages, and such crea-

  Man, Robin Mask, Ashra Man, Terry Man,

  tures as snakes, gophers, wasps, bats, and drag-

  Geronimo, Larmen Man, Buffalo Man, and

  ons. To battle the various enemies, the boy can

  Wars Man, each of whom can pull off a special

  shoot magic in the form of round projectiles

  move, along with the following standard

  that can be upgraded (doubled) by finding a

  moves: punch, kick, jump, back drop, push,

  scroll. Other helpful items to pick up include:

  dropkick, clothesline, and flying body attack.

  vitality for maintaining energy; an SOS raft for

  The elevated view of the ring is from the side,

  swimming; keys for opening doors; arrows

  and the screen scrolls a bit horizontally. With

  showing which direction to go; and power

  its blocky fighters, lack of detail, and washed

  boots and a power helmet for breaking blocks.

  out colors, M.U.S.C.L.E. looks primitive com-Castles are made of blocks, some of which con-

  pared to other wrestling titles of the era, such

  tain springs for jump
ing higher. The moun-

  as Pro Wrestling and Ring King, but fans of the tains, chimneys, clouds, and other objects to

  franchise may want to check it out.

  jump on have a primitive look, matching the

  clunky gameplay. Fans of the genre should stick

  The Mutant Virus

  with Super Mario Bros.

  PUBLISHER: American Softworks. DEVELOPER:

  Rocket Science Games. Non-Scrolling

  NARC

  Shooter, 1 player. 1992.

  PUBLISHER: Acclaim. DEVELOPER: Rare. Plat-

  form Shooter, 1 player. 1990.

  Although it borrows a key element (shrink

  down in size to battle an infestation) from the

  Based on Williams’ 1988 arcade game,

  feature film Fantastic Voyage (which was made NARC for the NES was approved by Just Say

  into an Atari 2600 video game), Mutant Virus

  No International, which was a product of the

  138

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Reagan-era War on Drugs. Players, as Max

  players hauled away on stretchers (and the re-

  Force, must battle their way through nine side-

  sultant player substitutions); and line judges

  scrolling levels, using a machine gun and rocket

  who bring out chains to measure close calls.

  launcher to blow away thugs, dealers, pushers,

  The view of the field is from a diagonal/over-

  gangsters, terrorists, and other minions in drug

  head perspective, which is highly unusual for a

  kingpin Mr. Big’s employ. In addition, players

  football title, and the game begins with a nice

  must dodge land mines, destroy helicopters,

  rendition of the “National Anthem.” Unfortu-

  battle pit bulls and mutant bugs, confiscate

  nately, gameplay is terribly slow. Multi-tap

  cash, open locked doors (with color-coded safe

  adapter compatible.

  cards), destroy vats of drugs, and drive a

  Porsche 911 Turbo Carrera NarcMobile. There

  NFL Football

  are nine seedy sectors to battle through, includ-

  PUBLISHER: LJN. DEVELOPER: Enteractive.

  ing Junkyard, K.W.A.K. Street (called K.R.A.K.

  Sports/Football, 1 or 2 players (simultaneous).

  Street in the arcade version), Sunset Strip, and

  1989.

  Skyhigh’s Nursery. The arcade original, which

  The first NES football game licensed by

  benefited from digitized graphics and sound

  the National Football League (though not by

  effects, unlimited continues, and faster, more

  the NFLPA, meaning real player names aren’t

  intense gameplay, was designed by Eugene “De-

  used), NFL Football lets gamers play as any of fender” Jarvis.

  the 28 teams from the 1988 season. The side-

  scrolling action is viewed from overhead, with

  NES Open Tournament Golf

  the camera zooming in when a pass approaches

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  a receiver. Players can enhance their team with

  Sports/Golf, 1 or 2 players (alternating). 1991.

  two upgrades, but this increases the chance of

  Like many later Nintendo sports games,

  random penalties and fumbles. Other features

  such as Mario Tennis (various) and Mario Golf: include: coin toss, sacks, kickoffs (including

  Toadstool Tour (GameCube), NES Open stars onside kicks), and lots of offensive and defen-the company’s famous mascot, the every-lov-

  sive plays (including audibles). Regrettably,

  able Mario. The Italian plumber competes for

  poor controls ruin the fun.

  top ranking against 36 computerized golfers,

  including his brother Luigi. There are three

  Nigel Mansell’s World Championship

  modes of play (Stroke, Match, and Tourna-

  Racing

  ment), three courses (U.S., U.K, and Japan),

  PUBLISHER: GameTek. DEVELOPER: Gremlin

  and a trio of three-tap swing meters (slow,

  Graphics. Formula-1/Indy Racing, 1 player.

  medium, and fast). Ball spin, wind speed, club

  1993.

  choice, hazards, and other factors come into

  World Championship Racing for the NES is

  play in this agreeable, finely tuned golf title.

  roughly patterned after the Super NES version

  Includes battery backup and typical overhead

  (complete with in-the-cockpit perspective), but

  and behind-the-golfer viewpoints.

  the in-game information (lap time, mph, and

  the like) is placed in a strip along the bottom of

  NES Play Action Football

  the screen (as opposed to varying locations

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  around the top), making the data less accessi-

  Sports/Football, 1–4 players (simultaneous).

  ble. Also, though the game is certainly playable,

  1990.

  the courses are more simplistic in design, the

  This flawed, but ambitious football game

  graphics aren’t as sharp, and the animation isn’t

  has numerous features, including: eight teams;

  as smooth. On a more positive note, the game

  NFLPA licensing (meaning real players are

  does have some nice features, including selec-

  used); cooperative play against the computer;

  table gears (automatic and manual), selectable

  a halftime show; replays; diving tackles; good

  tires (hard, soft, and wet), pit stops, qualify-

  controls; voice effects (however terrible); injured

  ing laps, Full Season mode, and tips from Mansell

  NINTENDO NES

  139

  himself. Includes password feature. A surpris-

  A too-easy port of Capcom’s highly playable

  ingly good version of the game was also re-

  arcade game (which was released in 1984), 1942

  leased for the Game Boy.

  for the NES has players piloting the World War

  II-era Super Ace over land and sea, shooting

  A Nightmare on Elm Street

  enemy planes while dodging their bullets. De-

  PUBLISHER: LJN. DEVELOPER: Rare. Side-

  stroying complete red formations emits POW

  Scrolling Platform/Side-Scrolling Combat,

  power-ups, which can be grabbed for double

  1–4 players (simultaneous). 1990.

  machine guns, triple firepower (via an ally on

  either side of the plane), extra points, or an

  This 8-bit take on the Nightmare on Elm

  extra “loop the loop.” The looping maneuver,

  Street film franchise (which began in 1984) of-which is useful when the screen gets overly

  fers more than typical running, jumping, mon-

  crowded, temporarily removes the plane from

  ster-punching action (though there’s plenty of

  the heat of battle. NES owners who are fans of

  that). Players, as Dream Warriors, must enter

  the “194x” series should stick with 1943: The

  buildings to gather bones and battle the ulti-

  Battle of Midway, which is 1942’ s more chal-mate nightmare himself — Freddy Krueger —

  lenging, more versatile sequel. 1942 was also in his various horrifying forms. If the player’s

  released for the Game Boy Color.

  sleep meter gets too low (by inactivity or not

  drinking
enough coffee), he or she will enter

  the Dream World, in which Dream Warrior

  1943: The Battle of Midway

  P

  icons can turn players into a shuriken-throw-

  UBLISHER: Capcom. DEVELOPER: Capcom.

  Vertical Scrolling Shooter, 1 player. 1988.

  ing Shadow Warrior, a javelin-throwing Acro-

  bat, or a magic-firing Necromancer. Enemies

  Despite the exclusion of the two-player si-

  to battle include skeletons, hounds, bats, zom-

  multaneous mode, 1943 for the NES is an ex-

  bies, and more. Multi-tap adapter compatible.

  pertly programmed port of Capcom’s own 1987

  arcade game and is a nice upgrade over 1942.

  Nightshade

  Players pilot a P-38 fighter plane over Pacific

  PUBLISHER: Ultra Games. DEVELOPER: Beam

  waters, shooting bombers, aircraft carrier gun

  Software. Third-Person Graphic Adventure, 1

  sites, and other enemies. As in 1942, the plane player. 1992.

  can loop out of harm’s way. Power-ups to grab

  include super shells, three-way shots, energy

  Modeled after such comic book heroes as

  tanks, and more. Exclusive to the NES version

  Dick Tracy, Batman, and The Spirit, Night-

  is a password feature for saving progress and

  shade is an encyclopedia researcher by day and

  the ability for players to distribute points to

  a hero by night. Outfitted in a trench coat, fe-

  power-up their plane’s offensive power, defen-

  dora, and shades, Nightshade must stop crime

  sive power, energy level, special weapons, and

  lord Sutekh and his evil minions. This requires

  the time limit for those special weapons. Fol-

  guiding a cursor around the screen, examin-

  lowed by: 1944: The Loop Master (arcade),

  ing clues, interrogating townsfolk, and finding

  Strikers 1945 (arcade, PlayStation), and other and using gas masks, whistles, food, screw-sequels.

  drivers, keys, bombs, crowbars, and other

  strategically important items. There are obsta-

  cles to jump over and some lackluster fighting,

  Ninja Crusaders

  P

  but the appeal of this slowly paced game lies in

  UBLISHER: American Sammy. DEVELOPER:

  Sammy. Side-Scrolling Combat, 1 or 2 players

  using your brain to solve mysteries and escape

  (simultaneous). 1990.

  death traps.

  Ninja Crusaders looks and plays enough

  1942

  like Ninja Gaiden to call it a clone or a copycat, PUBLISHER: Capcom. DEVELOPER: Capcom.

  not a mere homage. However, Ninja Crusaders

  Vertical Scrolling Shooter, 1 or 2 players (al-

 

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