Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 40

by Brett Weiss


  Bubby special powers, such as double rain-

  tanks, and battleships, will attempt to shoot the

  bows, lightning bolts, and extra speed. The

  helicopter down. A second player can control

  NES game is missing the world map and is less

  enemy gun turrets.

  colorful than the arcade original, but it’s a great

  game nevertheless. Also released for the

  Raid 2020

  PlayStation (via Bubble Bobble: Also Featuring

  PUBLISHER: Color Dreams. DEVELOPER: Color

  Rainbow Islands). Followed by: Parasol Stars: Dreams. Platform Shooter, 1 player. 1989.

  The Story of Bubble Bobble III (Turbografx-16), Widely regarded as one of the worst titles

  Rainbow Islands: Evolution (PSP), and Rainbow in the NES library, Raid 2020 deserves its du-Islands: Revolution (Nintendo DS).

  156

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Rally Bike

  Rampage

  PUBLISHER: Romstar. DEVELOPER: Romstar.

  PUBLISHER: Data East. DEVELOPER: Data East.

  Motorcycle Racing, 1 or 2 players (alternat-

  Action, 1 or 2 players (simultaneous). 1988.

  ing). 1990.

  Based on the slow and redundant (yet vis-

  Viewed from overhead (ala Spy Hunter),

  ceral) Bally/Midway arcade game (1986), Ram-

  Rally Bike has players racing a motorcycle up page for the NES lacks the three-player action streets, trails, and other pathways (including a

  of the original (Ralph the Wolf is absent), and

  boat dock), dodging such obstacles as trucks,

  the graphics suffer from slowdown and chop-

  trains, buildings, and trees while trying to pass

  piness when the screen gets busy. However, the

  other racers or make them crash. Placing in the

  action remains roughly the same. Players con-

  top 10 of a race lets gamers upgrade their bike’s

  trol giant monsters George the Ape or Lizzie

  engine and tires, including rain tires (for extra

  the Lizard as they climb and punch buildings,

  grip), block tires (for off-road driving), and

  smash bridges, eat food (including people!),

  slicks (for high speeds on highways). Heli-

  and destroy helicopters, trucks, soldiers, and

  copters frequently drop off such helpful items

  more. Certain items, such as lightning, should

  as hi-grade gasoline, invincibility, turbocharg-

  be avoided. The reign of destruction takes place

  ers (temporary speed boosts), and helper mo-

  in 128 cities. When compared to the Atari 7800

  torcycles (which crash other racers without

  version, the NES game has more detailed

  hurting themselves or the player). It is some-

  graphics, but the 7800 game includes Ralph the

  times necessary to pull over and refuel. Unlike

  Wolf (as does the Sega Master System version).

  the superior arcade original (Taito, 1988), the

  Followed by: Rampage World Tour (multiple),

  comparatively primitive looking NES port

  Rampage Through Time (PlayStation), Ram-

  makes players start from the beginning of the

  page Puzzle Attack (Game Boy Advance), and

  level after a crash.

  other sequels and offshoots.

  Rambo

  Rampart

  PUBLISHER: Acclaim. DEVELOPER: Pack-In

  PUBLISHER: Jaleco. DEVELOPER: Jaleco. Strat-

  Video. Side-Scrolling Platform, 1 player. 1988.

  egy/Action Puzzle, 1 or 2 players (simultane-

  ous). 1992.

  Loosely based on the feature film Rambo:

  First Blood Part II (1985), Rambo is a convo-Viewed from overhead and set during the

  luted, poorly programmed game. In addition

  Middle Ages, Rampart is a complex, unusual,

  to battling the expected commandos, soldiers,

  highly entertaining game. After selecting a ter-

  and officers, Rambo, who looks like an over-

  ritory and choosing a castle to defend, players

  stuffed karate kid in tights, must take on birds,

  engage in three primary activities: strategically

  spiders, cobras, panthers, and other animals.

  placing their cannons (the closer a cannon is to

  Rambo begins the game armed with a combat

  the harbor containing enemy ships, the better);

  knife, but can add exploding arrows, hand

  guiding a gunsight over enemy gunships, troop-

  grenades, throwing knives, and a machine gun

  ships, and flagships while firing cannons (the

  to his arsenal. Despite formidable firepower,

  more cannons the player has, the faster he or she

  the game deviates from straightforward action

  can shoot); and using rotateable wall segments

  by having Rambo talk with people to garner

  (some of which look like Tetris puzzle pieces) to clues and stand on top of N and S ground

  fill in holes in castle walls and to build new cas-

  markers to transfer from one location to an-

  tle walls. In order to continue to the next bat-

  other. It’s easy to get lost, so drawing a map is

  tle, players must surround at least one castle

  recommended. Sluggish controls and poor an-

  with walls. Based on Atari’s 1990 arcade game,

  imation add to the monotony. Oddly enough,

  which benefited from trackball control, a three-

  the game is somewhat similar to Zelda II (at

  player mode, and higher resolution graphics.

  least in basic design).

  Also released for the Game Boy, Game Boy

  Color, Atari Lynx, SNES, and Genesis.

  NINTENDO NES

  157

  R.B.I. Baseball

  Like R.B.I. Baseball 2, R.B.I. Baseball 3 fea-PUBLISHER: Tengen. DEVELOPER: Namco.

  tures all 26 Major League teams of the era (rep-

  Sports/Baseball, 1 or 2 players (simultaneous).

  resented by city names, but not team names),

  1987.

  each fielding 24 professional players, including

  Licensed by the MLBPA, R.B.I. Baseball

  such stars as Wade Boggs, Roger Clemens,

  was one of the first baseball games to incor-

  Barry Bonds, and Nolan Ryan. Stats have been

  porate actual player names, meaning Mark

  updated to reflect the 1990 season, and 28 new

  McGwire, George Brett, Jose Canseco, and nu-

  teams have been added: all the Division Cham-

  merous other figures of the era are featured (un-

  pions from the 1983–1989 seasons. Other op-

  fortunately, they are short, fat, and have car-

  tions and features include instant replays,

  toonishly large heads). Eight teams are available

  bunting, stealing, squeeze plays, substitutions,

  (represented by city names, sans mascots), plus

  switch hitting, pick-offs, and six types of

  a pair of all-star squads. Position players vary

  pitches: knuckleball, sinkerball, fastball, curve-

  according to hitting ability, power, and base-

  ball left, curveball right, and normal speed.

  running speed while pitchers vary according to

  Also released for the Genesis (but with a fatal stamina, pitching speed, and ball control. Pinch

  flaw — the computer swings at every outside

  hitters are available as needed. Player stats don’t
<
br />   pitch). Followed by: R.B.I. Baseball 4 (Gene-

  change from game to game, it’s too easy to hit

  sis), R.B.I. Baseball ’93 (Genesis), R.B.I. Baseball home runs and steal bases, and players can’t

  ’94 (Genesis, Game Gear), R.B.I. Baseball ’95

  jump or dive, but R.B.I. Baseball is both play-

  (Sega 32X), and Super R.B.I. Baseball (SNES).

  able and historically significant. A licensed and

  Unlicensed.

  unlicensed version of this game was released.

  R.C. Pro-Am

  R.B.I. Baseball 2

  PUBLISHER: Nintendo. DEVELOPER: Rare.

  PUBLISHER: Tengen. DEVELOPER: Tengen.

  Miniature/Radio Control Racing/Demoli-

  Sports/Baseball, 1 or 2 players (simultaneous).

  tion/Combat Racing, 1 player. 1988.

  1990.

  As in the original R.B.I. Baseball, the view-

  Viewed from an isometric/overhead per-

  point of R.B.I. Baseball 2 during pitches is from spective, R.C. Pro-Am wasn’t the first combat behind the batter, with a pair of windows

  racing game, but its emphasis on bombing and

  showing first and third base. Once the ball is

  shooting missiles at other cars did influence

  hit into play, gamers get a larger view of the

  such titles as Super Mario Kart and Rock ’n Roll field. However, numerous improvements and

  Racing. Players race against three computer-

  additions to the formula have been made, in-

  controlled cars around twisting, turning tracks,

  cluding talking umpires, instant replays, jump-

  avoiding such road hazards as water puddles, oil

  ing and diving (including sliding head-first),

  slicks, skulls, and pop-up walls while running

  the ability to turn the music off, better looking

  over such upgrades as higher top speed, turbo

  players (realism has replaced super-deformed),

  acceleration, roll cages, and sticky tires. Grab-

  and many more players. There are now 26

  bing letters spelling out NINTENDO earns

  teams, each with a 24-man roster. Once again,

  players a faster car. Based on Rare’s 1987 arcade

  actual player names are included (thanks to

  game.

  MLBPA licensing), but pro team names are ab-

  sent (thanks to the lack of MLB licensing).

  R.C. Pro-Am II

  Player stats reflect the 1989 Major League Base-

  PUBLISHER: Tradewest. DEVELOPER: Rare.

  ball season. Unlicensed.

  Miniature/Radio Control Racing/Demolition/

  Combat Racing, 1–4 players (simultaneous).

  R.B.I. Baseball 3

  1992.

  PUBLISHER: Tengen. DEVELOPER: Tengen.

  Sports/Baseball, 1 or 2 players (simultaneous).

  By adding truck-pull and drag racing

  1991.

  mini-games, more elaborate tracks, multi-

  158

  CLASSIC HOME VIDEO GAMES, 1985–1988

  player action, and the ability to purchase

  nally, Robin Hoëk of Logwood finds Ren,

  weapons, tire upgrades, motor upgrades, oil

  armed with bow and turkey baster, making his

  slicks, and other items, R.C. Pro-Am II im-

  way through the village and to the castle to res-

  proves upon the formula pioneered by the al-

  cue Maid Moron from the clutches of the evil

  ready enjoyable R.C. Pro-Am. Unfortunately,

  sheriff of Dodge City. Also released for the

  it didn’t sell as well as the original (thanks to

  SNES.

  the success of the Genesis and SNES, which had

  overtaken the NES in popularity), making it a

  Renegade

  harder game to find. Multi-tap adapter com-

  PUBLISHER: Taito. DEVELOPER: Taito. Side-

  patible. Followed by: Super R.C. Pro-Am

  Scrolling Combat, 1 or 2 players (simultane-

  (Game Boy) and Championship Pro-Am (Gen-

  ous). 1988.

  esis).

  Renegade for the NES is a fairly entertain-

  Remote Control

  ing (if shallow) brawler, but it isn’t as good as

  PUBLISHER: Hi Tech Expressions. DEVELOPER:

  Taito’s original arcade game (1986), which had

  RSP. Game Show, 1 or 2 players (simultane-

  better graphics, three-button control, and

  ous). 1990.

  smarter enemy A.I. It does feature a couple of

  flourishes not found in the original, including

  Based on MTV’s first game show, which

  a fun side-scrolling motorcycle stage where

  more or less began the decline of the formerly

  players speed down a highway, battling other

  great music channel, Remote Control has three bikers. The basic punch-and-kick gameplay is

  players (including up to two human contest-

  similar to Double Dragon (sans weaponry), but ants) competing to answer questions about

  with an unusual control system: The A button

  classic TV shows, rock stars, celebrities, and

  attacks enemies (including hoods, street punks,

  other pop cultural touchstones. The first player

  and kung fu women) to the left while the B but-

  to buzz in gets to answer the question, but the

  ton attacks to the right. Moves include running

  multiple choice format makes the game way

  punches, running kicks, sit-on punches, shoul-

  too easy. Unlike the TV show, the video game

  der throws, and kneeing. Followed by: Target:

  has no bonus rounds (though it does have a

  Renegade (NES).

  fast round), and the host’s annoying remarks

  quickly become repetitive.

  Rescue: The Embassy Mission

  The Ren & Stimpy Show: Buckeroo$!

  PUBLISHER: Kemco/Seika. DEVELOPER: Info-

  PUBLISHER: THQ. DEVELOPER: Imagineering.

  grames. Tactical Shooter, 1 player. 1989.

  Side-Scrolling Platform, 1 player. 1993.

  A forerunner to such games as the multi-

  Based on the Nickelodeon cartoon series

  platform Tom Clancy’s Rainbow Six, Rescue: (which was simply called The Ren and Stimpy

  The Embassy Mission has players rescuing inno-Show), Buckeroo$! is divided into three distinc-cents taken hostage by political fanatics (in the

  tive areas. In Space Madness, players control

  original 1988 computer version, which was

  the hairball-spitting Stimpy as he guides Ren

  called Hostages: Rescue Mission, the enemies

  (who wanders Lemmings-like) to sick bay,

  were referred to as terrorists). The game is di-

  dodging or defeating space rats, alien monsters,

  vided into sections, with players performing

  robots, and space cabbages along the way.

  the following tasks: walking along avoiding

  Helpful items include direction-reversing lit-

  spotlights and ducking into doorways (side-

  ter boxes, a hole-cutting beaver, and sta-put

  scrolling); taking sniper shots at windows of a

  socks. In Out West, Ren and Stimpy work their

  building (viewed from behind the shooter, who

  way through town, past the corrals, and on to

  is positioned across the street from the build-

  the stables, where they aim to steal the sheriff ’s

  ing); repelling down and breaking into said

  horse. Cowhands, buzzards, trough-sharks,

>   building (third-person); and walking through

  snakes, and bandits make this task difficult. Fi-

  the building, blowing away enemies (first-per-

  NINTENDO NES

  159

  son shooter style). Though terribly short, Res-

  Road Runner

  cue: The Embassy Mission was clearly ahead of PUBLISHER: Tengen. DEVELOPER: Tengen. Side-its time, offering high production values and a

  Scrolling Platform, 1 player. 1989.

  compelling tactical experience.

  The classic Warner Bros. cartoon comes

  to interactive life with Road Runner for the Ring King

  NES. Players control the titular speedster as he

  PUBLISHER: Data East. DEVELOPER: Namco.

  runs down twisting, turning highways, jump-

  Sports/Boxing, 1–8 players (2-player simulta-

  ing over cliffs, avoiding obstacles (boulders, on-

  neous). 1987.

  coming trucks, cannon balls, and sand traps),

  The Data East Championship Title is up

  and trying to avoid capture by Wile E. Coyote.

  for grabs in Ring King, which includes six

  Road Runner is faster than his nemesis, but

  modes of play: Watch 1; Watch 2; Training

  Wile E. can put the odds in his favor with a hel-

  (where players earn punch, speed, and stam-

  icopter, a pogo stick, jet skates, and dynamite.

  ina power points); 2-Player VS (five five-round

  To maintain his trademark speed, Road Run-

  fights between two boxers); Ranking (battle

  ner should run over birdseed along the way.

  ranked boxers in rookie, U.S., and world divi-

  Like its coin-op counterpart (Atari, 1985),

  sions); and Tournament. Cartoonish, big-

  Road Runner has players running from right to headed boxers fight one another using jabs,

  left, which is a change of pace from the more

  body blows, hooks, and uppercuts. Boxers with

  standardized left to right movement found in

  a high number of power points can execute

  most side-scrollers. Road Runner is simplistic spin hooks, strong jabs, flying uppercuts, and

  and not as funny as the cartoon, but players

  super flying uppercuts. The elevated view of

  must constantly keep on their toes to avoid

  the game is from the side, with the screen

  Wile E, making for a fun game. Such classical

  scrolling left and right a bit as the boxers dance

  tunes as Flight of the Bumblebee and the

  around the ring (which is shown at a slight

  William Tell Overture complement the action.

  angle). Based on the 1985 Data East coin-op

  Also released for the Atari 2600. Unlicensed.

 

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