Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 41

by Brett Weiss


  classic, which spawned a 1986 sequel: Ring King

  II (arcade).

  RoadBlasters

  PUBLISHER: Mindscape. DEVELOPER: Beam

  Software. Demolition/Combat Racing, 1

  River City Ransom

  player. 1990.

  PUBLISHER: American Technos. DEVELOPER:

  Technos. Side-Scrolling Combat, 1 or 2 play-

  A cross of sorts between Spy Hunter and

  ers (simultaneous). 1990.

  Pole Position, RoadBlasters has players racing a futuristic car down the twisting, turning streets

  One of the more enjoyable games in the

  of Bubble City, Desert Region, Sunset Strip,

  NES library, River City Ransom is a Double and other areas, avoiding mines and toxic spills

  Dragon-style beat-’em-up, but with cartoon-

  while shooting cars, jeeps, motorcycles, and

  ish graphics and a bit more substance. Players

  gun turrets. Players should also avoid or shoot

  guide high school kids Alex and Ryan through

  command cars, which are only vulnerable to

  malls, high schools, parks, factories, and other

  special weapons players acquire by catching

  city locations, punching, kicking, and using

  packs dropped by a support jet. Special weapons

  weapons (tires, brass knuckles, lead pipes,

  include u.z. cannon (rapid fire), electro shield

  sticks, chains, trash cans, crates, and rocks)

  (invulnerability), and cruise missiles. There are

  against nine different gangs, who bring humor

  speed boosts as well. Unlike Spy Hunter and

  to the action with such exclamations as “Barf !”

  Pole Position, RoadBlasters places a heavy emand “Is this fun?” Defeating gang members and

  phasis on fuel, which is gathered by reaching

  bosses earns cash to purchase food, new fight-

  checkpoints and by running over globes. The

  ing moves, stamina, and agility. Includes pass-

  fuel factor made Atari’s 1986 arcade original

  word feature.

  (which benefited from digitized voice effects,

  160

  CLASSIC HOME VIDEO GAMES, 1985–1988

  vastly superior graphics, and a sit-down cabi-

  RoboCop 2

  net with steering wheel) suck up lots of quar-

  PUBLISHER: Data East. DEVELOPER: Ocean Soft-

  ters, so it’s nice to continue for free on the

  ware. Platform Shooter, 1 or 2 players (alter-

  highly playable NES version. Also released for

  nating). 1991.

  the Genesis and Atari Lynx.

  Unlike the original RoboCop (NES, ar-

  cade), RoboCop 2 includes jumping, which is

  Robin Hood: Prince of Thieves

  kind of odd considering the heavy, laborious

  PUBLISHER: Virgin Games. DEVELOPER: Sculp-

  movements inherent to the movie version of

  tured Software. Third-Person Action Role-

  the titular cyborg super cop. The manual ex-

  Playing Game, 1 player. 1991.

  pounds upon this, saying that, due to his mas-

  Loosely based on the 1991 Kevin Costner

  sive weight, RoboCop “can’t stop on a dime,”

  movie of the same name (the storyline remains

  meaning that landing controls are kind of slip-

  relatively true, but the characters don’t look like

  pery (an annoyance for sure). In addition to

  their feature film counterparts, not even in close-

  jumping and walking, RoboCop can kneel,

  up), Robin Hood: Prince of Thieves is an action-punch, shoot bad guys (weapon pick-ups in-

  oriented RPG with side-view sword fights

  clude t-shot, 3-way, super, and armor-piercing

  (against the likes of Little John, a prison guard,

  bullets), grab invincibility capsules, avoid mag-

  and the Sheriff of Nottingham), overhead melee

  nets and lasers, ride on jet propulsion plat-

  battles (in which Robin is joined by Azeem,

  forms, and participate in first-person target

  Duncan, and Friar Tuck), and obstacle-ridden

  shooting contests (ala Hogan’s Alley). Loosely horse chases. Players must also break out of

  based on the feature film (1990), but not so

  jail, talk to characters, equip weapons (daggers,

  much on the arcade game (Data East, 1991),

  knives, and the like) and armor, earn experience

  which has eight-way movement (as opposed to

  points, select actions from text menus (talk,

  the simple left-to-right action of the NES ver-

  look, take, search, etc.), find keys to open

  sion).

  doors, walk around scrolling dungeons while

  battling enemies, and much more. Unlike most

  RoboCop 3

  RPGs, Prince of Thieves lacks a save feature PUBLISHER: Ocean Software. DEVELOPER:

  (though there are three continues), meaning

  Ocean Software. Platform Shooter, 1 player.

  the game must be beaten in a single session.

  1992.

  RoboCop

  In RoboCop 3, the titular cyborg must run,

  P

  jump, duck, fire a large-bore cannon (diago-

  UBLISHER: Data East. DEVELOPER: Ocean Soft-

  ware. Platform Shooter, 1 player. 1989.

  nally and straight), and even fly (via gyropack)

  his way through five levels of Old Detroit, in-

  RoboCop puts players in the role of the tit-

  cluding the Rocket Motors factory and the OCP

  ular cyborg, armed with an Auto-9 handgun

  Tower. Enemies to battle include tanks, ED

  (which can fire diagonally and straight) and the

  209s, heavy artillery, and robot ninjas, among

  ability to punch bad guys, block punches, and

  others. Throughout the game, RoboCop can

  walk up and down stairs. As things progress,

  repair damaged parts of his body (which hin-

  the slowly ambling RoboCop can grab a ma-

  der movement), and he can fire homing missiles

  chine gun and a cobra gun for fighting crime in

  and smart bombs. Obstacles to negotiate in-

  six different locations: Old Detroit, City Hall,

  clude rickety floors, potholes, conveyor belts,

  Warehouse, O.C.P. Headquarters, Steelworks,

  tank shells, and more. RoboCop’s objective is to

  and Boardroom. Cool cut scenes and nicely

  defeat the Rehab Officers, who are kicking fam-

  programmed music help capture the spirit of

  ilies out of their homes in preparation for the

  the popular film (1987), but the controls could

  construction of Delta City. Loosely based on

  use some work. The original arcade game (Data

  the 1992 feature film. Also released for the

  East, 1988) had digitized voice effects and vastly

  SNES and Genesis.

  superior graphics.

  NINTENDO NES

  161

  Robodemons

  usual games that expand the concept of what

  PUBLISHER: Color Dreams. DEVELOPER: Color

  pinball can be. Soccer and Hockey has each

  Dreams. Platform Shooter, 1 player. 1990.

  player controlling one flipper from opposite

  In Robodemons, players must run, jump,

  sides of the playfield, trying to get the ball into

  and sometimes fly (via booster rockets) through

  the opponent’s net. Nineball is a b
etting game

  the fiery depths of Hades, shooting demons

  in which players must arrange the pinballs in

  with a magical boomerang, freeing souls con-

  Bingo-esque formations. Finally, there are

  demned by the evil Demon King Kull, and ul-

  three Battle Flipper games (Bomber, Thunder,

  timately destroying the machine Kull uses to

  and Attack), each of which has players posi-

  inject demon souls into his mechanical war-

  tioned on opposite sides of the table, shooting

  riors. There are seven levels of play: Bone,

  for targets and the other player’s pockets. There

  Flesh, Fire, Condemned Souls, Demon’s Quar-

  are six playable characters, each of whom has

  ters, Robodemon Factor, and Kull’s Palace, each

  different flippers and/or flipper skills (small,

  with a different theme and enemy type. For ex-

  large, weak, hard hitting, and the like).

  ample, Bone contains graveyards, skeletons,

  crossbones, and skulls. There are keys to grab

  Rocket Ranger

  for opening certain doors and a boss guarding

  PUBLISHER: Seika. DEVELOPER: KEMCO. Ad-

  the exit to each level. Like most Color Dreams

  venture/Third-Person Shooter/Fighting, 1

  player. 1990.

  cartridges, Robodemons is a Z-grade title, suffering from poor animation, sluggish controls,

  Based on Cinemaware’s 1988 computer

  and repetitious gameplay and music. Surpris-

  game, Rocket Ranger tries (and succeeds on a ingly, there are digitized voice effects. Unli-small level) to recreate the fun and excitement

  censed.

  of the old Saturday matinee movie serials, such

  as Flash Gordon and King of the Rocket Men. In RoboWarrior

  the year 1990, aliens invade Earth, and it is up

  PUBLISHER: Jaleco. DEVELOPER: Hudson Soft.

  to the Rocket Ranger and his trusty flying suit

  Maze, 1 player. 1988.

  to save the day. Strategy is required in sending

  RoboWarrior is somewhat similar to the

  out spies to various countries and gathering

  overhead view action of Bomberman, but

  parts of a rocket ship, but the action scenes are

  harder and more complex. Players guide a cy-

  more basic. During the shooting scenarios,

  borg through an apocalyptic world, blowing

  players view the action from behind the hero

  up obstacles (trees, rocks, blocks, statues, and

  (ala Space Harrier) while moving in all direc-the like) with bombs while shooting beams at

  tions around the screen, firing away at alien

  aliens, robotic spiders, mechanical birds, and

  gunners, air torpedoes, a zeppelin, and other

  other enemies. Bombs uncover special powers,

  targets. In the one-on-one fighting portions,

  including candles, missiles, clocks (for freez-

  both combatants stand in place while gamers

  ing time), super boots (for speed), and more.

  unleash jabs and uppercuts at the enemy.

  Grabbing power balls extends the length of the

  beams. Setting a bomb and failing to get out of

  The Rocketeer

  the way will be a common occurrence for many,

  PUBLISHER: Bandai. DEVELOPER: Realtime As-

  but skilled gamers will enjoy the steep chal-

  sociates. Platform Shooter, 1 player. 1991.

  lenges of RoboWarrior.

  Based on Walt Disney’s live action feature

  (1991), The Rocketeer puts players in control of Rock ’n’ Ball

  Cliff Secord, owner of the highly coveted rock-

  PUBLISHER: NTVIC. DEVELOPER: VAP. Pinball,

  etpack. Given the ability to run, jump, duck,

  1–4 players (4-player alternating, 2-player si-

  and fly, Cliff ’s mission is to rescue his girl-

  multaneous). 1990.

  friend, Jenny, from Nazi spy and Hollywood

  This versatile and entertaining cartridge

  heart throb Neville Sinclair. The action takes

  includes a standard pinball table, plus six un-

  place through six chapters (circa 1938), with

  162

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Cliff punching, blowing up (with grenades),

  mode, Regular Season mode, diving and jump-

  and shooting (with a pistol, a rifle, a spray gun,

  ing for the ball, designated hitters, and curve-

  and a bazooka) such bad guys as brawlers,

  balls, changeups, and fastballs. In addition, Ask

  grenade throwers, kneeling shooters, and

  the Rocket lets players get strategic advice from

  enemy rocketmen. The enemies are redundant,

  Clemens himself. There are 26 teams, each

  but nice graphics, a sense of adventure (thanks

  based on real Major League clubs, but with dif-

  in part to flight), and good controls (Cliff can

  ferent (if similar) player and team names. In-

  turn around and switch weapons while duck-

  cludes password feature. Also released for the

  ing) make The Rocketeer one of the better 8-bit SNES and Genesis.

  movie-based titles. It’s certainly superior to the

  much different Super Nintendo game of the

  Rollerball

  same name, which includes deadly dull airplane

  PUBLISHER: HAL America. DEVELOPER: HAL

  and first-person shooter sequences.

  Laboratory. Pinball, 1–4 players (alternating,

  2-player simultaneous). 1990.

  Rockin’ Kats

  Rollerball is a nicely programmed pinball

  PUBLISHER: Atlus. DEVELOPER: Atlus. Side-

  sim that scrolls vertically, giving players four

  Scrolling Platform, 1 player. 1991.

  screens worth of playfield. Ball physics are on

  In the underappreciated Rockin’ Kats,

  target (so to speak), the flippers work well, and

  players guide a cool cat named Willy on a quest

  the table is littered with a nice array of spin-

  to rescue his girlfriend from Mugsy, a local

  ners, rebounders, holes, bumpers, letter tar-

  crime boss. The fightin’ feline, who looks dap-

  gets, drop targets, and other staples of the

  per in tie and hat, must run, jump, and battle

  genre. There’s even a slot machine to aim for.

  his way through five prohibition-era levels:

  Hitting the various targets exhibits a wide va-

  Downtown Street, Sky Ace, Playland, Western

  riety of results, such as opening gates, unlock-

  Adventure, and Channel 5 I ♥ New York. Willy

  ing a bonus screen, increasing the score multi-

  is equipped with an unusual attack method: a

  plier, turning the flippers invisible, or reversing

  boxing glove-type weapon that extends accor-

  the flippers. Visually, the game is fairly basic

  dion-like from his fist. Willy not only uses this

  (backgrounds consist of a tall building, clouds,

  punching mechanism to knock out enemies

  and blue skies), but gameplay is spot-on.

  (gangsters, desperados, ace pilots, and the like),

  Rollerball also includes a nifty two-player mode but he can also use it as a grappling hook to

  in which gamers compete by hitting targets lo-

  grab onto platforms, swing in circles, and pro-

  cated along the
opponent’s side of the board.

  pel himself to otherwise unreachable areas.

  Playing bonus mini-games (roulette, pipe toss,

  Rollerblade Racer

  and basketball) grants Willy money to purchase

  PUBLISHER: Hi Tech Expressions. DEVELOPER:

  bombs, twin balls (every punch shoots out two

  Radiance Software/Designer Software.

  balls), hammer punch, and jet sneakers (for

  Sports/Inline Skating, 1 player. 1993.

  flying longer and landing slower).

  Viewed from a 3⁄4 perspective (ala Paper-

  boy), Rollerblade Racer has players guiding a Roger Clemens’ MVP Baseball

  kid named Kirk (who is fully decked out in

  PUBLISHER: LJN. DEVELOPER: Sculptured Soft-

  protective gear) up short, repetitious streets,

  ware. Sports/Baseball, 1 or 2 players (simulta-

  doing tricks and skating around and/or jump-

  neous). 1991.

  ing over barrels, dogs, children, manholes, and

  Like many baseball video games, this one

  other obstacles. Players can slow down and

  sports a behind-the-catcher perspective dur-

  speed up, veer right and left, duck to maintain

  ing pitching and hitting. However, when play-

  top speed, skate on stairs and sidewalks, and

  ers are fielding, the view is from the field look-

  even skate backwards. The objective is to beat

  ing in toward home plate, which is a nice change

  the timer in each of the game’s five levels, in

  of pace. Other features include: Exhibition

  addition to scoring more than 5000 points total.

  NINTENDO NES

  163

  Unfortunately, poor programming and prob-

  Includes password feature. Unlicensed. Fol-

  lematic controls ruin any potential the game

  lowed by: Rolling Thunder 2 (arcade, Genesis) may have had.

  and Rolling Thunder 3 (Genesis).

  RollerGames

  Romance of the Three Kingdoms

  PUBLISHER: Ultra Games. DEVELOPER: Konami.

  PUBLISHER: Koei. DEVELOPER: Koei. Turn-

  Side-Scrolling Combat, 1 player. 1990.

  Based Strategy, 1–8 players (simultaneous).

  1989.

  Despite its licensing connection to the

  1989–1990 TV show of the same name, Rol-

  Set during civil war-torn Second Century

  lerGames is not a roller derby title. Rather, it’s China, Romance of the Three Kingdoms puts

  a Double Dragon-style brawler with the unusual players in the role of one of many warlords, try-distinction of most of the characters— heroes

  ing to unify the 58 states of the country. Game-

  and villains alike — getting around via roller

  play consists primarily of managing numbers,

 

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