Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 51

by Brett Weiss


  Forest, and Caves of the Underground World.

  while striking the ball away from the body has

  The aforementioned magic enables Jake to: in-

  a different effect than striking it close to the

  crease his life gauge; become temporarily in-

  body. Miracle plays are available as well, such

  vulnerable; weaken, freeze, or eliminate all on-

  as the ball splitting into a myriad of balls or

  screen enemies (monsters, robots, aliens, and

  being returned at super high velocity. Three

  the like); or transform into a lion (for jumping

  courts are available (hard, clay, and grass), and

  higher), an eagle (for flying), or a fish (for

  winning matches lets players upgrade the

  swimming). Despite the transformation se-

  strength, speed, agility, stamina, skill, ball spin,

  quences and some huge, colorful bosses, To-

  focus, and miracle power of their character.

  tally Rad is a middle-of-the-road (or should Multi-tap adapter compatible.

  that be “middle-of-the-rad”?) platformer.

  Total Recall

  Touchdown Fever

  PUBLISHER: Acclaim. DEVELOPER: Interplay.

  PUBLISHER: SNK. DEVELOPER: SNK. Sports/

  Side-Scrolling Combat/Platform Shooter, 1

  Football, 1 or 2 players (alternating). 1991.

  player. 1990.

  Unlike SNK’s critically acclaimed Baseball

  Based on the 1990 film (which in turn was

  Stars, Touchdown Fever fails to deliver a playable based on Philip K. Dick’s novel, We’ll Remem-rendition of its respective sport. The players

  ber It for You Wholesale), Total Recall for the are small and slow, there are no selectable deNES puts gamers in the everyman role of

  fensive formations, forward passes are always

  Douglas Quaid, who was played by Arnold

  allowable, and interceptions are far too easy to

  Schwarzenegger in the movie. The victim of a

  throw. The top-down, vertically scrolling ac-

  virtual vacation to Mars gone wrong, Quaid

  tion includes 12 teams from NFL cities, but no

  must battle his way through city streets, sub-

  licensed teams or players. There are six offen-

  ways, a cement factory, and other areas, avoid-

  sive plays/formations from which to choose:

  ing bad guy Richter and searching for energy

  long pass, short pass, handoff, quarterback

  canisters along the way. Quaid can run, jump,

  sneak, I-formation, and shotgun. Based on

  crouch, enter doors, climb ladders, and pick up

  SNK’s 1987 arcade game.

  and fire a handgun, a machine gun, and lasers.

  In the overhead view Martian Transit Hub,

  Toxic Crusaders

  Quaid drives around a scrolling, maze-like

  PUBLISHER: Bandai. DEVELOPER: Bandai. Side-

  area, dropping land mines and shooting other

  Scrolling Combat, 1 player. 1992.

  vehicles. Total Recall offers a few interesting Based on the 1991 cartoon series (which

  moments, such as when Quaid walks behind

  in turn was based on Troma’s The Toxic Avenger

  an x-ray machine and when he must battle his

  feature film), Toxic Crusaders puts players in the own wife, but the action is clumsy and

  role of Toxie, a super-hero/sludge monster who

  unfulfilling overall.

  packs a mean punch and a special mop, the lat-

  ter of which can be powered up to shoot projec-

  Totally Rad

  tiles or be thrown like a boomerang. Toxie must

  PUBLISHER: Jaleco. DEVELOPER: Jaleco. Platform

  work his way through six slimy levels in the town

  Shooter, 1 player. 1991.

  of Tromaville (including a high school, a factory,

  One of several NES titles that use such

  a sewer, and Island City), jumping over acid

  dated (in the contextual sense) lingo as “gnarly”

  streams, battling Dr. Killemoff ’s henchmen,

  and “bodacious,” Totally Rad puts players in avoiding bricks and spikes, riding a skateboard

  NINTENDO NES

  199

  (in level four), and more. This mediocre (at

  gles, keys, arrows, radium plated boots, and

  best) game is superior to its Genesis and Game

  other items to help explore a variety of worlds,

  Boy counterparts, but that’s not saying much.

  including The Islands, Microchip (which is

  supposedly inside the NES), and The Moon.

  Track & Field

  Cosmic caterpillars, sonic saucers, solar road

  PUBLISHER: Konami. DEVELOPER: Konami.

  hogs, blitz blimps, monster sharks, and other

  Sports/Track & Field, 1 or 2 players (simulta-

  enemies make life difficult for the titular hero,

  neous). 1987.

  who can run, jump, crouch, climb, and catch.

  A respectable port of Konami’s 1983 ar-

  He can also ride a moon buggy.

  cade game, Track & Field for the NES includes five of the six events found in the coin-op clas-Trog!

  sic: 100 Meter Dash, Long Jump, 110 Meter

  PUBLISHER: Acclaim Entertainment. DEVEL-

  Hurdles, Javelin Throw, and High Jump. Ham-

  OPER: Visual Concepts. Maze, 1 or 2 players

  mer Throw is missing from the NES version,

  (simultaneous). 1991.

  but the cartridge does feature three extra

  In Trog! , players guide a cartoonish di-

  events: Skeet Shooting, Triple Jump, and

  nosaur around a series of 50 non-scrolling is-

  Archery. In the running events, the faster the

  land mazes, collecting eggs while avoiding

  buttons are pressed, the faster the runners will

  Trogs (cavemen), fire, mushrooms (which slow

  go, making for some furious button-mashing

  the dinosaur down), tar pits, and holes. Unlike

  action. Also released for the Game Boy.

  Pac-Man, the hero in Trog! can punch its foes.

  In addition, the dinosaur can grab such help-

  Track & Field II

  ful items as ice cubes (for freezing Trogs), red

  PUBLISHER: Konami. DEVELOPER: Konami.

  flowers (for extra speed), and hot tamales (for

  Sports/Track & Field, 1 or 2 players (simulta-

  breathing fireballs). The most enjoyable items

  neous). 1989.

  to pick up are pineapples, which turn the di-

  Sporting better graphics and more elabo-

  nosaur into a T-rex, enabling players to eat the

  rate controls than the first game, Track & Field pursuing cavemen. In later levels, Trogs learn

  II also has a wider variety of events. These in-to jump. For maze fans, Trog! is an essential (if clude Fencing, Triple Jump, Freestyle Swim-somewhat obscure) part of the NES library.

  ming, High Dive, Clay Pigeon Shooting, Ham-

  Based on the 1990 Bally/Midway arcade game,

  mer Throw, Taekwondo, Pole Vault, Canoeing,

  which lacked the exclamation point in the title,

  Archery, Hurdles, and Horizontal Bar. Less em-

  but offered a four-player mode and had more

  phasis is place on fast button pushing than in

  of a claymation look to the characters.

  Track & Field, though that is still a factor. New modes of play include Training, Champi-Trojan

  onship, and Versus. The game is compatible

  PUBLISHER: Capcom. DEVELOPER: Capco
m.

  with Nintendo’s Zapper light gun. The arcade

  Side-Scrolling Combat/Fighting, 1 or 2 players

  sequel to Track & Field was called Hyper Sports, (alternating, simultaneous). 1987.

  but it had just seven events.

  In Trojan, players guide the titular war-

  rior through seven levels (including a dilapi-

  Treasure Master

  dated city, a jungle, and caves), hacking and

  PUBLISHER: American Softworks. DEVELOPER:

  slashing killer piranha, armadillo-like freaks,

  Software Creations. Side-Scrolling Platform, 1

  hatchet-wielding monsters, knife-throwing

  player. 1992.

  creatures, and other enemies. If the Trojan

  Supplemented by a contest in which a

  warrior loses his fast-action sword and highly

  password was given out on MTV that would

  maneuverable shield, he must resort to punch-

  allow players to reach a secret, end-of-game

  ing and kicking. Hidden items, which players

  prize world, Treasure Master has gamers using can find by slashing the sword, reveal higher

  scissors, bombs, a ray gun, enhancement gog-

  jumps, keys for opening passages, faster walk-

  200

  CLASSIC HOME VIDEO GAMES, 1985–1988

  ing speed, and more. The arcade version (Rom-

  Based on the Seta/Taito arcade game (1988),

  star/Capcom, 1986) has more detailed graphics,

  Twin Eagle is a nondescript (if playable) shooter but the NES rendition has some interesting ad-that, like its coin-op counterpart, doesn’t have

  ditions, such as a one-on-one fighting mode

  any bosses (with the exception of the enemy

  (which is simplistic, but welcome) and the abil-

  fortress at the end of the game). The coin-op

  ity for players to enter manholes to explore

  version has nine levels while this port has just

  sewers. Interestingly, boots make players jump

  five, making it a much shorter game. Game-

  higher in the NES version while jumping zones

  play entails guiding a helicopter over land and

  are used in the arcade game. Though not as well

  sea, shooting and dropping bombs on soldiers,

  known or as polished as such Capcom classics

  planes, tanks, boats, and other enemies. De-

  as Mega Man or Ghosts ’n Goblins, Trojan is a stroying certain enemy strongholds emits

  fun, challenging game.

  hostages to rescue while certain defeated ene-

  mies leave behind such powers-ups as smart

  Trolls on Treasure Island

  bombs and double and triple fire. Followed by:

  Publisher: American Video Entertainment.

  Twin Eagle II (arcade).

  Developer: American Video Entertainment.

  Action, 1 or 2 players (simultaneous). 1992.

  Ultima: Exodus

  PUBLISHER: FCI. DEVELOPER: Pony Canyon.

  Trolls on Treasure Island is essentially the Third-Person Role-Playing Game, 1 player.

  same game as Dudes with Attitude, but the smi-1989.

  ley faces have been replaced by Trolls (the

  naked little doll creatures denoted by ugly faces

  A port of the groundbreaking computer

  and swaths of long, furry hair). In addition, the

  game, Ultima III: Exodus (1983), Ultima: Exodus game contains some new levels. Includes pass-

  (which features a new soundtrack and enhanced

  word feature. Unlicensed.

  visuals) was the first of three Ultima games for the NES ( Ultima I: The First Age of Darkness

  Twin Cobra

  and Ultima II: The Revenge of the Enchantress

  never made it to the 8-bit console). The game

  PUBLISHER: American Sammy. DEVELOPER:

  American Sammy. Vertical Scrolling Shooter,

  takes place after the defeat of Mondain and

  1 player. 1990.

  Minax, who gave birth to a child named Exo-

  dus, a vengeful being who has grown up and

  Based on the Taito/Romstar arcade game

  must be destroyed. From a list of five races

  (1987), Twin Cobra has players flying an assault (human, elf, dwarf, bobit, and fuzzy) and 11

  chopper over 10 levels of land and sea, shoot-

  professions (fighter, cleric, thief, wizard, and

  ing and bombing attack copters, tanks, jets,

  the like), players must create a party of four

  gunboats, battleships, and gun turrets. Grab-

  characters, each rated according to strength,

  bing color-coded orbs changes the chopper’s

  dexterity, intelligence, and wisdom. The heroic

  weaponry (missiles, lasers, spread-shots, and

  quartet must travel the forests, mountains,

  four-way fire) while S and B icons increase the

  oceans, castles, and maze-like dungeons of

  power of the current weapon and the number

  Sosaria, casting magical spells, talking to towns-

  of bombs (respectively). Like the more accu-

  folk, and purchasing weapons, tools, and armor.

  rately emulated Genesis port, the NES game

  Monster battles are executed via a tactical,

  lacks the two-player option found in the coin-

  turn-based combat system in which the char-

  op semi-classic. Fans of Tiger-Heli, 1942, and acters stand across from their opponents. Much

  Xevious should enjoy Twin Cobra. Followed by: of the action consists of selecting commands

  Twin Cobra 2 (arcade).

  from text menus, such as give, get, climb, fight,

  and direction. Includes battery backup.

  Twin Eagle

  PUBLISHER: Romstar. DEVELOPER: Seta. Vertical

  Ultima: Quest of the Avatar

  Scrolling Shooter, 1 or 2 players (simultane-

  PUBLISHER: FCI. DEVELOPER: Pony Canyon.

  ous). 1989.

  Third-Person Role-Playing Game, 1 player. 1991.

  NINTENDO NES

  201

  The second Ultima game for the NES, Ul-

  and offshoots, including Ultima VI: The Lost

  tima: Quest of the Avatar is a port of the popu-Prophet (SNES), Ultima VII: The Black Gate lar computer title, Ultima IV: Quest of the

  (SNES), Ultima: Runes of Virtue (Game Boy),

  Avatar (1985). The game is a departure from

  and Ultima: Runes of Virtue II (SNES).

  previous RPGs in that players are on a quest to

  become the Avatar, a shining example of hero-

  Ultimate Air Combat

  ism for the people of Britannia. There are still

  PUBLISHER: Activision. DEVELOPER: Activision.

  doors to unlock, text-based commands to se-

  Flight Combat Simulator/Overhead View

  lect, dungeons (of the pseudo-3D variety) to

  Free-Roaming Shooter, 1 player. 1992.

  explore, treasure chests to find, magic spells to

  Ultimate Air Combat puts players in the

  cast, weapons to brandish (including a sling, a

  role of the Navy’s greatest test pilot, charged

  staff, a club, an axe, and a sword), and mon-

  with an important objective: to stop General

  sters to kill (via turn-based battles), but play-

  Luigi Don Gwano from taking command of all

  ers must now be careful to master eight virtues:

  neighboring oil fields. Depending on the plane

  valor, compassion, honesty, honor, sacrifice,

  selected, gamers view the action from inside

  justice, humility, and s
pirituality. Fleeing from

  the cockpit of an AV-8 Harrier, an F14 Tom-

  a battle lowers valor, lying decreases honesty,

  cat, or an F18 Hornet, each of which is armed

  giving blood increases sacrifice, and so on. The

  with a variety of lasers, missiles, cannons, and

  game offers eight playable character types:

  bombs. Missions, which are introduced via

  mage, bard, fighter, druid, tinker, paladin,

  briefings, are divided into two sections: the

  ranger, and shepherd, each rating according to

  aforementioned cockpit view (complete with

  such data as strength, dexterity, experience, hit

  half-screen instrument panel), in which play-

  points, and intelligence. Includes battery

  ers blow away airborne enemies; and an un-

  backup.

  usual (for this type of game) overhead view

  (reminiscent of EA’s Desert Strike series), in Ultima: Warriors of Destiny

  which players bomb surface targets in addition

  PUBLISHER: FCI. DEVELOPER: Pony Canyon.

  to shooting enemy planes. Includes password

  Third-Person Role-Playing Game, 1 player.

  feature and digitized voice effects (spoken by

  1993.

  the co-pilot).

  The third and final Ultima game for the

  NES, Ultima: Warriors of Destiny is a port of Ultimate Basketball

  the popular computer game, Ultima V: War-

  PUBLISHER: American Sammy. DEVELOPER:

  American Sammy. Sports/Basketball, 1 or 2

  riors of Destiny (1988). Unfortunately, it’s the players (simultaneous). 1990.

  most disappointing of the three, thanks to slug-

  gish controls, repetitious music, and crummy

  Although it has the type of detailed graph-

  graphics (including prohibitively dark night-

  ics and close-up dunk animations that Double

  time scenes). The player, as the hero of Britan-

  Dribble fans will find familiar, Ultimate Bas-nia (aka the Avatar), must rescue Lord British

  ketball is not as good as the game it seemingly (who has disappeared in the Underworld) and

  tries to imitate. The five-on-five action is cer-

  defeat the once-trusted Lord Blackthorn, who

  tainly playable (especially in two-player mode),

  has risen to power and rules as a fascist dicta-

  but it is hampered by spotty inbound passing,

  tor. This involves: interacting with hundreds

  cheap foul calls, uneven stealing (the computer

  of characters; engaging in turn-based battles

  is invariably a much better ball thief than the

  (using bows, magic axes, slings, swords, and

 

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