Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 50

by Brett Weiss


  Video. Vertical Scrolling Shooter, 1 player.

  thing and everything, including railroad gates,

  1990.

  trailers, gas tanks, stop signs, buildings, cars,

  Based on Gerry Anderson’s British televi-

  trains, trucks, tents, aircraft, gunboats, gun

  sion series (circa 1960s), which employed a

  batteries, tanks, and all-terrain attack modules.

  form of puppetry called “Supermarionation,”

  Shooting red or gray crosses brings forth sup-

  Thunderbirds for the NES is a fairly standard port helicopters, which can link up with the

  shooter, but fans of the show will appreciate

  jetcopter to provide sideways missiles or addi-

  the nostalgic kick of seeing the marionettes

  tional forward missiles (a super cool feature

  communicating in the introductory sequence

  somewhat reminiscent of 1942). Shooting green and during certain points throughout the

  crosses gives players extra bombs, which hit

  game. Players pilot five different ships (one at

  everything within a fairly large radius. Excellent

  a time, of course) over North America, Asia,

  controls, rock solid action, and smooth difficulty

  and the Indian Ocean, dodging asteroids and

  progression make Tiger-Heli one of the better other obstacles while blasting away at such en-shooters for the system. When compared to

  emies as bombers, fighter jets, fireballs, gun

  Taito’s 1985 arcade original, there is graphical

  turrets, mines, boats, and fish. Destroying cer-

  breakup and simplification of the visuals in

  tain enemies unleashes power-ups, including

  general, but most NES owners will gladly over-

  orbiters, energy (weaponry upgrades), and

  look these relatively minor flaws.

  health. Certain areas require players to blast

  through rocky terrain.

  Tiles of Fate

  PUBLISHER: American Video Entertainment.

  Thundercade

  DEVELOPER: American Video Entertainment.

  PUBLISHER: American Sammy. DEVELOPER:

  Action Puzzle, 1 or 2 players (alternating).

  American Sammy. Vertical Scrolling Shooter,

  1990.

  1 or 2 players (simultaneous). 1989.

  Tiles of Fate has players matching Chinese

  Instead of the standard-for-the-genre air-

  symbol tiles in order to make them disappear.

  plane or spaceship, Thundercade features a

  Each tile has a twin, but the “force of symme-

  combat motorcycle, which cruises up the screen,

  try” cannot flow across more than two right

  firing a machine gun at soldiers, tanks, jets,

  angles. Brick walls and time limits provide ad-

  submarines, and other enemies. The motorcy-

  ditional challenges. Fortunately, there are three

  NINTENDO NES

  195

  helpful “forces of fate”: flash of chance, which

  as a dagger, an axe, boots (for walking long dis-

  allows symmetry to affect any matching tile;

  tances), scrolls (for freezing or destroying all

  force of balance, which destroys brick walls;

  onscreen enemies), and potions (for restoring

  and flag of knowledge, which knows where all

  hit points and floating and traveling at high

  the remaining matches are. An edit mode lets

  speeds). Based on the 1988 computer game.

  players design (but not save) their own puz-

  zles. Unlicensed.

  Tiny Toon Adventures

  PUBLISHER: Konami. DEVELOPER: Konami.

  Time Lord

  Side-Scrolling Platform, 1 player. 1991.

  PUBLISHER: Milton Bradley. DEVELOPER: Rare.

  Steven Spielberg’s animated series comes

  Side-Scrolling Combat, 1 player. 1990.

  to playable life via the NES. Montana Max has

  To thwart an alien invasion circa 2999,

  kidnapped Babs Bunny, and it is up to her

  players must travel back in time to four histor-

  friends to rescue her. The main character is

  ical zones: Castle Harman, Medieval England;

  Buster Bunny, who is the best jumper, but play-

  Deadman’s Gulch, Western U.S.A.; A Pirate

  ers can switch control to Dizzy Devil (un-

  Ship in the Caribbean; and World War II,

  leashes spin attack), Furrball (climbs walls), or

  France. Each era boasts music, visuals, and

  Plucky Duck (glides and swims well). Through

  weaponry befitting of the time, such as a

  the game’s six short levels (Field of Screamz,

  broadsword (with magical powers) in England

  Motion Ocean, Sure Weird Forest, Boomtown,

  and a six-shooter and shotgun in the Old West.

  Wackyland, and Monty’s Mansion), players

  Enemies are fitting as well, ranging from drag-

  must bounce on bad guys, jump on moving

  ons to cowboys to pirates to soldiers. The tried-

  platforms, avoid traps, trigger switches, and

  and-true run, jump, punch, kick, and use-

  open doors. Enemies include Roderick Rat,

  weapon formula is complemented by the

  Danforth Drake, Rubella Rat, Captain Claw,

  necessity of collecting five orbs in each level

  Dr. Gene Splicer, and others. The colorful, car-

  (some of which are found by solving light puz-

  toon-like action will appeal to fans of the show

  zles). Rare rarely lets gamers down, and Time

  and to fans of such games as Super Mario Bros.

  Lord is no exception. Somewhat similar to:

  Double Dragon.

  Tiny Toon Adventures Cartoon Work-

  shop

  Times of Lore

  PUBLISHER: Konami. DEVELOPER: Novotrade.

  PUBLISHER: Toho. DEVELOPER: Origin Systems.

  Art, 1 player. 1992.

  Third-Person Action Role-Playing Game, 1

  Though not a game in the strictest sense,

  player. 1991.

  Cartoon Workshop lives up to its name by let-Viewed from overhead, Times of Lore

  ting participants create their own animated

  finds the Kingdom of Albareth under attack.

  short films. From a selectable list of Buster

  As a Knight, a Valkyrie, or a Barbarian, players

  Bunny, Babs Bunny, Plucky Duck, Furrball,

  must confront this siege by journeying through

  Calamity Coyote, and Little Beeper, players can

  forests, towns, dungeons, seashores, deserts,

  include up to two characters on screen at once,

  and other locales, engaging in real-time battles

  each of whom can perform such actions as

  with bandits, orcs, ghosts, slimes, skeletons,

  skipping, jumping, skating, eating, swimming,

  and other enemies. The action covers the entire

  kicking a ball, and/or blasting off in a rocket.

  screen, but pop-ups appear on the bottom half

  They can also be placed in a variety of settings,

  of the screen when it’s time to make selections

  such as a lake, a city, a desert, a forest, or an

  (look, grab, hold, give, speak, and the like) and

  ocean. Music, sound effects, and captions can

  talk to characters (conversations are conducted

  be added as well. Based on Steven Spielberg’s

  via key phrases). In addition to battling crea-


  cartoon creation, Tiny Toon Adventures (syndi-tures, players must use keys to open doors, eat

  cated, 1990–95), which was the subject of nu-

  food to recover energy, and pick up such items

  merous other video games, including Tiny

  196

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Toon Adventures: Buster’s Hidden Treasure

  Toki

  (Genesis) and Tiny Toon Adventures: Buster

  PUBLISHER: Taito. DEVELOPER: Taito. Side-

  Busts Loose (SNES). Similar to: Wacky Worlds Scrolling Platform, 1 player. 1991.

  Creative Studio (Genesis).

  Despite visual flatness, Toki for the NES is a nice port of TAD Corporation’s 1989 arcade

  Tiny Toon Adventures 2: Trouble in

  game. Players guide a man-turned-monkey

  Wackyland

  through six levels of play (Labyrinth of Caves,

  PUBLISHER: Konami. DEVELOPER: Konami.

  Lake Neptune, Caverns of Fire, Ice Palace, Dark

  Side-Scrolling Platform, 1 player. 1993.

  Jungle, and Golden Palace), jumping over ob-

  Buster Bunny, Babs Bunny, Plucky Duck,

  stacles, climbing up and down vines, swim-

  Hampton Hog, and Furrball the cat have been

  ming, and jumping on or spitting fireballs at

  invited to a new amusement park, but each ride

  such enemies as ape warriors, smoke genies,

  is a trap. In Train, Hampton walks across the

  armor lizards, and guardian squids. Weapons to

  top of a moving train, jumping over flags, at-

  grab include double, wave, three-way, flame,

  tacking rats, and collecting cupcakes. Roller

  and power meter. Other useful items include

  Coaster finds Babs riding up and down hills

  keys (for entering locked rooms), football hel-

  and loops, grabbing grapes and avoiding ob-

  mets (for protection against enemies), fruit (for

  stacles by jumping and by flipping upside

  extra points), clocks (for additional time), and

  down. Log Ride puts Furrball aboard the titu-

  shoes (for jumping higher). Also released for

  lar log, surfing up and down side-scrolling hills

  the Atari Lynx. Fans of the game should also

  while jumping over fish, logs, and other obsta-

  check out Toki: Going Ape Spit for the Genesis.

  cles. Bumper Cars is the oddball overhead-view

  event, with players bumping enemy cars into

  Tom & Jerry

  holes. Finally, earning four golden tickets

  PUBLISHER: Hi Tech Expressions. DEVELOPER:

  grants entrance to the Fun House, in which

  Software Creations. Side-Scrolling Platform, 1

  Buster jumps over gaps, hops on moving plat-

  player. 1991.

  forms, turns flips to attack enemies, walks up-

  Tom has kidnapped Jerry’s nephew Tuffy

  side down, avoids a love-struck Elmyra, and

  and locked him in the attic. As the running,

  more. Tiny Toon Adventures 2 is brief, but cute, jumping, climbing Jerry, players must work

  fun, and challenging.

  their way from the basement up through the

  house, throwing marbles at bats, bees, spiders,

  To the Earth

  and other enemies along the way. Unlike the

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  more simplistic (though graphically superior)

  Light Gun Shooter, 1 player. 1989.

  SNES game (which is called Tom and Jerry), A nice change of pace from such tradi-the NES game equips Jerry with a variety of de-

  tional light fun fare as Duck Hunt and Hogan’s fensive weapons, including bubble gum, a meat

  Alley, To the Earth puts the action in outer space cleaver, a hammer, and invisible ink. In addi-

  (four stages in all), with players firing away at

  tion, Jerry can eat cheese for extra points and

  fast spaceships that begin in the distance and

  enter hidden mouse holes to play bonus stages.

  whiz close by, creating a neat visual effect.

  Created by William Hanna and Joseph Barbera,

  Shooting enemies gains energy while misses

  the dueling cat and mouse team of Tom and

  and getting shot depletes energy. A limited

  Jerry began in the 1940s as a series of theatrical number of smart bombs are available, and de-shorts, leading to decades of TV cartoons and

  stroying comets provides players with barrier

  even a feature film.

  shields. Other objects to shoot include laser

  bombs, hyper missiles, asteroids, and bosses,

  Tombs & Treasure

  the latter of which includes a swirling, dragon-

  PUBLISHER: Infocom. DEVELOPER: Tokyo

  like creature called Zambuka.

  Shoseki. First-Person Graphic Adventure, 1

  player. 1990.

  NINTENDO NES

  197

  A famous archaeologist has disappeared

  and one of three types of missiles (hound, wolf,

  in the ruins of Chichen Itza. To make it through

  and tiger, each varying in quantity and power)

  the ancient Mayan city, which includes tem-

  to battle fighters, attack copters, submarines,

  ples, sacrificial lakes, and the deadly Ball Court,

  battle cruisers, tanks, and other enemies. The

  players must collect and use items in strategic

  game is short, offering just four missions:

  ways. This involves pointing and clicking on

  Training, Destroying an Aircraft Carrier, De-

  icons representing various forms of action, in-

  stroying an Enemy Base, and Destroying a

  cluding go, look, take, put, use, move, push, pull,

  Space Shuttle. Radar helps players monitor en-

  smash, join, and wash. The screen is divided

  emies, and a sighting device is used for target-

  into five windows: Location, Message, Icon,

  ing enemies. Other gauges to monitor include

  Text, and Action. Unlike such similar games as

  altimeter, air speed indicator, fuel meter,

  Déjà Vu and Shadowgate, Tombs & Treasure artificial horizon, and damage indicator. In ad-features turn-based, RPG-style monster bat-

  dition to combat, players must refuel (while

  tles. Includes password feature. Based on the

  airborne) and land on aircraft carriers, mak-

  1987 Japanese computer game, Taiyou no Shin-

  ing for a very difficult (i.e. frustrating) game.

  den Asteka II.

  Top Gun: The Second Mission

  Toobin’

  PUBLISHER: Konami. DEVELOPER: Konami.

  PUBLISHER: Tengen. DEVELOPER: Tengen. Boat/

  Flight Combat Simulator, 1 or 2 players (si-

  Watercraft Racing, 1 or 2 players (alternating,

  multaneous). 1989.

  simultaneous). 1989.

  The sequel to Top Gun: The Second Mission When Atari’s Toobin’ appeared in the ar-once again puts players in the cockpit of an F-

  cades in 1988, it was a wildly original concept,

  14 Tomcat, but there are two additional game

  pitting Bif against Jet as they rode on inner

  modes, meaning players can now battle it out

  tubes down such overhead-view rivers as the

  against an opponent (via split-screen action)

  Colorado, Nile, Styx, Canals of Mars, and

  or one-on-one against the “enemy’s finest pi-

  Jurassic, steering around obstacles (whirlpools,r />
  lots.” Standard missions include Destroy Enemy

  dinosaur tails, bullets, and more) and throwing

  Bomber, Destroy Top Secret Helicopter, and

  cans at such enemies as alligators, hunters, and

  Destroy Enemy Space Shuttle, with players

  cavemen. Technically, the NES has a two-player

  shooting down tanks, submarines, fighters,

  simultaneous mode, but it’s a far cry from the

  choppers, and other enemies while en route to

  quarter-muncher. One player steers the inner

  the ultimate destination. Gamers have unlim-

  tube while the other throws cans. Gone is the

  ited bullets, plus three types of missiles:

  coin-op classic’s racing mode, in which Bif and

  phoenix, sparrow, and sidewinder, each vary-

  Jet each has his own inner tube. Also gone are

  ing in quantity and power. As in the original

  a number of graphical flourishes, such as the

  Top Gun, players must land their plane, but this between-level parties and Bif and Jet entering

  time it’s much easier. Top Gun, the popular film the river through a starting gate. In addition,

  starring Tom Cruise, was the subject of numer-

  the NES version doesn’t have the same feel as its

  ous other video games, including Top Gun:

  coin-op counterpart, thanks to the latter’s five-

  Guts and Glory (Game Boy) and Top Gun: Fire button control scheme. Also released for the

  at Will! (PlayStation).

  Game Boy Color. Unlicensed.

  Top Players’ Tennis Featuring Chris

  Top Gun

  Evert & Ivan Lendl

  PUBLISHER: Konami. DEVELOPER: Konami.

  PUBLISHER: Asmik. DEVELOPER: Home Data.

  Flight Combat Simulator, 1 player. 1987.

  Sports/Tennis, 1–4 players (simultaneous).

  1990.

  Loosely based on the 1986 feature film,

  Top Gun puts players in the cockpit of an F-14

  Top Players’ Tennis does a nice job simu-

  Tomcat, using an unlimited supply of bullets

  lating the popular sport and even features two

  198

  CLASSIC HOME VIDEO GAMES, 1985–1988

  of the all-time greats as playable characters.

  control of a “most unprecedented regular dude”

  Gamers can pull off lots of hits and moves, in-

  named Jake, who runs, jumps, shoots (holding

  cluding top spin, side spin, lob, fast and slow

  down a button charges the weapon), and uses

  serve, slice, ground stroke volley, smash, back-

  magic through 12 levels of play, including

  hand, forehand, dive, and jump. Holding the

  Amusement Park, Under the Big Top, Dark

  button in increases the strength of the shot

 

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