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Classic Home Video Games (1985-1988)

Page 55

by Brett Weiss


  Finkel is on hand to introduce fights via text

  port, the NES version does have weaker explo-

  balloons and a static head shot. Also released for

  sions, a simplified title screen, and, like the

  the Sega Game Gear. Followed by: WWF King

  Atari 7800 rendition, less distance between the

  of the Ring.

  bomb sight indicator and the Solvalou. Inter-

  estingly, the NES rendition takes up the entire

  Xenophobe

  screen while the 7800 version is matted at the

  PUBLISHER: Sunsoft. DEVELOPER: Sunsoft. Plat-

  top and on the sides, the latter narrowing the

  form Shooter, 1 or 2 players (simultaneous).

  playfield to make it more arcade-like. Xevious, 1988.

  which was also released for the Game Boy Ad-

  vance, spawned an arcade sequel ( Super Xevi-

  In Xenophobe, players walk, crawl, crouch,

  ous) and a PlayStation remake ( Xevious 3-

  and jump through eight eight-room space sta-

  D/G+).

  tions, firing a pulse gun at H.R. Geiger-inspired

  aliens sporting such names as snotterpillers,

  spiderions, and giant slime amoebas. Electric

  Xexyz

  walls and slime dripping from ceilings should

  PUBLISHER: Hudson Soft. DEVELOPER: Hudson

  Soft. Platform Shooter/Side-Scrolling

  be avoided, and players can pick up additional

  Shooter, 1 player. 1990.

  weaponry (laser pistol, lightning gun, smoke

  gun, and bombs) and such items as documents,

  Divided into platforming and side-scroll-

  ID cards, and coffee (for health and points).

  ing shooter levels, the post apocalyptic (circa

  The game is a pale port of the Bally/Midway

  2777) Xexyz puts players in the role of Apollo, coin-op semi-classic (1987), thanks to: the lack

  who uses his space battle suit to confront the

  of a three-player (split-screen) mode; the ab-

  forces of evil on Earth’s five remaining islands:

  sence of rapid fire (a bullet must disappear or

  Ruins, Forest, Crystals, Lakes, and Volcano.

  hit its target before another one can be shot); the

  The platform areas pit man (and his hand

  inability to shoot diagonally; fewer enemy

  beams, typhoons, wave balls, moon balls, mir-

  types; smaller groups of attacking enemies; and

  ror image of himself, and other purchasable

  washed-out graphics. There are three playable

  weapons) against mechanical monsters while

  characters (as opposed to nine in the arcade

  the airborne scenes offer Gradius-style shoot-version): Dr. Kwack, Mr. Fogg, and Dr. Zordiz

  ing action. Entering doorways and searching

  (misspelled Zordirz). The Atari 7800 rendition

  for force stars to get into the mechanical castle

  of Xenophobe isn’t much to look at either, but adds some depth to the game. Includes pass-rapid fire and four difficulty levels make it a

  word feature. Fans of Air Fortress (NES) and

  more enjoyable port. Also released for the Atari

  Keith Courage in Alpha Zones (TurboGrafx-16)

  2600 and Atari Lynx.

  may enjoy Xexyz.

  Xevious

  Yo! Noid

  PUBLISHER: Bandai. DEVELOPER: Namco. Verti-

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  cal Scrolling Shooter, 1 or 2 players (alternat-

  Side-Scrolling Platform, 1 player. 1990.

  ing). 1988.

  “Avoid the Noid” was the phrase the

  In Xevious, players fly a Solvalou fighter

  Domino’s Pizza chain wanted consumers to re-

  plane over forests, roads, and lakes, firing anti-

  member back in the day, but this game is a for-

  aircraft missiles at attack drones, corkscrew at-

  gettable exercise in frustration. Players control

  tack planes, and other airborne enemies. Play-

  the floppy-eared, company anti-mascot Noid

  ers can also drop bombs on such surface targets

  as he runs, jumps, and otherwise works his way

  as amphibious vehicles and floating fortresses.

  through New York City (including Central

  This dual firing technique was wholly original

  Park, the Bronx, rooftops, and a wharf ), using

  in the arcade version of Xevious (Atari, 1982), a yo-yo and various magical powers to defeat

  214

  CLASSIC HOME VIDEO GAMES, 1985–1988

  pirates, flying fish, barrel throwers, and other

  Starring Mario’s dinosaur buddy, Yoshi’s

  enemies. Obstacles include slippery floors, fire,

  Cookie turns the “disappearing object” game-

  cannon balls, and more. Depending on the

  play conceit established by Tetris into some-level, Noid will commandeer a hyperboard, a

  thing highly original. Players use a cursor to

  pizza crusher, and an ornithopter. Includes

  shift horizontal rows and vertical columns of

  pizza-eating bonus rounds. Despite its variety,

  randomly sequenced cookies, making a row or

  Yo! Noid should be avoided.

  column disappear when all the cookies in that

  line are of the same type. In one-player mode,

  Yoshi

  Yoshi cookies act as wild cards, but in two-

  PUBLISHER: Nintendo. DEVELOPER: Game

  player split-screen mode, which is a race for

  Freak. Action Puzzle, 1 or 2 players (simulta-

  points, they are used to scramble cookies, form

  neous). 1992.

  shields, control the other player’s cursor, and

  Yoshi puts players in the role of Nintendo’s add or subtract points. Gamers can play as

  main man Mario, who scurries back and forth

  Mario, Yoshi, the Princess, or Bowser. The

  along the bottom of the screen, using trays to

  SNES version of this fun, strategic puzzler in-

  catch four different characters (Little Goomba,

  cludes the following enhancements: back-

  Bloober, Piranha Plant, and Boo Buddy) and

  ground graphics, a special Puzzle mode, and

  two different types of Yoshi eggs: upper halves

  Mario character designs from Super Mario

  and lower halves. Matching a pair of charac-

  World. Also released for the Game Boy.

  ters makes them disappear, as does trapping

  The Young Indiana Jones Chronicles

  characters between egg halves. In split-screen

  PUBLISHER: Jaleco. DEVELOPER: Jaleco/Lu-

  mode, the second player controls Luigi. Yoshi

  casArts. Side-Scrolling Platform, 1 player.

  borrows elements of play from Tetris, but is

  1992.

  shallower than such puzzlers as Columns, Tetris Attack, and Yoshi’s Cookie. Chain reactions are Based on the television adventure series

  nonexistent, for example.

  (1992–1996), The Young Indiana Jones Chroni-

  cles for the NES lets players guide a fresh-faced Yoshi’s Cookie

  Indy through Mexico, France, and Germany

  (including cliffs, deserts, a weapons facility, a

  PUBLISHER: Nintendo. DEVELOPER: Bullet Proof

  Software. Action Puzzle, 1 or 2 players (simul-

  railway, silver mine, and other areas), battling

  taneous). 1993.

  such enemies as guard dogs, snakes, tanks, and

  German soldiers. Indy can equip
r />   dynamite, bombs, handguns,

  knives, machine guns, and his

  trusty whip, the latter of which

  makes the action somewhat simi-

  lar to Castlevania. Unfortunately,

  Indy can only carry one weapon

  at a time (in addition to his fists).

  Other helpful items include gas

  mask, torch, flashlight, statue of

  power (for freezing enemies), and

  magic amulet (for temporary in-

  vincibility). At certain points,

  Indy will ride a motorcycle, com-

  mandeer a tank, and fly a plane,

  The NES library is nothing if not diverse, evidenced in part by lending variety to the relatively

  such titles as Yoshi’s Cookie (a puzzler), The Little Mermaid

  straightforward platforming ac-

  (an adventure game aimed at younger players), Pinball (a straightforward rendition of the popular pastime), and Ninja

  tion. Young Indy also starred in

  Gaiden (a hardcore hack-’n’-slash title).

  Instruments of Chaos Starring

  NINTENDO NES

  215

  Young Indiana Jones (Genesis) and Indiana run, jump, and jab his way through five levels

  Jones: Greatest Adventures (SNES).

  (Acid Rain Forest, Slixxon Oil Rig, Biggs Toxic

  Factory, Runaway Railcar, and Rescue Mis-

  Zanac

  sion), battling an assortment of “pollution-

  PUBLISHER: FCI. DEVELOPER: Compile. Vertical

  powered pests.” There are fires to extinguish,

  Scrolling Shooter, 1 player. 1987.

  workers to rescue, walls to scale, and more.

  This tough-as-nails, thoroughly engaging

  Certain areas are viewed from an isometric per-

  shooter boasts a sophisticated form of artificial

  spective. Guest-starring Jeremy the Starchilde,

  intelligence called ALC (Automatic Level of

  Sulfra, Oil Slick, Smogger, Garbageman, and

  Difficult Control Function), which varies the

  Lord Contaminous. Includes bonus stage in

  number and difficulty of the enemies based on

  which players catch recyclable materials to re-

  the skill of the player. Each enemy type moves

  create allies Lawn Ranger, Pulp, Bottle Bandit,

  in a set intricate pattern, and they appear in

  Can-It, and Lights-Out, each of which provides

  different places with every new game. The

  a shield, an extra life, or other such bonus item.

  player’s ship boasts eight different weapons

  (circular, plasma flash, two types of smart

  Zoda’s Revenge: StarTropics II

  bombs, and the like), and there are 12 levels of

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  play. Weapon power-ups and timed bosses add

  Third-Person Action Role-Playing Game, 1

  player. 1994.

  to the fun.

  One of the last NES releases, Zoda’s Re-

  Zelda II: The Adventure of Link

  venge sticks to the basic gameplay of the origi-PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  nal StarTropics (overhead-view puzzle solving, Third-Person Action Role-Playing Game, 1

  dungeon-based monster battling), but has bet-

  player. 1988.

  ter graphics and outfits Mike with an axe in-

  Although not as widely praised as The

  stead of a yoyo. Other new weapons and items

  Legend of Zelda, Zelda II remains a classic in its include a dagger, a katana, shockwaves, a flute

  own right. Players once again guide a sword-

  (for charming snakes), and more. The adven-

  swinging, shield-wielding Link through the

  ture takes Mike, who can now move and fire

  vast, labyrinthine areas of Hyrule (roads,

  diagonally and turn around more quickly, on a

  plains, forests, seas, rivers, deserts, swamps,

  nine-chapter trip through time, where he will

  mountains, and bridges), but this time the ac-

  visit such locales as Egypt, London, Italy, and

  tion scenes feature a side-scrolling perspective

  Transylvania, and interact with such figures as

  instead of an overhead view. In addition, Link

  Cleopatra, Sherlock Holmes, and Leonardo da

  now gains experience points after defeating

  Vinci. Includes battery backup. Similar to: The

  monsters. Eight types of magic enable Link to

  Legend of Zelda.

  fly, throw fireballs, and more. Includes battery

  backup. Followed by The Legend of Zelda: A

  Zombie Nation

  Link to the Past (SNES), The Legend of Zelda: PUBLISHER: Meldac. DEVELOPER: Live Planning.

  Ocarina of Time (Nintendo 64), and numer-

  Side-Scrolling Shooter, 1 player. 1991.

  ous other sequels.

  The “futuristic” (1999) storyline for Zom-

  bie Nation is an odd amalgamation of a meteor Zen: Intergalactic Ninja

  crashing to Earth (and the resultant zombies),

  PUBLISHER: Konami. DEVELOPER: Konami.

  an alien named Darc Seed, a samurai, and an

  Side-Scrolling Platform, 1 player. 1993.

  animated Statue of Liberty. Players control a

  Based on the comic book series, Zen: In-

  holographic head as it travels through four

  tergalactic Ninja is one of several environmen-nicely illustrated levels (New York City, The

  tally aware NES games (along with such titles as

  Grand Canyon, The Oil Fields of Texas, and

  Captain Planet and Toxic Crusaders). Armed The Underground Caverns of the North Cen-with a photon-stick, the titular do-gooder must

  tral U.S), firing projectiles from its eyes and

  216

  CLASSIC HOME VIDEO GAMES, 1985–1988

  mouth. Destroying buildings, mountains, zom-

  hostages, powering up the disembodied head

  bies, tanks, helicopters, zeppelins, robots, water

  with double fire, triple fire, and smart bombs.

  snakes, and everything else in an area frees

  Zombie Nation is weird, but highly playable.

  SEGA MASTER SYSTEM

  Originally released in Japan in 1985 as the

  intro that would appear on the television screen

  Sega Mark III, the Sega Master System hit the

  when the unit was turned on.

  U.S. in June of 1986, which was less than a year

  The Master System controller design

  after the stunningly popular Nintendo Enter-

  mimics the NES control pad to some degree,

  tainment System (NES) made its debut. De-

  but the directional-pad isn’t as tight and doesn’t

  signed to compete with Nintendo’s juggernaut

  feel as precise (in terms of directing onscreen

  of a console, which single handedly revived the

  images) as its NES counterpart. In addition,

  video game industry in America, the Master

  there are only two buttons on the SMS con-

  System never came close to dethroning its chief

  troller, compared to four on the more func-

  rival, thanks in part to the lack of third-party

  tional NES controller. Since the pause button is

  support. Despite the short lead time, Nintendo

  on the SMS console instead of the controller

  had already wrapped up exclusive licensing

  (ala the Atari 7800), players are oftentimes in-

  agreements with most of the larger third-party

  convenienced by
having to get up (or at least

  software developers, leaving the Master Sys-

  reach over) to pause a game, especially when

  tem out in the cold (though Activision and

  playing such titles as Alex Kidd in Miracle

  Parker Brothers did release a few titles for the

  World, in which the pause button plays a role SMS).

  beyond simply freezing the action (pressing

  Regarding the unit itself, the Master Sys-

  pause in Miracle World brings up a subscreen tem is a wide, but narrow black console with a

  containing a map, list of possessions, number

  cartridge slot, pause button, reset button, and

  of lives, current score, and amount of money

  burgundy label on top and a power button, two

  the player has).

  controller ports, and a card slot on the front.

  One of the coolest things about the Mas-

  While most Master System games were pro-

  ter System is the Sega 3-D Glasses, which are

  duced in a standard cartridge format, several

  compatible with such dazzlingly visual games as

  were released as Sega Cards, which were credit

  Zaxxon 3-D and Space Harrier 3-D. The glasses, card-sized media that were cheaper to manufac-which look cool (at least in a geek chic kind of

  ture and were capable of holding fewer bits of

  way) and plug into the console card slot

  game code (256K bits for the cards compared to

  (meaning SMSII owners are out of luck), fit

  1048K for the cartridges). In 1990, Sega released

  comfortably, not unlike a pair of thick, plastic

  the Sega Master System II, which was a scaled

  sunglasses. To produce the illusion of three-di-

  down, budget-conscious Master System that

  mensional on-screen imagery, the lenses house

  lacked the card slot, reset button, and power

  LCD shutters that create a flickering effect by

  light. The SMSII also removed the logo/music

  rapidly opening and closing over opposite eyes

  217

  218

  CLASSIC HOME VIDEO GAMES, 1985–1988

  A boxed Sega Master System console, which Sega dubbed an “Interactive Video Entertainment System.”

  in synchronized fashion. Unlike the headache-

  in and play Master System cartridges on the

  inducing Virtual Boy (Nintendo’s failed 3D

  Sega Genesis; and the MasterGear Converter,

  system from 1995), the Sega 3-D Glasses cause

  which lets gamers plug in and play Master Sys-

  little or no disorientation or other side effects.

  tem cartridges on the Sega Game Gear.

 

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