Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 56

by Brett Weiss

The other prominent peripheral released

  The Master System’s sports lineup is

  for the Master System is the Sega Light Phaser,

  largely dreadful, and the game library as a

  which was modeled after the gun from Zillion, whole is much smaller than that of the NES,

  the Japanese anime series. The black, solidly

  but the system does have a number of stand-out

  built pistol plugs into the joystick port and is

  arcade conversions, including R-Type, Rastan, compatible with such games as Shooting Gallery

  Columns, and Time Soldiers, and some nifty and Marksman Shooting/Trap Shooting. The

  original titles, such as Alex Kidd in Shinobi

  lamest addition to the line of Master System

  World, Phantasy Star, Penguin Land, and Za-gadgets is the Sega Sports Pad, which is a slug-

  xxon 3-D (a sequel to Sega’s arcade classic, Za-gish, unresponsive trackball controller that is

  xxon). In addition, though there were only 114

  compatible with Great Ice Hockey and the

  titles released in the U.S., the NTSC format

  much-maligned Sports Pad Football. Other

  Master System is compatible with the PAL for-

  SMS-related products of note include: the Sega

  mat European console, expanding the library

  Control Stick, which is a joystick with a bulky

  substantially (at least for those willing to pur-

  knob on the end; the Sega Rapid Fire Unit,

  chase imported games). Both American and

  which is an extender cord that gives the stan-

  European cartridges are housed in a sturdy,

  dard controller rapid firing capabilities; the

  plastic casing (often called a clamshell case), a

  Power Base Converter, which lets gamers plug

  design Sega carried over to the next-generation

  SEGA MASTER SYSTEM

  219

  Sega Master System console with two controllers and Light Phaser gun. Though a solid system, the SMS couldn’t compete with Nintendo’s NES, which benefited from better marketing, better packaging, and more third-party support.

  Genesis console (1989), which was the com-

  The game is similar to Spy Hunter (sans the de-pany’s 16-bit follow-up to the 8-bit Master Sys-

  fensive oil slicks and smokes screens), with

  tem.

  players driving up roadways (viewed from

  Today, though the console was officially

  overhead), firing away at other vehicles while

  discontinued in 1992, the Sega Master System

  trying to avoid getting bumped into walls.

  has experienced a revival of sorts via the Nin-

  Players begin on a motorcycle (the same one

  tendo Wii Virtual Console, which lets players

  from Hang-On), but can grab letters to trans-

  download an assortment of pixel-perfect Mas-

  form the vehicle into a car and a jet plane (the

  ter System titles to their Wii. Though nowhere

  arcade version, which benefited from steering

  near as ubiquitous or as mainstream as the

  wheel control, also let players pilot a helicop-

  NES, the Master System does maintain a re-

  ter, a boat, and a racecar). The jet plane por-

  spectable presence in the collector’s market,

  tions evoke Xevious. Docking with a Sega Truck frequently changing hands via eBay, video

  (which is similar to the weapons van in Spy

  game conventions, and online and brick-and-

  Hunter) gives the motorcycle or car dual firing, mortar gaming stores.

  auto-missiles, or temporary invincibility. Ac-

  tion Fighter, which features five timed missions, is fast and fun, but crashing into walls is far too

  Sega Master System Games

  easy.

  Action Fighter

  Aerial Assault

  Publisher: Sega. Developer: Sega. Demoli-

  Publisher: Sega. Developer: Sanritsu Denki.

  tion/Combat Racing/Vertical Scrolling

  Side-Scrolling Shooter, 1 player. 1990.

  Shooter, 1 or 2 players (alternating). 1986.

  A typical 8-bit side-scroller, Aerial Assault

  Despite its title, Action Fighter is not a

  has players piloting the Freedom Fighter plane

  fighting contest. Rather, it’s based on Sega’s ar-

  over land and sea, shooting, bombing, and/or

  cade racer/shooter of the same name (1986).

  dodging jets, helicopters, rockets, submarines,

  220

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Two Master System–related peripherals: the Sega Control Stick, which could substitute for a standard control pad; and the Power Base Converter, which let gamers play Master System titles on the Sega Genesis.

  jeeps, tanks, ships, parachute bombs, cyborgs,

  repetitive shooter. Cast in the role of a Navy

  giant flying insects, heat-seeking missiles, fire-

  Air Captain, gamers view the action from be-

  balls, lightning, and other enemies and obsta-

  hind their F-14 Thunder Cat, which is armed

  cles. Shooting certain enemies emits different

  with a Vulcan cannon and air-to-air guided

  types of symbols, which can be grabbed to en-

  missiles, the latter of which has a sight that au-

  hance the Freedom Fighter’s weaponry. Stan-

  tomatically locks onto enemy fighters, jets,

  dard upgrades include: 3-way shot, 8-way shot,

  and helicopter gunships. The Thunder Cat can

  laser, wide laser, chaser missile, explosion shot,

  move left, right, up, down, and diagonally, and

  increase shot, and direction shot. Bomb power-

  it can perform a rolling maneuver, but it stays

  ups include: triple bomb, missile, napalm, and

  near the center of the screen during flight (the

  hyper ball. Speed, extra lives, and shields are

  sky and horizon tilt and spin in accordance

  also available, though players should be care-

  with the jet’s turns and rolls). Bonus stages

  ful not to grab skeletons. There are four mis-

  let players refuel and battle a Flying Fortress.

  sions: Destroy the Battleship “Vinsk”; Destroy

  Also released for the NES and Sega 32X. Se-

  the CB-53 Bomber; Destroy the Cliff Fortress;

  quels include: After Burner II (arcade, Gene-

  and Enter the N. A. C. Fortress and Destroy

  sis), After Burner III (Sega CD), After Burner

  “EL”! The latter stage is indoors, meaning there

  Climax (arcade), and After Burner: Black Falcon are walls, ceilings, and floors to avoid. Also re-

  (PSP).

  leased for the Game Gear.

  Alex Kidd: High-Tech World

  After Burner

  Publisher: Sega. Developer: Sega. Adventure/

  Publisher: Sega. Developer: Sega. Third-Per-

  Side-Scrolling Platform, 1 player. 1989.

  son Shooter, 1 player. 1988.

  The third title in the quartet of Alex Kidd

  The original arcade version of After

  cartridges for the Master System, High Tech

  Burner (Sega, 1987) wowed gamers with its

  World is a major departure from the straightfor-razzle-dazzle graphics and its enclosed cabi-

  ward platforming action of the other games.

  net, which sported a rotating seat and cockpit.

  The objective is to find a map (to an arcade)

  Naturally, the Master System game, though a

  that has been tor
n into eight pieces and hid-

  respectable port, can’t hope to recreate this

  den in a castle. This involves such activities as

  excitement, leaving in its place a playable, yet

  entering rooms, talking to characters, answering

  SEGA MASTER SYSTEM

  221

  trivia questions, climbing ladders and stairs,

  solid platforming, and variety galore make Alex

  backtracking, and solving puzzles. After leav-

  Kidd in Miracle World an all-time classic.

  ing the castle on a hang glider, Alex must jour-

  ney through an action-oriented forest area,

  Alex Kidd in Shinobi World

  jumping on tree branch platforms, crossing a

  Publisher: Sega. Developer: Sega. Side-

  pond, and shooting at ninjas. There’s also an

  Scrolling Platform, 1 player. 1990.

  animal forest (which also contains ninjas) and

  A parody of sorts of Sega’s Shinobi, which

  a village to traverse, the latter of which finds

  is a popular ninja game, Alex Kidd in Shinobi

  Alex — on a mission to locate a travel pass—

  World was the last game in the Alex Kidd se-encountering a fast food restaurant, an antique

  ries, featuring the type of Super Mario Bros. -

  shop, and a pawn shop. The game is short (if

  style platforming action established by Alex

  potentially frustrating), and the music is repe-

  Kidd in Miracle World (which was the first

  titious, but at least the graphics are nice and

  game in the series). Players guide Kidd as he

  colorful. Includes password feature. Released

  runs, jumps, climbs (up ladders, poles, and

  the same year as Alex Kidd in the Enchanted

  ropes), squats, slashes (with a sword), and

  Castle (arcade, Genesis).

  shoots his way through 12 levels of jungles, city

  streets, buildings, caverns, and other ninja-

  Alex Kidd in Miracle World

  filled locales. There are also underwater areas

  Publisher: Sega. Developer: Sega. Side-

  teeming with hostile marine life. To help him

  Scrolling Platform, 1 player. 1986.

  get through the game, Alex can open treasure

  chests to acquire extra lives, spears, crystal balls

  Before Sonic the Hedgehog, Alex Kidd

  (for turning into a tornado), and more. Alex

  was the closest thing Sega had to a Mario-style

  can also pull off such magical moves as skip-

  mascot. In this, his first adventure, Kidd must

  ping across water and turning into a ball of fire.

  run, jump, swim, and squat his way through

  Cartoon-like graphics, good music (which

  11 locations in Miracle World (in-

  cluding Lake Fathom, Mt. Kave,

  and The Blakwoods), using a

  short-range punching maneuver

  to destroy monster birds, flying

  fish, grizzly bears, octopi, mon-

  keys, and other enemies. Alex can

  also destroy stone blocks (in order

  to get past them), discover special

  treasures, and purchase such items

  as a cane of flight, a power bracelet

  (for shooting enemies), magic

  capsules (for calling on help in the

  form of friends or a barrier shield),

  and two different vehicles: a mo-

  torcycle (which goes fast and

  breaks blocks) and a peticopter

  (which fires missiles). When Kidd

  gets to the river, he will use a

  speed boat to cross the water. Boss

  battles are in the form of scissors/

  paper/stone, which is a dumb idea,

  and having to press pause on the

  Three popular Master System titles: After Burner, Space Har-

  console to access items is a hassle.

  rier, and Out Run, each based on a Sega arcade game, and each However, nice level design, rock

  pictured with box, instruction manual, and cartridge.

  222

  CLASSIC HOME VIDEO GAMES, 1985–1988

  melds the Alex Kidd and Shinobi worlds nicely), ing: jump higher and farther, gain extra cloud

  and fun (if overly easy) gameplay make this

  shots, and fill his life meter (which acts as a

  hard-to-find cartridge a winner.

  timer as well as a health gauge). Magical worlds

  to run, jump, shoot, and swim through in-

  Alex Kidd: The Lost Stars

  clude: Toy World, Machine World, World of

  Publisher: Sega. Developer: Sega. Side-

  Make Believe, Water World, Monster World,

  Scrolling Platform, 1 player. 1988.

  and The Giant’s Body. Obstacles to avoid in-

  clude bottomless pits, electric barriers, depth

  The follow-up to Alex Kidd in Miracle

  charges, fire-spitting volcanoes, gastric juices,

  World, Alex Kidd: The Lost Stars is much easier and more. The game lacks the two-player si-and more colorfully cartoonish than its pro-

  multaneous mode of its coin-op counterpart,

  genitor, giving it a reputation as a platformer for

  which Sega released in 1986.

  younger gamers and disappointing fans of the

  budding franchise in the process. This time, in-

  stead of punching, Kidd shoots cloud shots.

  Alf

  There are no vehicles to commandeer, but Alex

  Publisher: Sega. Developer: Nexa. Adven-

  ture/Side-Scrolling Platform, 1 player. 1989.

  can grab balloons for flying through the air and

  grab special stars which let him do the follow-

  Based on the popular sitcom, which ran

  on ABC from 1986 to 1990, Alf

  puts players in control of the tit-

  ular alien life form: a furry, sar-

  castic being from the planet Mel-

  mac. Alf ’s mission is to fix his

  broken space scooter so he can go

  to Mars to visit his friends, Rhonda

  and Skip, but he must first find

  various items, such as: keys to

  open doors; fuel for his scooter; a

  cat for scaring rats; a salami for

  batting bats; and more. Areas to

  explore include a house, a cave, a

  street, a lake, and the sky. Unfor-

  tunately, flat graphics, jerky ani-

  mation, horrendous collision de-

  tection, and sparse sound effects

  ruin the experience. The repeti-

  tious musical score that flails away

  at the ears is most definitely not

  the theme from the TV show.

  Alien Syndrome

  Publisher: Sega. Developer: San-

  ritsu Denki. Overhead View Free-

  Roaming Shooter, 1 or 2 players

  (alternating). 1987.

  Despite the disappointing

  lack of a two-player simultaneous

  Alex Kidd in Miracle World and Alex Kidd: The Lost Stars for mode (something the NES version

  the Master System, each pictured with box, manual, and cartridge. Prior to Sonic the Hedgehog, Alex Kidd was the closest of the game retains), Alien Synthing Sega had to a Mario-style mascot.

  drome for the Master System is a

  SEGA MASTER SYSTEM

  223

  nice port of Sega’s 1986 arcade game. Players, as

  through three levels of play, shooting bullets,

  Ricky or Mary, must walk through the interi-

  triple shots, and lasers at colorfully detailed


  ors of seven different labyrinthine, multi-room

  aliens that attack in patterns. A spiffy looking

  spaceships (viewed from overhead), rescuing

  boss ship lies in wait at the end of each level.

  hostages while avoiding and shooting aliens

  Power-ups, including an orb that circles the

  (which were clearly inspired by H.R. Giger’s

  player’s ship and fires the same weaponry, are

  designs for the creatures in the Alien film fran-available via cargo ships. The game continues

  chise). Unlike the NES port, there are no maps,

  in a loop after the last boss has been defeated,

  but players can pick up flamethrowers and laser

  meaning there is no ending (gunning for a high

  rifles to replace their standard-issue combat

  score is the ultimate objective). Astro Warrior

  rifle. Other items to grab include warps, smart

  could use automatic rapid fire and an innova-

  bombs, and temporary invincibility. The ob-

  tion or three, but the nuts ‘n’ bolts gameplay is

  jective in each ship is to rescue all the hostages

  rock solid.

  and find the exit prior to the explosion of a

  time bomb. Alien Syndrome is simple, but lots Aztec Adventure

  of fun. Also released for the Game Gear. Re-

  Publisher: Sega. Developer: Sega. Overhead

  made for the PSP and Wii.

  View Action/Adventure, 1 player. 1988.

  In Aztec Adventure, players guide a slow-

  Altered Beast

  moving explorer named Niño on a long, haz-

  Publisher: Sega. Developer: Sega. Side-

  ardous, labyrinthine quest through forests,

  Scrolling Combat, 1 player. 1989.

  marshes, ruins, deserts, and other locales, in

  When compared to the better playing,

  hopes of finding the legendary Aztec Paradise.

  better looking Genesis port (of Sega’s 1988 ar-

  Armed with a sword for battling the many spir-

  cade game), Altered Beast for the Master Sysits, demons, and beasts that crowd the levels,

  tem is missing a number of features, including

  Niño can also find a spear, iron balls (standard

  the two-player mode, the grizzly bear creature,

  and four-way), fireballs (for burning danger-

  and all of level three. Cast in the role of a res-

  ous trees and flowers), boots (for walking on

  urrected Roman Centurion, players walk,

  water), tornados (for defeating tough enemies),

  jump, punch, and kick their way through four

  lightning (for invincibility), and dynamite (for

  short levels, battling headless skeletons, two-

 

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