Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 57

by Brett Weiss


  blowing up moving walls). In addition, there

  headed wolves, goat creatures, and other beasts,

  are three special enemies who can be bribed

  grabbing spirit ball power-ups along the way.

  into tagging along and helping. Aztec Adven-

  Said power-ups enable the player to transform

  ture looks and plays a little bit like The Legend into four different creatures: Werewolf, Were-of Zelda (at least on the surface), but it lacks Dragon, Were-Tiger, and Golden Wolf. Each

  the deep gameplay, RPG elements, and overall

  creature has special attacks, such as fireballs,

  brilliance of the NES classic.

  lightning, or bouncing flames. The mission is to

  rescue Athena, daughter of Zeus, from the

  Black Belt

  clutches of Neff, Lord of the Underworld. Fol-

  Publisher: Sega. Developer: Sega. Side-

  lowed by: Altered Beast: Guardian of the Realm

  Scrolling Combat, 1 player. 1986.

  (Game Boy Advance).

  In the highly playable (if stubbornly un-

  original) Black Belt, players control a karate ex-Astro Warrior

  pert named Riki, who can walk, punch, kick,

  Publisher: Sega. Developer: Sega. Vertical

  squat, and jump (vertically, diagonally, and

  Scrolling Shooter, 1 player. 1986.

  super high). Each of the standard bad guys, in-

  Despite its formulaic adherence to the

  cluding wrestlers, jujitsu men, Chinese kung

  genre, this unassuming little shooter is well

  fu men, eagles, ninjas, and dark women, can

  worth playing. An Astro Raider, at the helm of

  be dispatched with a single hit or kick. How-

  his upgradeable Astro Warrior ship, must fly

  ever, sub-bosses are a little tougher. Each of the

  224

  CLASSIC HOME VIDEO GAMES, 1985–1988

  first five chapters has a boss, such as a sumo

  fly over or through include outer space, plan-

  wrestler (Gonta), a flamethrower (Rita), or a

  etary surfaces, and the Arvian Fortress. Unfor-

  kung fu master (Wang). Plus, there’s a boss-

  tunately, the game is a three-world, nine-level

  only sixth chapter. Each boss has his or her own

  disaster. Not only is it difficult to tell where the

  strengths and weaknesses, giving players a

  enemies are in relation to your ship, the graph-

  chance to test their strategic fighting skills as

  ics are unattractive in general. This is easily the

  well as their dexterity. Adapted from the Japa-

  worst game for Sega’s nifty 3D peripheral.

  nese game Hokuto no Ken, which is based on

  Fist of the North Star (the anime and manga se-Bomber Raid

  ries). Similar to: Kung-Fu Master (arcade) and Publisher: Activision. Developer: Sanritsu

  Kung Fu (NES).

  Denki. Vertical Scrolling Shooter, 1 player.

  1988.

  Blade Eagle 3-D

  One of the best shooters for the Master

  Publisher: Sega. Developer: Sega. Vertical

  System, Bomber Raid is an arcade-quality game Scrolling Shooter, 1 player. 1988.

  in which players fly a fighter plane through five

  Designed for the SegaScope 3-D Glasses,

  missions, using bullets (which are unlimited)

  Blade Eagle 3-D is similar to Vertical Force for and cluster bombs (which are limited) to blow

  the Virtual Boy, with players piloting a ship up

  away tanks, planes, rockets, air mines, war-

  the screen, shooting at aliens and robot drones

  ships, and other enemies. Catching P symbols

  that exist on three different planes (meaning

  garners extra points, and collecting eight of

  the player’s ship can descend and ascend).

  them increases the fighter plane’s firepower.

  Power-ups, including twin shots, a shadow ship

  Catching S symbols increases speed while

  (which flies alongside the standard ship), laser

  catching number symbols (1–4) brings about

  beams, and wide-range particle beams, are ac-

  helpful squadron planes (ala the wingmen in

  quired after defeating certain bosses. Areas to

  1942) that fly and shoot (at an angle or to the left or right) in unison with the player’s

  standard plane. The levels are

  short, and the bosses are easy to

  defeat, but solid shooting action

  and detailed graphics make up for

  these shortcomings. Similar to:

  Tiger-Heli (NES).

  California Games

  Publisher: Sega. Developer: Epyx.

  Sports/Extreme, 1–8 players (alter-

  nating). 1989.

  California Games contains

  all six competitions from the 1987

  Epyx computer classic: Half Pipe

  Skateboarding, a side-view game

  were players ride back and forth

  on a ramp, performing kick turns,

  aerial turns, and hand plants; Foot

  Bag, a hacky sack contest where

  players bounce the bag off their

  Martial arts themes were popular during the 1980s, evidenced head, knees, and feet, doing as

  in part by these Master System titles: Black Belt, Shinobi, and

  The Ninja, each pictured with box, instruction manual, and many kicks and stunts as possi-cartridge.

  ble; Surfing, in which players ride

  SEGA MASTER SYSTEM

  225

  a wave while catching air, doing 360s, and

  player can double down, split, and buy insur-

  avoiding wiping out; Roller Skating, which

  ance. Baccarat, in which players place a bet

  takes place on a boardwalk cluttered with sand,

  prior to looking at their two cards, uses just

  cracks, banana peels, and runaway beach balls

  one deck as well. Casino Slots contains five tra-

  (spinning or jumping over obstacles nets extra

  ditional slot machines with lucky sevens, bars,

  points); BMX Bike Racing, a bicycle motocross

  bells, blue balls, tomatoes, and cherries. Finally,

  game where players jump over obstacles and

  Pinball offers a single table with three angle op-

  perform wheelies, flips, table tops, and 360s;

  tions: gentle, middle, and steep. Pretty girls in-

  and Flying Disk, a running, diving, throw-and-

  troduce the action in Casino Games, and there catch Frisbee game. Also released for the Atari

  are four different computer opponents.

  2600, Atari Lynx, NES, and Genesis. Followed

  by: California Games II (SNES).

  Castle of Illusion Starring Mickey

  Mouse

  Captain Silver

  Publisher: Sega. Developer: Sega. Side-

  Publisher: Sega. Developer: Sega. Side-

  Scrolling Platform, 1 player. 1990.

  Scrolling Combat/Side-Scrolling Platform, 1

  The evil witch Mizrabel has kidnapped

  player. 1988.

  Minnie, and it’s up to Mickey to save her. The

  Based on the 1987 Data East arcade game,

  intrepid mouse must run, jump, swim, and

  Captain Silver is a disappointment. Unlike the climb his way through six areas (The Woods,

  European version, which boasts six levels, the

  Toy Land, Candy Land, Giant’s Den, Clock

  U.S. cartridge has only four (despite the in-

  Tower, and Witch’s Tower), pouncing
on ghosts,

  struction manual claiming there are six levels),

  chess knights, haunted trees, juggling clowns,

  making for a short and easy game. Also miss-

  and other enemies. Though equally charming,

  ing are certain enemies, such as the witch boss

  Castle of Illusion for the Master System is quite and the Banana King. Players, wielding a cut-a bit different than its Genesis counterpart. In

  lass sword, must run, jump, hack, and slash

  the SMS game, Mickey picks up — one at a

  their way through pirates, werewolves, seag-

  time — rocks, blocks, spheres, and other items

  ulls, poisonous frogs, and other foes. Protec-

  to throw at enemies. In the Genesis version,

  tion potion, clock freeze, keys for opening

  Mickey throws items as well, but the apples,

  doors, boots for special jumping abilities, and

  marbles, and candles are gathered up in quan-

  other helpful items can be found throughout

  tity like ammo. The bosses and levels exhibit

  the levels or purchased in shops.

  differences as well (the Genesis rendition has a

  Casino Games

  Publisher: Sega. Developer: Sega.

  Gambling/Pinball, 1 player. 1989.

  Casino Games offers four

  solid (if limited, considering the

  lack of a two-player mode) gam-

  bling simulators, plus a basic, but

  playable pinball game. In Poker,

  after the dealer deals out five

  cards, the player can bet, pass, or

  fold (unfortunately, you can’t see

  the computer player’s hand after

  you fold). Players can also raise

  the bet, forcing the computer to

  follow or pass. In Blackjack, only

  Three third-party Master System titles: Bomber Raid, Mon-

  one deck of cards is used, but the

  tezuma’s Revenge, and Rampage.

  226

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Library, but not a Candy Land, for example).

  bouncing, search, super, and scatter. The

  Disney and platforming fans will thoroughly

  shooting action is fairly typical (if enjoyable),

  enjoy both versions. Also released for the Game

  but the atypical enemies make the game stand

  Gear.

  out from the crowd. Adapted from Taito’s

  Chuka Taisen (a Japanese arcade game from

  Choplifter

  1988), Cloud Master isn’t quite as hard as its Publisher: Sega. Developer: Sega. Side-coin-op counterpart, but still provides ample

  Scrolling Shooter, 1 or 2 players (simultane-

  challenges.

  ous). 1986.

  A very nicely realized port of Sega’s 1985

  Columns

  Publisher: Sega. Developer: Sega. Action Puz-

  arcade game (as opposed to the original Apple

  zle, 1 or 2 players (simultaneous). 1990.

  II computer version), Choplifter for the Master System has players piloting a HAWKZ res-

  First released in the arcades (Sega, 1990),

  cue chopper back and forth over land and sea,

  Columns is one of the better Tetris-inspired firing away at tanks, ships, and fighter planes.

  puzzlers. As columns consisting of three jewels

  Unlike the weaker Atari 7800 rendition, which

  fall down the screen (one column at a time),

  has less sophisticated graphics and sounds, this

  making their way to the bottom of the playfield,

  busy, highly detailed game also has surface-to-

  gamers must maneuver said columns into place

  air missiles to avoid. The goal in each level is to

  (by moving the column left and right, and by

  rescue at least 40 out of 64 hostages being held

  arranging the order of the colors within the col-

  in barracks and caverns (in the 7800 version,

  umn). The objective is to create rows of three

  the game simply ends after 64 hostages have

  or more jewels (vertically, horizontally, or diag-

  been rescued or killed). This is done by land-

  onally) of the same color in order to eliminate

  ing near the hostages, letting them climb

  them from the screen. If the stack of jewels

  aboard the chopper, and transporting them to

  reaches the top of the playfield, the game will

  safety. The rescue chopper can maneuver in

  end. In addition to the standard game, the

  eight directions and fly at an inclining angle in

  package includes: split-screen Versus Mode, in

  order to destroy ground targets. The voice ef-

  which combos (two or more columns disap-

  fects are gone, but the music sounds terrific.

  pearing at once) create horizontal blocks on the

  Also released for the Atari 2600, Atari 5200,

  opponent’s playfield; and Flash Game, in which

  and ColecoVision. Followed by: Choplifter II

  players are timed on making a flashing jewel

  (Game Boy) and Choplifter III (SNES, Game

  on the screen disappear. Unlike the arcade and

  Gear).

  Genesis versions of Columns, the surprisingly good Master System rendition lets players use

  Cloud Master

  alternatives to jewels, namely squares, playing

  Publisher: Sega. Developer: Hot-B. Side-

  card symbols, dice, or fruit. Also released for the

  Scrolling Shooter, 1 or 2 players (alternating).

  Game Gear. Similar to: Klax.

  1989.

  In the quirky, yet commonplace Cloud

  Cyborg Hunter

  Publisher: Activision. Developer: Sega. Side-

  Master, a mysterious hermit named Michael

  Scrolling Combat/Adventure, 1 player. 1988.

  Chen rides the wind on a cloud-like chariot,

  shooting at an odd assortment of enemies, in-

  In Cyborg Hunter, players control a bounty

  cluding tigers with shields, bowls of ramen

  hunter named Paladin, who is part man, part

  noodles, pig heads, and a boss named Bad Bud-

  machine. Armed with a psychic punch and the

  dha. After destroying a middle boss, Chen can

  ability to run, crouch, jump, and acquire

  enter a power-up chamber to supplement his

  bombs, shields, a jet pack, and other helpful

  arsenal with upgradeable fireballs, dragon fire,

  items, Paladin must work his way through the

  crescent shots, and four images of himself. In ad-

  cyborg-infested halls of an enemy base, which

  dition, there are five types of bombs: standard,

  is a maze-like series of interconnected sectors

  SEGA MASTER SYSTEM

  227

  and floors linked by elevators (ala Metroid).

  Certain enemies attack from the background,

  Defeating a sector boss gives players a key for

  which is an unusual feature for this type of

  entering the next area. Interestingly, the pri-

  game. In addition, there are pop-up target

  mary screen is divided into three sections:

  bonus rounds and areas where Tracy stands on

  map; “3D tunnel-scope” (offering a first-per-

  the running board of a car, shooting enemies

  son perspective and warnings of enemies); and

  and avoiding their fire. Based on the 1990 fea-

  standard side-view (where the main action


  ture film (which in turn was based on Chester

  takes place). A second controller is required for

  Gould’s comic strip). Much different than the

  accessing the inventory screen. Nice graphics,

  NES version, which includes overhead-view

  futuristic music, and a solid blend of action

  driving sequences, and the Game Boy rendi-

  and strategy make Cyborg Hunter well worth

  tion, which features lots of climbing.

  seeking out.

  Double Dragon

  Dead Angle

  Publisher: Sega. Developer: Sega. Side-

  Publisher: Sega. Developer: Sega. First-Person

  Scrolling Combat, 1 or 2 players (simultane-

  Shooter, 1 player. 1989.

  ous). 1988.

  Dead Angle is an unusual game in which

  Jimmy Lee’s girlfriend, Mary Ann, has

  players guide a crosshair around various streets,

  been kidnapped by the Black Warrior gang, and

  docks, and hotels of Napoli, New York, and

  it is up to Jimmy and his brother Billy to res-

  Chicago, firing away at nicely drawn (if chop-

  cue her. Players guide the street-fighting duo

  pily animated) gangsters, dodging or ducking

  through four levels (The Slums, The Factory

  their fire. What makes the game stand out is

  District, The Park, and The Black Warriors

  the silhouette of the detective protagonist

  Headquarters), using weapons (rocks, whips,

  (viewed from behind), allowing players to see

  bats, knives, dynamite, and drums) and a va-

  their character in relation to enemies and

  riety of fighting moves (jump kick, leaping re-

  enemy gunfire. The game, which

  is set in the 1930s, is not Light

  Phaser compatible, making for

  clunky control. Surprisingly, the

  original arcade version of Dead

  Angle (Seibu Kaihatsu, 1988) lacks

  gun support as well.

  Dick Tracy

  Publisher: Sega. Developer: Sega.

  Platform Shooter, 1 player. 1990.

  Dick Tracy for the Master

  System is laid out like its Genesis

  counterpart, but the two-button

  control limitations and weaker

  graphics make for a lesser game.

  Comic strip detective Dick Tracy

  (who does very little in the way of

  detecting here) walks through al-

  leys, rail yards, warehouses, and

  The Ritz, punching and shooting

  Three popular Master System titles: Double Dragon, Alien Syn-

  (with pistols and machine guns)

  drome, and R-Type, each a quality port of a classic arcade game, such bad guys as Lips Manlis,

 

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