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The Ruin of Kings

Page 68

by Jenn Lyons


  Talon—a mimic assassin and spy working for Darzin D’Mon

  tenyé (ten-AY)—the true essence of an object, vital to all magic

  Teraeth (ter-WRATHE)—hunter of Thaena; a Manol vané assassin and member of the Black Brotherhood; son of Khaemezra

  Terindel (TER-in-del)—an infamous Kirpis vané who tried to assassinate Queen Khaevatz and usurp his brother’s throne

  Thaena (thane-AY)—one of the Eight Immortals, Goddess of Death

  Theranon, Janel (jan-EL ther-a-NON)—a demon-tainted warrior who goes to the Afterlife when she sleeps

  Three Sisters, the—either Taja, Tya, and Thaena, or Galava, Tya, and Thaena; also, the three moons in the night sky

  tsali stone (zal-e)—a crystal created from the condensed soul of a person

  Tya (tie-ah)—one of the Eight Immortals, Goddess of Magic

  Tya’s Veil (tie-ah)—an aurora borealis effect visible in the night sky

  Tyentso (tie-EN-so)—a sea witch serving aboard the slave ship The Misery

  U

  Upper Circle—the mesa plateau in the center of the Capital City that is home to the Royal Houses, temples, government, and Arena

  Urthaenriel (UR-thane-re-EL)—Godslayer, the Ruin of Kings, the Emperor’s Sword. A powerful artifact that is believed to make its wielder completely immune to magic and thus is capable of killing gods

  usigi (YOU-sig-eye)—undergarments, specifically underpants or loincloths

  V

  Valathea (val-a-THE-a)—a harp passed through the Milligreest family; also, a deceased queen of the Kirpis vané

  Valrashar (val-ra-SHAR)—a vané princess, daughter of Kirpis vané King Terindel and Queen Valathea

  Valrazi (val-RAH-zi)—Captain of the Guard for House D’Mon

  vané (van-EH) aka vorfelané—an immortal, magically gifted race known for their exceptional beauty

  Veil—1. the aurora borealis effect sometimes seen in the nighttime sky; 2. the state of perception separating seeing the “normal” world from seeing the true essence or tenyé of the world, necessary for magic

  Velvet Town—the red-light district of the Lower Circle. Those who engage in the sex trade are commonly described as “velvet,” e.g., velvet boys or velvet girls

  Vishai Mysteries, the (vish-AY)—an underground religion popular in parts of Eamithon, Jorat, and Marakor; little is known about their inner workings, but their religion seems to principally center around a solar deity; often pacifistic

  Vol Karoth (VOL ka-ROTH), aka War Child—a demon offspring crafted by the demons to counter the Eight Guardians

  voramer (vor-a-MEER), aka vormer—an extinct water-dwelling race believed to be the progenitors of the morgage and the ithlakor; of the two, only the ithlakor still live in water

  voras (vor-AS), aka vorarras—an extinct race believed to have been the progenitors of humanity, who lost their immortality when Kharolaen was destroyed

  vordreth (vor-DRETH), aka vordredd, dreth, dredd, dwarves—an underground-dwelling race known for their strength and intelligence; despite their nickname, not short. Believed to have been wiped out when Atrin Kandor conquered Raenena.

  W

  Watchmen—the guards tasked with policing the Capital City

  Winding Sheet, the—a velvet house specializing in providing lethal entertainments for those with sufficient wealth to afford them

  witch—anyone using magic who has not received formal, official training and licensing; although technically gender-neutral, usually only applied to women

  X

  Xalome (ZAL-o-may)—a dragon, associated with souls

  Xaltorath (zal-tor-OTH)—a demon prince, who can only be summoned through the sacrifice of a family member; self-associated with lust and war

  Y

  Ynis (y-NIS)—a god-king who once ruled the area now known as Khorvesh; associated with death and snakes

  Ynisthana (y-NIS-than-AY)—an island in the Desolation chain, used as a training grounds by the Black Brotherhood

  Yor (Yor)—one of Quur’s dominions, the most recently added

  Z

  Zherias (ZER-e-as)—a large island to the southwest of Quur. Independent from Quur, and anxious to stay that way; famous for their skill at piracy and trade

  ADDENDUM II:

  THE ROYAL HOUSES

  House D’Aramarin

  Gem: Emerald

  Heraldic device: Kraken

  Eyes: Green

  Monopoly: The Gatekeepers. Transportation and teleportation.

  House D’Evelin

  Gem: Amethyst

  Heraldic device: Cyclone

  Eyes: Violet

  Monopoly: The Junk Boys. Sewage, garbage, water treatment, brewing.

  House D’Erinwa

  Gem: Jacinth

  Heraldic device: Elephant

  Eyes: Amber

  Monopoly: The Octagon. Slavery, private mercenaries.

  House D’Jorax

  Gem: Opal

  Heraldic device: Lightning

  Eyes: Multicolored green/purple, or red/blue (artificial)

  Monopoly: Revelers. Minstrels and entertainers, courtesans, velvet.

  House D’Kaje

  Gem: Topaz

  Heraldic device: Crocodile

  Eyes: Yellow

  Monopoly: Lamplighters, chandlers, cuisine.

  House D’Kard

  Gem: Jade

  Heraldic device: Spider

  Eyes: Dark green (artificial)

  Monopoly: Masons, builders, carpentry, crafts.

  House D’Laakar

  Gem: Aquamarine

  Heraldic device: Two fish

  Eyes: Turquoise

  Monopoly: The Ice Men. Refrigeration, food preservation, air-cooling.

  House D’Lorus

  Gem: Onyx

  Heraldic device: Flower

  Eyes: Black

  Monopoly: The Binders. Magic, education, scholarly research, book- and mapmaking.

  House D’Moló

  Gem: Chrysoberyl

  Heraldic device: Jaguar

  Eyes: Cat’s eyes (artificial)

  Monopoly: Animal husbandry, leatherworking, weaving, tailoring.

  House D’Mon

  Gem: Blue sapphire

  Heraldic device: Hawk

  Eyes: Blue

  Monopoly: The Blue Houses. Healing and medical arts.

  House D’Nofra

  Gem: Carnelian

  Heraldic device: Tower

  Eyes: Wolf-like (artificial)

  Monopoly: Crops, herbs, spices, teas, coffee.

  House D’Talus

  Gem: Ruby

  Heraldic device: Lion

  Eyes: Red

  Monopoly: The Red Men. Smelting, mining, and all metal craft.

  ADDENDUM III:

  PRONUNCIATION GUIDE

  While there is no single hard rule to the pronunciation of names, a few common rules widely exist. Note that these guidelines are primarily for Quuros names. People from outside the Empire, or people from conquered nations, may have other pronunciation rules.

  A single vowel at the end of a name is pronounced with a hard sound. For example, Alshena is pronounced al-shen-AY.

  Vowels at the end with accents break this rule. Sallí, for example, is pronounced sal-LEE, not sal-LI. Norà is pronounced with a soft a.

  Two vowels together in the middle of a word make the first vowel hard while the second becomes silent. For example: Khaemezra is pronounced kay-mez-RAY.

  If two vowels are at the end of a word, only the vowel just after the consonant is made hard, but the second vowel is still pronounced. Example: Morea is pronounced mor-E-ah.

  “C” is pronounced with a hard “k” sound.

  First published 2019 by Tom Doherty Associates, LLC

  First published in the UK 2019 by Tor

  This electronic edition first published 2019 by Tor

  an imprint of Pan Macmillan

  20 New Wharf Road, London N1 9RR


  Associated companies throughout the world

  www.panmacmillan.com

  ISBN 978-1-5098-7951-9

  Copyright © Jennifer Williamson 2019

  Cover design by Jamie Stafford-Hill and Dragon Icon by Lars West Nicholson at Dim Horizon Studio

  The right of Jennifer Williamson to be identified as the author of this work has been asserted by her in accordance with the Copyright, Designs and Patents Act 1988.

  You may not copy, store, distribute, transmit, reproduce or otherwise make available this publication (or any part of it) in any form, or by any means (electronic, digital, optical, mechanical, photocopying, recording or otherwise), without the prior written permission of the publisher. Any person who does any unauthorized act in relation to this publication may be liable to criminal prosecution and civil claims for damage.

  A CIP catalogue record for this book is available from the British Library.

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