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A Scholar Without Magic

Page 36

by Guy Antibes


  FANTASY - EPIC/NEW ADULT-COLLEGE/COMING OF AGE

  The Power Bearer

  How Norra obtained the power and the extraordinary lengths she went through to rid herself of it.

  What’s a girl to do when all of the wizards in her world are after her? She runs. But this girl runs towards the source of her power, not away from it. Along the way, she picks up, among others, a wizard, a ghost, a highwaywoman, and a sentient cloud. Through thick and thin, they help Norra towards her goal of finding a solution in a far-off land that no one in her world has even heard of.

  FANTASY - EPIC / YOUNG ADULT

  Panix: Magician Spy

  Panix has life by the tail, a new wife, a new job in a new land that has few magicians and none of his caliber. His ideal life takes some unexpected downturns, and Panix finds himself employed as a spy. He has no training but must make things up as he goes if he is to survive the politics, betrayal, war, and, in the end, his own behavior.

  FANTASY - ADVENTURE

  THE WORLD OF THE SWORD OF SPELLS

  Warrior Mage

  The gods gave Brull a Sword of Spells and proclaimed him as the world’s only Warrior Mage. One big problem, there aren’t any wars. What’s a guy to do? Brull becomes a magician bounty hunter until the big day when he learns he not only has to fight a war with the magicians of his world but fight the god that the magicians are all working to bring into being. He finds out if he has what it takes in Warrior Mage.

  FANTASY - EPIC

  Sword of Spells

  Read about Brull’s beginnings and earlier adventures as a bounty hunter of magicians in the Sword of Spells anthology.

  FANTASY - EPIC

  THE SARA FEATHERWOOD ADVENTURES

  Set in Shattuk Downs, a reclusive land in the kingdom of Parthy, the story revolves around Sara Featherwood, who could be a Jane Austen heroine with a sword in her hand. There are no magicians, wizards, dragons, elves, or dwarves in Shattuk Downs, but there is intrigue, nobility, hidden secrets, plenty of adventure, and romance with a bit of magic.

  FANTASY ~ YOUNG ADULT/COLLEGE

  FICTION ~ WOMEN’S ADVENTURE

  Knife & Flame

  When Sara Featherwood’s mother dies, her sixteen-year-old life is thrown into turmoil at Brightlings Manor in a remote district of Shattuk Downs. Life becomes worse when her father, the Squire, sets his roving eye on her best friend. Dreading her new life, Sara escapes to the Obridge Women’s School. Seeking solace in education doesn’t work as her world becomes embroiled with spies, revolution, and to top it all off, her best friend becomes her worst enemy.

  Sword & Flame

  If you were a young woman who had just saved the family’s estate from ruin, you’d think your father would be proud, wouldn’t you? Sara Featherwood is thrown out of her childhood home and now faces life on her own terms at age seventeen. She returns to the Tarrey Abbey Women’s School and is drafted to help with the establishment of the first Women’s College in the kingdom of Parthy. Now in the King’s capital of Parth, life confronts Sara as she learns about family secrets which threaten to disrupt her life and about resurgent political turmoil back home that turns her scholarly pursuits upside down as she must take action and use her magic to save her family and her beloved Shattuk Downs.

  Guns & Flame

  At nineteen, Sara Featherwood has done all she can to help establish the first Women’s College in the kingdom of Parthy. That includes a pact with the kingdom’s Interior Minister to go on a student-exchange program as payment for eliminating opposition to the college. Little does Sara know that her trip to a rival country is not what it seems, and as the secrets of the true purpose of her trip unravel, she utilizes her magic to escape through hostile territory with vital secrets. But as she does, she finds herself drawn back to Shattuk Downs and must confront awful truths about those close to her.

  ~

  Hand of Grethia

  A nuclear cataclysm pushed Grethia, a remote planet, into a dark age. A religion emerged to suppress technology by calling it sacred, holy, and not for the world.

  A king broke the control of the priesthood in his kingdom and began to bring crude technology back to life.

  A young man, his spaceship sabotaged, finds himself marooned on Grethia. Through insight, courage, and luck, he struggles with the static forces of the status quo, and together with the king, defeats the enemies of progress. His conflicts don’t end as he finds a way off the planet and confronts those who want to terminate his very existence and destroy the planet’s hard-won independence.

  The Hand of Grethia takes the reader from a Galactic civilization of spaceships and high technology to the dark ages and back in an exciting space opera adventure.

  SCIENCE FICTION – SPACE OPERA

  THE GUY ANTIBES ANTHOLOGIES

  The Alien Hand

  An ancient artifact changes a young woman’s life forever. A glutton gladiator is marooned in a hostile desert. An investigator searches for magic in a ravaged world and finds something quite unexpected. A boy yearns for a special toy. A recent graduate has invented a unique tool for espionage. A member of a survey team must work with his ex-girlfriend in extremely dangerous circumstances. A doctor is exiled among the worst creatures he can imagine.

  SCIENCE FICTION

  The Purple Flames

  A reject from a Magical academy finds purpose. A detective works on a reservation in New Mexico, except the reservation is for ghouls, demons, ghosts, zombies, and the paranormal. A succubus hunts out the last-known nest of vampires on earth. The grisly story tells about the origins of Tonsil Tommy. In a post-apocalyptic world, two mutants find out about themselves when their lives are in imminent peril.

  STEAMPUNK & PARANORMAL FANTASY with a tinge of HORROR

  Angel in Bronze

  A statue comes to life and must come to terms with her sudden humanity. A wizard attempts to destroy a seven-hundred-year-old curse. A boy is appalled by the truth of his parents’ midnight disappearances. A captain’s coat is much more than it seems. A healer must decide if the maxim that he has held to his entire career is still valid. A fisherman must deal with the aftermath of the destruction of his village.

  FANTASY

  ~~~

  Guy Antibes books are available at book retailers in print and e-book formats.

 

 

 


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