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The World Turned Upside Down

Page 85

by Eric Flint


  Jim turned around to follow the magician's gaze. To his surprise, two dragon shapes were emerging from a clump of brush behind them.

  "Secoh!" cried Jim. "And—Smrgol! Why—" His voice wavered and died. The old dragon, he suddenly noticed, was limping and one wing hung a little loosely, half-drooping from its shoulder. Also, the eyelid on the same side as the loose wing and stiff leg was sagging more or less at half-mast. "Why, what happened?"

  "Oh, a bit stiff from yesterday," huffed Smrgol, bluffly. "Probably pass off in a day or two."

  "Stiff nothing!" said Jim, touched in spite of himself. "You've had a stroke."

  "Stroke of bad luck, I'd say," replied Smrgol, cheerfully, trying to wink his bad eye and not succeeding very well. "No, boy, it's nothing. Look who I've brought along."

  "I—I wasn't too keen on coming," said Secoh, shyly, to Jim. "But your granduncle can be pretty persuasive, your wo— you know."

  "That's right!" boomed Smrgol. "Don't you go calling anybody your worship. Never heard of such stuff!" He turned to Jim. "And letting a george go in where he didn't dare go himself! Boy, I said to him, don't give me this only a mere-dragon and just a mere-dragon. Mere's got nothing to do with what kind of dragon you are. What kind of a world would it be if we were all like that?" Smrgol mimicked (as well as his dragon-basso would let him) someone talking in a high, simpering voice. "Oh, I'm just a plowland-and-pasture dragon—you'll have to excuse me I'm only a halfway-up-the-hill dragon—Boy!" bellowed Smrgol, "I said you're a dragon! Remember that. And a dragon acts like a dragon or he doesn't act at all!"

  "Hear! Hear!" said Nevile-Smythe, carried away by enthusiasm.

  "Hear that, boy? Even the george here knows that. Don't believe I've met you, george," he added, turning to the knight.

  "Nevile-Smythe, Sir Reginald. Knight bachelor."

  "Smrgol. Dragon."

  "Smrgol? You aren't the—but you couldn't be. Over a hundred years ago."

  "The dragon who slew the Ogre of Gormely Keep? That's who I am, boy—george, I mean."

  "By Jove! Always thought it was a legend, only."

  "Legend? Not on your honor, george! I'm old—even for a dragon, but there was a time—well, well, we won't go into that. I've something more important to talk to you about. I've been doing a lot of thinking the last decade or so about us dragons and you georges getting together. Actually, we're really a lot alike—"

  "If you don't mind, Smrgol," cut in Carolinus, snappishly, "we aren't out here to hold a parlement. It'll be noon in—when will it be noon, you?"

  "Four hours, thirty-seven minutes, twelve seconds at the sound of the gong," replied the invisible bass voice. There was a momentary pause, and then a single mellow, chimed note. "Chime, I mean," the voice corrected itself.

  "Oh, go back to bed!" cried Carolinus, furiously.

  "I've been up for hours," protested the voice, indignantly.

  Carolinus ignored it, herding the party together and starting them off for the Tower. The knight fell in beside Smrgol.

  "About this business of men and dragons getting together," said Nevile-Smythe. "Confess I wasn't much impressed until I heard your name. D'you think it's possible?"

  "Got to make a start sometime, george." Smrgol rumbled on. Jim, who had moved up to the head of the column to walk beside Carolinus, spoke to the magician.

  "What lives in the Tower?"

  Carolinus jerked his fierce old bearded face around to look at him.

  "What's living there?" he snapped. "I don't know. We'll find out soon enough. What is there—neither alive nor dead, just in existence at the spot—is the manifestation of pure evil."

  "But how can we do anything against that?"

  "We can't. We can only contain it. Just as you—if you're essentially a good person—contain the potentialities for evil in yourself, by killing its creatures, your evil impulses and actions."

  "Oh?" said Jim.

  "Certainly. And since evil opposes good in like manner, its creatures, the ones in the Tower, will try to destroy us."

  Jim felt a cold lump in his throat. He swallowed.

  "Destroy us?"

  "Why no, they'll probably just invite us to tea—" The sarcasm in the old magician's voice broke off suddenly with the voice itself. They had just stepped through a low screen of bushes and instinctively checked to a halt.

  Lying on the ground before them was what once had been a man in full armor. Jim heard the sucking intake of breath from Nevile-Smythe behind him.

  "A most foul death," said the knight softly, "most foul . . ." He came forward and dropped clumsily to his armored knees, joining his gauntleted hands in prayer. The dragons were silent. Carolinus poked with his staff at a wide trail of slime that led around and over the body and back toward the Tower. It was the sort of trail a garden slug might have left—if this particular garden slug had been two or more feet wide where it touched the ground.

  "A Worm," said Carolinus. "But Worms are mindless. No Worm killed him in such cruel fashion." He lifted his head to the old dragon.

  "I didn't say it, Mage," rumbled Smrgol, uneasily.

  "Best none of us say it until we know for certain. Come on." Carolinus took up the lead and led them forward again.

  They had come up off the Causeway onto the barren plain that sloped up into a hill on which stood the Tower. They could see the wide fens and the tide flats coming to meet them in the arms of a small bay—and beyond that the sea, stretching misty to the horizon.

  The sky above was blue and clear. No breeze stirred; but, as they looked at the Tower and the hill that held it, it seemed that the azure above had taken on a metallic cast. The air had a quivering unnaturalness like an atmosphere dancing to heat waves, though the day was chill; and there came on Jim's ears, from where he did not know, a high-pitched dizzy singing like that which accompanies delirium, or high fever.

  The Tower itself was distorted by these things. So that although to Jim it seemed only the ancient, ruined shell of a building, yet, between one heartbeat and the next, it seemed to change. Almost, but not quite, he caught glimpses of it unbroken and alive and thronged about with fantastic, half-seen figures. His heart beat stronger with the delusion; and its beating shook the scene before him, all the hill and Tower, going in and out of focus, in and out, in and out . . . And there was Angie, in the Tower's doorway, calling him . . .

  "Stop!" shouted Carolinus. His voice echoed like a clap of thunder in Jim's ears; and Jim awoke to his senses, to find himself straining against the barrier of Carolinus' staff, that barred his way to the Tower like a rod of iron. "By the Powers!" said the old magician, softly and fiercely. "Will you fall into the first trap set for you?"

  "Trap?" echoed Jim, bewilderedly. But he had no time to go further, for at that moment there rose from among the giant boulders at the Tower's base the heavy, wicked head of a dragon as large as Smrgol.

  The thunderous bellow of the old dragon beside Jim split the unnatural air.

  "Anark! Traitor—thief—inchworm! Come down here!"

  Booming dragon-laughter rolled back an answer.

  "Tell us about Gormely Keep, old bag of bones. Ancient mud-puppy, fat lizard, scare us with words!"

  Smrgol lurched forward; and again Carolinus' staff was extended to bar the way.

  "Patience," said the magician. But with one wrenching effort, the old dragon had himself until control. He turned, panting, to Carolinus.

  "What's hidden, Mage?" he demanded.

  "We'll see." Grimly, Carolinus brought his staff, endwise, three times down upon the earth. With each blow the whole hill seemed to shake and shudder.

  Up among the rocks, one particularly large boulder tottered and rolled aside. Jim caught his breath and Secoh cried out, suddenly.

  In the gap that the boulder revealed, a thick, slug-like head was lifting from the ground. It reared, yellow-brown in the sunlight, its two sets of horns searching and revealing a light external shell, a platelet with a merest hint of spire. It l
owered its head and slowly, inexorably, began to flow downhill toward them, leaving its glistening trail behind it.

  "Now—" said the knight. But Carolinus shook his head. He struck the ground again.

  "Come forth!" he cried, his thin, old voice piping on the quivering air. "By the Powers! Come forth!"

  And then they saw it.

  From behind the great barricade of boulders, slowly, there reared first a bald and glistening dome of hairless skin. Slowly this rose, revealing two perfectly round eyes below which they saw, as the whole came up, no proper nose, but two air-slits side by side as if the whole of the bare, enormous skull was covered with a simple sheet of thick skin. And rising still further, this unnatural head, as big around as a beach ball, showed itself to possess a wide and idiot-grinning mouth, entirely lipless and revealing two jagged, matching rows of yellow teeth.

  Now, with a clumsy, studied motion, the whole creature rose to its feet and stood knee-deep in the boulders and towering above them. It was man-like in shape, but clearly nothing ever spawned by the human race. A good twelve feet high it stood, a rough patchwork kilt of untanned hides wrapped around its thick waist—but this was not the extent of its differences from the race of Man. It had, to begin with, no neck at all. That obscene beachball of a hairless, near-featureless head balanced like an apple on thick, square shoulders of gray, coarse-looking skin. Its torso was one straight trunk, from which its arms and legs sprouted with a disproportionate thickness and roundness, like sections of pipe. Its knees were hidden by its kilt and its further legs by the rocks; but the elbows of its oversize arms had unnatural hinges to them, almost as if they had been doubled, and the lower arms were almost as large as the upper and near-wristless, while the hands themselves were awkward, thick-fingered parodies of the human extremity, with only three digits, of which one was a single, opposed thumb.

  The right hand held a club, bound with rusty metal, that surely not even such a monster should have been able to lift. Yet one grotesque hand carried it lightly, as lightly as Carolinus had carried his staff. The monster opened its mouth.

  "He!" it went. "He! He!"

  The sound was fantastic. It was a bass titter, if such a thing could be imagined. Though the tone of it was as low as the lowest note of a good operatic basso, it clearly came from the creature's upper throat and head. Nor was there any real humor in it. It was an utterance with a nervous, habitual air about it, like a man clearing his throat. Having sounded, it fell silent, watching the advance of the great slug with its round, light blue eyes.

  Smrgol exhaled slowly.

  "Yes," he rumbled, almost sadly, almost as if to himself. "What I was afraid of. An ogre."

  In the silence that followed, Nevile-Smythe got down from his horse and began to tighten the girths of its saddle.

  "So, so, Clarivaux," he crooned to the trembling horse. "So ho, boy."

  The rest of them were looking all at Carolinus. The magician leaned on his staff, seeming very old indeed, with the deep lines carven in the ancient skin of his face. He had been watching the ogre, but now he turned back to Jim and the other two dragons.

  "I had hoped all along," he said, "that it needn't come to this. However," he crackled sourly, and waved his hand at the approaching Worm, the silent Anark and the watching ogre, "as you see . . . The world goes never the way we want it by itself, but must be haltered and led." He winced, produced his flask and cup, and took a drink of milk. Putting the utensils back, he looked over at Nevile-Smythe, who was now checking his weapons. "I'd suggest, Knight, that you take the Worm. It's a poor chance, but your best. I know you'd prefer that renegade dragon, but the Worm is the greater danger."

  "Difficult to slay, I imagine?" queried the knight.

  "Its vital organs are hidden deep inside it," said Carolinus, "and being mindless, it will fight on long after being mortally wounded. Cut off those eye-stalks and blind it first, if you can—"

  "Wait!" cried Jim, suddenly. He had been listening bewilderedly. Now the word seemed to jump out of his mouth. "What're we going to do?"

  "Do?" said Carolinus, looking at him. "Why, fight, of course."

  "But," stammered Jim, "wouldn't it be better to go get some help? I mean—"

  "Blast it, boy!" boomed Smrgol. "We can't wait for that! Who knows what'll happen if we take time for something like that? Hell's bells, Gorbash, lad, you got to fight your foes when you meet them, not the next day, or the day after that."

  "Quite right, Smrgol," said Carolinus, dryly. "Gorbash, you don't understand this situation. Every time you retreat from something like this, it gains and you lose. The next time the odds would be even worse against us."

  They were all looking at him. Jim felt the impact of their curious glances. He did not know what to say. He wanted to tell them that he was not a fighter, that he did not know the first thing to do in this sort of battle, that it was none of his business anyway and that he would not be here at all, if it were not for Angie. He was, in fact, quite humanly scared, and floundered desperately for some sort of strength to lean on.

  "What—what am I supposed to do?" he said.

  "Why, fight the ogre, boy! Fight the ogre!" thundered Smrgol—and the inhuman giant up on the slope, hearing him, shifted his gaze suddenly from the Worm to fasten it on Jim. "And I'll take on that louse of an Anark. The george here'll chop up the Worm, the Mage'll hold back the bad influences—and there we are."

  "Fight the ogre . . ." If Jim had still been possessed of his ordinary two legs, they would have buckled underneath him. Luckily his dragon-body knew no such weakness. He looked at the overwhelming bulk of his expected opponent, contrasted the ogre with himself, the armored, ox-heavy body of the Worm with Nevile-Smythe, the deep-chested over-size Anark with the crippled old dragon beside him—and a cry of protest rose from the very depths of his being. "But we can't win!"

  He turned furiously on Carolinus, who, however, looked at him calmly. In desperation he turned back to the only normal human he could find in the group.

  "Nevile-Smythe," he said. "You don't need to do this."

  "Lord, yes," replied the knight, busy with his equipment. "Worms, ogres—one fights them when one runs into them, you know." He considered his spear and put it aside. "Believe I'll face it on foot," he murmured to himself.

  "Smrgol!" said Jim. "Don't you see—can't you understand? Anark is a lot younger than you. And you're not well—"

  "Er . . ." said Secoh, hesitantly.

  "Speak up, boy!" rumbled Smrgol.

  "Well," stammered Secoh, "it's just . . . what I mean is, I couldn't bring myself to fight that Worm or that ogre—I really couldn't. I just sort of go to pieces when I think of them getting close to me. But I could—well, fight another dragon. It wouldn't be quite so bad, if you know what I mean, if that dragon up there breaks my neck—" He broke down and stammered incoherently. "I know I sound awfully silly—"

  "Nonsense! Good lad!" bellowed Smrgol. "Glad to have you. I—er—can't quite get into the air myself at the moment—still a bit stiff. But if you could fly over and work him down this way where I can get a grip on him, we'll stretch him out for the buzzards." And he dealt the mere-dragon a tremendous thwack with his tail by way of congratulation, almost knocking Secoh off his feet.

  In desperation, Jim turned back to Carolinus.

  "There is no retreat," said Carolinus, calmly, before Jim could speak. "This is a game of chess where if one piece withdraws, all fall. Hold back the creatures, and I will hold back the forces—for the creatures will finish me, if you go down, and the forces will finish you if they get me."

  "Now, look here, Gorbash!" shouted Smrgol in Jim's ear. "That Worm's almost here. Let me tell you something about how to fight ogres, based on experience. You listening, boy?"

  "Yes," said Jim, numbly.

  "I know you've heard the other dragons calling me an old windbag when I wasn't around. But I have conquered an ogre—the only one in our race to do it in the last eight hundred years—and they hav
en't. So pay attention, if you want to win your own fight."

  Jim gulped.

  "All right," he said.

  "Now, the first thing to know," boomed Smrgol, glancing at the Worm who was now less than fifty yards distant, "is about the bones in an ogre—"

  "Never mind the details!" cried Jim. "What do I do?"

  "In a minute," said Smrgol. "Don't get excited, boy. Now, about the bones in an ogre. The thing to remember is that they're big—matter of fact in the arms and legs, they're mainly bone. So there's no use trying to bite clear through, if you get a chance. What you try to do is get at the muscle—that's tough enough as it is—and hamstring. That's point one." He paused to look severely at Jim.

  "Now, point two," he continued, "also connected with bones. Notice the elbows on that ogre. They aren't like a george's elbows. They're what you might call double-jointed. I mean, they have two joints where a george has just the one. Why? Simply because with the big bones they got to have and the muscle of them, they'd never be able to bend an arm more than halfway up before the bottom part'd bump the top if they had a george-type joint. Now, the point of all this is that when it swings that club, it can only swing in one way with that elbow. That's up and down. If it wants to swing it side to side, it's got to use its shoulder. Consequently if you can catch it with its club down and to one side of the body, you got an advantage; because it takes two motions to get it back up and in line again—instead of one, like a george."

  "Yes, yes," said Jim, impatiently, watching the advance of the Worm.

  "Don't get impatient, boy. Keep cool. Keep cool. Now, the knees don't have that kind of joint, so if you can knock it off its feet you got a real advantage. But don't try that, unless you're sure you can do it; because once it gets you pinned, you're a goner. The way to fight it is in-and-out—fast. Wait for a swing, dive in, tear him, get back out again. Got it?"

  "Got it," said Jim, numbly.

  "Good. Whatever you do, don't let it get a grip on you. Don't pay attention to what's happening to the rest of us, no matter what you hear or see. It's every one for himself. Concentrate on your own foe; and keep your head. Don't let your dragon instinct to get in there and slug run away with you. That's why the georges have been winning against us as they have. Just remember you're faster than that ogre and your brains'll win for you if you stay clear, keep your head and don't rush. I tell you, boy—"

 

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