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Gamearth

Page 4

by Kevin J. Anderson


  "It's at the bottom of the cesspool," Delrael said, turning around on the path. Vailret had watched Delrael's impatience with Bryl grow, watched him tense every time the half-Sorcerer said anything, but until now he had been able to stifle his urge to speak out. "Do you want us to take you back so you can dive for it? Or maybe you'd like to ask Gairoth for help?"

  Bryl moaned quietly. "I just wanted to have more magic. I don't know much ¯ it could have helped us all." Delrael made a rude noise, and the half-Sorcerer turned to him, looking defensive. "Well, you imagine being trapped inside a giant jellyfish, just waiting to be digested ¯ and your only hope of survival is a dim-witted ogre who might not remember to come back before it's too late." Bryl sounded indignant. "I was just trying to find the Air Stone. Gairoth tortured me! He made me teach him how to use the Stone!"

  Vailret spoke softly but with enough seriousness to make Bryl pay attention. "By showing Gairoth how to unlock the magic, you've given an ogre one of the most powerful weapons left on Gamearth. A weapon that was specifically given to humans." He saw Delrael ball his fists.

  Bryl looked broken and upset. "He shouldn't have been able to use the magic anyway. How was I supposed to know an ogre could have Sorcerer blood?"

  Vailret scowled at him, beginning to lose patience himself. "You should have known something was wrong when an ogre could speak."

  "You know I don't study things like that."

  "Maybe you should consider it." Vailret sighed, letting his anger drain away. He squinted through the trees to see the boundary of the forest. The light had grown dim in the late afternoon, but he sensed they were near the Stronghold.

  Bryl sounded close to despair. "What are we going to do?"

  Delrael kept walking, plainly upset. "Good thing the Stronghold can keep Gairoth out if worse comes to worst." They came upon a cross path and Delrael paused, looking both ways to take his bearings. He turned left and set off. Vailret and Bryl followed.

  The sun had set behind them as they crossed from the last hex of forest terrain to the flat agricultural areas. Narrow roads separated the hexagonal fields from the unclaimed areas, but the fields had expanded outward as more and more characters settled around the Stronghold. All the cropland had been reclaimed since the Scouring, and the human foothold had grown stronger as characters worked the land, tending to their own existence rather than questing for treasure or adventure.

  Vailret could see the Stronghold perched on the crown of Steep Hill, overlooking the village and surrounding lands like a sleeping watchdog. The double-walled stockade appeared imposing even to Vailret. Just the sight of the structure evoked thoughts of epic adventures in his mind.

  At the beginning of the Scouring, the great general Doril had built the Stronghold. He wanted to help protect the poor farmers and miners trying to make a life for themselves against the back-and-forth tides of the wars. Doril had chosen Steep Hill, which stood rugged and unscalable from the rear, cut off to the north by a swift stream, and open to assault only on the south and west sides. An attacking army would break most of its momentum charging up the abominably steep path.

  A double wall of pointed logs surrounded the Stronghold proper. The villagers had packed the gaps between the outer and inner walls with dirt, more than doubling the strength of the barricade and making it almost fire proof at the same time. A steep trench encircled the Stronghold walls, as deep as a man stood tall. The trench was filled with pointed rocks and sharp sticks.

  The Stronghold had withstood serious attacks during the long Scouring wars. Monstrous Slac armies had besieged it several times, but the Stronghold had never fallen. Now, few of the Slac still existed on Gamearth, and they hid themselves in the mountains to the east, letting humans live in peace. The Stronghold had not seen an enemy in years, and Vailret suspected that many of its defenses were obsolete.

  The days of empty questing had faded away, leaving the characters to attend to problems of day-to-day survival. No one bothered to remember the old adventures.

  Seven years before, more than half a decade after the death of Cayon, the peaceful times had lulled Drodanis out of his gloomy seclusion. Vailret liked to think that if an enemy had indeed threatened, Delrael's father would never have left the Stronghold in the hands of his eighteen-year-old son and a couple of old veterans from his early campaigns. Vailret had been only fourteen then, and he had wanted to accompany Drodanis on his self-indulgent quest to find the Rulewoman Melanie. But Drodanis had chosen someone else, leaving Vailret behind.

  In the seven years since, Delrael had done little more than train the villagers and miners over and over again, killing time until something adventurous happened. It seemed that the Outsiders took little interest in Gamearth, tired of throwing threats at their hapless characters. This pleased Vailret, though ¯ the characters could worry about their lives, instead of tedious adventures. He could go about writing down the history of the Game....

  Dusk had set in as they started along the pathway up Steep Hill.

  Already Vailret could see Jorte getting his gaming hall ready for the evening, where the villagers would gather for dicing and other amusements. Characters in the village below had seen them return and they'd all want to hear the story of Bryl's rescue and the adventure with Gairoth. It would be their first quest-telling in a long time.

  But Vailret didn't much like the loud gaming and conversation. He hoped he could talk Delrael into describing the adventure by himself ¯ he only wanted to get back to his work on the old manuscripts. Documenting the quest on paper was as important as telling it. More important, in fact, because his original words could remain unexaggerated in telling after telling.

  At the top of the hill they crossed the split-log walkway spanning the trench and passed through the only gate in the Stronghold walls. Heavy wooden mallets hung on ropes next to the walkway, ready to knock out the pegs and sever the walkway in case of an invasion. Directly on the other side of the heavy gate was another hidden pit covered by a second walkway.

  Vailret's mother, Siya, stood outside the main building. Her hair was dusted with early gray, and she wore it pulled back in a tight braid, which stretched her wrinkles tight but left her scowl firmly in place.

  "It's about time," Siya said, but Vailret thought he saw genuine relief in her eyes.

  "This time we beat the ogre, Mother," Vailret said.

  Alarm flashed in her eyes. Delrael cut off any scolding as he offered to help her cook something. "I'm hungry. And I'm going to start heavy training again tomorrow with some of the best fighters."

  Delrael turned to Vailret with a glint in his eyes. "After all, we know where the Air Stone is. We know where a surviving ogre is ¯ at last, we've got some questing to do again! Doesn't it make you feel alive? To have a purpose in life?" He patted his leather armor, the silver belt, the knife and sword at his side. "This is what we were made for."

  Sounds from the gaming hall rang distant but clear in the damp night.

  At the edge of the trees, the veteran Tarne stood, preferring the silence and the dark. He kept watch in the muffled shadows, looking at the aurora overhead. To him, visions filled the night. He wondered if he would catch another glimpse of the future.

  Tarne was one of the surviving warriors from the campaigns with Drodanis and Cayon. In his adventures, he had found more treasure, slain more monsters, explored more trails than any other character save Drodanis and Cayon. Tarne had accompanied Drodanis on his vendetta against the ogres, slaying half a dozen of them himself for the murder of Cayon.

  But none of that mattered to him anymore.

  Since those bygone days, Tarne had given time to reflecting on his life. Sometimes he reveled in the companionship of others, in the gatherings for the winter tales, telling story after story about the old campaigns. But other times he spent weeks alone in the forests. He had shaved his head to let the thoughts flow unimpeded, exposing all the scars from battle injuries. An ogre's blow had knocked him unconscious many years before ...
and had opened up his ability to see visions.

  After ending his active service as a fighter, Tarne had become the village shearer and weaver. He was big enough to wrestle the sheep for shearing, and he also knew enough woodcraft to find the proper flowers and berries for dyeing the cloth he wove. It was a different life for him, but Gamearth itself had changed. He kept an old set of leather armor hidden in his dwelling along with his most precious possession, an ancient sword from the Sorcerer wars. Sometimes he took the old things out from under his table just to look at them.

  Another round of laughter came from the gaming hall. He could discern the clatter of dice on tabletops, the tallying of points. Delrael and Vailret would likely come down to tell of their adventures, but the others had begun their amusements without them.

  Tarne considered young Delrael for a moment, admiring him. Seven years before, he would not have guessed the young man could run the Stronghold so well in the absence of his father ¯ but Drodanis had been a recluse for his last few years anyway, before he'd gone off in search of the legendary Rulewoman Melanie.

  Even as he thought of Drodanis, Tarne felt an echo of the man's pain.

  Barely a year after the slaying of Cayon, Drodanis's wife Fielle died. A new fever spread its claws through the village, causing the villagers to hide in their homes. Drodanis lay sick for days as Fielle cared for him, nurturing him so closely that she fell ill herself. He recovered; she did not. They had been married fourteen years.

  Drodanis had reacted to Fielle's death more strongly than he had to Cayon's. He and Fielle had been perfect for each other ¯ only she could beat him in archery, only he could beat her in throwing knives at targets.

  Drodanis grew more somber each day, leaving no one to attend the Stronghold duties. Training stopped. Tarne had helped when he could get away from his own shearing work. But for the most part he could only watch Drodanis withdraw into himself.

  Drodanis studied the legends of Gamearth. Roving Scavengers ¯ the only characters still actively questing in the world ¯ had found many papers and scrolls left behind by the Sentinels. Young Vailret also took an interest in the legends and spent much time looking over Drodanis's shoulders. He ran errands and helped decipher faded writing.

  Drodanis had come across an obscure tale that fascinated him ¯ a mysterious Rulewoman named Melanie, possibly a manifestation of one of the Outsiders, who watched over the Game and directed the characters that interested her. The legends said she could be found deep in the forests to the south, and whoever found her would know peace for the remainder of his days.

  Drodanis became obsessed with the legend. For years he searched for every scrap of knowledge concerning her. He wanted to find the Rulewoman so he could demand an explanation for the misery inflicted in his life. What had he done to offend the Outsiders so deeply?

  Finally, when Delrael turned eighteen, Drodanis announced he would embark on a quest to find her. Tarne volunteered to accompany him, as did young Vailret, but Drodanis refused them both.

  He took with him only Lellyn, Bryl's twelve-year-old apprentice. As if the old half-Sorcerer knew enough about magic to teach anything, Tarne thought. Lellyn, a boy from one of the northern mining villages, exhibited strong sorcerous powers, though he bore no trace of Sorcerer blood. Lellyn was a wild-card, a manifestation of magic that should never have occurred. His use of magic broke all the Rules, but somehow Gamearth had allowed it to happen.

  Drodanis said he would take only Lellyn with him on his quest because the boy was an anomaly. And if Drodanis was going to find the Rulewoman, he needed to have the help of someone who could break the Rules.

  So Drodanis and Lellyn traveled south and disappeared into the deep forests. Seven years had gone by, but they sent no word. Most of the villagers believed them to be dead.

  Tarne turned his eyes to the sky again, looking at the shimmering auroral curtains that called to him. The rippling light of Lady Maire's Wedding Veil painted the summer night in delicate pale colors, swathed across a great portion of the northeastern sky. Tarne stared at the hypnotic patterns that showed him visions of the future.

  Like Lellyn, Tarne was an anomaly, too, a Rule-breaker. After his head wound had healed, he found he could sometimes see things in the dance of the Veil. Though his ability was well known in the village, Tarne kept the details of his revelations to himself. He considered them to be private glimpses into the plans of the Outsiders. Only rarely did he weave the visions into special tapestries, which he explained to no one.

  He had no Sorcerer blood either. Sometimes it seemed to him that Gamearth had a magic of its own, a magic that knew nothing of the Outsiders'

  Rules and acted only to preserve itself.

  The Veil held Tarne's attention now. The revelations didn't always come, but he felt giddy this night, filled with a fuzzy claustrophobia that made him want to release whatever visions were trapped in his head.

  As he watched, Tarne saw a clawlike tendril of greenish light reach from the east and stab into the rosy color of the main aurora. The shrouds of light changed, and the details of the future struck deep into his mind.

  Tarne fell to the ground in awed dismay.

  Behind his eyelids the truth reeled. He lay against the cold grass for a long moment. He blinked his eyes open, and the Veil was a simple aurora again, lights painted on the sky, reflections from the Outside world. Tarne climbed to his feet, stiff and off-balance, and waited for his emotions to die down. He knew he could not keep this revelation to himself ¯ or else the Stronghold was doomed.

  Vailret held the wooden message stick in his hands, afraid that he might damage it. His eyes sparkled with wonder. "This wasn't here when we left, I swear it."

  Delrael put his hands on his hips, resting thumbs against the silver belt. His hair hung wet and clean, and his face was shaved and scrubbed raw.

  "It's got my father's seal on it?"

  "Look for yourself." Vailret passed the message stick to his cousin.

  The fireplace in his room burned with a hot new fire. The message stick had been waiting for him, prominent on the tabletop with his other papers.

  "And my mother says no one came in here while we were gone."

  "Maybe Drodanis really did find the Rulewoman." Bryl looked awed and frightened by the short polished stick. "She's supposed to be an Outsider -she could have found a way to deliver the message stick."

  "The Outsiders can't communicate directly with us ¯ it's against their own Rules." Vailret frowned, more confused now than ever. "I don't know what's going on here."

  Delrael shifted the message stick from one hand to the other, staring at it. "When the need is great enough, some people are willing to break the Rules."

  That settled a blanket of silence on them, a few minutes thick.

  A message from Drodanis ... Vailret had spent five years with the older man, growing up as he helped Drodanis study, then deciphering scrolls himself.

  But when Drodanis left on his quest for the Rulewoman ¯ after working beside Vailret for years, he took Lellyn with him instead. Vailret had begged to go along, but for some reason Drodanis found Bryl's young apprentice more appropriate. It stung Vailret like an unexpected slap in the face.

  The boy Lellyn had no Sorcerer blood, but he was remarkably adept with magic. He had the powers by accident. Vailret resented that, and he wanted to know how the Rules had been bent. It seemed unfair to him, arbitrary. Though seven years had passed, Vailret wasn't sure he wanted to know what the message stick said.

  "Well, are we going to burn it or just look at it?" Bryl fidgeted.

  Before Vailret could answer, a pounding on the main door of the Stronghold building distracted him. The veteran Tarne stood in the wide doorway, cocooned in the night. He shielded his eyes as Vailret swung open the door, then eased himself closer to the light. "I've been watching the Veil."

  After Vailret had ushered the veteran inside, leading him along a corridor to the firelit chambers, Siya came down the hall, cu
rious. Wax covered her fingertips; she had been dipping candles again. He motioned that everything was all right and closed the door of his room before she could make a fuss.

  Tarne stepped forward to stare at the flames, warming his big hands in front of the hearth. The night was cool enough, but Tarne looked chilled to the bone. Vailret could see the map of pale scars on the veteran's bald head.

  Tarne rarely said anything about his visions, but Vailret coaxed him now, anxious to get a hint of what had frightened him. "Did you see something tonight?"

  Tarne wiped the shine of sweat from his forehead. "The Stronghold is going to be captured. And I don't believe we can do anything about it."

  "Attacked!" Delrael leaped to his feet. "By whom?"

  After a moment of silence, Bryl said, "We've had peace for so long!"

  Delrael's eyes went wide. "The Outsiders are probably getting bored with peace." He slammed one fist into his flat palm.

  Vailret looked at the veteran, forcing himself to remain calm, to get the facts and try to come up with a solution. "Any other details, Tarne?"

  The veteran shook his head. "The visions aren't like that. Just a certainty that we are going to be attacked in two days. I don't know who the enemy is. But the Stronghold will fall for the first time in its history."

  Tarne stared down at his dye-stained hands. "I thought I saw something else to the east, though ¯ terrible and growing, drinking all life in its wake. I feel so helpless! But the danger to the Stronghold is more immediate and drowned everything else out."

  Vailret wished he could know what it felt like to have the power, even unbidden magic like Tarne's, singing through his body.

  "I wonder if that has anything to do with my father's message?" Delrael held the carved stick up to the fire light. Vailret noted the expression of interest on Tarne's face.

  Delrael took a step toward the fireplace. "We'll never find out if we don't get started. Tarne, you're welcome to stay ¯ we'd like to hear your thoughts."

 

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