Gamers' Rebellion
by George Ivanoff
Tark and Zyra finally make it out into the real world ... but things are notquite what they expected. When Zyra is captured by the Designers, Tark findshimself among a group of teenage rebels. It seems like everyone has an agenda,and Tark and Zyra are to be the pawns in other people’s power games. They soondiscover the sinister uses to which the game is being put and the shocking wayit is all operated — with dozens of kidnapped children wired directly into themainframe, their brains keeping the whole thing going. Will Tark and Zyra beable to free these children? Will they be able to save the characters withinthe game from the people who created them? Will they even be able to remain inthe real world? Or will the Designers’ plans for world domination win out?