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Living after the victory of Good and Light has transformed the world into a utopia, a bored band of villains--a thief, a black knight, a Druid, and a man-eating sorceress--conspires to restore evil to the universe. Reprint. AB. PW. From Library JournalWith the banishment of Evil from the realms, the final victory of Good is assured-unless a few stalwart antiheroes can save the world from a serious and potentially fatal imbalance. First novelist Forward explores the complications that arise from a surfeit of "goodness" in the world. The result is a skewed version of the epic fantasy that features an assassin, a thief, an evil sorceress, a dark knight, and an implacable druid as the villains-turned-heroes who must restore the delicate balance of opposing forces before their world disappears in a blinding flash of Goodness and Light. Fans of role-playing games will recognize many familiar conventions in this seriocomic fantasy adventure. A candidate for fantasy collections in large libraries.Copyright 1995 Reed Business Information, Inc. From BooklistForward's first novel gives the concept of the balance between good and evil a most ingenious twist: What if good were so totally triumphant that it became a worse danger than evil, and a band of unemployed evil characters had to go on a desperate quest to find the means of putting the saving bit of evil back into the world? The result of this twist is an almost straightforward quest tale, with numerous well-drawn characters (including a centaur who starts off as a secret agent for good and eventually joins the side of evil), great ingenuity about magic, very creditable world-building, and considerable wit. Although bearing its share of first-novel flaws, it has many more virtues, which include an underlying, serious examination of the good-evil dichotomy that is the basis of so many role-playing games. Roland Green