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Threadbare Volume 3

Page 40

by Andrew Seiple


  SWEAR FEALTY

  Level: 5 Cost: Special Duration: Permanent until changed

  Any individual may swear fealty to you, spending five Moxie while in your presence or the presence of any of your appointed officials. They become one of your subjects and are subject to many of your other ruler skills and effects.

  SCOUT SKILLS

  ALERTNESS

  Level 5 Cost: N/A Duration: Passive Constant

  Alertness has a chance to auto-activate all your sensory-enhancing skills for free in the event that you are ambushed or about to encounter unseen danger.

  BEST ROUTE

  Level 5 Cost: 15 San Duration: One hour per scout level

  Activate while examining a visible terrain feature. Examines the best route from your current location to your destination, and marks it visibly. Everyone in your party can see the best route trail. The higher the skill, the better the route found. At high levels it will detect and detour around dangerous monsters and towards treasure and resources.

  CAMOUFLAGE

  Level 1, Cost 5 San/Min, Duration: Until dismissed or exhausted

  Blends the Scout in with his surroundings, buffing their stealth skill. More effective in the wilderness, scales according to skill level.

  FIRESTARTER

  Level 1, Cost 5 San, Duration: Instant

  Creates a fire, burning any flammable material it’s used upon. Intensity of the starting flames depends on the skill level.

  KEEN EYE

  Level 1, Cost 5 Sta, Duration: A minute per scout level

  Buffs a scout’s perception, effects dependent upon skill level

  SCOUTER

  Level 10, Cost 20 San, Duration: 10 seconds per scout level

  Allows the scout to view part or all of a visible target’s status screen.

  STURDY BACK

  Level 1, Cost NA, Duration: Passive Constant

  Lightens the burdens of any heavy load carried, making items literally weigh less. Does not apply to weapons and armor equipped. Higher skill level means more weight reduction.

  WAKEFUL WANDERING

  Level 10, Cost 20 San, Duration: Maximum of 4 hours per Scout level

  Allows the scout to ignore the need for sleep and fatigue penalties. At the end of the duration, or whenever the scout deactivates the skill, the scout is in a coma for an equal duration spent under the influence of Wakeful Wandering.

  WIND’S WHISPER

  Level 1, Cost 5 San, Duration: 1 message

  May be activated silently. Sends a message on the wind to any named target within range. Range and amount of words speakable per message increase with skill level.

  SHAMAN SKILLS

  BEASTLY SKILL BORROW

  Level 5, Cost 10 San, Duration: 1 minute per shaman level

  Name a beast when casting this spell. You gain access to all the skills that a beast of that type would have at level one. Every skill has a rating equivalent to half your Beastly Skill Borrow level.

  CALL VINES

  Level 5, Cost 10 San, Duration: 1 minute per shaman level

  Causes magical, mobile vines to spring out from any plant, tree, or nearby vegetation. The stronger the shaman, the stronger the vines.

  DREAMQUEST

  Level 5, Cost 20 San, Duration: 3-5 hours

  Sends the (willing) recipient into a deep slumber for a few hours, during which time they contact the deeper forces of nature in the area and get a glimpse of the past, present, future, or all of the above. At the same time. Skilled shamans or those in the right place might be able to discern some information from a dream quest.

  FATED PRESERVER

  Level 1, Cost N/A, Duration: Passive Constant

  Shamans are guardians of nature, and have a little more significance in the grand scheme of things. Their Fate is buffed by a number equivalent to their Shaman level.

  POISON RESISTANCE

  Level 1, Cost NA, Duration: Passive Constant

  Reduces the damage and negative effects of poisons and the poisoned condition.

  SECRET HERBS AND SPICES

  Level 1, Cost 10 San, Duration: 1 minute per shaman level

  Helps the shaman find herbs and natural components, and identifies unknown plants and their uses. Also counts as the Herbalism skill, when harvesting plant-based resources.

  SLOW REGENERATION

  Level 1, Cost 10 San, Duration: a number of minutes equal to the shaman’s level

  Heals the target an amount of hit points equal to the skill over the course of a minute. May be cast on uninjured targets. As usual, healing past the target’s maximum hp is ignored.

  SPEAK WITH NATURE

  Level 1, Cost 5 San, Duration: One conversation

  Allows the shaman to talk with beasts, plants, and other creatures and entities close to nature.

  NOTE: General skills are self-explanatory, and do not have activation costs or require explanation.

  AUTHOR’S NOTE

  Thank you for reading the third volume of the Threadbare series! I am grateful for your patronage. If you’ve got a few seconds, please leave a review. Each review helps Threadbare level up!

  For news of future releases, and occasional free short fiction and RPG material, please consider signing up for my mailing list, at the following URL;

  http://eepurl.com/bMPrY1

  Also, please feel free to check out my website, at the following URL;

  https://andrewseiple.wixsite.com/andrewseiple

  Finally, for more previews and news of more quality gamelit books, check out the gamelit society facebook page at the following URL;

  https://www.facebook.com/groups/GameLitSociety/

  Best wishes,

  Andrew Seiple

 

 

 


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