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The Witcher Pen & Paper RPG

Page 7

by Cody Pondsmith


  your parents just disappeared.

  care for you.

  One or more of your parents One or more of your parents One or more of your parents

  defected to Nilfgaard. They were enslaved. They either joined the Scoia’tael in an at-

  9

  may have been given a deal for commited a crime against the tempt to get revenge on the hu-information or they may just Empire or were set up by a ri- mans who they see as ruining

  have jumped the border.

  val.

  their lives.

  One or more of your parents One or more of your parents One or more of your parents

  were kidnapped by nobles. were sent to the North as dou- died in an ‘accident’. Most likely

  10

  Likely it was your mother, who ble agents. You likely don’t even they made a powerful enemy attracted the attention of a local know where they are now, but that final y found a way to get lord or his son.

  they’re serving the Emperor.

  rid of them.

  28

  Family Status

  Non-Human

  Everyone grows up differently. One man may come of age in a palace, as the son of a

  king, while another toils as a slave in the vineyard of a wealthy man. Your family status Nobility

  can tell a lot about how you grew up and what kind of person you turn out to be.

  You may wind up rolling Ar-

  Roll 1d10 or choose below, then go to Most Influencial Friend.

  istocracy as a non-human

  living in human territory. In

  Roll

  Northern Status

  Nilfgaardian Status

  Elderland Status

  Nilfgaard this isn’t much of a

  Aristocracy

  Aristocracy

  Aristocracy

  You grew up in a noble manor You grew up in a manor, train- You grew up in a palace and were problem, since they are more

  with servants to wait on you, ing to be well-versed in the constantly reminded of the glory accepting of non-humans. In

  1

  but you were always expected world of the court. The luxury of the past. You were expected to the North, assume that your

  to behave and impress.

  was just your incentive.

  live up to the legacy.

  family are less traditional ar-

  Starting Gear:

  Starting Gear:

  Starting Gear:

  Paper of Nobility (+2 Reputation) Paper of Nobility (+2 Reputation) Paper of Nobility (+2 Reputation) istocracy and more highly

  skilled or prized people in the

  Adopted by a Mage

  High Clergy

  Noble Warrior

  You were given to a mage at a You were raised among the clergy You grew up as a noble warri-eyes of the local king.

  young age. You lived in comfort of the Great Sun. You grew up pi- or’s child, expected to rise to 2

  but barely saw your caretaker, ous and always aware that the

  your family’s reputation and to

  who was always busy.

  Church would guide you.

  never dishonor your heritage.

  Starting Gear:

  Starting Gear:

  Starting Gear:

  Nilfgaardian Slaves

  A Chronicle (+1 Education)

  A Holy Symbol (+1 Courage)

  Personal Heraldry (+1 Reputation)

  Yeah, slavery’s pretty common

  Knights

  Knights

  Merchants

  in Nilfgaard. Durin’ the last

  You grew up in a manor where You grew up knowing that your You grew up among traveling

  you learned to be a proper lady duty was to the Emperor, and merchants. Life was difficult few wars we’d find Nilfgaard-3

  or lord. Your fate was set from that all of your luxury was a

  sometimes but non-human

  ian companies draggin’ whole

  birth.

  reward for your eventual service. crafts are always valuable.

  vilages of folk back down to

  Starting Gear:

  Starting Gear:

  Starting Gear:

  the south to serve Nilfgaardian

  Personal Heraldry (+1 Reputation) Personal Heraldry (+1 Reputation) 2 Acquaintances

  lords. Worse, ya’d find plenty of

  Merchant Family

  Artisan Family

  Scribe Family

  bastards selin’ off their own kin

  You grew up among merchants You grew up in an artisan’s You grew up as the child of

  and you were always surround- shop, learning to craft products scribes, recording and protect-to the black ones. Don’t much

  4

  ed by yelling, haggling, and for sale around the world. You ing as much elderfolk history as know what it’s like for the un-money.

  learned the value of quality.

  possible.

  lucky folk who get caught but

  Starting Gear:

  Starting Gear:

  Starting Gear:

  I can’t imagine it’s pleasant.

  2 Acquaintances

  3 Common Diagrams/Formulae A Chronicle (+1 Education)

  Ya mostly hear about the folk

  Artisan Family

  Merchant Family

  Entertainers

  who’ve been “indentured”. Fan-

  You grew up in an artisan’s You grew up selling products You grew up singing songs and

  cy term for puttin’ criminals into

  workshop. Your days were filled all around the Empire. You saw performing plays. You worked 5

  with the incessant sounds of all kinds exotic of goods from backstage, helped write songs, temporary slavery. Turns out if

  creation, and often long.

  all around the world.

  and fixed instruments.

  your family commits a crime

  Starting Gear:

  Starting Gear:

  Starting Gear:

  that ain’t too bad but ain’t smal

  3 Common Diagrams/Formulae 2 Acquaintances

  1 Instrument & 1 Friend

  enough to forgive, ya can be in-

  Entertainer Family

  Born into Servitude

  Artisan Family

  dentured to a lord or lady. It’s

  You grew up with a band of per- You were born into servitude You grew up in a family of

  all temporary of course. Ya live

  formers. You may have traveled and lived in simple quarters. artisans, visiting ancient palac-6-7

  or you may have performed at You owned very little and toiled es for inspiration and spending in their servants’ quarters, ‘work

  a theater.

  often.

  hours every day on projects.

  off’ your crimes against the

  Starting Gear:

  Starting Gear:

  Starting Gear:

  Empire. While you’re there ya

  1 Instrument & 1 Friend

  A trained bird or serpent

  3 Common Diagrams/Formulae

  might as well be a slave though.

  Peasant Family

  Peasant Family

  Lowborn Family

  –Rodolf Kazmer

  You grew up on a farm in the You grew up on one of the You grew up in a lowborn fam-

  countryside. You didn’t have thousands of farms across the ily, tending to the manors of

  8-10 much to your name and your Empire. You had little to your others or working small jobs life was simple, but dangerous. name but life was simple.

  around your home city.

  Starting Gear:

  Starting Gear:

  Starting Gear:

  A Lucky Token (+1 Luck)

  A Lucky Token (+1 Luck)

  A Lucky Token (+1 Luck)

  29

  Most Influential Frie
nd

  Most people can point to someone they knew in their life who helped shape them. Roll

  Sentimental Items

  1d10 or choose below, then go to Siblings.

  The items you get from your

  Roll

  Northern Status

  Nilfgaardian Status

  Elderland Status

  friend aren’t realy meant to be

  particularly useful. Even the

  A Church

  The Cult of the Great Sun

  A Human

  You grew up with influence Your greatest influence was the Your greatest influence was a hu-dimeritium in the ring given

  1

  from your local religion and Church. You spent years learn- man who taught you that some-

  to you by a mage hunter isn’t

  spent hours a day at church.

  ing chants and rituals.

  times racism is unfounded.

  enough to seriously perturb a

  Gear: A Holy Text

  Gear: A Ceremonial Mask

  Gear: A Straw Dol

  mage. The importance of the

  An Artisan

  An Outcast

  An Artisan

  item is its sentimental value to

  Your greatest influence was an Your greatest influence was a Your greatest influence was an your character.

  2

  artisan who taught you to ap- social outcast who taught you artisan who taught you to ap-

  preciate art and skil .

  to always question society.

  preciate great elderfolk art.

  Gear: A Token You Made

  Gear: A Bright Colorful Badge Gear: A Small Token You Made

  A Count

  A Count

  A Noble Warrior

  Your greatest influence was a Your greatest influence was a Your greatest influence was a

  Brandon’s Mentor

  3

  count or countess who taught count who taught you how to War Dancer or a Mahakaman

  Profes or Eudarius, my men-

  you how to compose yourself.

  lead and instill order.

  Defender who taught you honor.

  Gear: A Silver Ring

  Gear: A Silver Necklace

  Gear: A Token of Battle

  tor, was not a man appreciated

  in his own time. Many history

  A Mage

  A Mage

  A Highborn

  Your greatest influence was a Your greatest influence was a Your greatest influence was a

  scholars are caled to appear at

  4

  mage who taught you not to fear mage who taught you the

  highborn who taught you pride

  the court of this or that noble.

  magic and to always question.

  importance of order and caution. and how to comport yourself.

  Their primary employment

  Gear: A Small Pendant

  Gear: An Emblem

  Gear: A Signet Ring

  there is the tracing of family

  A Witch

  A Solicitor

  An Entertainer

  lineages. It is a study more prof-

  Your greatest influence was a Your greatest influence was an Your greatest influence was an enitable than interesting. How-

  5

  vil age witch who taught you imperial detective. You spent a tertainer who taught you the im-the importance of knowledge.

  lot of time solving mysteries.

  portance of happiness and beauty.

  ever Profes or Eudarius was

  Gear: A Black Magic Dol

  Gear: A Magnifying Lens

  Gear: A Playbill or Ticket

  fascinated by the history of the

  A Cursed Person

  A Mage Hunter

  A Raider

  werebbubbs. He was extremely

  Your greatest influence was a Your greatest influence was a Your greatest influence was a raid-knowledgeable and had trav-

  6

  cursed person who taught you to mage hunter who taught you to er who taught you that you have eled to the last known secret

  never judge others too harshly.

  be cautious of magic and mages. the right to take what you need.

  enclaves of the elusive creatures

  Gear: A Carved Totem

  Gear: A Ring with Dimeritium Gear: A Satchel

  in the mountains to the east. He

  An Entertainer

  A Man At Arms

  A Sage

  Your greatest influence was an Your greatest influence was a Your greatest influence was a also knew a great deal about

  7

  entertainer who taught you soldier who shared stories of sage who taught you about the

  the private lives and financial

  plenty about showmanship.

  danger and excitement.

  importance of elderfolk history.

  dealings of other profes ors,

  Gear: A Playbill or Ticket

  Gear: A Trophy of Battle

  Gear: A Book of Tales

  which stood him in good stead.

  A Merchant

  An Artisan

  A Criminal

  I learned a great deal from him.

  Your greatest influence was a Your greatest influence was an your greatest influence was a

  –Brandon Of Oxenfurt

  8

  merchant who taught you how artisan who taught you to ap- criminal who taught you to fol-

  to be shrewd and clever.

  preciate skill and precision.

  low your own rules.

  Gear: A Coin You Earned

  Gear: A Trinket You Made

  Gear: A Mask

  A Criminal

  A Sentient Monster

  A Hunter

  Your greatest influence was a Your greatest influence was a Your greatest influence was a

  9

  criminal who taught you how sentient monster that taught you hunter who taught you how to

  to take care of yourself.

  that not all monsters are evil.

  survive in the wilderness.

  Gear: A Mask

  Gear: A Strange Totem

  Gear: A Trophy of a Hunt

  A Man At Arms

  An Entertainer

  A Lowland Farmer

  Your greatest influence was a Your greatest influence was an Your greatest influence was a 10

  soldier who taught you how to entertainer who taught you to lowland farmer who taught you

  defend yourself.

  express yourself.

  how to live happily.

  Gear: A Battle Trophy

  Gear: A Token from a Fan

  Gear: A Farmer’s Spade

  30

  Siblings

  Only Children

  People on the continent tend to die young, from disease, famine, or just pure violence.

  This means families tend to be very large to make up for the high death rates. Exactly

  If you don’t have any siblings

  how large changes from region to region.

  and you die, you can come

  Roll 1d10 or choose below.

  back as a friend. Work with

  your Game Master to stat out

  Roll

  Northern

  Nilfgaardian

  Non-Humans

  your friend, and remember

  that you may have to change

  1

  1

  1

  Elves can have up to 2 siblings. Roll 1d10. On

  a 1-2 you have one sibling. On a 9-10 you have

  said friend a bit to fit them into

  2

  2

  2

  two siblings. On a 3-8 you are an only child.

  the adventure at hand.

  3

  3

  3

  4

  4

&nb
sp; 4

  Dwarves use the Nilfgaardian chart for

  5

  5

  5

  siblings.

  6

  6

  Only Child

  Multiple Rolls

  7

  7

  Only Child

  Any time you see a table with

  8

  8

  Only Child

  multiple headers highlighted

  9

  Only Child

  Only Child

  in blue, roll separately for each

  of the headers. This is used to

  10

  Only Child

  Only Child

  determine many parts of an

  NPC such as your siblings,

  friends, or enemies.

  Roll Gender

  Age

  Feelings About You

  Personality

  1

  Male

  Younger

  Wants You Dead

  Shy

  2

  Female

  Younger

  Can’t Stand You

  Aggressive

  3

  Male

  Younger

  Jealous of You

  Kind

  Enemies At Home

  4

  Female

  Younger

  No Feelings About You

  Strange

  If your sibling is jealous of

  you, can’t stand you, or wants

  5

  Male

  Younger

  No Feelings About You

  Thoughtful

  you dead it’s very possible that

  6

  Female

  Older

  No Feelings About You

  Talkative

  they may wind up being used

  7

  Male

  Older

  No Feelings About You

  Romantic

  as an enemy against you over

  8

  Female

  Older

  Likes You

  Stern

  the course of the game. This

  9

  Male

  Older

  Looks Up To You

  Depressive

  sibling isn’t considered an en-

  10

  Female

  Twin

  Possessive of You

  Immature

  emy right away, but with the

  right suggestions from out-

  side forces they may come to

  be a dedicated enemy. If you

  Death & Siblings

  die and decide to play a sib-

  Just like the Witcher novels and video games, the Witcher pen and paper TRPG is danger-ling that was your enemy you

  ous. If you take on a threat far greater than yourself, have a stroke of bad luck, or follow a can definitely do it (as long as

  suicidal plan, there is a very high chance you’re going to wind up getting killed off. Since your GM agrees). It could lead

  this is a world without resurrection, your character is 110% dead and won’t be coming back to interesting player dynamics,

 

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