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The Witcher Pen & Paper RPG

Page 8

by Cody Pondsmith

unless someone uses necromancy to drag your consciousness back into your corpse for a

  especialy if that sibling was re-

  few minutes.

  sponsible for your first charac-

  This is where siblings come in! We suggest that if your character dies and they have

  ter’s death.

  siblings, you pick up as any one of them. The GM can more easily find a way to fit your sib-

  ling into the party, usual y via them finding out about their sibling’s death. It also stands to reason that if your companions are nice they will be more willing to give a sibling your old character’s stuff.

  31

  Your Life Events

  Non-Humans & Age

  After you’ve figured out how you grew up and found your niche, you get to find out

  All non-humans are incredibly

  what has happened to you over the course of your life. You could get disgustingly lucky

  long-lived assuming they aren’t

  and have all sorts of friends, boons, and skill improvements, but you could also get

  killed early. Elves and dwarves

  struck by disaster. It’s all a toss-up, just like most people’s lives. For every full 10 years can live for hundreds of years if

  you’ve been alive, roll 1d10 on the table below to determine what the most important

  they aren’t murdered and they

  event of that decade was.

  don’t succumb to a disease or

  horrible accident.

  Roll

  Event

  1-4

  Fortune or Misfortune

  5-7

  Allies and Enemies

  8-10

  Romance

  32

  Fortune or Misfortune

  Addiction

  Sometimes your life sits on a knife’s edge. A little too much pressure in one direction or the other can send you plummeting into misfortune or tumbling into unforseen blessings. It’s a When you are addicted to

  gamble but if you get lucky you can find yourself with unexpected income, new friends, favors, something you feel the need

  and even status. Just make sure to avoid addiction and insanity.

  for that thing every day. You

  Roll 1d10. On an even, roll on the Fortune table. On an odd, roll on the Misfortune table.

  must roll under your WILL

  each day you don’t get your

  fix. If you fail, you can think

  Roll

  Fortune

  Roll

  Misfortune

  about nothing but getting your

  Jackpot

  Debt

  fix and take a -5 to all other ac-

  1

  Some major event or stroke of luck brought

  1

  You fell deeply into debt to the tune of

  tions. Every day you don’t get

  you 1d10x100 crowns.

  1d10x100 crowns.

  your fix you lower your WILL

  Find a Teacher

  Imprisonment

  2

  You trained with a teacher. Gain +1 in any

  2

  Something you did (or a false acusation)

  (for the sake of this check) by 1,

  INT skill or start a new INT skill at +2.

  had you imprisoned for 1d10 months.

  making it harder and harder to

  A Noble Owes You

  Addiction

  keep making the checks. Any

  3

  Something you did gained you 1 favor from

  3

  You contracted an addiction. You can

  time your addiction is of ered

  a nobleman/noblewoman.

  choose. See the sidebar for addiction rules.

  to you, you must make a rol

  Find a Combat Teacher

  Lover, Friend or Relative Killed

  under your WILL (modified

  4

  You trained with a soldier. Gain +1 in any

  Roll 1d10. 1-5: They died in an accident,

  by the number of days you

  combat skill or start a new combat skill at +2.

  4

  6-8: They were murdered by monsters,

  haven’t had your fix) to not

  A Witcher Owes You

  9-10: They were murdered by bandits.

  partake immediately. You can

  5

  You encountered a witcher at some point

  False Accusation

  and managed to garner a favor from them.

  kick an addiction by going for

  5

  Roll 1d10. 1-3: The accusation is theft, 4-5:

  3 weeks without indulging in

  Fell in with Bandits

  It’s cowardice or betrayal, 6-8: It’s murder,

  6

  You fell in with a bandit gang. Once per month

  9: It’s rape, 10: It’s illegal witchcraft.

  your addiction. You don’t need

  you can ask these bandits for 1 favor.

  Hunted by the Law

  to make successful addiction

  Tamed a Wild Animal

  6

  Roll 1d10. 1-3: It’s just a few of guards, 4-6:

  checks, you just can’t partake

  It’s an entire small town, 7-8: It’s a major city,

  in the addiction.

  7

  You tamed a wild animal you encountered

  in the wilderness. Roll 1d10. 1-7: Wild Dog,

  9-10: A whole kingdom is after you.

  8-10: Wolf.

  Betrayal

  A Mage Owes You

  7

  Roll 1d10. 1-3: You are being blackmailed,

  8

  You managed to garner 1 favor from a pow-

  4-7: A secret was exposed, 8-10: You were

  erful mage you helped.

  betrayed by someone very close to you.

  Blessed by a Priest

  Accident

  Roll 1d10. 1-4: You were disfigured.

  9

  You were given a holy symbol that you can

  show to people of that faith to gain a +2 to

  Change your social standing to feared,

  Charisma with them.

  8

  5-6: You were healing for 1d10 months,

  7-8: You lost a 1d10 months of memory

  Knighted

  from that year, 9-10: You suffer from hor-

  10

  You were knighted for valor in a random

  rible nightmares (7 in 10 chance each time

  kingdom. In this kingdom you gain +2

  you sleep).

  reputation and are recognized as a knight.

  Mental or Physical Incapacitation

  Roll 1d10. 1-3: You were poisoned; per-

  manently lose 5 HP, 4-7: You suffer from

  9

  anxiety attacks and must make Stun saves

  (every 5 rounds) in times of stress, 8-10:

  You have a major psychosis. You hear

  voices and are violent, irrational, and de-

  pressive. The GM controls these voices.

  Cursed

  10

  You have been cursed. See the Curse sec-

  tion on pg.230 to determine the details.

  33

  Allies & Enemies

  Enemies are inevitable. You’re going to make them, especially in a world like this. They

  Meeting Friends

  can really shape your character, especially if you weren’t the offended party. Allies, on the other hand, are absolutely indispensable. A good friend can save your life or make

  Besides giving you another op-

  things easier on you in tough times.

  tion when your current char-

  Roll 1d10. On an even you make an Ally, on an odd you make an Enemy.

  acter dies, friends can be very

  useful for plenty of situations
>
  Allies

  in game. You can hunt up your

  friends for favors, safe places to

  stay, and allies in particularly

  Roll

  Gender

  Position

  How You Met

  tough times. Friends can also

  1

  Male

  A Bounty Hunter

  Saved Them from Something

  be encountered during the plot

  2

  Female

  A Mage

  Met in a Tavern

  of your game to give you NPCs

  3

  Male

  A Mentor or Teacher

  They Saved You from Something

  that your character already

  4

  Female

  A Childhood Friend

  They Hired You for Something

  knows and has a rapport with.

  5

  Male

  A Craftsman

  You Were Trapped Together

  6

  Female

  An Old Enemy

  You Were Forced to Work Together

  7

  Male

  A Duke/Duchess

  You Hired Them for Something

  8

  Female

  A Priest/Priestess

  You Met While Drunk and Hit It Off

  9

  Male

  A Soldier

  You Met While Traveling

  10

  Female

  A Bard

  You Fought Together

  How Close Are You?

  Roll

  Closeness

  1

  Acquaintances

  2

  Acquaintances

  3

  Acquaintances

  4

  Acquaintances

  5

  Friends

  6

  Friends

  7

  Close Friends

  8

  Close Friends

  9

  Inseperable

  10

  Bound By Bond

  Where Are They?

  Roll

  Region

  1-3

  The Northern Kingdoms

  4-6

  The Empire of Nilfgaard

  7-9

  Elder Lands

  10

  Beyond the Boundaries

  34

  Enemies

  Enemy Power

  Roll

  Gender

  Position

  The Cause

  Your enemy’s power as rolled

  1

  Male

  Ex-Friend

  Assaulted the Offended Party

  below is more of an abstract.

  2

  Female

  Ex-Lover

  Caused the Loss of a Loved One

  Think of it as a guideline or a

  3

  Male

  Relative

  Caused Major Humiliation

  starting point for the GM to

  4

  Female

  Childhood Enemy

  Caused a Curse

  build a vil ain based on that

  5

  Male

  A Cultist

  Accused of Illegal Witchcraft

  type of power. A socialy pow-

  erful enemy might become

  6

  Female

  A Bard

  Turned Down Romantical y

  very influential in local or

  7

  Male

  A Soldier

  Caused a Terrible Wound

  world politics, while a enemy

  8

  Female

  A Bandit

  Blackmail

  with powerful minions may

  9

  Male

  A Duke/Duchess

  Foiled Plans

  have a troll or a small gang

  10

  Female

  A Mage

  Caused a Monster Attack

  backing them up, and a mag-

  icaly powerful enemy might

  be a cunning mage or have a

  Who Was Wronged

  powerful magical weapon.

  It may not be you who was wronged. In this world there are a lot of people playing out a lot of different plans. It’s very possible you made an enemy without even realizing. Roll 1d10 or choose:

  Even: You were the one who was wronged.

  Befriending Enemies

  Odd: You wronged someone else.

  It’s very possible that you

  wind up befriending an ene-

  Roll below to see how powerful your enemy is and where their power is focused.

  my. Granted, this is much less

  likely if your enemy is out for

  Roll Power

  How Far Has It Escalated?

  What Is Their Power?

  blood, but it’s still possible. You

  1

  1

  They/You Have Mostly Forgotten

  Social Power

  may wind up reconciling your

  2

  2

  They/You Have Mostly Forgotten

  Social Power

  differences peacefuly or be-

  3

  3

  They/You Plan to Backstab

  Knowledge

  ing forced to team up against

  4

  4

  They/You Plan to Backstab

  Knowledge

  some larger threat. If this hap-

  5

  5

  They/You Will Attack If Encountered

  Physical

  pens and the GM allows it,

  6

  6

  They/You Will Attack If Encountered

  Physical

  you can take that enemy of

  your list of enemies and maybe

  7

  7

  They/You Will Hunt for Revenge

  Minions

  even move them to your list of

  8

  8

  They/You Will Hunt for Revenge

  Minions

  friends.

  9

  9

  They/You Are Out for Blood

  Magic

  10

  10

  They/You Are Out for Blood

  Magic

  35

  Romance

  Romance isn’t exactly uncommon in the world of The Witcher, but happy romance is.

  Happy Love Affairs

  One-night stands and love affairs that end in death or depression are far more common.

  Enduring joy and true love are

  Roll 1d10 below to determine how your romance went for that year.

  a possiblilty. But they are rare. If

  Roll

  Love Affair

  you achieve it, it’s assumed that

  Whores & Debauchery

  you are happy together until

  1

  A Happy Love Affair

  Whores and Debauchery means that you spent

  you roll another romance of a

  2-4

  A Romantic Tragedy

  your time sleeping around, buying whores and per-

  different type. That roll then

  5-6

  A Problematic Love

  haps leaving a trail of bastard children in your wake if

  applies to your current lover.

  7-10

  Whores and Debauchery

  you weren’t careful.

  Romantic Tragedy

  Problematic Love

  Roll

  Tragedy

  Roll

  Problem

  1

  Your Lover was captured by bandits some

  time ago and is still their captive.

  1

  Your Lover’s family or friends hate you and


  do not condone your romance.

  2

  Your Lover mysteriously vanished one day

  and you don’t know where they went.

  2

  Your Lover works as a whore for a living

  and refuses to give up their job.

  3

  Your Lover was imprisoned or exiled for

  crimes they may not have commited.

  3

  Your Lover is under a minor curse such as

  paranoia or horrible nightmares.

  4

  Your Lover was taken from you by a

  powerful curse.

  4

  Your Lover slept around and refused to stop

  when you found out.

  5

  Something got between you and your Lover

  and you were forced to kill them.

  5

  Your Lover is insanely jealous and can’t

  stand you being around any possible rival.

  6

  Your Lover comitted suicide. You may not

  know why they did it.

  6

  You fight constantly and nothing can stop it

  for long. You always descend into screaming.

  7

  Your Lover was kidnapped by a noble and

  made into a concubine.

  7

  You’re professional rivals of some sort. You

  steal customers from each other often.

  8

  A rival cut you out of the action and stole

  your Lover’s affection.

  8

  One of you is human and the other is

  non-human, making your life difficult.

  9

  Your Lover was killed by monsters. It may

  have been an accident or planned.

  9

  Your Lover is already married. They may

  or may not be willing to leave their spouse.

  10

  Your Lover is a mage, a witcher, or a

  sentient monster, dooming the romance.

  10

  Your friends or family hate your Lover and

  do not condone your romance.

  36

  Surnames

  Northern humans usualy have

  Your Personal Style

  Every character has their own style that sets them apart. Geralt, whether he’s rocking a

  “of x” as their last name. This

  full beard or friendly muttonchops, always has his white hair, two swords on his back, and means human names are usu-well-worn light armor. If you want to take a random crack at style or you’re just not sure aly things like: Olsen of Ker-what your character is like, roll below. Roll once for each column.

  rack or Agnes of Aldersburg.

  In Nilfgaard, where a dialect of

  Style

  the Elderspeech is the prima-

  ry language, names are joined

  Roll

  Clothing

  Personality

  Hair style

  Affectations

  with either “Var,” which indi-

  1

  A Uniform

  Secretive

  Long & Loose

  Trophies

  cates membership in a family

  2

  Traveling Clothing

  Rebel ious

 

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