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The Witcher Pen & Paper RPG

Page 9

by Cody Pondsmith


  Cropped Short

  Rings & Jewlery

  or “Aep,” which is used like “son

  3

  Fancy Clothing

  Violent

  Self-Cut Short

  Trinkets

  of.” This gives you names like

  4

  Ragged Clothing

  Idealistic

  Braided

  Tattoos

  “Emyr Var Emreis” & “Liam

  5

  Utilitarian Clothing

  Contemplative

  Long & Wild

  War Paint

  Aep Muir Moss.” In some re-

  6

  Traditional Clothing

  Stern

  Bald

  Shadowy Cloak

  gions you will see variants on

  this, as in some places in the

  7

  Revealing Clothing

  Deceptive

  Uniformly Short

  Bright Bandanas

  North and Nilfgaard where

  8

  Heavy Clothing

  Friendly

  Ragged & Messy

  Eye Patch

  “De” or “Van” is used instead

  9

  Strange Clothing

  Arrogant

  Complicated Hairstyle

  Furs

  of “of,” giving us names like

  10

  Flamboyant Clothing

  Nervous

  Shaven Sides

  Insignias & Plaques

  “Jacques De Aldersburg” and

  “Carthia Van Canten.” These

  Values

  are generaly associated with

  nobility, however. Compar-

  Roll Valued Person

  Value

  Feelings on People

  atively, non-humans usualy

  1

  A Parent

  Money

  People Are Tools to Be Used

  have surnames like Bibervelt,

  2

  A Sibling

  Honor

  Our Kind Are Fine but Plough the Rest

  Chivay, and the like. For most

  3

  A Lover

  Your Word

  People Can Never Be Trusted

  elder races you are reasonably

  4

  A Friend

  Hedonistic Pursuits

  People Have to Prove Themselves

  safe to take Welsh surnames,

  5

  Yourself

  Knowledge

  Neutral

  though for dwarves we suggest

  6

  A Pet

  Vengeance

  Neutral

  that you use surnames from

  more “exotic” regions, such as

  7

  A Mentor

  Power

  People Are Great

  Hungary and other countries

  8

  A Public Figure

  Love

  Everyone Deserves to Die

  in that region.

  9

  A Personal Hero

  Survival

  People Are Hedonistic Swine

  10

  No One

  Friendship

  All Life Is Valuble

  Common Names

  Names in The Witcher tend to

  vary based on region. Nordling

  Example Names

  names are generaly Europe-

  Nordling

  Elder Speech

  Skelliger

  Elven

  Dwarven

  an while names in the Elder

  Olsen

  Aelwen

  Sigurd

  Yaevinn

  Rodolf

  Speech are usualy Welsh (or

  Dagread

  Taliesin

  Aksel

  Iorveth

  Zoltan

  Celtic in the case of some elves).

  Adalbert

  Wynn

  Laila

  Aelirenn

  Yarpen

  Once again, Skelligers are an

  exception. Generaly Skel-

  John

  Yorath

  Ragnar

  Filavandrel

  Barclay

  liger names are Scandinavian.

  Agnes

  Brynmor

  Brynhild

  Ge’els

  Brouver

  Dwarves who speak their own

  Aplegatt

  Carys

  Olaf

  Shiadhal

  Golan

  languages have more exotic

  Carduin

  Deryn

  Hakon

  Nithral

  Rhundurin

  sounding names in general.

  37

  Your Profession

  In the Witcher TRPG, your profession is what you do to make your living. This is what your are best at and determines your basic skill set and starting possessions. Remem-Witcher Gear

  ber, your profession only establishes what you do for a living. Except in the case of

  Witchers’ special gear can be

  magic, it does not limit how good you can be at other things. It establishes where you’ll found in the Witchers section

  probably want to focus your improvement but does not tie you down. The best example

  starting on pg.246.

  of this is Zoltan Chivay (in the Witcher video games). Zoltan, one of Geralt of Rivia’s best friends, is a hard-drinking, hard-fighting dwarf who helps hold the walls of Vergen

  against the forces of King Henselt of Kaedwen. By profession, Zoltan is a merchant and

  later a tavern owner.

  Each profession has five parts:

  A Witcher

  is a Witcher

  1. Defining Skill

  3. Magic Perks

  The Witcher race and profes-

  Each profession has a defining skil . This Professions with inherent magic have magic

  sion go together. If you choose

  one skill separates this profession from all perks. These are spel s, incantations, hexes,

  one, you must choose the other.

  of the others—an ability that only a person rituals, and signs.

  with years of training in that field can ac-

  quire. The defining skill is counted in the

  profession skill package when buying skil s. 4. Skill Package

  Mage Limitations

  Each profession has a skill package which

  The only two races to mani-

  represents general learning over the course

  2. Vigor

  fest magic to any great extent

  of an apprenticeship.

  are humans and elves. You can

  Each profession has a starting allowance of

  only play a priest or a mage if

  Vigor, which represents how much primal

  you chose human or elven as

  chaos you can channel through your body 5. Starting Gear

  your race. Keep in mind, that

  safely to cast spel s, perform rituals, and in- Each profession has starting gear that you

  elves have no established priests

  flict hexes.

  can choose from. This are items that you

  in their society so any elven

  would probably have and use in your daily

  character wishing to play priest

  life, working in that profession.

  must follow a human deity.

  38

  Bard

  Defining Skill

  “I’m a poet, m’lady. I’ve come

  Busking

  to praise your unearthly

  beauty, if you’ll do me the

  Vigor

  honor of revealing your full

  0

  self.”

  –Dandelion

  Magical Per
ks

  None

  Heh, ya never know what you’re gonna get with

  a bard. Some of my best memories have to do

  with bards...and some of the worst binds I’ve

  Skills

  been in are thanks to bards. You might get a

  Charisma

  bard like the famous Dandelion, the famed ad-

  Deceit

  venturer, poet and constant companion of the

  Performance

  legendary witcher Geralt of Rivia. A man who

  traveled the world col ecting knowledge and

  Language (Choose 1)

  stories, stopping in towns to tell his tales and

  Human Perception

  sing songs of his numerous adventures. These

  Persuasion

  bards are fine. Though let’s just say yer never

  Streetwise

  gonna be able to tell what’s real and what’s a

  Fine Arts

  story. Bards are good at manipulatin’ the truth

  where it serves to make them look more im-

  Seduction

  pressive. Heh, harmless most of the time.

  Social Etiquette

  No, the bards you have to watch out

  for are the spies and the manipulators. Bards

  are good at gettin’ into people’s heads as well

  Gear (Pick 5)

  as makin’ up stories. They’ll talk circles around

  Dice poker board

  you, pull your strings, and make ya think

  Gwent deck

  you’re best friends. Then, when ya least expect

  it you’ll find a blade gettin’ acquainted with

  Hand mirror

  your heart. Not real y suprisin’ that a lot of

  An instrument

  Busking (EMP)

  bards get chosen by kingdoms to become spies.

  Flask of spirits

  ‘Course then again a good bard can also be a

  A Bard is a wonderful thing to have around,

  Dagger

  useful resource for just about anyone. Say you

  especialy when the party’s low on money. A

  need to know about a legend, or maybe you’re

  Perfume/cologne

  Bard can take an hour and make a Busking

  gonna take a bounty on a dangerous gang

  Belt pouch

  roll in the nearest town center. The total of

  leader. A bard’s gonna be your best bet to find

  Garter sheath

  this roll is the amount of money raked in by

  out who you’re huntin’, where they’ll probably

  A journal with a lock

  the Bard while they perform on the street. A

  be, and how you should talk to ‘em. Heh, like

  fumble can lower the rol, and a negative value

  I said, ya never know what you’re gonna get

  means that not only do you fail to make any

  with a bard.

  coin but you are also harrassed by the locals

  –Rodolf Kazmer

  for your poor performance, resulting in a -2

  to Charisma with anyone in the town for the

  rest of the day.

  39

  Craftsman

  “Forget this rubbish! I shall

  Defining Skill

  forge you a sword fit for kill-

  Patch Job

  ing gods.” –Éibhear Hattori

  Vigor

  0

  Craftsman is probably the second most com-

  mon profession next to farmer. Well, whores

  Magical Perks

  are in there too but ya get my point. Artisans,

  None

  some people call ‘em. Heh, craftsman covers

  everything from shoemakers to alchemists, but

  Skills

  if they’re embarkin’ on some sort a dangerous

  adventure they’re likely to be a blacksmith or

  Crafting

  an alchemist. An alchemist is always a good

  Business

  thing to have. Alchemy’s a long-established

  Athletics

  science and there’s plenty of useful stuff that

  Endurance

  only a good alchemist could craft. Acids, su-

  Physique

  per-flammable liquids, bombs, and all sorts of

  things. Sure, anybody with an alchemy set can

  Streetwise

  make this stuff but only a dedicated alchemist

  Fine Arts

  can make it perfectly.

  Alchemy

  Call it a dwarven bias, but black-

  Education

  smiths are probably the most respectable crafts-

  men out there. Spendin’ hours over a hot forge,

  Persuasion

  workin’ with the sturdiest of materials and the

  finest precision. A good blacksmith can make a

  sword sharp enough to puncture the armor of

  Gear (Pick 5)

  the toughest and largest foes, or armor strong

  Tinker’s forge

  enough to resist a damn troll. Spent some time

  Merchant’s tools

  workin’ as a blacksmith in Angren before the

  Iron long sword

  Second Northern War and it ain’t easy work.

  Forging tools

  When I was in the army, fightin’ the black ones,

  Patch Job (CRA)

  me and some boys were sent to the swamps of

  Alchemy set

  A skilled craftsman can patch a weapon or

  Sodden to defend against a detachment of Nil-

  Hourglass

  armor well enough to keep it working and

  fgaardians. We held up across a river, but af-

  Smal chest

  keep its wearer/wielder in the fight, whether

  ter a day of fightin’ back and forth, the wet got

  that be by tying a bowstring back togeth-

  Mace

  to my crossbow and the string stretched. Right

  er, sharpening the edge of a broken blade or

  there on the battlefield, while the others fired

  50 crowns of components

  nailing a plate over a cracked shield. By taking

  their vol eys and fought in the muck, a bowyer

  Lock

  a turn to roll Patch Job at a DC equal to the

  named Klaus rigged a new string for my cross-

  item’s Crafting DC -3 a Craftsman can restore

  bow and had me back to shootin’ in no time.

  a broken shield or armor to 1/2 its full SP or

  Owe my life to that man.

  restore a broken weapon to 1/2 its durability.

  –Rodolf Kazmer

  Until fixed at a forge, a patched weapon does

  half its normal damage.

  40

  Criminal

  Defining Skill

  “My mark scars the face of

  Practiced Paranoia

  our future empress. That is

  my proudest achievement.”

  Vigor

  –Stefan Skellen

  0

  Criminal’s a broad term. Everything from pro-

  Magical Perks

  fessional safecrackers to part-time assassins.

  None

  But they’re all unified by one thing. Heh, they

  get caught and it’s over for them. No point

  Skills

  in lyin’, I’ve dealt with criminals from Kovir

  to Gemmeria and back. Smugglers, kil ers,

  Sleight of Hand

  thieves. All shapes and sizes. They can be good

  Pick Locks

  people from time to time. Some of ‘em just

  Streetwise

  want to survive. The thieves are easy enough

  Forg
ery

  to deal with and they come in handy. Cracks-

  man, pickpockets, and cat-burglars, they’re the

  Deceit

  best you can find at breakin’ and enterin’. Need

  Stealth

  to get through a locked gate, need to retrieve

  Intimidate

  a certain item with minimal hassle, a thief’s

  Small Blades

  your best option.

  Athletics

  Assassins are fine as long as you’re not

  their target. I’ve known a few in my time. They

  Awareness

  go by all kinds of personal codes. More than

  most thieves, I think. All kinds of specifics on

  Gear (Pick 5)

  who they will and won’t kill, what’s too risky,

  what’s a cheap job and what’s gonna cost ya

  Loaded dice

  an arm and a leg. But in the end kil in’s their

  Bul seye lantern

  business and they’re good at it. Used to know

  Secret pocket

  an elven girl who carried 16 knives. Can’t tell

  ya where they all were though, heh.

  Thieves’ tools

  Practiced Paranoia (INT)

  Last as far as I’m concerned are the

  Sleeve sheath

  professional criminals. Gang bosses whose en-

  Stiletto

  Whether they’re an assassin, a thief, a counter-

  tire business is crime in general. They’re the

  Brass knuckles

  feit er, or a smuggler, criminals all share a prac-

  ones to watch out for. The position attracts

  ticed paranoia that keeps them out of trouble.

  Throwing knives x5

  philanthropic fools robbing the rich to support

  Whenever a Criminal comes within 10m of a

  their communities and lotsa cold-hearted sa-

  Chloroform

  trap (this includes experimental traps, Man at

  distic kil ers. Always workin’ an angle and al-

  Satchel

  Arms booby traps, & ambushes) they imme-

  ways looking for the situation that’ll come out

  diately can make a Practiced Paranoia rol at

  best for them in the end. Hard not to feel like a

  either the DC to spot the trap, the ambushing

  piece in a larger game with ‘em.

  party’s Stealth rol, or a DC set by the GM.

  –Rodolf Kazmer

  Even if they don’t succeed in spot ing the trap,

  they are still aware that something is wrong.

  41

  Doctor

  “I’m traveling to Saint Leb-

  Defining Skill

  ioda’s hospital in Vizima

  Healing Hands

  to help fight the Catriona

  plague.”

  Vigor

  –Shani

  0

  Heh, anyone who’s served any time in an army

  Magical Perks

  knows how useful a good doctor can be. My

  friend, if every wound I had treated by a doctor

  None

  opened up right now I’d look less like a dwarf

 

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