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The Witcher Pen & Paper RPG

Page 22

by Cody Pondsmith


  tion. I leave to doctors to know about

  mists to create the civic wonders

  don’t deal with acid...but then again, Use invisible ink quite a bit, actual y. healin’ and I just sell supplies. Steri-mages would have provided not

  acid can be a good weapon so it’s Heh, workin’ as a smuggler means lizin’ fluid’s usual y in high demand.

  so long ago.

  good to have a countermeasure.

  ya have to leave invisible notes and

  hidden annotations a lot.

  Succubus’ Breath

  –Brandon of Oxenfurt

  Black Venom

  Popular for bards. Succubus’ breath

  Plenty of poisons in the world but Numbing Herbs

  can real y get someone goin’ if ya

  black venom’s probably the most Ya may not always be able to get to know what I mean. Never used it common. Definitely in the south. a doctor immediately. Havin’ some- myself. Never had to, heh.

  Blackens the veins and causes terri- thin’ to kill the pain’s good.

  ble pain.

  Talgar’s Tears

  Pantagran’s Elixir

  Based off of one of the old lost bits

  Bredan’s Fury

  Pantagran of Lyria was a well- of technology cal ed Talgar’s winter.

  Bredan, the Mad Chemist of Gheso. known alchemist in the North. Cre- Pour it on just about anythin’ and Heh, don’t get a name like that for ated this elixir which makes ya al it’ll freeze solid in an instant.

  makin’ a new fertilizer. Hear after kinds of happy. Makes sense for a

  Bredan created this explosive elixir Lyrian. Heh, rough place to live.

  Wives’ Tears Potion

  he disappeared. Sounds to me like he

  This potion’s popular in large cities

  proved useful to the Empire.

  Perfume Potion

  where there’re a lot of tavern. Some

  Say perfume potion was created by alchemist threw this forumla togeth-

  Chloroform

  some alchemist to appease his angry er to counteract drunkard husbands

  Chloroform’s for kidnappin’ people wife. It’s a precursor to perfume but throwin’ their weight around after a and calmin’ down folk who’re pan- if ya drink it, it’ll get ya drunk in an few too many drinks.

  ickin’. Probably more for kidnappers, instant. Popular for kidnappers and

  but I like to be positive sometimes, high society folk as well, heh.

  Zerrikanian Fire

  heh.

  I don’t mess around with Zerrika-

  nian fire. Never have, never will.

  Stuff’s too dangerous. When it hits

  air the stuff bursts into a horrid

  green fire. They use a version of this

  stuff in Zerrikanian fire scorpions.

  90

  Types of

  Enhancements

  Armor Enhancements

  For the sake of flavor, en-

  hancement appearances are

  Armor Enhancements

  based on where they apply.

  Name

  Effect

  SP B

  S

  P Avail. Weight Price

  Head enhancements are gen-

  Chain Mail

  +3

  X

  X

  P

  3

  125

  eraly gorgets to cover the

  Dwarven

  +5

  X

  X

  R

  3.5

  195

  neck, visors covering the face,

  or bevors to cover the lower

  Elven

  +1 Stealth

  +3

  X

  X

  R

  .5

  200

  face. Torso enhancements are

  Fiber

  Bleed Resistance

  +1

  E

  .5

  40

  generaly pauldrons to cov-

  Hardened Leather

  Fire Resistance

  +2

  X

  X

  C

  1.5

  130

  er the shoulders, besagues to

  Steel

  +4

  X

  X

  P

  3.5

  145

  cover the underarm, or vam-

  Studded Leather

  +2

  X

  C

  1

  80

  braces covering the forearms.

  Leg enhancements are gen-

  eraly tassets to cover the hips

  Armor enhancements are reinforcing parts

  and thighs, sabatons to cover

  added to a pre-existing set of armor. They are

  the feet, or poleyns to cover

  small patches rather than a large piece of ar-

  the knees.

  mor, added to critical locations on the armor

  to reinforce it or give bonuses against certain

  types of attacks and effects.

  Parts of

  Enhancements

  You can choose to apply part

  Different Enhancements

  of an armor enhancement to

  Enhancements are created and sold as sets. You

  only one section of your ar-

  apply an armor enhancement to every piece of

  mor, if you want to split hairs.

  armor that you are wearing at that time. See

  The process is the same, but

  the sidebar for details on splitting armor en-

  the enhancement only ap-

  hancements.

  plies to one body part and

  you have the other parts to

  Adding & Removing

  use later.

  When adding enhancements to armor, you

  must roll a Crafting roll at DC:14. If you fail,

  the enhancement doesn’t take and you must

  try again. If you succeed, the enhancement

  Resistances

  adds its bonuses to the armor you apply it

  to. An armor enhancement can’t be removed

  Resistance Symbol

  from a set of armor by damaging or breaking

  Bludgeoning

  B

  the armor, but destroying the armor destroys

  Slashing

  S

  the enhancement.

  Piercing

  P

  To remove an armor enhancement

  Elemental

  E

  you must make a DC:15 Crafting check. If you

  fail, the armor enhancement remains on the

  armor. If you succeed, you remove it, and can

  add it to other armor.

  91

  Transportation

  Dwarven Mounts

  We dwarves can ride horses,

  Getting from place to place is important, especial y when the front line of a war is coming

  y’know. Heh, everybody thinks

  towards you. On top of that, a horse can be very useful to get away from bandits or mon-

  we ride ponies and rams and

  sters quickly. All stats for mounts can be found at the end of the Bestiary on pg.312. Keep

  boars and whatnot. Don’t get

  in mind that for a knight or cavalier, a mount can be your greatest al y in combat as wel .

  me wrong, if I could tame a boar

  large enough to ride, probably

  Mounts & Vehicles

  would. But, nah, we ride horses

  when we gotta. Can’t speak for

  all dwarves but I ain’t a fan of

  Name

  Athletics

  Control

  Speed

  Health

  Weight

  Cost

  ridin’ in th
e first place. Like to

  Mod

  have me feet on the ground, and

  Carriage

  N/A

  -1

  Animal’s -3

  60

  600

  660

  I ain’t so fond of the wind rushin’

  Cart

  N/A

  +0

  Animal’s -1

  30

  300

  200

  through my beard.

  Cutter

  N/A

  +0

  10

  60

  610

  1670

  –Rodolf Kazmer

  Horse

  15

  +2

  20

  30

  100

  520

  Mule

  10

  +0

  15

  40

  150

  200

  Ox

  8

  -2

  15

  65

  300

  278

  Sailing Boat

  N/A

  -1

  6

  30

  130

  230

  Sailing Ship

  N/A

  -2

  8

  80

  2040

  2180

  War Horse

  12

  -2

  18

  50

  270

  1600

  Outfitting Your Mount

  Name

  Avail.

  Effect

  Weight Cost

  Saddles

  Saddle

  E

  No penalties for Riding

  5

  100

  Cavalry Saddle

  P

  +1 to Control checks for attacking

  Built-in sheath for a weapon

  6

  325

  Racing Saddle

  C

  +1 to Control checks for Riding

  +1 SPD

  3

  200

  Blinders

  Blinders

  E

  +1 to calm your mount

  .1

  100

  Racing Blinders

  C

  +2 to calm your mount

  .1

  125

  Saddlebags

  Saddlebags

  E

  Saddlebags have enough room to carry 25kg of

  small or medium items in each of the two bags.

  1.5

  100

  Rugged saddlebags that have enough room to

  Military Saddlebags

  P

  carry 50kg of small or medium items in each of

  the two bags, with straps for up to 6 large items

  2

  150

  on the outside.

  Barding

  Leather Barding

  P

  SP: 10 to your whole mount

  10

  550

  Chain Barding

  R

  SP: 15 to your whole mount

  -1 to Control checks for Riding

  25

  1050

  92

  Crafting Without

  Tools

  Tool Kits

  The right tools make work easy, and some jobs are impossible without them. Tool kits are

  There are some tasks that can-

  small to mid-sized collections of tools that help you perform certain tasks. Some tools

  not be easily performed with-

  (fishing, makeup) give bonuses to your work. Others (alchemy, forgery) are required to

  out the proper tools. If you try

  work at al .

  to perform these tasks without

  such tools, you take a -4 to the

  Tool Kits

  rol. The tasks that require tool

  kits are:

  Name

  Effect

  Conc. Weight Cost

  Writing let ers

  Alchemy Set

  Allows you to craft alchemical items

  L

  3

  80

  Forging documents & coins

  Amulet, Gemstone

  Focus (3)

  T

  .1

  500

  Crafting or modifying weapons

  Amulet, Simple

  Focus (1)

  T

  .1

  250

  Crafting or modifying armor

  Picking locks

  Cooking Tools

  Allows you to cook

  L

  3

  15

  Alchemy

  Crafting Tools

  Allows you to craft weapons & armor

  L

  5

  83

  Performing surgery

  Disguise Kit

  +2 Disguise

  S

  1

  58

  Cooking

  Creating fine art

  Fine Art Tools

  Allows you to create a form of art (Painting,

  S

  2

  55

  Jewelry, Sculpture, etc.)

  Fishing Gear

  +2 Wilderness Survival for fishing

  T

  .5

  27

  Tinker’s Forge

  Forgery Kit

  Allows you to make false coins & false documents

  S

  .5

  58

  Crafting weapons and armor

  Makeup Kit

  +2 Seduction & Charisma

  T

  .5

  35

  with metal requires a forge. If

  you can’t get to a permanant

  Merchant’s Tools

  +2 Business for appraising goods

  S

  1.5

  60

  forge, you need a tinker’s forge.

  Surgeon’s Kit

  Allows you to perform surgery

  S

  1

  83

  Telecommunicator

  Allows you to communicate with the Telecom-

  L

  4

  1000

  munication ritual

  Vials in Alchemy

  Thieves’ Tools

  Allows you to pick locks

  T

  1

  80

  Sets

  Tinker’s Forge

  Allows you to forge weapons and armor any-

  L

  5

  111

  Alchemy sets have a number

  where

  of vials and bot les to hold

  Writing Kit

  Allows you to write letters, notes, and such

  S

  1

  25

  the potions you create. If you

  want to get specific about it,

  each alchemy set holds 10 vi-

  als for formulae.

  Magical Amulets

  Amulets function as magi-

  cal focuses, and many mages

  choose to carry them instead

  of staves. This has become

  especialy common with the

  Witch Hunts burning across

  the North.

  93

  General Gear

  General Gear

  Containers

  Services

  Name

  Weight Cost

  Name

  Weight Cost

  Name

  Cost

  20m of Rope

  1.5

  20

  Bandolier

  1

  19

  Bath, Cold

  8

  Dice Poker Board

  .5

  25

  Basket

  .5

  10

  Bath, Hot
>
  16

  Bedroll

  1.5

  16

  Belt Pouch

  .1

  7

  Carriage Ride

  85

  Candles (x5)

  .5

  5

  Sack

  .1

  3

  Chronicler

  25

  Chalk

  .1

  2

  Satchel

  1

  14

  Craftsman (Per Piece)

  35

  Flint & Steel

  .1

  6

  Secret Pocket

  .1

  11

  Doctor (Per Patient)

  50

  Grappling Hook

  .5

  13

  Sheath, Bow

  1.5

  24

  Entertainment (Per Hour)

  10

  Gwent Deck

  .1

  5

  Sheath, Garter

  .1

  11

  Fence

  1/4 of the

  Hand Mirror

  .5

  27

  Sheath, Sleeve

  .1

  13

  “Take”

  Hireling (Per Day)

  15

  Holy Symbol

  .1

  14

  Wooden Chest

  1

  18

  Investigator

  45

  Hourglass

  1

  38

  Wooden Chest, Large

  10

  30

  Laundry

  8

  Hourglass, Minute

  .1

  18

  Lawyer

  50

  Instrument

  1

  38

  Food & Drink

  Messenger

  10

  Journal/Ledger

  .5

  8

  Prostitute (Per Hour)

  12

  Lantern

  1

  33

  Name

  Weight Cost

  Rented Horse (Per Day)

  50

  Lantern, Bul seye

  1

  39

  A Simple Meal

  1

  10

  Sea Voyage

  85

  Loaded Dice

  .1

  12

  A Good Meal

  2.5

  30

  Toll Gate

  10

  Lock

  .1

  34

  A Feast

  5

  100

  Lock, Strong

  .1

  68

  Raw Meat

  1

  8

  Manacles

  .5

  30

  Sweets

  1

  5

  Lodging

  Map of the Continent

  .1

  18

  Alcohest

  1

  8

  Beer

  1

  5

  Quality

  Cost

  Perfume/Cologne

  .1

  22

  Spirits

  1

  10

  Straw On the Floor (Per Night)

  2

  Pipe

  .1

  19

  Wine

  1

  8

  Sketchy Inn Room (Per Night)

  4

  Pitons (x5)

  .5

  10

  Cheap Inn Room (Per Night)

  8

  Prosthetic, Basic

  1

  50

  Prosthetic, Quality

  1.5

  100

  Clothing

 

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