Replay: The History of Video Games

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Replay: The History of Video Games Page 63

by Donovan, Tristan


  ‘East is Eden: A journey into the heart of Japanese game culture’ (2002) Edge, Issue 108, March 2002, pp52-63

  Examination of Japanese gaming tastes

  Gameheadz: History of Video Games (2003) Discovery Channel [TV broadcast]

  Interview with Shigeru Miyamoto

  Gielens, Jaro (2000) Electronic Plastic. Berlin, Germany: Die Gestatlen Verlag

  Information on Game & Watch and other Japanese handhelds

  Goto, Hiroshige (2006) ‘Interview with Nintendo president Satoru Iwata’. [In Japanese] PC Watch. 6 December 2006. [Online] http://pc.watch.impress.co.jp/docs/2006/1206/kaigai324.htm [Last accessed: 13 March 2010]

  Nintendo’s belief in Gunepi Yokoi’s design theories

  Hatano, Yoshiro and Shimazaki, Tsuguo (1997) ‘Japan (Nippon)’. In: Francoeur, Robert T. (editor) (1997) The International Encyclopedia of Sexuality, Volume I-IV. New York, New York: The Continnum Publishing Company. [Online] www2.hu-berlin.de/sexology/IES/japan.html#0 [Last accessed: 13 March 2010]

  Gender and sexuality in Japan

  Iwabuchi, Koichi (2002) Recentering Globalization: Popular Culture and Japanese Transnationali. Durham, North Carolina: Duke University Press.

  Japan’s cultural relationship with Asia and the West post-war

  Iwabuchi, Koichi (2004) ‘How ‘Japanese’ is Pokémon?’. In: Tobin, Joseph (editor) (2004) Pikachu’s Global Adventure: The Rise and Fall of Pokémon. Durham, North Carolina: Duke University Press, pp53-79

  Japanese popular culture

  ‘Iwata asks – Punch-Out!!’ (2009) Wii.com. 7th August 2009 [Online] http://uk.wii.com/wii/en_GB/software/iwata_asks_-_punch-out_2251.html [Last accessed: 27 March 2010]

  Details about the game EVR Race

  Jackson, David S. (1996) ‘The Spielberg of video games’. Time. 20 May 1996. [Online] www.time.com/time/magazine/article/0,9171,984568,00.html [Last accessed: 13 March 2010]

  Interview with Shigeru Miyamoto

  ‘Japan bans rape-simulation video games’ (2009) Fox News. 5 June 2009. [Online] www.foxnews.com/story/0,2933,525228,00.html [Last accessed: 13 March 2010]

  The RapeLay controversy

  Kelts, Roland (2006) Japanamerica: How Japanese Pop Culture has Invaded the U.S.. 2007 paperback edition. New York, New York: Palgrave Macmillan

  Influence of Japanese culture on North America

  Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press

  History of Nintendo

  Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames

  Overview of Japanese video game culture

  Masuyama (2002) ‘Pokémon as Japanese culture?’. In: King, Lucien (editor) (2002) Game On: The History and Culture of Videogames. London, UK: Laurence King Publishing, pp34-43

  Japanese popular culture and video games

  Lieu, Tina (1997) ‘Where have all the PC games gone?’. Japan Inc. August 1997. [Online] www.japaninc.com/cpj/magazine/issues/1997/aug97/0897pcgames.html [Last accessed: 13 March 2010]

  PC gaming in Japan

  Lunsing, Wim (2006) ‘Yaoi ronso: Discussing depictions of male homosexuality in Japanese girls’ comics, gay comics and gay pornography’. Intersections: Gender, History and Culture in the Asian Context. Issue 12, January 2006. [Online] http://intersections.anu.edu.au/issue12/lunsing.html [Last accessed: 13 March 2010]

  Japanese homosexual manga explained

  McCloud, Scott (1994) Understanding Comics: The Invisible Art. New York, New York: HarperPerennial

  Differences in comic art styles in the US and Japan

  McCurry, Justin (2009) ‘Japan under pressure to clamp down on child pornography’. Guardian.co.uk. 11 May 2009. [Online] www.guardian.co.uk/world/2009/may/11/japan-child-pornography [Last accessed: 13 March 2010]

  Controversy about RapeLay

  McLelland, Mark (2005) Queer Japan from the Pacific War to the Internet Age. Lanham, MD: Rowman & Littlefield Publishers

  Homosexuality in post-Second World War Japan

  McLelland, Mark (2006) ‘A short history of hentai’. Intersections: Gender, History and Culture in the Asian Context, Issue 12, January 2006. [Online] http://intersections.anu.edu.au/issue12/mclelland.html [Last accessed: 13 March 2010]

  History of bishojo publications

  McRoy, Jay (editor) (2005) Japanese Horror Cinema. Honolulu, Hawaii: University of Hawai’i Press

  Background on the otaku and Japanese attitudes to technology

  Moosa, Eugene (1983) ‘Japanese video junkies turning to crime to support their habit’. The Ledger. Lakeland, Florida. Friday 11 February 1983, p8D

  Figures on the number of arcades operating in Japan

  Nintendo of America (2008) ‘Biography of Shigeru Miyamoto’. [Press release] Nintendo of America, July 2008.

  Shigeru Miyamoto’s career history

  ‘Nintendon’t’ (2007) GamesTM, Issue 63, October 2007, pp156-161

  The history of Nintendo

  Old Computers (no date) [Online] http://old-computers.com [Last accessed: 2 March 2010]

  Information on Japanese computers and consoles

  Outrageous Fortunes: Nintendo [TV broadcast] London, UK: BBC Three. Monday 19th April 2004, 9pm.

  Background on the history of Nintendo

  Palmer, Edwina (editor) (2005) Asian Futures, Asian Traditions. Folkestone, Kent: Global Oriental

  Cultural thinking in Japan during the 1980s

  Perry, David and DeMaria, Rusel (2009) David Perry on Game Design: A Brainstorming Toolbox. Boston, Massachusetts: Course Technology

  Thoughs on Japanese role-playing games

  Pollack, Andrew (1984) ‘The keyboard stymies Japan’. The New York Times. 7 June 1984. pD-17

  Language problems undermine computing in Japan

  Porter, Michael E. et al (2009) The Video Games Cluster in Japan. [Online] www.isc.hbs.edu/pdf/Student_Projects/Japan_Video_Games_2009.pdf [Last accessed: 14 March 2010]

  Figures on the Japanese game industry including the popularity of role-playing games

  Richards, Evelyn (1983) ‘Cracking Japan computer market surely no fast-food undertaking’. Sunday Deseret News. Salt Lake City, Utah. Sunday 6 November 1983. p6M

  Home computing in Japan in the early 1980s

  ‘Rising Sun: How Japan stole the videogame industry’ (2002) Edge, Issue 108, March 2002, pp68-77

  History of the Japanese video game industry

  Sheff, David (1994) Game Over: Nintendo’s Battle to Dominate an Industry. 1999 Arcade edition. London, UK: Hodder and Stoughton

  The history of Nintendo

  ‘The history of Epoch Co.’ (2010) Epoch. [In Japanese] http://epoch.jp/info/ep02.html [Last accessed: 13 March 2010]

  Overview of Epoch’s history

  ‘The making of The Black Onyx’ (2008) Edge, Issue 185, February 2008, pp102-105

  Interview with Henk Rogers

  ‘World News’ (1988) Nintendo Power, No. 1, July/August 1988, p92

  Dragon Quest III’s popularity in Japan

  13. I Could Have Sworn It Was 1983

  ‘Absolutely brilliant!’ (1992) Amiga Power, Issue 9, January 1992. pp86-90

  Interview with Codemasters

  ‘An audience with Richard Darling’ (1999) Edge, Issue 75, September 1999, pp118-123

  Interview with Codemasters’ Richard Darling

  Blomquist, Cord and Lehrer, Eli (2007) Politically Determined Entertainment Ratings and How to Avoid Them. Issue Analysis No. 12, December 2007. Washington, DC: Competitive Enterprise Institute

  Politics of the Comics Code and Hays Code

  Brown, Damon (2008) Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture. Port Townsend, Washington: Feral House, p66

  Recounts Nintendo’s content rules

  Burstein, Daniel (1989) ‘A yen for New York: What the Japanese own – what they’re after’ New York. 16 January 1989, pp27-36
r />   Feature on Japanese influence in New York

  Code of the Comics Magazine Association of America Inc., adopted October 26, 1954 (1954) In: Senate Committee on the Judiciary (1955) Comic Books and Juvenile Delinquency: Interim Report. Washington, DC: United States Government Printing Office

  The Comics Code

  ‘Company lookback: Codemasters’ (2003) GamesTM, Issue 7, June 2003, pp144-147

  The history of Codmasters

  ‘Console yourself’ (2008) GamesTM, Issue 66, January 2008, pp158-163

  Information on the Amstrad GX4000 console

  Cousins, Mark (2004) The Story of Film. 2008 paperback edition. London, UK: Pavilion Books

  The Hays Code and its effects

  Crudele, John (1988) ‘Video-game comeback’. New York. 25 January 1988, p20

  Report on the return of the video game console

  De Gale, Luther (1988) ‘Whatever happened to the Nintendo?’. The Games Machine, Issue 11, October 1988. pp27-28

  The failure of Nintendo to conquer Europe

  DeMaria, Rusel and Wilson, Johnny L. (2002) High Score! The Illustrated History of Electronic Games. Berkeley, California: McGraw-Hill/Osborne

  The performance of the Sega Master System in the US

  ‘Dust to dust, attics to attics?’ (1987) The Games Machine, Issue 1, October/November 1987, pp29-31

  European perspective on the return of the games console

  Farnham, Alan et al (1987) ‘Video games make a Christmas comeback’. Fortune. 7 December 1987. [Online] http://money.cnn.com/magazines/fortune/fortune_archive/1987/12/07/69967/index.htm [Last accessed: 13 March 2010]

  The return of the video game console

  Get into the World of Nintendo (1990) [Catalog] Nintendo of America

  Nintendo Power supplement showing the vast range of Nintendo-related merchandise available in the US in the late 1980s

  Glasser, Ray and Vvolo, Art (1987) ‘Inside the 1987 Consumer Electronics Show’. [Online video] www.youtube.com/watch?v=Jm-485Khm6E [Last accessed: 13 March 2010]

  The technology on show at the 1987 Consumer Electronics Show

  Gros Pixels (no date) [In French] [Online] www.grospixels.com [Last accessed: 12 March 2010]

  Information on the Amstrad GX4000 console

  Held, Tom (1988) ‘TV video games are elusive target’. Milwaukee Sentinel. Tuesday 20 December 1988. p1 & 9

  Limited supplies of Nintendo products to US shops

  Herz, J.C. (1997) Joystick Nation. London, UK: Abacus

  The scale of Nintendo’s operations in the US

  Jackson, David S. (1996) ‘The Spielberg of video games’. Time. 20 May 1996. [Online] www.time.com/time/magazine/article/0,9171,984568,00.html [Last accessed: 13 March 2010]

  Profile of Shigeru Miyamoto

  Jansen, Marius B. (2000) The Making of Modern Japan. Cambridge, Massachusetts: Belknap Press, Harvard University Press

  The history of Japan after the Second World War

  ‘Japanese will play at bashing: Computer game will offer 400 ways to slam their own country’ (1992) Morning Star. Wilmington, North Carolina. Friday 13 March 1992. p3A

  Report on the launch of Japan Bashing

  Kean, Roger and Wild, Nik (1988) ‘Ultimaely playing a Rare game’ The Games Machine, Issue 4, March 1988, pp27-34

  Interview with Rare

  Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press

  Nintendo’s rise to dominance in the US and the lawsuits that followed

  Kim, Min-kyu and Park, Tae-soon (2006) Between Censorship and Rating: State of Global Screening Systems. Seoul, South Korea: Korea Game Development Institute

  Examination of ethical codes, such as the Hays Code, and their relationship with video games

  Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames

  Biography of Shigeru Miyamoto and overview of the Super Mario Bros series

  Koster, Raph (2005) A Theory of Fun for Game Design. Scottsdale, Arizona: Paraglyph Press

  The Comics Code’s effects on comic books

  Lindstron, Bob (1991) ‘The gaming globe: different cultures play different games. Or do they?’. Compute!, Issue 125, January 1991. p74

  US perspective on European gaming in the late 1980s and early 1990s

  Matthew, Eric (1991) ‘If I’d known then…’. Amiga Power, Issue 2, June 1991. pp72-3

  The Bitmap Brother reflects on his games

  McGill, Douglas C. (1988) ‘Nintendo scores big’. The New York Times. 4 December 1988. p31

  Nintendo’s success in reviving the games console

  McGill, Douglas C. (1989) ‘A Nintendo labyrinth filled with lawyers, not dragons’. The New York Times. 9 March 1989. pA1

  The legalattle between Atari Games and Nintendo

  Meigs, James B. (1987) ‘Home video: Games bounce back’. Popular Mechanics. Volume 164, No. 10, October 1987. p28

  Report on the return of the video game console

  Moore, Lucy (2008) Anything Goes: A Biography of the Roaring Twenties. London, UK: Atlantic Books, pp112-3

  Hollywood’s Sin City image and the creation of the Hays Code

  ‘Mr Sugar, it’s triplets’ (1990) The Games Machine. Issue 34, September 1990, pp14-5

  Report on the Amstrad GX4000 console

  ‘Nintendo is sued by Atari’ (1989) The New York Times. 2 February 1989. pD13

  Nintendo being sued by Atari Corporation and Atari Games

  Nintendo of America (no date) ‘Nintendo’s History’. [Public relations information]

  History of Nintendo

  Page, Barnaby (1988) ‘The Konix console – it’s brilliant!’. The Games Machine. Issue 12, November 1988. pp8-9

  Preview of the never-released Konix console

  ‘Playing dirty in video games?’ (1989) St Petersburg Times. St Petersburg, Flordia. 8 December 1989. Section E, page 1

  Democrat senator questions Nintendo’s dominance of the US video game industry

  Provenzo Jr, Eugene (1991) Video Kids: Making Sense of Nintendo. Cambridge, Massachusetts: Harvard University Press

  Provenzo’s examination of the success of Nintendo in the US

  Ramirez, Anthony (1990) ‘Court backs Nintendo on video-game suits’. The New York Times.

  US Court of Appeals backs Nintendo in the Atari Games lawsuit

  Rosenthal, Marshal M. (1989) ‘A tale of two Ataris: Lawsuit update and exclusive interview’. The Games Machine, Issue 17, April 1989, p13

  Report on Atari lawsuits against Nintendo in the US

  Sanger, David E. (1992) ‘He may buy the team and not see the game’. Pittsburgh Post-Gazette. 10 February 1992, p2

  Report on Hiroshi Yamauchi’s buy out of the Seattle Mariners baseball team

  Sheff, David (1994) Game Over: Nintendo’s Battle to Dominate an Industry. 1999 Arcade edition. London, UK: Hodder and Stoughton

  The history of Nintendo

  Smith, Steve (1986) ‘Atari, Sega and Nintendo plan comeback for video games’. HFD – The Weekly Home Furnishings Newspaper. 23 June 1986. [Online] As reproduced at: www.escalonimaginario.com/elafountain/comeback.html [Last accessed: 13 March 2010]

  News report on moves to bring the video game back to US homes

  ‘The motion picture production code of 1930 (Hays Code)’ (1930) Association of Motion Picture Producers and the Motion Picture Producers and Distributors of America. [Online] As reproduced online at: www.artsreformation.com/a001/hays-code.html [Last accessed: 13 March 2010]

  The original version of the Hays Code

  ‘The Nintendo Entertainment System’ [Advert by Nintendo of America] New York. 25 November 1989. pp12-13

  R.O.B. leads Nintendo’s advertising campaign

  ‘The original good egg’ (2006) Retro Volume 2: The Ultimate Retro Companion from GamesTM/font>. Bournemouth, UK: Imagine Publishing. pp12-17

  The history of Dizzy


  ‘The power generation’ (1989) The Games Machine, Issue 16, March 1989. pp16-19

  Feature on the Konix Multi-System console

  The Wizard (1989) [Film] Directed by: Todd Holland. Universal Pictures.

  The Nintendo-promoting movie

  Tobin, Joseph (editor) (2004) Pikachu’s Global Adventure: The Rise and Fall of Pokémon. Durham, North Carolina: Duke University Press

  Information on US fears about Japan in the late 1980s

  ‘Urge parents to ban death games’ (1988) The Bryan Times. Bryan, Ohio. 19 November 1988. Entertainment section, p4

  National Coalition on Television Violence takes aim at Nintendo

  ‘Video game industry eyes comeback’ (1986) Ocala Star-Banner. Ocala, Flordia. Sunday 28 September 1986. p8B

  The comeback of the video game console

  ‘Video games come back from brink’ (1987) Milwaukee Sentinel. Wednesday 3 December 1987. Part 4, p10

  Report on the comeback of the game console

  Watson, Tom (1991) ‘Renegade and The Bitmap Brothers’. Amiga Power, Issue 1, May 1991. pp70-74

  Interview with The Bitmap Brothers

  Williams, Dmitri (2002) ‘Structure and competition in the US home video game industry’. JMM – The International Journal on Media Management. Volume 4, No. 1, pp41-54

  Reflections on the history of the US video game industry

  14. Interactive Movies

  ‘Agreement regarding the confidentiality of information’ (1983) Amiga Corporation and Atari Inc. [Internal company document] 21 November 1983

  Internal Atari Inc. document on the company’s deal with the Amiga Corporation

  Atari Inc & Lucasfilm (1984) ‘Sound effects add new excitement to galactic gameplay’. [Press release] Issued: 8 May 1984. [Online] http://peterlangston.com/LFGames/PRSound.html [Last accessed: 13 March 2010]

  The launch of Lucasfilm Games and its movie-inspired approach to games

  Bagnall, Brian (2007) On the Edge: The Spectacular Rise and Fall of Commodore. Winnipeg, Manitoba, Canada: Variant Press

  The history of the Commodore Amiga

  ‘Behind the scenes: Maniac Mansion + Day of the Tentacle’ (2007) GamesTM, Issue 63, October 2007, pp142-147

  The creation of Lucasfilm’s SCUMM adventure game system

  Bielby, Matt (1991) ‘The force: The Lucasfilm interview’. Amiga Power, Issue 7, November 1991, pp70-74

  Interview with Lucasfilm’s Doug Glen

 

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