Defender of the Crown (1986) [Video game manual] [Amiga] Cinemaware
Sets out Cinemaware’s vision
DeMaria, Rusel and Wilson, Johnny L. (2002) High Score! The Illustrated History of Electronic Games. Berkeley, California: McGraw-Hill/Osborne
Infocom’s ‘We unleash the world’sÖ’ advert and background on Lucasfilm and Cinemaware
Greer, Jonathan (1984) ‘Star Wars creator teams up with Atari’. San Jose Mercury News, 9 May 1984. [Online] http://peterlangston.com/LFGames/SJMN19840508.html [Last accessed: 13 March 2010]
Lucasfilm Games’ links with themovie business
Grimes, William (1993) ‘When the film audience controls the plot’. The New York Times, 13 January 1993. pC15
Background on Hasbro’s NEMO
Jacob, Bob (1991) ‘If I’d known then…’. Amiga Power, Issue 7, November 1991, pp76-77
Cinemaware co-founder reflects on his company’s games
‘Jay Miner interview, Pasadena, September 1992’ (1992) Craig’s Retro Computing Page [Online] www.craigsretrocomputingpage.com/jaystale/jaystale.html [Last accessed: 13 March 2010]
Interview with Jay Miner, the creator of the Commodore Amiga computer
Katz, Arnie (1984) ‘Lucasfilm premieres first two games: Can it become a force in electronic gaming?’. Electronic Games, September 1984. [Online] www.atarihq.com/othersec/library/lucasflm.html [Last accessed: 13 March 2010]
Report on the launch of Lucasfilm Games
Katz, Arnie (1988) ‘The Cinemaware story’. ST-Log, Issue 18, April 1988, p81
The rise of Cinemaware
Mechner, Jordan (1985-1993) Old Journals. [Online] http://jordanmechner.com/old-journals [Last accessed: 13 March 2010]
Details the development of The Prince of Persia
Reimer, Jeremy (2007) ‘A history of the Amiga, part 1: Genesis’. Ars Technica. 1 August 2007. [Online] http://arstechnica.com/hardware/news/2007/07/a-history-of-the-amiga-part-1.ars [Last accessed: 13 March 2010]
History of the Commodore Amiga
Rinzler, J.W. (2007) The Making of Star Wars. 2008 Edition. London, UK: Ebury Press
Background on the special effects work in the movie Star Wars
Rubin, Michael (2006) Droidmaker: George Lucas and the Digital Revolution. Gainesville, Florida: Triad Publishing
The history of Lucasfilm and Lucasfilm Games
Smith, Rob (2008) Rogue Leaders: The Story of LucasArts. London, UK: Titan Publishing Group
The history of Lucasfilm Games
‘Ten tips from the programming pros: Secrets from Lucasfilm’s Game Group’ (1984) Atari Connection, Spring 1984, pp34-35 [Online] http://peterlangston.com/LFGames/TenTips.html [Last accessed: 13 March 2010]
The Lucasfilm Games’ team set out their beliefs on game design
‘The making of Maniac Mansion’ (2005) Edge, Issue 151, July 2005, pp104-109
Feature on the creation of Lucasfilm’s first SCUMM-based adventure game
Vinciguerra, Rev. Robert A. (2008) ‘Where are they now? Nolan Bushnell’s Axlon’. The Rev. Rob Times, 17 January 2008 [Online] www.revrob.com/content/view/112/52 [Last accessed: 13 March 2010]
A look back at Nolan Bushnell’s Axlon
15. Ah! You Must Be A God
Carless, Simon (2006) ‘Being Peter Molyneux’. Gamasutra, 31 October 2006. [Online] www.gamasutra.com/view/feature/1791/being_peter_molyneux.php [Last accessed: 31 October 2006]
Interview with Peter Molyneux
Chaplin, Heather and Ruby, Aaron (2005) Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books
Profile of Will Wright
Bielby, Matt (1991) ‘Peter Molyneux, what have you started?’. Amiga Power, Issue 5, September 1991, pp56-59
Report on the rise of ‘god games’ following the release of Populous
Bunten Berry, Dani (no date) Game Design Memoir [Online] www.anticlockwise.com/dani/personal/biz/memoir.htm [Last accessed: 13 March 2010]
Dani Bunten Berry’s views on her game Seven Cities of Gold
Edwards, Benj (2007) ‘The history of Civilization’. Gamasutra, 18 March 2003. [Online] www.gamasutra.com/view/feature/1523/the_history_of_civilization.php [Last accessed: 13 March 2010]
The history of Sid Meier’s Civilization
Herz, J.C. (1997) Joystick Nation. London, UK: Abacus
Interview with Will Wright
Gardner, Martin (1970) ‘Mathematical Games: The fantastic combinations of John Conway’s new solitaire game Life’. Scientific American, Issue 223, October 1970, pp120-123
Information on the original version of Life
Gorenfeld, John (2003) ‘Get behind the M.U.L.E.’. Salon.com, 18 March 2003. [Online] http://dir.salon.com/story/tech/feature/2003/03/18/bunten/index.html [Last accessed: 13 March 2010]
A profile of Dani Bunten Berry
Hague, James (editor) (1997) Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Free web version 2002. Dadgum Games. [Online] www.dadgum.com/halcyon [Last accessed: 28 February 2010]
Interview with Dani Bunten Berry
Hunt, Stuart (2008) ‘In the chair with…Will Wright’. Retro Gamer. Issue 47, January 2008, pp56-59.
Interview with Will Wright
Molyneux, Peter (1991) ‘If I’d known then…’. Amiga Power, Issue 1 May 1991, p112
Peter Molyneux reflects on his earliest games, including Populous
‘PC Retroview: Dune II’ (2000) IGN: UK Edition. 13 July 2000 [Online] http://uk.pc.ign.com/articles/082/082093p1.html [Last accessed: 13 March 2010]
The creation of Dune II
Pullin, Keith (2002) ‘Games that changed the world: Sid Meier’s Civilization’. PC Zone, Issue 121, November 2002. pp150-153
The history of Civilization
Seabrook, John (2006) ‘Game master: Will Wright changed the concept of video games with The Sims. Can he do it again with Spore?’. The New Yorker, 6 November 2006. [Online] www.newyorker.com/archive/2006/11/06/061106fa_fact [Last accessed: 13 March 2010]
Interview with Will Wright
‘Sid Meier’s conversation’ (2006) Edge, Issue 159, February 2006, pp62-67
Ierview with Sid Meier
‘Sid Meier’s Pirates!’ (2005) UGO Strategy Gaming Online, 31 January 2005. [Online] www.strategy-gaming.com/interviews/sid_meiers_pirates [Last accessed: 13 March 2010]
Interview with Sid Meier
‘The book of god games’ (2009) GamesTM, Issue 79, January 2009, pp80-87
God game retrospective
‘The making of Dune II: Battle for Arrakis’ (2008) Edge, Issue 196, Christmas 2008, pp106-111
The creation of Dune II
‘The making of Populous’ (2003) In: Edge Presents Retro: The Making of Special (2003). Bath, UK: Future Publishing. pp108-111
The creation of Populous
‘The making of X-COM: Enemy Unknown’ (2003) Edge, Issue 131, Christmas 2003, pp129-131
The influence of Civilization on X-COM: Enemy Unknown
‘The railroad tycoon’ (2006) GamesTM, Issue 51, November 2006, pp88-91
Interview with Sid Meier
Winstanley, Mark (1993) ‘Dune II’. Amiga Power, Issue 22, February 1993, pp16-7
Preview of Dune II
16. A Plane To Moscow
Arcade History (no date) [Online] www.arcade-history.com [Last accessed: 2 March 2010]
Background on Eastern European and USSR arcade games
‘Behind the scenes of Tetris’ (2006) GamesTM, Issue 51, November 2006, pp146-149
The making of Tetris
Bridge, Tony (1985) ‘Eureka!’. Micro Adventurer, Issue 15, January 1985, pp34-5
Report on the launch of the Hungarian-made game Eureka!
Crowley, David (2008) ‘Thaw modern: Design in Eastern Europe after 1956’. In: Crowley, David and Pavitt, Jane (editors) (2008) Cold War Modern: Design 1945-1970. London, UK: V&A Publishing
/>
Goulash communism explained
DeMaria, Rusel and Wilson, Johnny L. (2002) High Score! The Illustrated History of Electronic Games. Berkeley, California: McGraw-Hill/Osborne
The making of Tetris
Edwards, Tim (2003) ‘From Russia with Love’. PC Gamer, October 2003. pp70-75
The making of Tetris
‘Eureka! £25,000’ (1984) Personal Computer Games, Issue 11, October 1984, p13
News report on the launch of Eureka!
Extrema Ukraine (no date) ‘The history of our company’. [In Russian] [Online] http://extrema-ua.com/history.php [Last accessed: 13 March 2010]
The history of the Ukrainian arcade game maker
‘Global underground’ (2002) Edge, Issue 118, Christmas 2002. pp72-82
The state of Russian and Eastern European game development circa 2002
Handy, Dominic (1989) ‘Licence to sell’. The Games Machine, Issue 23, Octob1989. pp61-62
The history of Domark, publishers of Eureka!
Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press
The legal battle over Tetris
Lewis, Peter H. (1988) ‘New software game: It comes from Soviet’. The New York Times, 29 January 1988, pD1
News report on the arrival of Tetris in the US
‘Mr Tetris’ (1999) Edge, Issue 74, August 1999, pp69-75
Interview with Henk Rogers
Museum of Soviet Arcade Machines (no date) [Online] [In Russian] www.15kop.ru [Last accessed: 13 March 2010]
Information on Soviet-era arcade games
‘Russia: Borrowing from the capitalists’ (1965) Time, Feburary 12 1965 [Online] www.time.com/time/magazine/article/0,9171,840532-1,00.html [Last accessed: 13 March 2010]
Compares the USSR’s technology that of the US
Sheff, David (1994) Game Over: Nintendo’s Battle to Dominate an Industry. 1999 Arcade edition. London, UK: Hodder and Stoughton
The battle for Tetris recounted in detail
Shoemaker, Richie (2004) ‘Games that changed the world: Operation Flashpoint: Cold War Crisis’. PC Zone, Issue 140, April 2004. pp138-141
The making of Operation Flashpoint and background about Bohemia Interactive
‘Soviet Union: Computer games’ (1977) Time, 1 August 1977 [Online] /font>www.time.com/time/magazine/article/0,9171,915171,00.html [Last accessed: 13 March 2010]
The computer technology gap between the US and USSR
Szczepaniak, John (2005) ‘Global gaming’. Retro Gamer, Volume 2, Issue 3, April 2005. pp78-80
Video gaming in Russia
Szczepaniak, John (2005) ‘It’s a gamer’s world out there’. The Gamer’s Quarter, Issue 2, 3rd quarter 2005, pp82-5
Gaming in Russia with brief mention of the TR-DOS operating system
Tetris: From Russia with Love (2004) [TV broadcast] London, UK: BBC Four. 6 July 2004. GMT: 20.30
The battle for the rights to Tetris
‘The making of Tetris’ (2001) Edge, Issue 100, August 2001, pp134-137
The making of Tetris
‘This is not life, just business: Rényi Gábor’ (2006) [In Hungarian] Manager Magazin, October 2006 [Online] www.managermagazin.hu/magazin.php?page=article&id=620 [Last accessed: 13 March 2010]
Information on Rényi Gábor and his father
U.S.S.R. Online (no date) [Online] http://soviet-empire.com [Last accessed: 13 March 2010]
Forum comments on Soviet-era arcade gaming
Xikluna, Nicky (1985) ‘Behind the curtain: Big K goes to Hungary!’. Big K, Issue 12, March 1985, pp28-30
Profile of Hungarian game studios during the communist era
Zaitchik, Alexander (2007) ‘Soviet-era arcade games crawl out of their Cold War graves’. Wired, 7 June 2007 [Online] www.wired.com/gaming/hardware/news/2007/06/soviet_games [Last accessed: 13 March 2010]
Report on Soviet Union arcade machines
Zaitchik, Alexander (2007) ‘The lost arcade games of the Soviet Union’. Wired, 7 June 2007 [Online] www.wired.com/gaming/hardware/multimedia/2007/06/gallery_soviet_games [Last accessed: 13 March 2010]
Details of Soviet Union arcade machines
17. Sega Does What Nintendon’t
Ashcraft, Brian with Snow, Jean (2008) Arcade Mania! The Turbo-Charged World of Japan’s Game Centers. Tokyo, Japan: Kodansha International
Chapter 5 examines the popularity of fighting games in Japanese arcades
Cousins, Mark (2004) The Story of Film. 2008 paperback edition. London, UK: Pavilion Books
Background on Hong Kong’s kung-fu movie industry
DeMaria, Rusel and Wilson, Johnny L. (2002) High Score! The Illustrated History of Electronic Games. Berkeley, California: McGraw-Hill/Osborne
Background on Electronic Arts relationship with Sega and Sega’s worries about Altered Beast
Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press
Covers the battle between Sega and Nintendo in the early 1990s, figures from NPD Group on Super NES and Genesis sales
Leeds, Matthew (1987) ‘Earl Weaver Baseball’. Commodore Magazine, Volume 8, No. 5, pp48-49
Overview of Earl Weav Baseball
Manly, Lorne (2006) ‘Strat-O-Matic, the throwback, endures the era of the X-Boxes’. The New York Times, 13 January 2006 [Online] www.nytimes.com/2006/01/13/sports/13stratomatic.html?_r=2 [Last accessed: 13 March 2010]
The history of the Strat-O-Matic sports games
‘Nintendo, Sega & Sony under one roof’ (1996) Next Generation, Issue 2, August 1996, pp6-12
Console maker attitudes to each other in the US
Sheff, David (1994) Game Over: Nintendo’s Battle to Dominate an Industry. 1999 Arcade edition. London, UK: Hodder and Stoughton
Recounts Sega’s challenge to Nintendo
SportsNight Oklahoma (2008) ‘Strat-O-Matic Baseball’. [TV news report] Broadcast: 2 July 2008. Cox Channel. [Online video] www.youtube.com/watch?v=_vMGRmWuBOQ [Last accessed: 13 March 2010]
Report on Strat-O-Matic’s enduring popularity
Takoushi, Tony (1989) ‘Sega’s sweet sixteen’. Advanced Computer Entertainment, No. 17, February 1989, pp9-11
Preview of the Sega Megadrive
‘The making of John Madden Football’ (2003) Edge, Issue 119, January 2003, pp104-107
The creation of the Megadrive version of John Madden Football
‘The making of Street Fighter II’ (2002) Edge, Issue 108, March 2002, pp100-105
Covers the creation of Street Fighter II
18. Mortal Kombat
Brandt, Richard (1993) >Brandt,Video games: Is all that gore really child’s play?’. BusinessWeek, 14 June 1993. [Online] www.businessweek.com/archives/1993/b332324.arc.htm [Last accessed: 13 March 2010]
Report on the controversy about violent games and the Senate hearings
Bruch, Debra (2004) ‘The prejudice against theatre’. The Journal of Religion and Theatre. Volume 3, No. 1, Summer 2004. [Online] www.rtjournal.org/vol_3/no_1/bruch.html [Last accessed: 4 April 2010]
Plato’s views on theatre
Bryan, Kevin (2005) PSX: The Guide to the Sony Playstation. 2007 edition. Clifton, New Jersey: Digital Press. p93 [Online] www.digitpress.com/products/psxbook.htm [Last accessed: 10 March 2010]
Reflections on impact of the age rating system
Bryon Review (2008) Safer Children in a Digital World: The Report of the Bryon Review. London, UK: Department for Children, Schools and Families.
Research review of the effects of video games on children
Diamond, John (1993) ‘Senators urge warning labels on violent video games’. Ludington Daily News, Ludington, Michigan. 2 December 1993, p14
Report on the controversy about violent games and the Senate hearings
Diamond, John (1993) ‘Warning labels urged on games’. Pittsburgh Post-Gazette. 2 December 1993, pA-10
Report on the controversy about violent games and the Senate hearing
s
Elmer-Dewitt, Philip et al (1993) ‘The amazing video game boom’. Time, 27 September 1993. [Online] www.time.com/time/magazine/article/0,9171,979289,00.html [Last accessed: 13 March 2010]
The expansion of the games industry in the early 1990s
Elmer-Dewitt, Philip and Dickerson, John F. (1993) ‘Too violent for kids?’. Time, 27 September 1993. [Online] www.time.com/time/magazine/article/0,9171,979298,00.html [Last accessed: 13 March 2010]
Report on the controversy about violent games and the Senate hearings
‘Gremlin: Nuking US Gold’ (1985) Sinclair User, Issue 39, June 1985. p13
News in brief on CND’s reaction to Raid Over Moscow
Grimes, William (1993) ‘When the film audience controls the plot’. The New York Times, 13 January 1993. pC15
Report on CD-based games that mentions Night Trap
‘Kay-Bee Toys stops selling Night Trap’ (1993) The News, Boca Raton, Florida. 18 December 1993, p7B
Retailers react to the violent games controversy
Kent, Steven L. (1994) ‘Video battles – The hottest games hitting the markets all share the same weapon: violence’. The Seattle Times, 13 October 1994 [Online] http://community.seattletimes.nwsource.com/archive/?date=19941013&slug=1935654 [Last accessed: 13 March 2010]
The impact of the age ratings system in the US
Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press
Account of the Senate hearings and the formation of an age rating system
Kline, Michael (1994) ‘Politicians aim firepower at video gas’. The Daily Collegian Online, 15 February 1994. [Online] www.collegian.psu.edu/archive/1994/02/02-15-94tdc/02-15-94darts-2.asp [Last accessed: 13 March 2010]
Report on the controversy about violent games and the Senate hearings
Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames
Attitudes to race in Japan and how they are reflected in video games
‘Konception’ (2002) Mortal Kombat: Deadly Alliance – The Komeback [Edge supplement] Bath, UK: Future Publishing. pp4-7
The creation of Mortal Kombat
Langberg, Mike (1994) ‘Sega to withdraw the controversial game Night Trap from stores’. Knight-Ridder/Tribune News Service. 10 January 1994
Sega takes Night Trap off the shelves
‘List of games generally banned in Germany’ (2009) Bundesprüfstelle für Jugendgefährdende Medien
Replay: The History of Video Games Page 64