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Replay: The History of Video Games

Page 65

by Donovan, Tristan


  List of games banned in Germany, supplied direct to the author

  ‘Minority Report’ (2002) Edge, Issue 110, May 2002, pp72-79

  Discrimination and prejudice in video games

  ‘Nazi video games glorify Holocaust’ (1991) Gainesville Sun. Gainesville, Florida. 4 May 1991, p5D

  Report on neo-Nazi video games appearing in Germany and Austria

  Nelson, Robert T. (1993) ‘Video-game makers agree to rating system’. The Seattle Times, 9 December 1993 [Online] http://community.seattletimes.nwsource.com/archive/?date=19931209&slug=1736106 [Last accessed: 13 March 2010]

  US video game industry proposes age rating system

  Nichols, Peter M. (1993) ‘Home video: Bills in many states’. The New York Times, 18 February 1993, pC22

  Video game controversy goes nationwide in the US

  Nichols, Peter M. (1993) ‘Home video: Movies on a 5-inch CD’. The New York Times, 3 June 1993, pC18

  Pre-hearing coverage of Night Trap

  Nichols, Peter M. (1995) ‘Home video’. The New York Times, 27 October 1995, pD22

  The relaunch of Night Trap

  ‘Philip Morris wants its logo off video games’ (1991) Toledo Blade. Toledo, Ohio. 13 February 1991, p10

  Tobacco manufacturer rows with Sega about in-game cigarette adverts

  Puga, Ana (1993) ‘Vile video shocks Senate’. Pittsburgh Post-Gazette, 10 December 1993, pA-17

  Report on the controversy about violent games and the Senate hearings

  ‘Ratings for video games’ (1994) The New York Times, 4 January 1994, pD11

  Covers the introduction of age rating system

  Reeder, Sara (1992) ‘Computer game ethics’. Compute!, Issue 137, January 1992, p100

  Early 1990s attempts to restrict the content of video games in the US

  Redburn, Tom (1993) ‘Toys ‘R’ Us stops selling a violent video game’. The New York Times, 17 December 1993, pB1

  Retailer reaction to the video game violence controversy

  Sarrikoski, Petri (1999) ‘Tietokonepelit Osana Audiovisuaalisen Kulttuurin Moraalipaniikka’. Wider Screen, Issue 1-2, 1999. [In Finnish] [Online] www.widerscreen.fi/1999/1-2/tietokonepelit_osana_audiovisuaalisen_kulttuurin_moraalipaniikkia.htm [Last accessed: 3 April 2010]

  Details about the reaction to Raid Over Moscow in Finland

  ‘The making of Lemmings’ (2001) Edge, Issue 94, February 2001, pp134-137

  Controversy about Lemmings

  ‘The making of Moonstone: A hard days knight’ (2007) Edge, Issue 172, February 2007, pp92-95

  How attitudes to violent games differed before and after the hearings

  ‘Video-game violence’ (1994) The Seattle Times. 13 January 1994. [Online] http://community.seattletimes.nwsource.com/archive/?date=19940113&slug=1889415 [Last accessed: 13 March 2010]

  The development of the age-rating system

  19. A Library In A Fish’s Mouth

  ‘Art and science’ (2006) Edge, Issue 162, May 2006, pp74-81

  A retrospective look at Psygnosis

  Asakura, Reiji (2000) Revolutionaries at Sony. New York, New York: McGraw-Hill

  Details of Sony and Nintendo’s joint work on a CD console

  Atkin, Denny (1994) ‘Silicon Hollywood’. Compute!, Issue 161, February 1994, p98

  Report on the making of Under a Killing Moon and the convergence of Hollywood and Silicon Valley

  Bagnall, Brian (2007) On the Edge: The Spectacular Rise and Fall of Commodore. Winnipeg, Manitoba, Canada: Variant Press

  History of the CDTV

  Bechtold, Alan R. (1991) ‘Not just Nintendo’. Compute!, Issue 134, October 1991, p12

  Launch of the Magnavox CD-i

  Bellatti, Andy (1999) ‘Roberta Williams, Sierra On-Line’. Adventure Classic Gaming, 25 October 1999. [Online] www.adventureclassicgaming.com/index.php/site/interviews/127 [Last accessed: 13 March 2010]

  Interview with Roberta Williams

  Bielby, Matt (1991) ‘The force: The Lucasfilm interview’. Amiga Power, Issue 7, November 1991, pp70-74

  Interview with Lucasfilm Games’ Doug Glen

  Bormann, Adam (no date) ‘Interviews with past Cinemaware employees’. Just Adventure. [Online] www.justadventure.com/Interviews/Cinemaware/Cinemaware_Interview.shtm [Last accessed: 13 March 2010]

  Interviews about the CD version of It Came from the Desert and Cinemaware’s demise

  Busch, Kurt (1991) ‘Multi-media comes home’. InterAction, No. 1, Fall 1991, pp40-41

  Report on the rise of multimedia PCs

  Campbell, Colin (1991) ‘Just what is so special about CDTV?’. Amiga Power, Issue 3, July 1991, pp52-54

  Preview of the CDTV

  Campbell, Stuart (1994) ‘Microcosm’. Amiga Power, Issue 36, April 1994, pp34-35

  Review of Psygnosis’ Microcosm

  ‘Cosmic thing’ (1992) Amiga Power. Issue 12, April 1992, pp66-67

  Background on the development of Microcosm

  Daly, Steve (1994) ‘The land of Myst opportunity’. Entertainment Weekly, Issue 243, 7 October 1994. [Online] www.ew.com/ew/article/0,,303937,00.html [Last accessed: 13 March 2010]

  Review of Myst

  DeMaria, Rusel and Wilson, Johnny L. (2002) High Score! The Illustrated History of Electronic Games. Berkeley, California: McGraw-Hill/Osborne

  History of Cinemaware, Sierra On-Line and Lucasfilm Games

  Ferrell, Keith (1990) ‘The Japan Factor’. Compute!, Issue 123, November 1990, p22

  Report on Japanese console scene with references to the adoption of CD via the PC Engine

  Fox, Barry (1991) ‘Technology: Newcomer ahead in multimedia race’. New Scientist, Issue 1753, 26 January 1991. [Online] www.newscientist.com/article/mg12917533.400-technology-newcomer-ahead-in-multimedia-race.html [Last accessed: 13 March 2010]

  Report on the CDTV

  Free, John (1989) ‘Interactive CDs’. Popular Science, Volume 235, No. 5, November 1989, pp92-94

  An early look at the potential of CD for video games

  Hall, Lee (editor) (2003) PC Gamer Presents The Ultimate Guide to PC Games. Bath, UK: Future Publishing

  Reviews of video-based CD-ROM games

  Hetherington, Ian (1992) ‘Psygno Analysis’. Amiga Power. Issue 12, April 1992, pp62-64

  Profile of Psygnosis

  Information Processing Society of Japan (no date) ‘Historical computers in Japan’. [Online] http://museum.ipsj.or.jp/en/computer/other/index.html [Last accessed: 13 March 2010]

  Information about the FM Towns

  Jacob, Bob (1991) ‘If I’d known then…’. Amiga Power, Issue 7, November 1991, pp76-77

  Bob Jacob looks back on Cinemaware and its closure

  Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press

  The US launch of the PC Engine

  Miller, Laura (1997) ‘Riven rapt’. Salon, 6 November 1997. [Online] www.salon.com/21st/feature/1997/11/cov_06riven.html [Last accessed: 13 March 2010]

  Reaction to Myst and its sequel Riven

  Nelson, Robin (1990) ‘Video Games aim at reality’. Popular Science, Vol. 237, No. 6, December 1990, pp90-93

  Feature looking at how CD will change the nature of video games

  Noonan, Damien (1990) ‘Gimmie CDTV’. Commodore Format, Issue 1, October 1990, pp16-17

  Preview of the CDTV

  ‘Out of the mysts’ (2005) Edge, Issue 154, October 2005, pp66-71

  Interview with Rand Miller

  Popcorn and joysticks’ (1998) The Economist, 14 May 1998 [Online] www.economist.com/displaystory.cfm?story_id=E1_TGRQSP [Last accessed: 11 March 2010]

  The convergence of Hollywood and Silicon Valley

  Randall, Ronnie (1992) ‘Mindscape – ‘not successful just by accident’’. Amiga Power, Issue 19, November 1992, pp82-87

  Profile of Mindscape including a look at Wing Commander

  Rosenthal, Marshal M. (1990) ‘Ant Attack!!’. The Games Machine. Issue 28, March 1990
, pp80-81

  Information on the CD version of It Came from the Desert

  Shannon, Lorelei (1991) ‘Lights! Camera! Interaction!’. InterAction, No. 1, Fall 1991. pp46-47

  Report on Sierra On-Line’s investment in CD games

  ‘Sierra’s Multimedia Upgrade Kit’ (1991) [Advert] InterAction, No. 1, Fall 1991, p43

  Costs of multimedia PC hardware

  Smith, Rob (2008) Rogue Leaders: The Story of LucasArts. London, UK: Titan Publishing Group

  Background on Star Wars: Rebel Assault and George Lucas’ letter congratulating the developers

  ‘Super-tape kills CD?’ (1987) Advanced Computer Entertainment, Issue 4, Christmas 1987/January 1988, p8

  Digital Audio Tape touted as alternative to CD-ROM

  Thackray, Rachelle (1998) ‘Welcome to their worlds’. The Independent, 3 March 1998. [Online] www.independent.co.uk/life-style/welcome-to-their-worlds-1147967.html [Last accessed: 13 March 2010]

  Interview with the creators of Myst

  ‘The making of Bandersnatch’ (2002) Edge, Issue 118, Christmas 2002, pp106-109

  Psygnosis’ links to Imagine

  ‘The making of It Came from the Desert’ (2007) Retro Gamer Collection Volume 1. Bournemouth, UK: Imagine Publishing. pp18-22

  Includes information about the CD version of It Came from the Desert

  ‘The making of The Gabriel Knight Trilogy’ (2009) Edge, Issue 198, February 2009, pp104-107

  Interview with Jane Jensen

  Tucker, Tim (1993) ‘Hey, Mr Songwriter’. Amiga Power, Issue 30, October 1993, pp58-60

  The impact of CD on game audio

  Williams, Ken (1989) ‘President’s corner: Multimedia – An advance look’. Sierra News Magazine. Volume 2, No. 2, Autumn 1989. pp4 & 30

  Opinion piece on the Multimedia PC standard

  Williams, Ken (1990) ‘President’s corner’. Sierra News Magazine. Volume 3, No. 3, Fall 1990. pp4-5

  The Sierra On-Line founder discusses the potential of CD-ROM for video games

  20. The Ultimate Display

  Antoniades, Alexander (1994) ‘Monsters from the Id: The making of Doom’. Game Developer, Issue 1, January 1994. [Online] www.gamasutra.com/php-bin/news_index.php?story=21405 [Last accessed: 13 March 2010]

  The making of Doom

  Bellamy, Ron (1989) ‘City in search of itdentity’. The Eugene Register-Guard, 13 December 1989, p1B

  Report on Shreveport around the time John Romero joined Softdisk

  Brooks Jr., Frederick P. (1999) ‘What’s real about virtual reality?’. IEEE Computer Graphics and Applications. November/December 1999, pp16-27

  Examines the legacy of the virtual reality boom of the early 1990s

  Carlson, Wayne (no date) ‘A critical history of computer graphics and animation’. [Online] http://design.osu.edu/carlson/history/ID797.html [Last accessed: 13 March 2010]

  Historical information on the development of 3D graphics

  Chaplin, Heather and Ruby, Aaron (2005) Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books

  Profiles of John Carmack and John Romero

  DeMaria, Rusel and Wilson, Johnny L. (2002) High Score! The Illustrated History of Electronic Games. Berkeley, California: McGraw-Hill/Osborne

  The history of Id Software

  Digital Eclipse (2004) Midway Arcade Treasures 2 [PlayStation 2] Midway Games

  Information about Hard Drivin’

  Edwards, Benji (2009) ‘From the past to the future: Tim Sweeney talks’. Gamasutra, 25 May 2009. [Online] www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php [Last accessed: 13 March 2010]

  Interview with Tim Sweeney of Epic Games

  Hunt, Stuart (2009) ‘The making of Castle Wolfenstein 3D’. Retro Gamer, Issue 65,e 2009, pp76-82

  The making of Wolfenstein 3D

  ‘Hurt me plenty’ (2006) Retro Volume 2: The Ultimate Retro Companion from GamesTM. Bournemouth, UK: Imagine Publishing, pp220-225

  A look back at John Romero-era Id Software

  Kent, Steven L. (1997) ‘Cyberplay: Why do so many games have violence and devil imagery?’. CNN, 30 May 1997 [Online] www.cnn.com/SHOWBIZ/9705/29/cyber.lat [Last accessed: 13 March 2010]

  Doom and its violent content

  Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press

  Background on Wisdom Tree

  King, Brad and Borland, John (2003) Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. New York, New York: McGraw-Hill/Osborne

  The history of Id Software

  Kushner, David (2003) Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. 2004 edition. London, UK: Judy Piatkus Publishing

  A detailed history of Id Software

  Kutner, Lawrence and Olson, Cheryl K. (2008) Grand Theft Childhood: The Surprising Truth About Violent Video Games. New York, New York: Simon & Schuster

  Claims of a link between Doom and the US high-school shootings of the late 1990s

  Looking Glass Studios (2000) ‘To all the fans and supporters of Looking Glass’. 24 April 2000. [Online] http://web.archive.org/web/20000619044721/http://www.lglass.com [Last accessed: 13 March 2010]

  Looking Glass Studios’ parting message

  ‘Louisana’s chief learns to adapt’ (1989) The Milwaukee Journal, 28 February 1989, p2A

  Recession strikes in Louisana and Shreveport

  McCall, Kevin (1988) ‘Uneasy calm in Shreveport’. The Gettysburg Times, 23 September 1988, p7A

  Riots in Shreveport

  McCartney, Scott (1989) ‘Louisiana: Oil bust puts once-prosperous state on bankruptcy’s doorstep’. Anchorage Daily News, 5 March 1989, pF1 & F8

  The impact of the oil and gas industry decline on Louisana

  Neurath, Paul (2000) ‘The story of Ultima Underworld’. [Online] www.ttlg.com/articles/uw1.asp [Last accessed: 13 March 2010]

  The development of Ultima Underworlds and information on Looking Glass Studios

  O’Toole, Mary Ellen (2000) The School Shooter: A Threat Assessment Perspective. Quantico, Virginia: National Centre for the Analysis of Violent Crime, FBI Academy.

  FBI report dismissing the link between video games and high-school shootings

  Shannon, L.R. (1987) ‘Peripherals: New look of magazines’. The New York Times, 27 October 1987, pC11

  The popularity of disk magazines in the 1980s

  Rheingold, Howard (1991) Virtual Reality. 1992 edition. London: Mandarin Paperbacks.

  The history and hype surrounding virtual reality

  Romero, John (no date) ‘Games’. Planet Romero [Online] http://planetromero.com/games [Last accessed: 13 March 2010]

  List of John Romero’s games

  ‘Scatteed violence threatens fragile peace in Shreveport’ (1988) The Argus Press. Owosso, Michigan. 22 September 1988, p22

  News report on riots in Shreveport

  Sevo, David (no date) ‘History of computer graphics’. [Online] www.danielsevo.com [Last accessed: 13 March 2010]

  Background on the development of 3D graphics

  Siegler, Joe (2000) ‘A look back at Commander Keen’. 3D Realms [Online] www.3drealms.com/keenhistory [Last accessed: 13 March 2010]

  History of Id Software’s Commander Keen

  Smith, Steve (1994) PC Pilot: The Complete Guide to Computer Aviation. New York, New York: Avon Books

  Information on flight simulators

  Sutherland, Ivan E. (1965) ‘The Ultimate Display’. Proceedings of IFIP Congress 1965, pp506-508

  Ivan Sutherland’s talk that kicked off research into virtual reality

  ‘The pixel revolution’ (2009) Edge, Issue 205, September 2009, pp74-81

  Background on the adoption of GPUs

  ‘Through the looking glass’ (2004) Edge, Issue 138, July 2004, pp90-95

  Feature on the legacy of Looking Glass Stud
ios

  ‘Uneasy calm in Shreveport’ (1988) The Argus Press. Owosso, Michigan. 23 September 1988, p7

  News report on riots in Shreveport

  21. We Take Pride In Ripping Them To Shreds

  ‘A twist in the tail’ (2003) Retro:e Collector’s Series, Edge Specials, Issue 10. Bath, UK: Future Publishing. pp92-103

  Retrospective look at the Sega Saturn

  ‘An interview with Shigeru Miyamoto’ (1996) Next Generation, Issue 2, August 1996, p58

  Shigeru Miyamoto discusses the development of Super Mario 64

  Asakura, Reiji (2000) Revolutionaries at Sony. New York, New York: McGraw-Hill

  History of the original PlayStation

  ‘Back from the dead’ (2004) Edge, Issue 135, April 2004, pp52-58

  Preview of Resident Evil 4

  Boctok Inc and Fukuda, Miki (editors) (2000) Bit Generation 2000. Kobe, Japan: Kobe Fashion Museum

  The development of the PlayStation and reaction in Japan

  ‘Brand Nu’ (1999) Edge, Issue 72, June 1999, pp56-69

  Wipeout’s design and marketing

  Brown, Damon (2008) Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture. Port Townsend, Washington: Feral House

  Covers the development of Tomb Raider and Lara Croft as a video game icon and sex symbol

  Brown, Janelle (1997) ‘All-girl Quake clans shake up boys’ world’. Wired, 5 February 1997 [Online] www.wired.com/culture/lifestyle/news/1997/02/1885 [Last accessed: 13 March 2010]

  The rise of all-female online game clans

  Brown, Janelle (1997) ‘GameGirlz turns industry on to female gamers’. Wired, 11 November 1997. [Online] www.wired.com/culture/lifestyle/news/1997/11/8434 [Last accessed: 13 March 2010]

  The growing interest in making games for female players and coverage of the game development conference with several sessions on girl games

  Bryan, Kevin (2005) PSX: The Guide to the Sony Playstation. 2007 edition. Digital Press. [Online] www.digitpress.com/products/psxbook.htm [Last accessed: 10 March 2010] pp6-15 & 79

  History of the PlayStation, sales data and the European nightclub marketing campaign

  Burns, Axel (2002) ‘Resource centre sites: The new gatekeepers of the web?’. [PhD paper] University of Queensland

  Interview with the founder of the Grrlgamer website and its links to the riot grrrl movement

 

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