Replay: The History of Video Games
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Burr, Ty (1995) ‘1995 The Best & Worst: Multimedia’. Entertainment Weekly, Issue 307-308, 29 December 1995 [Online] www.ew.com/ew/article/0,,300154,00.html [Last accessed: 11 March 2010]
Chop Suey named the best multimedia CD of the year
Cassell, Justine and Jenkins, Henry (editors) (1998) From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, Massachusetts: The MIT Press
Covers the girl game movement of the mid- to late-1990s
Cousins, Mark (2004) The Story of Film. 2008 paperback edition. London, UK: Pavilion Books
Background on horror films, including Japanese horror movies
Crandall, Robert W. & Sidak, J. Gregory (2006) Video Games: Serious Business for America’s Economy. Washington, DC: Entertainment Software Association
Paper highlighting the economic importance of video games, produced by the US’s national video game publisher trade association
Debord, Matthew (1998) ‘From girls to glamour’. Salon, 24 September 1998. [Online] www.salonmagazine.com/21st/feature/1998/09/24feature2.html [Last accessed: 11 March 2010]
Interview with Chop Suey co-creator Theresa Duncan
‘Gently does it’ (1999) The Economist, 6 May 1999. [Online] www.economist.com/culture/displaystory.cfm?story_id=E1_GDSVTQ [Last accessed: 11 March 2010]
Report on the emergence of stealth video games
Heianna, Sumiyo (2005) ‘Interview with Roy Lee, matchmaker of the macabre’. Kateigaho International Edition, Winter 2005. [Online] http://int.kateigaho.com/win05/horror-lee.html [Last accessed: 13 March 2010]
Background on Japanese horror films
Hirabayashi, Yoshiaki (2005) ‘The graphical styling of Resident Evil 4’. Game Developer, Volume 12, Number 9, October 2005, pp26-33
The Capcom game developer looks back at the visual approach of Resident Evil 4
Jones, Sandra (1996) ‘Nintendo could beat itself at its own game’. New Straits Times, 27 May 1996, p36
Nintendo of America’s Howard Lincoln compares the PlayStation to a Chevrolet and the Nintendo 64 to a Cadillac
Karlyn, Kathleen Rowe (2003) ‘Scream, popular culture and feminism’s third wave: ‘I’m not my mother’. Genders Journal, Issue 38 [Online] www.genders.org/g38/g38_rowe_karlyn.html [Last accessed: 11 March 2010]
The links between the riot grrrl and game grrmovements
Kennedy, Helen W. (2006) ‘Illegitimate, monstrous and out there: Female Quake players and inappropriate pleasures’. In: Hollows, Joanne & Moseley, Rachel (2006) (Editors) Feminism in Popular Culture. New York, New York: Berg
Details about the games for girls movement
Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press
The success of the PlayStation in the USA
Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames
Historical overview of the Final Fantasy series
McRoy, Jay (editor) (2005) Japanese Horror Cinema. Honolulu, Hawaii: University of Hawai’i Press
Background on Japanese horror films
‘Nintendo, Sega & Sony under one roof’ (1996) Next Generation, Issue 2, August 1996, pp6-12
Report on the PlayStation, Nintendo 64, Saturn console war and Psygnosis’ contribution to the PlayStation
‘Nintendo’s Yamauchi speaks out’ (1996) Next Generation, Issue 2, August 1996, p30
The Nintendo chairman on delaying the Nintendo 64 so Shigeru Miyamoto could perfect Super Mario 64
Nutt, Christian (2007) ‘Infiltrating Kojima Productions: Ryan Payton talks Metal Gear Solid’. Gamasutra, 15 October 2007. [Online] www.gamasutra.com/view/feature/1954/infiltrating_kojima_productions_.php [Last accessed: 13 March 2010]
Interview about the Metal Gear Solid series
Pegoraro, Rob (2007) ‘Faster forward: Theresa Duncan has signed off’. Washington Post, 1 August 2007. [Online] http://blog.washingtonpost.com/fasterforward/2007/08/post_6.html [Last accessed: 11 March 2010]
Theresa Duncan obituary
Poole, Steven (2000) Trigger Happy: The Inner Life of Videogames. London, UK: Fourth Estate
Examines of Lara Croft’s popularity
‘Reasons to be playful’ (2005) The Economist, 27 January 2005. [Online] www.economist.com/business-finance/displaystory.cfm?story_id=E1_PGDDDGV [Last accessed: 11 March 2010]
Differences in adoption of game consoles in US, UK, France and Germany
‘Scare tactics’ (2005) Edge, Issue 147, March 2005, pp68-73
Feature on horror games
‘Screen play’ (2005) Edge, Issue 155, November 2005, pp70-81
Feature on games turned into movies including Tomb Raider
‘Silent Hill 2’ (2000) Edge, Issue 91, December 2000, pp44-48
Interview with the creators of Silent Hill 2
‘Soft sell’ (2005) GamesTM, Issue 29, February 2005, pp70-75
Lucozade’s use of Lara Croft in its advertising
‘Solid states’ (2007) Edge, Issue 173, March 2007, pp54-61
Feature on the Metal Gear Solid series
‘Special report: You’ve come aong way baby…’ (1997) BBC News Online. 30 December 1997 [Online] http://news.bbc.co.uk/1/hi/entertainment/38786.stm [Last accessed: 11 March 2010]
Report on girl power
Szczepaniak, John (2005) ‘Hardware legend: 3DO’. GamesTM. Issue 37, October 2005, pp140-143
History of the 3DO console
‘Teenage murderer gets life term’ (2004) BBC News Online, 3 September 2004 [Online] http://news.bbc.co.uk/1/hi/england/leicestershire/3624654.stm [Last accessed: 11 March 2010]
UK murder connected to the game Manhunt
‘Teiyu Goto’ (2001) Edge, Issue 105, Christmas 2001, pp44-45
Interview with the designer of the PlayStation controller
‘The making of Alone in the Dark’ (2005) Edge, Issue 150, June 2005, pp104-107
The creation of Alone in the Dark
‘The making of Final Fantasy VII’ (2003) Edge, Issue 123, May 2003, pp108-113
Interview with the creators of Final Fantasy VII
‘The making of PlayStation’ (2009) Edge, Issue 200, April 2009. pp126-133
History of the PlayStation’s development
‘Videogame violence returns to the agenda’ (2004) Edge, Issue 133, February 2004, pp12-13
The controversy surrounding Manhunt
Weil, Elizabeth (1997) ‘The girl-game jinx’. Salon, 10 December 1997. [Online] www.salonmagazine.com/21st/feature/1997/12/cov_10feature2.html [Last accessed: 11 March 2010]
The video game industry gets interested in female game players
‘Wipeout 3’ (1999) Edge, Issue 72, June 1999, pp52-55
Feature on the Wipeout series of games
22. Beatmania
‘All the way to 11’ (2008) Edge, Issue 194, November 2008, pp72-77
Interview with Guitar Hero creators Harmonix
Ashcraft, Brian with Snow, Jean (2008) Arcade Mania! The Turbo-Charged World of Japan’s Game Centers. Tokyo, Japan: Kodansha International
A guide to the Japan’s arcade scene
‘Dance dance revolution’ (2003) Edge, Issue 124, June 2003, pp54-61
The legacy of Dance Dance Revolution and how it boosted Konami’s earnings
‘Daytona USA’ (2000) Edge, Issue 91, December 2000, pp50-55
Interview with the creator of the coin-op racing game
GameCity Squared (2009) ‘Masaya Matsuura to deliver BAFTA vision statement at GameCity Squared’. [Press release] 27 August 2009. [Online] www.lincolnbeasley.co.uk/pressreleases/2009/aug/27/masaya-matsuura-deliver-bafta-vision-statement-gam [Last accessed: 13 March 2010]
Biography of Masaya Matsuura
Hawkins, Matthew (2005) ‘Interview: Rodney Greenblat, the mother of Sony’s almost Mario’. Gamasutra, 5 July 2005. [Online] www.gamasutra.com/view/feature/2340/interview_rodney_greenblat_the_.php [Last accessed: 13 March 2010]
Inte
rview with the PaRappa the Rapper artist
‘Playing along’ (2008) The Economist, 9 October 2008. [Online] www.economist.com/business-finance/displaystory.cfm?story_id=E1_TNPSGRRJ [Last accessed: 11 March 2010]
How music games boosted music sales
‘Rhythm Faction’ (2005) Edge, Issue 156, December 2005, pp62-69
Interview with Guitar Hero creators Harmonix
‘State of the Industry Report 2008’ (2009) Play Meter. Metairie, Louisiana: Skybird Publishing
Figures on weekly income of various times of coin-operated machines
‘The book of arcade games’ (2008) GamesTM, Issue 78, Christmas 2008, pp70-77
Overview of arcade gaming and its decline
‘The book of rhythm action’ (2007) GamesTM, Issue 53, February 2007, pp76-83
Guide to music-based games
‘The home of disco’ (1999) Edge, Issue 74, August 1999, p140
Dance games make the leap to home consoles
Weyhirch, Steven (2010) ‘Apple II history’. [Online] http://apple2history.org/history/ah14.html [Last accessed: 13 March 2010]
Information about the Apple II demo Kaleidoscope
Williams, Dmitri (2006) ‘A (brief) social history of video games’. In: Vorderer, Peter & Bryant, Jennings (editors) (2006) Playing Computer Games: Motives, Responses and Consequences. Mahwah, New Jersey: Lawrence Erlbaum. [Online] http://dmitriwilliams.com/research.html [Last accessed: 6 March 2010]
Figures on the size of the arcade video game business in the US
Wright, Chris (2008) ‘A brief history of mobile games’. Pocketgamer, 22 December 2008. [Online] www.pocketgamer.co.uk/r/PG.Biz/A+Brief+History+of+Mobile+Games/feature.asp?c=10619 [16 January 2010]
The history of video games on mobile phones
23. You Haven’t Lived Until You’ve Died In MUD
Anderson, Brooke P. (editor) (1997) How to Fly and Fight in Air Warrior. 21 March 1997 version. [Online] www.electraforge.com/brooke/flightsims/air_warrior/awtaman.txt [Last accessed: 13 March 2010]
Air Warrior etiquette
Bartle, Richard A. (1985) ‘Introducing the wizards’. Micro Adventurer, Issue 16, February 1985. p23 & 25
MUD co-creator Richard Bartle on the players of the game
Bartle, Richard A. (1990) ‘Interactive multi-user computer games’. [Research paper] December 1990 [Online] ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt [Last accessed: 13 March 2010]
Research into the challenges facing multiplayer online games
Bartle, Richard A. (2004) ‘Designing virtual worlds’. Indianapolis, Indiana: New Riders Publishing
Background on the evolution of MUDs
Barton, Matt (2008) Dungeons & Desktops. Wellesley, Massachusetts: A K Peters
Background on AOL’s Neverwinter Nights
Brice, Katherine (2009) ‘Blizzard reveals full scale of World of Warcraft operation’. Gamesindustry.biz, 18 September 2009 [Online] www.gamesindustry.biz/articles/blizzard-reveals-full-scale-of-world-of-warcraft-operation [Last accessed: 13 March 2010]
Stats on the scale of the World of WarCraft operation
Bunten Berry, Dani (no date) Game Design Memoir [Online] www.anticlockwise.com/dani/personal/biz/memoir.htm [Last accessed: 13 March 2010]
Her reflections on Modem Wars
Castronova, Edward (2005) Synthetic Worlds: The Business and Culture of Online Games. 2006 paperback edition. Chicago, Illinois: University of Chicago Press
Analysis of online multiplayer game economics
Daleske, John (2008) ‘PLATO: Also an excellent platform to design games’. [Online] www.daleske.com/plato/plato-games.php#content [Last accessed: 13 March 2010]
Playing games on the PLATO system
Daleske, John and Fritz, Gary (2008) ‘How Empire came to be’. [Online] www.daleske.com/plato/empire.php [Last accessed: 13 March 2010]
The history of the PLATO multiplayer game Empire
‘Eve Online’ (2001) Edge, Issue 106, January 2002, pp38-43
Preview of Eve Online
Farmer, F. Randall and Morningstar, Chip (1990) ‘The lessons from Lucasfilm’s Habitat’. In: Salen, Katie an Zimmerman, Eric (editors) (2006) The Game Design Reader: A Rules of Play Anthology. Cambridge, Massachusetts: The MIT Press
The creators of Habitat reflect on its successes and failures
Ferrell, Keith (1987) ‘The future of computer games’. Compute!, Issue 90, November 1987, p14
Discusses Habitat and online gaming’s potential
Greely, Dave and Sawyer, Ben (1997) ‘Has Origin created the first true online game world?’. Gamasutra, 19 August 1997 [Online] www.gamasutra.com/view/feature/3220/has_origin_created_the_first_true_.php [Last accessed: 13 March 2010]
Report on the creation of Ultima Online
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News story on The Sierra Network
Guest, Tim (2007) Second Lives: A Journey Through Virtual Worlds. London, UK: Hutchinson
Second Life and its players
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Interview with Rainz about his actions in Ultima Online
King, Brad and Borland, John (2003) Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. New York, New York: McGraw-Hill/Osborne
Background on online games, Richard Garriott and Ultima Online
‘Lord British was assassinated in Ultima Online beta’ (2009) Birdinforst’blog [Online] www.birdinforest.com/blog/?p=193 [Last accessed: 13 March 2010]
Details about Lord British’s murder in Ultima Online
Maloy, Deirdre (1982) ‘Long distance gaming: Games via The Source and Compuserve’. Computer Gaming World, Volume 2, No. 3, May/June 1982, pp14-15 & 22
Report on online gaming in the early 1980s
Moriarty, Brian (1998) ‘Dani Bunten: Lifetime Achievement Award’. [Presentation] Computer Game Developers Association Awards, Long Beach, California, 7 May 1998. [Online] www.anticlockwise.com/dani [Last accessed: 12 March 2010]
Mentions Dani Bunten Berry’s Modem Wars and her thinking on online gaming
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News item on a virtual wedding within Neverwinter Nights
‘News of the realm’ (1993) Neverwinter Nights, Issue 5, Week ending: 9 October 1993. [Online] www.bladekeep.com/nwn/newsrealm/1993-10.txt [Last accessed: 13 March 2010]
News item on a couple who met in Neverwinter Nights and got engaged in real life
‘Nuits brûlantes dur Funitel le Minitel se Dévergonde’ (1985) [In French] Tilt, Issue 19, March 1985, p6
News report on Minitel gaming
Rheingold, Howard (1993) The Virtual Community. Electronic version. Cambridge, Massachusetts: The MIT Press. [Online] www.rheingold.com/vc/book/intro.html [Last accessed: 13 March 2010]
Information on early onli networks and Minitel
Rossignol, Jim (2005) ‘Interview: Evolution and risk: CCP on the freedoms of EVE Online’. Gamasutra, 23 September 2005 [Online] www.gamasutra.com/features/20050923/rossignol_01.shtml [Last accessed: 13 March 2010]
Interview with Eve Online’s creators CCP
Rubin, Michael (2006) Droidmaker: George Lucas and the Digital Revolution. Gainesville, Florida: Triad Publishing
Recounts the creation and beta test of Habitat
Smith, David (1980) ‘Letter from America’. Liverpool Software Gazette, No. 3, March 1980, p42
Briefly discusses the earliest online network services
Smith, Rob (2008) Rogue Leaders: The Story of LucasArts. London, UK: Titan Publishing Group
The history of Habitat
‘Sony Online Entertainment’ (2001) Edge, Issue 102, October
2001, pp56-61
Interview with the publisher of EverQuest
Spear, Peter (1991) ‘The online games people play’. Compute!, Issue 135, November 1991, p96
Looks at just-launched The Sierra Network and the potential for online gaming
Swain, Meg (2008) Career Building Through Alternate Reality Gaming. New York, New York: The Rosen Publishing Group
Overview of alternate reality games and The Beast
‘Time extend: Phantasy Star Online’ (2005) Edge, Issue 155, November 2005. pp114-119
A look back at Phantasy Star Online
The 3DO Company (1996) ‘3DO enters into agreement to acquire Archetype Interactive’ [Press release] Business Wire, 13 May 1996. [Online] www.allbusiness.com/media-telecommunications/internet-www/7229149-1.html [Last accessed: 13 March 2010]
Background details on Archetype Interactive and Meridian 59
The 3DO Company (1996) ‘3DO’s Meridian 59 now available worldwide initial response to product overwhelming’. [Press release] Business Wire, 7 October 1996. [Online] www.thefreelibrary.com/3DO%27S+Meridian+59+Now+Available+Worldwide+Initial+Response+to+Product...-a018734646 [Last accessed: 13 March 2010]
Details about the early days of Meridian 59
‘The book of massively multiplayer online role-playing games’ (2008) GamesTM, Issue 67, February 2008, pp92-99
Overview of online multiplayer role-playing games
‘The making of MUD’ (2004) Edge, Issue 141, October 2004, p114
The story of how MUD was created and the failed attempts to turn it into a commercial product
‘The pioneers: MUDs, MMORPGs and mayhem’ (2003) Gamespy, 26 September 2003. [Online] http://archive.gamespy.com/amdmmog [Last accessed: 13 March 2010]
The history of online role-playing games
‘Ultima Online release’ (2002) Ultima Online Travelogues, September 2002 [Online] www.aschulze.net/ultima/stories9/release1.htm [Last accessed: 10 May 2009]
Account of the murder of Lord British in Ultima Online
Williams, Ken (1991) ‘A view from the inside: The interactive film industry is a virtual reality’. InterAction, Fall 1991, pp4, 6 & 10
The launch of The Sierra Network and Sierra On-Line co-founder Ken Williams’ vision for the service
Yakal, Kathy (1986) ‘Habitat: A look at the future of online games’. Compute!, Issue 77, October 1986, p32
Preview of Habitat