Book Read Free

Books of Skyrim

Page 36

by Bethesda Softworks


  Volume II - Weapons, Armor and Machines

  by Calcelmo

  Scholar of Markarth

  In our previous discussion on the dwarves (or "Dwemer" in the more correct, scholarly terminology), we looked into the properties of dwarven architecture and metallic crafts. In this continuing discussion of Tamriel's Lost Race, we shall examine the ways in which dwarves waged war and kept out trespassers. Unlike many other cultures still existing today, the dwarves built and relied on increasingly complicated machines for a wide variety of martial tasks, and weapons and armor created solely for the purpose of being wielded by dwarven warriors show remarkably fewer points of progress beyond the basic designs.

  Let us begin by analyzing those basic weapons and armors. Anyone who has held a dwarven axe or worn a dwarven helmet can testify as to the ancient, ever-lasting quality of dwarven craftsmanship. Weapons do not deviate too greatly from their base function. Dwarven swords pierce through light armors with incredible effectiveness, owing primarily to the remarkable sharpness of tempered dwarven metal, and owing to a far lesser extent to its simple, double-edged design.

  Compare and contrast a sharp, angular dwarven dagger to a curved elven blade, and it becomes a small logical leap to say that dwarven weaponsmiths relied almost exclusively on creating quality materials first, and merely allowed the form of those materials to flow from the method that weapon was intended to kill people.

  As a culture that built almost exclusively underground, it's no surprise that dwarven armors are built to withstand incredibly heavy blows. Again, the fact that they are also resistant to being pierced by arrows or small blades is more of a testament to superior dwarven metallurgy over superior dwarven armorsmithing, but it would be erroneous to thus conclude that dwarven smiths did not take the manufacture of their weapons and armor very seriously. Every piece of war crafts I have examined show a remarkable amount of unnecessary detailing and personalization that is just as evident today among the most ardent blacksmiths.

  A dwarven smith probably came from a long tradition that distinguished itself in way that, say, the grip of a mace would feel, or the design of the head of individual arrows. Although, due to the paltry lack of any cultural artifacts outside the weapons and armors themselves, this is only mere speculation.

  The last, but probably most important discussion in this volume, pertains to the existence of dwarven machinery. Dwarves created and manufactured on a very broad scale thousands of mechanical apparatuses of varying complexity. The most simple of which is the standard "arachnid" design used to ward off trespassers. We are so far uncertain as to how the dwarves were able to bring to life these remarkably intelligent machines, but I have witnessed one stalk a highly trained thief for several hours, only to ambush him as he was dealing with a lock to some room or treasure trove -- I admit to have forgotten the details past the point at which it began spouting lightning at him.

  Dwarven military machines also range from the human-sized "Sphere" warrior, which patrols the interiors of the ruins as a harmless ball only to emerge from it as a fully armed and armored automaton fighter, to the justly feared "Centurion" whose height ranges from twice to several hundred times human size depending on which reports you believe.

  Volume III - Culture and History

  by Calcelmo

  Scholar of Markarth

  In this final volume on our discussion on the dwarves (again, see the term "Dwemer" for references using the more scholastic name), we will attempt an examination into the distinct culture and history of Tamriel's Lost Race. We must, however, begin such a discussion with a warning. Despite what certain academic circles would like people to believe, there is so far no evidence that verifies any claim as to the dwarves' particular customs, morals, myths, legends, laws, systems of governance, or involvement in major historical events outside of those few examples that remain indisputable.

  For instance, while we can say with absolute certainty that the disappearance of the entire dwarven race happened very suddenly, only the laziest of junior scholars would say that this event happened in the same day or even the same hour. There is simply no proof to dispute the theory that perhaps the dwarves disappeared from Tamriel gradually over the course of several years or indeed several decades.

  There is also nothing that disproves the source of this disappearance as being attributable to mass deaths, plagues, magical contamination, experiments into the nature of Aetherius gone wrong, or even race-wide teleportation into one of the planes of Oblivion. There is simply too little that the dwarves left behind that points to the nature of their great vanishing act, and this same frustration applies to all aspects of their social structure and history.

  What we know then can only be inferred by the writings of the other races which made contact with the dwarves before they left Tamriel. The dark elves ("Dunmer") for example teach that their great prophet Nerevar helped unite the dwarves and the elves in Morrowind against occupying Nord armies from Skyrim in the First Era, but Nord and Orc writings also indicate that the dwarves were also allied with them at various points and in various legendary battles of theirs.

  Unfortunately, none of these legends and folk lore make an effort to describe the dwarves in great detail, only that they were a secretive people and that an alliance with them was unusual enough to warrant crafting a story around. And past the First Era, no race makes note of encountering any living dwarves at all. This is further confounded by the fact that so many of the dark elven writings on their relationship with the dwarves were lost during the tragic eruptions of Vvardenfell during the Oblivion Crisis nearly 200 years ago. What secrets they could have revealed about the Lost Race are now buried behind layers of molten earth along with so many unfortunate dark elven people.

  Thus, we conclude our discussion on the dwarves on a somber note. As with all scholarly endeavors, we are left with more questions than we have answers, and the proof we so desperately search for is so often out of reach, denied even to the most fervent effort.

  The mysteries the dwarves have left us with could easily warrant another century or so worth of personal examination from me, and quite possibly even several millennia of excavation of even one dwarven ruin would be insufficient to paint a complete picture on them. But what we can see from our threadbare tapestry of dwarven artifacts is a careful, intelligent, industrious, and highly advanced culture whose secrets we as students and teachers of their works can only hope to uncover some day.

  Dwemer Inquiries

  Volume I - Their Architecture and Civilization

  by Thelwe Ghelein, Scholar

  In the Deep Halls, far from Men

  Forsaken Red Mountain, Twisted Kin

  Hail the Mind, Hail the Stone

  Dwarven Pride, Stronger than bone

  It has been my life's work to investigate the Dwemer, their dubious history and mysterious banishment. My goal with this text is to share my findings and conclusions based on eighty years spent studying their unique architectural remains.

  The Migration of the Deep-Elves from their ancestral Dwemereth, now Morrowind, is a generally accepted fact. Recorded history supports this, specifically mentioning the Rourken Clan's refusal to join King Dumac in the forming of the First Council, and their subsequent exodus to Hammerfell. The architectural premise is also sound, as the building habits of the Dwarves adapted and changed, albeit slowly and in subtle ways, over time and land. I propose that some of these differences are stylistic as well as practical.

  Traditional viewpoints suggest that the Vvardenfell Dwemer were the most prolific of their kind. Based on my excavations throughout Skyrim, Morrowind and High Rock, I am not sure that this is the case. While Vvardenfell is almost cluttered with dwarven ruins poking through the surface of the landscape, the construction of those ruins is fundamentally different from the majority of what I've observed elsewhere.

  Further, as we delve into Vvardenfell ruins, we notice that their internal structure is quite different. While major ci
vic and operational chambers are found near the surface in a Vvardenfell Ruin, that is not typically the case on the Mainland. Minor passageways and storehouse rooms are near the surface, but more important locations don't occur until we explore much deeper.

  Because such major locations are well-hidden in Dwemer Ruins outside of Morrowind, many scholars believed they were in fact not present in ruins outside that province. This premature conclusion led some to believe such sites to be mere outposts. My research has shown this not to be the case.

  There are a few theories that may explain this difference. Perhaps Clan architects simply had their own styles and preferences when it came to civic planning. This seems only somewhat likely, as Dwarven techniques were based on empirical study, there was likely little room for creative interpretation when it came to building technique. Geological makeup of the terrain almost certainly played a role, especially in a region like Northern Skyrim where the ground near the surface is very rocky and often frozen, versus the volcanic substratum common in Vvardenfell or the ubiquitous aquifers found in Hammerfell. It's possible that Dwarven architects in the North were not even able to excavate larger structures until reaching more pliable stratum.

  This scholar would like to suggest, however, that many structures west of Morrowind were built after 1E420. When the Clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, and chose to live in greater isolation than their Eastern brethren. This theory is particularly fascinating, because it leads me to believe that Dwarven architects may have developed even more elaborate methods of hiding their strongholds over time.

  This opens the distinct possibility that undisturbed dwarven archaeological sites exist throughout Tamriel, even in southern areas like Cyrodiil or Black Marsh where Dwarves are not believed to have ever had a significant presence. Though we ought not get carried away on flights of fancy, one could extrapolate this logic to suggest that some Dwarven Clans were living among us for much longer than previously believed, perhaps well beyond the disappearance during the War of the Red Mountain in 1E700.

  Volume II - Their Architecture and Civilization

  by Thelwe Ghelein, Scholar

  In the Deep Halls, far from Men

  Forsaken Red Mountain, Twisted Kin

  Hail the Mind, Hail the Stone

  Dwarven Pride, Stronger than bone

  The limited written record supports the perception of the Deep Elves as culturally revering the pursuits of logic and science. This stands in stark contrast to the belief system of most other mer cultures. When we imagine a society structured around such a central ideology, it seems reasonable that prolific scholars, especially in fields such as mathematics, metallurgy or architecture, would be elevated to social status like that of clergy in a more mystically-inclined culture. The idea is supported by a fragment of Dwemeris text recovered from a colony in Skyrim - Irkgnthand - which I believe to be associated with the Clan Rourken. The original Dwemeris and my translation Follow:

  Risen by order cousin-of-privilege Cuolec of Scheziline privileged duties. Clanhome building Hoagen Kultorra tradition to Hailed World shaper"

  "To raise granted-cousin Cuolec of privilege with duties for family-home building Hoagen Kultorra

  Volume III - Their Architecture and Civilization

  by Thelwe Ghelein, Scholar

  In the Deep Halls, far from Men

  Forsaken Red Mountain, Twisted Kin

  Hail the Mind, Hail the Stone

  Dwarven Pride, Stronger than bone

  My studies, and this text, have focused heavily on the fact that Dwemer archaeological sites west of Vvardenfell seem to be built at much greater depths than their counterparts near the Red Mountain. I believe there was a specific threshold to which Dwarven excavators would dig before the construction of vital structures would begin.

  I have referred to this threshold as the "Geocline," but I have found that to often be redundant with the Deep Venue of a colony. Still, there is some variation in the actual depth of a Deep Venue, whereas the Geocline is always the marker where I reason the City proper begins.

  Tunnels and chambers at more shallow depths, while often grand in their architectural style, appear to have served little in the way of critical civic purpose. Surplus stores of food, warehouse chambers that may have been used in trading with nearby surface settlements, or barracks for topside patrols are common above the Geocline.

  These tunnels, I have observed, can meander in a seemingly more random pattern than those planned structures beneath. I hypothesize that this may be due to the unpredictable nature of any excavation, even to a race as clever as the Dwemer. Surely unexpected deposits of stone or geological events could make the effort difficult, and I think that these haphazard tunnels are often the result of the search for suitable substratum to build within.

  I have found in a small number of ruins reference to a geological anomaly or place known as "FalZhardum Din" . This is intriguing because the term not only appears in a few tablet fragments, but very specifically on ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim. I have yet to decipher the meaning of these elaborate carvings, but consider it highly strange that they occur in the deepest part of each of these ruin.

  Risen by order cousin-of-privilege Cuolec of Scheziline privileged duties. Clanhome building Hoagen Kultorra tradition to Hailed World shaper"

  The most reasonable translation of "FalZhardum Din" I have managed to decipher is "Blackest Kingdom Reaches", but I cannot imagine what that means.

  I suspect there may be some pattern I am failing to notice. This creeping doubt has haunted my career in recent years, and I have begun to doubt if I will unravel some grand secret of the Dwarves in my lifetime, though it lies just under my nose - or indeed, under my feet.

  Effects of the Elder Scrolls

  It is widely known among scholars that the Elder Scrolls entail a certain hazard in their very reading. The mechanism of the effects has, at present, been largely unknown -- theories of hidden knowledge and divine retribution were the subject of idle speculation with little investigation.

  I, Justinius Poluhnius, have undertaken to thoroughly document the ailments afflicted by the Elder Scrolls on their readers, though a unified theory of how they manifest continues to elude me and remains a subject for future study.

  I have grouped the effects into four, finding that the avenue of experience depends largely upon the mind of the reader. If this is unclear, I hope that a proper dichotomy will lay it plain.

  Group the First: The Naifs

  For one who has received no training in the history or nature of the Elder Scrolls, the scroll itself is, effectively, inert. No prophecy can be scried nor knowledge obtained. While the scroll will not impart learning to the uninformed, nor will it afflict them in any adverse fashion. Visually, the scroll will appear to be awash in odd lettering and symbols. Those who know their astronomy often claim to recognize constellations in the patterns and connections, but such conjecture is impossible to further investigate since the very nature of this study necessitates unlearned subjects.

  Group the Second: The Unguarded Intellects

  It is this second group that realizes the greatest danger from attempting to read the scrolls. These are subjects who have an understanding of the nature of the Elder Scrolls and possess sufficient knowledge to actually read what is inscribed there. They have not, however, developed adequate discipline to stave off the mind-shattering effect of having a glimpse of infinity. These unfortunate souls are struck immediately, irrevocably, and completely blind. Such is the price for overreaching one's faculties. It bears mentioning, though, that with the blindness also comes a fragment of that hidden knowledge -- whether the future, the past, or the deep natures of being is dependent on the individual and their place in the greater spheres. But the knowledge does come.

  Group the Third: Mediated Understanding

  Alone in Tam
riel, it would appear that only the Cult of the Ancestor Moth has discovered the discipline to properly guard one's mind when reading the scrolls. Their novitiates must undergo the most rigorous mental cultivation, and they often spend a decade or more at the monastery before being allowed to read their first Elder Scroll. The monks say this is for the initiates' own protection, as they must have witnessed many Unguarded Intellects among their more eager ranks. With appropriate fortitude, these readers also receive blindness, though at a far lesser magnitude than the Unguarded. Their vision fogs slightly, but they retain shape, color, and enough acuity to continue to read mundane texts. The knowledge they gain from the scroll is also tempered somewhat -- it requires stages of meditation and reflection to fully appreciate and express what one saw.

 

‹ Prev