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Books of Skyrim

Page 37

by Bethesda Softworks


  Group the Fourth: Illuminated Understanding

  Between the previous group and this one exists a continuum that has, at present, only been traversed by the monks of the Ancestor Moth. With continued readings the monks become gradually more and more blind, but receive greater and more detailed knowledge. As they spend their waking hours pondering the revelations, they also receive a further degree of mental fortitude. There is, for every monk, a day of Penultimate Reading, when the only knowledge the Elder Scroll imparts is that the monk's next reading shall be his last.

  For each monk the Penultimate Reading comes at a different and unknowable time -- preliminary work has been done to predict the occurrence by charting the severity of an individual monk's blindness, but all who reach these later stages report that the increasing blindness seems to taper with increased readings. Some pose the notion that some other, unseen, sense is, in fact, continuing to diminish at this upper range, but I shall leave such postulations to philosophers.

  To prepare for his Ultimate Reading, a monk typically withdraws to seclusion in order to reflect upon a lifetime of revelations and appoint his mind for reception of his last. Upon this final reading, he is forever blinded as sure as those Unguarded ones who raced to knowledge. The Illuminated one, though, has retained his understanding over a lifetime and typically possesses a more integral notion of what has been revealed to him.

  It is hoped that this catalog will prove useful to those who wish to further our mortal understanding of the Elder Scrolls. The Moth priests remain aloof about these matters, taking the gradual debilitation that comes with reading as a point of pride. May this serve as a useful starting point for those hoping to take up such study.

  ---- Dictated to Anstius Metchim, 4th of Last Seed in the 126th year of the Second Era

  Eslaf Erol

  Beggar

  By Reven

  Eslaf Erol was the last of the litter of five born to the Queen of the prosperous Nordic kingdom of Erolgard, Lahpyrcopa, and her husband, the King of Erolgard, Ytluaf. During pregnancy, the Queen had been more than twice as wide as she was tall, and the act of delivery took three months and six days after it had begun. It is perhaps understandable that the Lahpyrcopa elected, upon expelling Eslaf to frown, say, 'Good riddance,' and die.

  Like many Nords, Ytluaf did not care very much for his wife and less for his children. His subjects were puzzled, therefore, when he announced that he would follow the ancient tradition of his people of Atmora of following his beloved spouse to the grave. They had not thought they were particularly in love, nor were they aware that such a tradition existed. Still, the simple people were grateful, for the little royal drama alleviated their boredom, which was and is a common problem in the more obscure parts of northern Skyrim, particularly in wintertide.

  He gathered his household staff and his five fat, bawling little heirs in front of him, and divided his estate. To his son Ynohp, he gave his title; to his son Laernu, he gave his land; to his son Suoibud, he gave his fortune; to his daughter Laicifitra, he gave his army. Ytluaf's advisors had suggested he keep the inheritance together for the good of the kingdom, but Ytluaf did not particularly care for his advisors, or the kingdom, for that matter. Upon making his announcement, he drew his dagger across his throat.

  One of the nurses, who was rather shy, finally decided to speak as the King's life ebbed away. 'Your highness, you forgot your fifth child, little Eslaf.'

  Good Ytluaf groaned. It is somewhat hard to concentrate with blood gushing from one's throat, after all. The King tried in vain to think of something to bequeath, but there was nothing left.

  Finally he sputtered, irritably, 'Eslaf should have taken something then' and died.

  That a babe but a few days old was expected to demand his rightful inheritance was arguably unfair. But so Eslaf Erol was given his birthright with his father's dying breath. He would have nothing, but what he had taken.

  Since no one else would have him, the shy nurse, whose name was Drusba, took the baby home. It was a decrepit little shack, and over the years that followed, it became more and more decrepit. Unable to find work, Drusba sold all of her furnishings to buy food for little Eslaf. By the time he was old enough to walk and talk, she had sold the walls and the roof as well, so they had nothing but a floor to call home. And if you've ever been to Skyrim, you can appreciate that that is scarcely sufficient.

  Drusba did not tell Eslaf the story of his birth, or that his brothers and sister were leading quite nice lives with their inheritances, for, as we have said, she was rather shy, and found it difficult to broach the subject. She was so painfully shy, in fact, that whenever he asked any questions about where he came from, Drusba would run away. That was more or less her answer to everything, to flee.

  In order to communicate with her at all, Eslaf learned how to run almost as soon as he could walk. He couldn't keep up with his adopted mother at first, but in time he learned to go toe-heel toe-heel if he anticipated a short but fast sprint, and heel-toe heel-toe if it seemed Drusba was headed for a long distance marathon flight. He never did get all the answers he needed from her, but Eslaf did learn how to run.

  The kingdom of Erolgard had, in the years that Eslaf was growing, become quite a grim place. King Ynohp did not have a treasury, for Suoibud had been given that; he did not have any property for income, for Laernu had been given that; he did not have an army to protect the people, for Laicifitra had been given that. Futhermore, as he was but a child, all decisions in the kingdom went through Ynohp's rather corrupt council. It had become a bureaucratic exploitative land of high taxes, rampant crime, and regular incursions from neighboring kingdoms. Not a particular unusual situation for a kingdom of Tamriel, but an unpleasant one nonetheless.

  The time finally came when the taxcollector arrived to Drusba's hovel, such as it was, to collect the only thing he could - the floor. Rather than protest, the poor shy maid ran away, and Eslaf never saw her again.

  Without a home or a mother, Eslaf did not know what to do. He had grown accustomed to the cold open air in Drusba's shack, but he was hungry.

  'May I have a piece of meat?' he asked the butcher down the street. 'I'm very hungry.'

  The man had known the boy for years, often spoke to his wife about how sorry he felt for him, growing up in a home with no ceilings or walls. He smiled at Eslaf and said, 'Go away, or I'll hit you.'

  Eslaf hurriedly left the butcher and went to a nearby tavern. The tavernkeeper had been a former valet in the king's court and knew that the boy was by right a prince. Many times, he had seen the poor ragged lad in the streets, and sighed at the way fate had treated him.

  'May I have something to eat?' Eslaf asked this tavernkeeper. 'I'm very hungry.'

  'You're lucky I don't cook you up and eat you,' replied the tavernkeeper.

  Eslaf hurriedly left the tavern. For the rest of the day, the boy approached the good citizens of Erolgard, begging for food. One person had thrown something at him, but it turned out to be an inedible rock.

  As night fell, a raggedy man came up to Eslaf and, without saying a word, handed him a piece of fruit and a piece of dried meat. The lad took it, wide-eyed, and as he devoured it, he thanked the man very sweetly.

  'If I see you begging on the streets tomorrow,' the man growled. 'I'll kill you myself. There are only so many beggars we of the guild allow in any one town, and you make it one too many. You're ruining business.'

  It was a good thing Eslaf Erol knew how to run. He ran all night.

  Eslaf Erol's story is continued in the book 'Thief.'

  Thief

  By Reven

  If the reader has not yet had the pleasure of reading the first volume in these series on the life of Eslaf Erol, 'Beggar,' he should close this book immediately, for I shan't recap.

  I will tell you this much, gentle reader. When we last saw Eslaf, he was a boy, an orphan, a failed beggar, running through the wild winter woods of Skyrim, away from his home of Erolgard. He continued runnin
g, stopping here and there, for many more years, until he was a young man.

  Eslaf discovered that among the ways of getting food, asking for it was the most troublesome. Far easier was finding it in the wilderness, or taking it from unguarded market stalls. The only thing worse than begging to get food was begging for the opportunity to work for the money to buy it. That seemed needlessly complicated.

  No, as far as Eslaf was concerned, he was best off being a scavenger, a beggar, and a thief.

  He commited his first act of thievery shortly after leaving Erolgard, while in the southern woods of Tamburkar in the rugged land near Mount Jensen just east of the village of Hoarbeld. Eslaf was starving, having not eaten anything but a rather scrawny raw squirrel in four days, and he smelled meat cooking and then found the smoke. A band of minstral bards was making camp. He watched them from the bushes as they cooked, and joked, and flirted, and sang.

  He could've asked them for some food, but so many others had refused him before. Instead, he rushed out, grabbed a piece of meat from the fire, and wincing from the burns, scrambled up the nearest tree to devour it while the bards stood under him and laughed.

  'What is your next move, thief?' giggled a fair, red-headed woman who was covered with tattoos. 'How do you intend to disappear without us catching and punishing you?'

  As the hunger subsided, Eslaf realized she was right. The only way to get out of the tree without falling in their midst was to take the branch down to where it hung over a creek. It was a drop off a cliff of about fifty feet. That seemed like the wisest strategy, so Eslaf began crawling in that direction.

  'You do know how to fall, boy?' called out a young Khajiiti, but a few years older than Eslaf, thin but muscular, graceful in his slightest movements. 'If you don't, you should just climb down here and take what's coming to you. It's idiotic to break your neck, when we'd just give you some bruises and send you on your way.'

  'Of course I know how to fall,' Eslaf called back, but he didn't. He just thought the trick of falling was to have nothing underneath you, and let nature take its course. But fifty feet up, when you're looking down, is enough to give anyone pause.

  'I'm sorry to doubt your abilities, Master Thief,' said the Khajiiti, grinning. 'Obviously you know to fall feet first with your body straight but loose to avoid cracking like an egg. It seems you are destined to escape us.'

  Eslaf wisely followed the Khajiiti's hints, and leapt into the river, falling without much grace but without hurting himself. In the years that followed, he had to make several more drops from even greater heights, usually after a theft, sometimes without water beneath him, and he improved the basic technique.

  When he arrived in the western town of Jallenheim on the morning of his twenty-first birthday, it didn't take him long to find out who was the richest person, most deserving of being burgled. An impregnable palace in a park near the center of town was owned by a mysterious young man named Suoibud. Eslaf wasted no time in finding the palace and watching it. A fortified palace he had come to learn was like a person, with quirks and habits beneath its hard shell.

  It was not an old place, evidently whatever money this Suoibud had come into was fairly recent. It was regularly patrolled by guards, implying that the rich man was fearful of been burgled, with good reason. The most distinctive feature of the palace was its tower, rising a hundred feet above the stone walls, doubtless giving the occupant a good defensive view. Eslaf guessed that that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse. The rich man would want to keep an eye on his fortune. That meant that the loot couldn't be directly beneath the tower, but somewhere in the courtyard within the walls.

  The light in the tower shone all night long, so Eslaf boldly decided that the best time to burgle was by the light of day, when Suoibud must sleep. That would be the time the guards would least expect a thief to pounce.

  And so, when the noon sun was shining over the palace, Eslaf quickly scaled the wall near the front gate and waited, hidden in the crenelations. The interior courtyard was plain and desolate, with few places to hide, but he saw that there were two wells. One the guards used from time to time to draw up water and slake their thirst, but Eslaf noticed that guards would pass by the other well, never using it.

  He waited until the guards were distracted, just for a second, by the arrival of a merchant in a wagon, bearing goods for the palace. While they were searching his wagon, Eslaf leapt, elegantly, feet first, from the wall into the well.

  It was not a particularly soft landing for, as Eslaf had guessed, the well was not full of water, but gold. Still, he knew how to roll after a fall, and he didn't hurt himself. In the dank subterranean storehouse, he stuffed his pockets with gold and was about to go to the door which he assumed would lead to the tower when he noticed a gem the size of an apple, worth more than all the gold that was left. Eslaf found room for it down his pants.

  The door did indeed lead to the tower, and Eslaf followed its curving stairwell up, walking quietly but quickly. At the top, he found the master of the palace's private quarters, ornate and cold, with invaluable artwork and decorative swords and shields on the walls. Eslaf assumed the snoring lump under the sheets was Suoibud, but he didn't investigate too closely. He crept to the windows and looked out.

  It was going to be a difficult fall, for certes. He needed to jump from the tower, past the walls, and hit the tree on the other side. The tree branches would hurt, but they would break his fall, and there was a pile of hay he had left under the tree to prevent further injury.

  Eslaf was about to leap when the occupant of the room woke up with a start, yelling, 'My gem!'

  Eslaf and stared at him for a second, wide-eyed. They looked alike. Not surprising, since they were brothers.

  Eslaf Erol's story is continued in the book 'Warrior.'

  Warrior

  By Reven

  This is the third book in a four-book series. If you have not read the first two books, 'Beggar' and 'Thief,' you would be well advised to do so.

  Suoibud Erol did not know much of his past, nor did he care to.

  As a child, he had lived in Erolgard, but the kingdom was very poor and taxes were as a result very high. He was too young to manage his abundant inheritance, but his servants, fearing that their master would be ruined, moved him to Jallenheim. No one knew why that location was picked. Some old maid, long dead now, had thought it was a good place to raise a child. No one else had a better idea.

  There may have been children with a more pampered, more spoiled existance than young Suoibud, but that is doubtful. As he grew, he understood that he was rich, but he had nothing else. No family, no social position, no security at all. Loyalty, he found out on more than one occasion, cannot truly be bought. Knowing that he had but one asset, a vast fortune, he was determined to protect it, and, if possible, increase it.

  Some otherwise perfectly nice people are greedy, but Suoibud was that rare accident of nature or breeding who has no other interest but acquiring and hoarding gold. He was willing to do anything to increase his fortune. Most recently, he had begun secretly hiring mercenaries to attack desirable properties, and then buying them when no one wanted to live there any more. The attacks would then, of course, cease, and Suoibud would have profitable land which he had purchased for a song. It had begun small with a few farms, but recently he had begun a more ambitious campaign.

  In north-central Skyrim, there is an area called The Aalto, which is of unique geographical interest. It is a dormant volcanic valley surrounded on all sides by glaciers, so the earth is hot from the volcano, but the constant water drizzle and air is frigid. A grape called Jazbay grows there comfortably, and everywhere else in Tamriel it withers and dies. The strange vineyard is a privately owned, and the wine produced from it is thus rare and extremely expensive. It is said that the Emperor needs the permission of the Imperial Council to have a glass of it once a year.

  In order to harass the owner
of The Aalto into selling his land cheap, Suoibud had to hire more than a few mercenaries. He had to hire the finest private army in Skyrim.

  Suoibud did not like spending money, but he had agreed to pay the general of the army, a woman called Laicifitra, a gem the size of an apple. He had not given it to her yet - payment was to be delivered on the success of the mission - but he had trouble sleeping knowing that he was going to giving up such a prize. He always slept during the day so he could watch his storehouse by night, when he knew thieves were about.

  That brings us up to this moment when, after a fitful sleep, Suoibud woke up at about noon, and surprised a thief in his bedroom. The thief was Eslaf.

  Eslaf had been contemplating a leap from the window, a hundred feet down, into the branches of a tree beyond the walls of the fortified palace, and a tumble into a stack of hay. Anyone who has ever attempted such a feat will testify that it takes some concentration and nerve to do such a thing. When he saw that the rich man sleeping in the room had awakened, both left him, and Eslaf slipped behind a tall ornamental shield on display to wait for Suoibud to go back to sleep.

 

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