Book Read Free

Books of Skyrim

Page 38

by Bethesda Softworks


  Suoibud did not go back to sleep. He had heard nothing, but could feel someone in the room with him. He stood up and began pacing the room.

  Suoibud paced and paced, and gradually decided that he was imagining things. No one was there. His fortune was safe and secure.

  He was returning to his bed when he heard a clunk. Turning around, he saw the gem, the one he was to give to Laicifitra on the floor by the Atmoran cavalry shield. A hand reached out from behind the shield and grabbed it up.

  'Thief!' Suoibud cried out, grabbing a jeweled Akaviri katana from the wall and lunging at the shield.

  The 'fight' between Eslaf and Suoibud will not go down in the annals of great duels. Suoibud did not know how to use a sword, and Eslaf was no expert at blocking with a shield. It was clumsy, it was awkward. Suoibud was furious, but was psychologically incapable of using the sword in any way that could damage its fine filligree, reducing its market value. Eslaf kept moving, dragging the shield with him, trying to keep it between him and the blade, which is, after all, the most essential part of any block.

  Suoibud screamed in frustration as he struck at the shield, bumping its way across the room. He even tried negotiating with the thief, explaining that the gem was promised to a great warrior named Laicifitra, and if he would give it back, Suoibud would happily give him something else in return. Eslaf was not a genius, but he did not believe that.

  By the time Suoibud's guards came to the bedroom in response to their master's calls, he had succeeded in backing the shield into a window.

  They fell on the shield, having considerable more expertise with their swords than Suoibud did, but they discovered that there was no one behind it. Eslaf had leapt out the window and escaped.

  As he ran heavily through the streets of Jallenheim, making jingling noises from the gold coins in his pockets, and feeling the huge gem chafe where he had hidden it, Eslaf did not know where he should go next. He knew only that he could never go back to that town, and he must avoid this warrior named Laicifitra who had claims on the jewel.

  Eslaf Erol's story is continued in the book 'King.'

  King

  By Reven

  Gentle reader, you will not understand a word of what follows unless you have read and commited to memory the first three volumes in this series, 'Beggar,' 'Thief,' and 'Warrior,' which leads up to this, the conclusion. I encourage you to seek them out at your favorite bookseller.

  We last left Eslaf Erol fleeing for his life, which was a common enough occurance for him. He had stolen a lot of gold, and one particularly large gem, from a rich man in Jallenheim named Suoibud. The thief fled north, spending the gold wildly, as thieves generally do, for all sorts of illicit pleasures, which would no doubt disturb the gentleman or lady reading this, so I will not go into detail.

  The one thing he held onto was the gem.

  He didn't keep it because of any particular attachment, but because he did not know anyone rich enough to buy it from him. And so he found himself in the ironic situation of being penniless and having in his possession a gem worth millions.

  'Will you give me a room, some bread, and a flagon of beer in exchange for this?' he asked a tavernkeep in the little village of Kravenswold, which was so far north, it was half situated on the Sea of Ghosts.

  The tavernkeep looked at it suspiciously.

  'It's just crystal,' Eslaf said quickly. 'But isn't it pretty?'

  'Let me see that,' said a young armor-clad woman at the end of the bar. Without waiting permission, she picked up the gem, studied it, and smiled not very sweetly at Eslaf. 'Would you join me at my table?'

  'I'm actually in a bit of a hurry,' replied Eslaf, holding out his hand for the stone. 'Another time?'

  'Out of respect for my friend, the tavernkeep here, my men and I leave our weapons behind when we come in here,' the woman said casually, not handing the gem back, but picking up a broom that was sitting against the bar. 'I can assure you, however, that I can use this quite effectively as a blunt instrument. Not a weapon, of course, but an instrument to stun, medicinally crush a bone or two, and then - once it is on the inside...'

  'Which table?' asked Eslaf quickly.

  The young woman led him to a large table in the back of the tavern where ten of the biggest Nord brutes Eslaf had ever seen were sitting. They looked at him with polite disinterest, as if he were a strange insect, worth briefly studying before crushing.

  'My name is Laicifitra,' she said, and Eslaf blinked. That was the name Suoibud had uttered before Eslaf had made his escape. 'And these are my lieutenants. I am the commander of a very large independent army of noble knights. The very best in Skyrim. Most recently we were given a job to attack a vineyard in The Aalto to force its owner, a man named Laernu, to sell to our employer, a man named Suoibud. Our payment was to be a gem of surpassing size and quality, quite famous and unmistakable.

  'We did as we were asked, and when we went to Suoibud to collect our fee, he told us he was unable to pay, due to a recent burglary. In the end, though, he saw things our way, and paid us an amount of gold almost equal to the worth of the prize jewel... It did not empty out his treasury entirely, but it meant he was unable to buy the land in the Aalto after all. So we were not paid enough, Suoibud has taken a heavy financial blow, and Laernu's prize crop of Jazbay has been temporarily destroyed for naught,' Laicifitra took a long, slow drink of her mead before continuing. 'Now, I wonder, could you tell me, how came you in the possession of the gem we were promised?'

  Eslaf did not answer at once.

  Instead, he took a piece of bread from the plate of the savage bearded barbarian on his left and ate it.

  'I'm sorry,' he said, his mouth full. 'May I? Of course, I couldn't stop you from taking the gem even if I wanted to, and as a matter of fact, I don't mind at all. It's also useless to deny how it came into my possession. I stole it from your employer. I certainly didn't mean you or your noble knights any harm by it, but I can understand why the word of a thief is not suitable for one such as yourself.'

  'No,' replied Laicifitra, frowning, but her eyes showing amusement. 'Not suitable at all.'

  'But before you kill me,' Eslaf said, grabbing another piece of bread. 'Tell me, how suitable is it for noble knights such as yourself to be paid twice for one job? I have no honor myself, but I would have thought that since Suoibud took a profit loss to pay you, and now you have the gem, your handsome profit is not entirely honorable.'

  Laicifitra picked up the broom and looked at Eslaf. Then she laughed, 'What is your name, thief?'

  'Eslaf,' said the thief.

  'We will take the gem, as it was promised to us. But you are right. We should not be paid twice for the same job. So,' said the warrior woman, putting down the broomstick. 'You are our new employer. What would you have your own army do for you?'

  Many people could find quite a few good uses for their own army, but Eslaf was not among them. He searched his brain, and finally it was decided that it was a debt to be paid later. For all her brutality, Laicifitra was an simple woman, raised, he learned, by the very army she commanded. Fighting and honor were the only things she knew.

  When Eslaf left Kravenswold, he had an army at his beck and call, but not a coin to his name. He knew he would have to steal something soon.

  As he wandered the woods, scrounging for food, he was beset with a strange feeling of familiarity. These were the very woods he had been in as a child, also starving, also scrounging. When he came out on the road, he found that he had come back on the kingdom where he had been raised by the dear, stupid, shy maid Drusba.

  He was in Erolgard.

  It had fallen even deeper into despair since his youth. The shops that had refused him food were boarded up, abandoned. The only people left were hollow, hopeless figures, so ravaged by taxation, despotism, and barbaric raids that they were too weak to flee. Eslaf realized how lucky he was to have gotten out in his youth.

  There was, however, a castle and a king. Eslaf immediately made plan
s to raid the treasury. As usual, he watched the place carefully, taking note of the security and the habits of the guards. This took some time. In the end, he realized there was no security and no guards.

  He walked in the front door, and down the empty corridors to the treasury. It was full of precisely nothing, except one man. He was Eslaf's age, but looked much older.

  'There's nothing to steal,' he said. 'Would that there was.'

  King Ynohp, though prematurely aged, had the same white blond hair and blue eyes like broken glass that Eslaf had. In fact, he resembled Suoibud and Laicifitra as well. And though Eslaf had never met the ruined landlord of the Aalto, Laernu, he looked him too. Not surprisingly, since they were quintuplets.

  'So, you have nothing?' asked Eslaf, gently.

  'Nothing except my poor kingdom, curse it,' the King grumbled. 'Before I came to the throne, it was powerful and rich, but I inherited none of that, only the title. For my entire life, I've had responsibility thrust on my shoulders, but never had the means to handle it properly. I look over the desolation which is my birthright, and I hate it. If it were possible to steal a kingdom, I would not lift a finger to stop you.'

  It was, it turned out, quite possible to steal a kingdom. Eslaf became known as Ynohp, a deception easily done given their physical similarities. The real Ynohp, taking the name of Ylekilnu, happily left his demesne, becoming eventually a simple worker in the vineyards of The Aalto. For the first time free of responsibility, he fell into his new life with gusto, the years melting off him.

  The new Ynohp called in his favor with Laicifitra, using her army to restore peace to the kingdom of Erolgard. Now that it was safe, business and commerce began to return to the land, and Eslaf reduced the tyrannical taxes to encourage it to grow. Upon hearing that, Suoibud, ever nervous about losing his money, elected to return to the land of his birth. When he died years later, out of greed, he had refused to name someone an heir, so the kingdom received its entire fortune.

  Eslaf used part of the gold to buy the vineyards of The Aalto, after hearing great things of it from Ynohp.

  And so it was that Erolgard was returned to its previous prosperity by the fifth born child of King Ytluaf - Eslaf Erol, beggar, thief, warrior (of sorts), and king.

  Collected Essays on Dwemer History and Culture

  Chapter 1 - Marobar Sul and the Trivialization of the Dwemer in Popular Culture

  by Hasphat Antabolis

  While Marobar Sul's Ancient Tales of the Dwemer was definitively debunked in scholarly circles as early as the reign of Katariah I, it remains one of the staples of the literate middle-classes of the Empire, and has served to set the image of the Dwemer in the popular imagination for generations of schoolchildren. What about this lengthy (but curiously insubstantial) tome has proved so captivating to the public that it has been able to see off both the scorn of the literati and the scathing critiques of the scholars?

  Before examing this question, a brief summary of the provenance and subsequent career of Ancient Tales would be appropriate. First published around 2E670, in the Interregnum between the fall of the First Cyrodilic Empire and the rise of Tiber Septim, it was originally presented as a serious, scholarly work based on research in the archives of the University of Gwylim, and in the chaos of that era was taken at face value (a sign of the sad state of Dwemer scholarship in those years). Little is known of the author, but Marobar Sul was most likely a pseudonym of Gor Felim, a prolific writer of "penny dreadful romances" of that era, who is known to have used many other pseudonyms. While most of Felim's other work has, thankfully, been lost to history, what little survives matches Ancient Tales in both language and tone (see Lomis, "Textual Comparison of Gor Felim's A Hypothetical Treachery with Marobar Sul's Ancient Tales of the Dwemer"). Felim lived in Cyrodiil his whole life, writing light entertainments for the elite of the old Imperial capital. Why he decided to turn his hand to the Dwemer is unknown, but it is clear that his "research" consisted of nothing more than collecting the peasants' tales of the Nibenay Valley and recasting them in Dwemer guise.

  The book proved popular in Cyrodiil, and Felim continued to churn out more volumes until the series numbered seven in all. Ancient Tales of the Dwemer was thus firmly established as a local favorite in Cyrodiil (already in its 17th printing) when the historical forces that propelled Tiber Septim to prominence also began to spread the literature of the "heartland" across the continent. Marobar Sul's version of the Dwemer was seized upon in a surge of human racial nationalism that has not yet subsided.

  The Dwemer appear in these tales as creatures of fable and light fantasy, but in general they are "just like us". They come across as a bit eccentric, perhaps, but certainly there is nothing fearsome or dangerous about them. Compare these to the Dwemer of early Redguard legend: a mysterious, powerful race, capable of bending the very laws of nature to their will; vanished but perhaps not gone. Or the Dwemer portrayed in the most ancient Nord sagas: fearsome warriors, tainted by blasphemous religious practices, who used their profane mechanisms to drive the Nords from Morrowind. Marobar Sul's Dwemer were much more amenable to the spirit of the time, which saw humans as the pinnacle of creation and the other races as unenlightened barbarians or imperfect, lesser versions of humans eager for tutelage. Ancient Tales falls firmly in the latter camp, which does much to explain its enduring hold on the popular imagination. Marobar Sul's Dwemer are so much more comfortable, so much friendlier, so much more familiar, than the real Dwemer, whose truly mysterious nature we are only beginning to understand. The public prefers the light, trivial version of this vanished race. And from what I have learned in my years of studying the Dwemer, I have some sympathy for that preference. As the following essays will show, the Dwemer were, to our modern eyes, a remarkably unlikeable people in many ways.

  The Exodus

  By Waughin Jarth

  Vralla was a little girl, beautiful and sweet-natured, beautiful and smart, beautiful and energetic. Everything that her parents had dreamed she would be. As perfect as she was, they could not help but have dreams for her. Her father, a bit of a social climber named Munthen, thought she would marry well, perhaps become a Princess of the Empire. Her mother, an insecure woman named Cinneta, thought she would reach greatness on her own, as a knight or a sorceress. As much as they wanted the very best for their daughter, they argued about what her fate would be, but both were wrong. Instead of growing up, she grew very ill.

  The Temples told them to give up hope, and The Mages Guild told them that what afflicted Vralla was so rare, so deadly, that there was no cure. She was doomed to die, and soon.

  When the great institutions of the Empire failed them, Munthen and Cinneta sought out the witches, the sorcerer hermits, and the other hidden, secret powers that lurk in the shadows of civilization.

  'I can think of only one place you can go,' said an old herbalist they found in the most remote peaks of the Wrothgarian Mountains. 'The Mages Guild at Olenveld.'

  'But we have already been to the Mages Guild,' protested Munthen. 'They couldn't help us.'

  'Go to Olenveld," the herbalist insisted. "And tell no one that you're going there.'

  It was not easy to find Olenveld, as it did not appear on any modern map. In a bookseller's in Skyrim, however, they found it in a historic book of cartography from the 2nd Era. In the yellowed pages, there was Olenveld, a city on an island in the northern coast, a day's sail in summertide from Winterhold.

  Bundling their pale daughter against the chill of the ocean wind, the couple set sail, using the old map as their only guide. For nearly two days, they were at sea, circling the same position, wondering if they were the victim of a cruel trick. And then they saw it.

  In the mist of crashing waves were twin crumbled statues framing the harbor, long forgotten Gods or heroes. The ships within were half-sunk, rotten shells along the docks. Munthen brought his ship in, and the three walked into the deserted island city.

  Taverns with broken windows, a plaza with a dried-
up well, shattered palaces and fire-blackened tenements, barren shops and abandoned stables, all desolate, all still, but for the high keening ocean wind that whistled through the empty places. And gravestones. Every road and alley was lined, and crossed, and crossed again with memorials to the dead.

  Munthen and Cinneta looked at one another. The chill they felt had little to do with the wind. Then they looked at Vralla, and continued on to their goal - the Mages Guild of Olenveld.

  Candlelight glistened through the windows of the great dark building, but it brought them little relief to know that someone was alive in the island of death. They knocked on the door, and steeled themselves against whatever horror they might face within.

  The door was opened by a rather plump middle-aged Nord woman with frizzy blond hair. Standing behind her, a meek-looking bald Nord about her age, a shy teenage Breton couple, still very pimply and awkward, and a very old, apple-cheeked Breton man who grinned with delight at the visitors.

 

‹ Prev