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Books of Skyrim

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  According to King Harald's bards, ME2500 was the date of construction of the Adamantine Tower on Balfiera Island in High Rock, the oldest known structure of Tamriel. (This corresponds roughly to the earliest historical dates given in various unpublished Elvish chronicles.)

  During the early Merethic Era, the aboriginal beastpeoples of Tamriel -- the ancestors of the Khajiit, Argonian, Orcish, and other beastfolk -- lived in preliterate communities throughout Tamriel.

  In the Middle Merethic Era, the Aldmeri (mortals of Elven origin) refugees left their doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settled in southwestern Tamriel. The first colonies were distributed at wide intervals on islands along the entire coast of Tamriel. Later inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel. Wherever the beastfolk encountered the Elves, the sophisticated, literate, technologically advanced Aldmeri cultures displaced the primitive beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower was rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan. The Crystal Tower was built on Summerset Isle and, later, White Gold Tower in Cyrodiil.

  During the Middle Merethic Era, Aldmeri explorers mapped the coasts of Vvardenfel, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind. It was also during this period that Ayleid [Wild Elven] settlements flourished in the jungles surrounding White Gold Tower (present day Cyrodiil). Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magics and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, the Heartland's long lines of communication from the Summerset Isles' sovereignty effectively isolated Cyrodill from the High Kings at Crystal Tower.

  The Late Middle Merethic Era is the period of the High Velothi Culture. The Chimer, ancestors of the modern Dunmer, or Dark Elves, were dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship. The Chimer clans followed the Prophet Veloth out of the ancestral Elven homelands in the southwest to settle in the lands now known as Morrowind. Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes. The Dwemer (Dwarves), free-thinking, reclusive Elven clans devoted to the secrets of science, engineering, and alchemy, established underground cities and communities in the mountain range (later the Velothi Mountains) separating modern Skyrim and Morrowind.

  The Late Merethic Era marks the precipitous decline of Velothi culture. Some Velothi settled in villages near declining and abandoned ancient Velothi towers. During this period, Velothi high culture disappeared on Vvardenfell Island. The earliest Dwemer Freehold colonies date from this period. Degenerate Velothi devolved into tribal cultures which, in time, evolved into the modern Great Houses of Morrowind, or persisted as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel were also abandoned about this time.

  It was in the Late Merethic Era that the pre-literate humans, the so-called "Nedic Peoples", from the continent of Atmora (also 'Altmora' or 'the Elder Wood' in Aldmeris) migrated and settleed in northern Tamriel. The Nord culture hero Ysgramor, leader of a great colonizing fleet to Tamriel, is credited with developing a runic transcription of Nord speech based on Elvish principles, and so Ysgramor is considered the first human historian. Ysgramor's fleet landed at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape. The Nords built there the legendary city of Saarthal. The Elves drove the Men away during the Night of Tears, but Ysgramor soon returned with his Five Hundred Companions.

  Also during the Late Merethic Era the legendary immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.

  A Tragedy In Black

  A folk tale from the time of the Oblivion Crisis

  The dremora looked on the young boy with disdain. He looked to be no more than seventeen or eighteen, on the cusp of manhood.

  "You? You have summoned me?"

  "Mother says I'm good with spells. Someday I'm gonna be a wizard. Maybe even archmage!"

  "And what would your mother know of magic, boy?"

  "She's a wizard! She's an enchanter at the Arcane University."

  "Ah. Another dabbler in the mystic arts. I'm certain she is barely mediocre."

  "You shut up! I read the scroll. I get to tell you what to do."

  The dremora was silent. Compulsion bound his voice.

  "I want to know how to make a magic dress. I need it for her birthday."

  The dremora's answer was more silence.

  "You have to tell me. It's in the rules."

  Freed from the previous compulsion, the dremora answered, "First, you need a soul gem. I happen to have one, and would gladly give it you for so noble a cause."

  "Really? Why do I need it."

  With a hidden smile, the dremora handed over the dull black gem.

  "It is not enough to cast a spell upon an inert object. Magic requires thought, intent, will and emotion. The soul powers the enchantment. The bigger the soul, the more powerful the enchantment."

  "So how big is the one in this soul gem?"

  "Oh, that one is empty. You'll have to fill it. But it can hold the largest of souls easily. Do you know how to do that?"

  "No," the young man said sullenly.

  "Let me show you. You cast a spell like this."

  The tendrils of the soul trap spell spilled from his fingers and surrounded the boy. The young man's eyes went wide.

  "I didn't feel anything," he complained.

  "How about now?" the dremora asked, plunging his talons into the youth's rib cage. His heart beat only once before it was pulled from his chest.

  Quickly the dremora snatched back the black soul gem, just as the youth died. His soul tried to flee, but was trapped by the spell and drawn into the gem. Only black soul gems can hold the souls of men and elves.

  "Your mother obviously never told you never to accept a freely given gift from a summoned dremora," he said to the corpse. "You see, it breaks the conjuration, freeing the summoned from the summoner. Now, let's go find your mother. After all, I have another black soul gem."

  Treatise on Ayleidic Cities: Varsa Baalim and the Nefarivigum Test of Dagon

  Chapter the Tenth

  I will not be the first scholar to point to a combination of benign intent and arrogance on behalf of the Ayleids as the source of many ruinous affairs for the old heartland elves.

  The Nefarivigum, a foul construct of Mehrunes Dagon, was erected to be ever watchful for the pilgrim who would approach it and best an unknown trial of worth. It is said that such a pilgrim would be rewarded with the blessing of Mehrunes Razor, a vicious blade through which Dagon himself can claim the very souls of those it strikes.

  Benign intent compelled Ayleid folk to seek out the Nefarivigum. Arrogance let them believe themselves capable of disbarring any who would seek the Razor. So was built Varsa Baalim, a great, ringed, labyrinthine city, during the height of Ayleid rule.

  Sure as death, pilgrims came to Varsa Baalim, and for years the Elves drove back many, until it came to pass that a vampire slipped into the city unnoticed. Merfolk were touched with the foul affliction, throwing the city into a gathering storm of madness and ruin, and soon it seemed none was left to prevent the Razor from being recovered.

  Then, suddenly, Varsa Baalim was gone. Historic accounts dispute whether it happened through some final safety, a natural cataclysm, or by the touch of the Divines themselves. Whatever the cause, history agrees on the result: the mountains of the Eastern Niben swallowed Varsa Baalim, and the Nefarivigum with
it, where has remained hidden since the early days of the First Era.

  If the tale is true, then somewhere on the eastern fringes of the Niben Valley, where man's rule has scarcely reached through the years, the Nefarivigum still lies in wait, among a city of unliving abominations entombed within the cold bowels of the mountain.

  Trials of St. Alessia

  Akatosh made a covenant with Alessia in those days so long ago. He gathered the tangled skeins of Oblivion, and knit them fast with the bloody sinews of his Heart, and gave them to Alessia, saying, 'This shall be my token to you, that so long as your blood and oath hold true, yet so shall my blood and oath be true to you. This token shall be the Amulet of Kings, and the Covenant shall be made between us, for I am the King of Spirits, and you are the Queen of Mortals. As you shall stand witness for all Mortal Flesh, so shall I stand witness for all Immortal Spirits.'

  And Akatosh drew from his breast a burning handful of his Heart's blood, and he gave it into Alessia's hand, saying, 'This shall also be a token to you of our joined blood and pledged faith. So long as you and your descendants shall wear the Amulet of Kings, then shall this dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness. So long as the dragonfires shall burn, to you, and to all generations, I swear that my Heart's blood shall hold fast the Gates of Oblivion.

  So long as the Blood of the Dragon runs strong in her rulers, the glory of the Empire shall extend in unbroken years. But should the dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness, and the Demon Lords of Misrule shall govern the land.'

  -- from the liturgy of the Re-Kindling of the Dragonfires

  Troll Slaying

  by Finn

  Hello, fellow traveler, and welcome to this guide!

  Within these pages, I will explain everything you need to know about fighting trolls, including how to negate their amazing healing powers and how best to take advantage of their natural love of cold. I'll even share with you my tried-and-true secret for killing trolls.

  Intrigued? I hope so! Troll fat is a valuable commodity and there's fortune and glory to be made for the ambitious troll hunter.

  Onward, then!

  Chapter I: I Just Saw A Troll!

  If you think you've seen a troll, remain calm and slowly back away. The wise hunter knows that preparation is the key to success, and you certainly don't want to hunt any trolls unprepared!

  Ah, but is it really a troll that you've spotted?

  The first step in your hunt is the proper identification of your quarry. Trolls are roughly man-shaped, with lengthy, muscular arms that end in claw-tipped fingers.

  The creature's large mouth is filled with jagged teeth, all the better to crunch the bones of foolish hunters who didn't purchase my book.

  Without a doubt, the troll's most distinctive and unusual feature is the third eye nestled in the center of its forehead.

  A troll's hide is covered in thick, shaggy fur. The coloration of this fur varies by region. Cave troll fur is brownish in color, while a frost or snow troll will have a white coat.

  Chapter II: Stop Healing Yourself

  So, you've properly identified a troll and now you're stalking the beast, ready to strike. You're in for a challenging battle, but a profitable one, assuming you survive.

  The first thing you'll notice is that trolls are incredibly fast and strong for their size. A troll likes to pummel its prey into submission with powerful arm strikes and claw attacks. For this reason, I strongly recommend a shield.

  If you're brave enough -- or foolish enough -- to fight a troll without using a shield, then you'd better be an expert at parrying with whatever weapon you've got.

  Trolls also have the ability to rapidly heal from their wounds. As such, you do not want to get into a prolonged fight with one. Speed and aggression are the key to beating a troll, because there is no creature in Tamriel that can outlast one.

  Of course, speed and aggression will only take you so far against an angry troll. This is where my secret weapon comes in.

  Chapter III: Finn's Secret Weapon

  Fire, my friend. Say the word and commit it to memory, for fire is the troll-hunter's ultimate weapon.

  I can not overstate the importance of fire in battling a troll. Even trolls that don't dwell in cold climates are vulnerable to fire. If you're unable to use fire magic, carry a weapon enchanted with arcane flames.

  Why is the troll vulnerable to fire? Rumor holds that the troll's regenerative abilities are less effective at healing burns. I don't really know the answer, but I can promise you this - fire works against trolls. This has been proven time and again.

  Chapter IV: Trimming The Fat

  The troll might be dead, but your job isn't finished just yet.

  Let the flames die down and then examine the troll's corpse. If you're lucky, you'll find some fat deposits that will fetch a good price in an apothecary's shop. In fact, if you've got a knack for alchemy yourself, you can boil the fat down for use in all manner of potions and tonics.

  If you can find it, be sure to check the troll's den as well. Perhaps you'll find the remains of some foolish adventurer who was too cheap-minded to purchase this book.

  No doubt you can put his coin to wiser use.

  Now you know everything that you need to make a living as a wealthy and reputable troll hunter. Go on, then! Get out there and find yourself some trolls!

  The True Nature of Orcs

  Orcs were born during the latter days of the Dawn Era. History has mislabeled them beastfolk, related to the goblin races, but the Orcs are actually the children of Trinimac, strongest of the Altmeri ancestor spirits. When Trinimac was eaten by the Daedroth Prince Boethiah, and transformed in that foul god's insides, the Orcs were transformed as well. The ancient name for the Orcs is 'Orsimer,' which means 'The Pariah Folk.' They now follow Malauch, the remains of Trinimac.

  Who is Malauch?

  He is more commonly know as the Daedroth Prince Malacath, 'whose sphere is the patronage of the spurned and ostracized, the sworn oath, and the bloody curse.' He is not technically a Daedra Lord, nor do the other Daedra recognize him as such, but this is fitting for his sphere. Of old he was Trinimac, the champion of the High Elven pantheon, in some places more popular than Auri-El, who protected them against enemies without and within. When Trinimac and his followers attempted to halt the Velothi dissident movement, Boethiah ate him. Trinimac's body and spirit were corrupted, and he emerged as Malacath. His followers were likewise changed for the worse. Despised by everyone, especially the inviolate Auri-El, they quickly fled to the northern wastes, near Saarthal. They fought Nords and Chimer for a place in the world, but did not get much. In Skyrim, Malacath is called Orkey, or Old Knocker, and his battles with Ysmir are legendary.

  Twin Secrets

  by Brarilu Theran

  These secrets I lay down, knowing full well that none may ever take advantage of them. I am upon my death bed, and am loathe to see knowledge of any sort lost to the mists of time. Take these as the foolish reminiscences of an old man, or the insights of a master enchanter. I care not which.

  It is well known that enchanting is limited where it once was not. The best enchanters of this age can imbue almost any spells into the metal and leather of armor and weapons. However, once enchanted, such an item will not enchant again. It is called the Law of Firsts. The first enchantment is the only one that takes.

  In my life, I've traveled widely. I've seen Summerset Isle, communed with Psijiics, walked the shores of Akavir. I had hoped to see lost Atmora before I passed, that is not to be. I have even done the unthinkable. I have spoken to a dragon.

  Dragons are said to be gone from the world. Yet I found one. Sheltered in the smoking ruins of Vvardenfell, I came upon it. My magic proved to be sufficient to defeat the beast. If that gives you cause to wonder, I will not deny that I was once a pyromancer of great skill.

 

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